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Post by Morandir on Feb 26, 2015 20:20:51 GMT -6
That's pretty much what I imagined, but sometimes I tend to overthink things. Thanks for the input!
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Post by Morandir on Feb 26, 2015 19:29:18 GMT -6
Hmm. Do you mean that he knows *exactly* where to go, as if he had an internal GPS pointing the way or the location marked on a map? Or just that he knows a set of directions that locate it?
In the end the result is the same; the PCs have to travel from their current location to the Poisonous Swamps, encountering whatever the dice turn up along the way. The question was really more about how people present the knowledge of the location: as a set of directions, or some sort of magical internal compass that pinpoints the exact location.
I suppose it's actually about answering the question of whether or not the Sorcerer can get lost on the way there. Knowing that the cave is in the northeast reaches of the Poisonous Swamps isn't the same as knowing exactly how to get there from where he is now, and if he gets turned around in the Yathogthotep Forest knowing the ritual wouldn't, I think, allow him to magically reorient himself.
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Post by Morandir on Feb 26, 2015 16:51:45 GMT -6
I'm a few sessions into a Carcosa game now (and having a blast), and one of the PCs just learned the ritual "Sacrifice of the Pendent Fungus" (by eating a fellow Sorcerer's brain!). The ritual states that it can only be performed in a certain cave in Hex 1513.
My question is, how do other Refs handle this? Does the Sorcerer know, having learned the ritual, where exactly he needs to go? And if so, how precisely? I've ruled for the moment that the PC knows he needs to travel into the Poisonous Swamps, and once he's there he can find the cave through searching for various landmarks that point the way. But he doesn't necessarily know where those swamps are relative to his current location, and so I'll probably allow a roll to see if he's heard of them (and thus knows in what direction they lie), and if not he can ask around until he finds someone who can give him directions.
I'm happy enough with this, but I thought I'd throw the question out there and see what other people have done.
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Post by Morandir on Jan 10, 2015 11:49:46 GMT -6
This is exactly how I do it; coming from 3.x, ascending AC coupled with a BAB just worked better for my group. And converting old ACs from modules is simple to do on-the-fly (just subtract from 19). Although with monsters I simplified a bit, just giving them a BAB equal to their HD. Works like a charm!
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Post by Morandir on Dec 30, 2014 15:46:38 GMT -6
I only have the vaguest notion of how to play cribbage, and while I enjoy chess I love the combination of randomness and skill in backgammon so that gets my vote.
And premmy: it's great to see another fan of Hnefatafl! Not many people I know have ever heard of it.
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Post by Morandir on Mar 11, 2014 19:04:42 GMT -6
Awesome!!
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Post by Morandir on Mar 11, 2014 19:03:28 GMT -6
I have the iOS version of Elder Sign, and love it; probably the best money I've ever spent on a mobile game. I ended up buying the Android version after playing the boardgame at Gencon '12. Only played a couple of times - I do a great job of buying apps adn games and not ever really playing them - a lot like I buy RPG material! I've bought Elder Sign, Settlers of Catan, Shadowrun Returns and who know what else over the last few years. Once Cyberpunk 2077 hits, I'll buy that too and not play it, I'm sure... If you have an Android device, I highly suggest Pixel Dungeon. It's a roguelike that's amazingly addicting. And it's free! I've been playing it incessantly lately.
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Post by Morandir on Jan 26, 2014 10:46:36 GMT -6
My weekly game is tonight; can't think of a better way to celebrate than to play!
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Post by Morandir on Jan 23, 2014 15:29:08 GMT -6
Wings of War and it's prodigal son, X-wing can be great fun. My only complaint is setup can take forever for what amounts to a pretty simple game. If you like Arkham Horror, I would recommend Elder Sign. It's basically AH light. Interesting, I didn't know about Wings of War but you're right about setup for X-Wing, though I tend to run the same list any time I play so that's largely not an issue for me. I have the iOS version of Elder Sign, and love it; probably the best money I've ever spent on a mobile game.
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Post by Morandir on Jan 23, 2014 9:59:59 GMT -6
Ticket to Ride: Europe has been getting a lot of play with my group lately. Settlers of Catan, Arkham Horror, and Three-Dragon Ante (a D&D-themed card game published by WotC several years ago) are other favorites, though AH doesn't see as much play because of how long it can take to finish. I'm also a big Backgammon fan, and manage to squeeze a game or two in each week with one of the guys in my group.
I've also been dipping my toes into wargaming for the first time recently; Song of Blades and Heroes is a great little rules set for quick skirmish games that I'm slowly dragging my RPG players into.
On that same front, has anyone tried FFG's X-Wing? I've been eyeballing it for a while, and got the starter set for Christmas. I then bought a second starter (Target has them on clearance right now if you're interested, anywhere from $12-$20 depending on the location), and have since added several more TIES, X-Wings, and naturally the Millenium Falcon - though I tend to prefer my TIE swarm. It's great fun.
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Post by Morandir on Oct 9, 2013 18:24:54 GMT -6
What strangebrew said. You can start PCs off wherever you want, and if you decide there's a nice multi-level dungeon there - one of your own design, or a module that you like - that's your prerogative.
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Post by Morandir on Jun 22, 2013 8:34:21 GMT -6
I live in southeastern Missouri, currently in western North Dakota for a few months for work.
edit: Hard to believe I wrote that six years ago. Since then I moved to North Dakota, then moved back to Missouri. Too cold on the frozen prairie for my blood. Currently in St. Louis.
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Post by Morandir on Jun 4, 2013 11:10:36 GMT -6
It doesn't look stupid at all; in fact, that's one of the coolest hand-drawn maps I've seen in a while!
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Post by Morandir on Apr 25, 2013 7:24:41 GMT -6
I've read the first five issues as well as the Fall of Barsoom mini-series and enjoyed them all. The regular issues do a good job IMO of following the original story. I'd recommend them.
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Post by Morandir on Apr 24, 2013 17:00:47 GMT -6
That's a very interesting post indeed, and I think it points out just how much interesting adventure can be had just from what's found, straight-up, in the LBBs - there's plenty of weirdness to go around!
I agree that the castles have much Arthurian flavor, but for some reason (probably because I had just read the books when I got to that section of Vol. III) I always think of the Compleat Enchanter series, especially when the main characters are adventuring in the realm of Spencer's Faerie Queene. For those of the CAS bent, I think it would be interesting to infuse them all with the flavor of Averoigne as well!
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Post by Morandir on Apr 11, 2013 10:38:17 GMT -6
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Post by Morandir on Apr 11, 2013 8:56:36 GMT -6
I did mean an online version. Funkaoshi, that site is all kinds of awesome; have an Exalt!
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Post by Morandir on Apr 10, 2013 21:07:28 GMT -6
I know there's a generator for Raggi's Random Esoteric Creature book, but has anyone put together one for Carcosan spawn? Googhle isn't turning up anything.
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Post by Morandir on Apr 10, 2013 8:30:30 GMT -6
Very nice! I'd love to see the full version, even if you don't decide to keep it. Have an Exalt!
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Post by Morandir on Mar 31, 2013 10:02:03 GMT -6
Awesome artwork, thanks for posting that!!
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Post by Morandir on Mar 27, 2013 9:33:06 GMT -6
I'm not running it as-is, but I have stolen and modified several of the levels - along with several other dungeons from Fight On! - to fill out my version of the Skull Mountain dungeon from the Holmes book. It hasn't seen play yet but I hope that within the next few sessions a hardy group of explorers will head into the great stone skull!
Here's what I've used: Level 1: Warren of the Troglodytes Level 2: Blasphemous Shrine of the Tentacled God Level 4a: The Mysterious Crystal Hemisphere Level 4b: Tomb-Complex of Ymmur M'Kursa Level 5: Cavern of the Beast Mistress Level 7: City of the Ancients
If I can remember I'll post some reports once my group starts exploring!
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Post by Morandir on Mar 24, 2013 13:30:58 GMT -6
I've thought about the PC myself (hey, you're going to be a PC!!); I think you'll get a lot out of it. Enjoy your time abroad!
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Post by Morandir on Mar 23, 2013 10:13:18 GMT -6
i made one for my LBB traveller books using some black contact paper, 2 shipping labels and one of the expansion boxes from LAST NIGHT ON EARTH. perfect size. the boxes MUNCHKIN comes in are perfect also. This is a great idea, and the pics are awesome! I have a spare Munchkin box that's about to get converted...
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Post by Morandir on Mar 20, 2013 21:05:38 GMT -6
This stuff is definitely useful, thanks to you both! There's really a lot that can be pulled out of those short entries if you direct your imagination appropriately; it's one of the things I like so much about this setting. Now I just have to convince my group to give it a try!
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Post by Morandir on Mar 19, 2013 15:52:13 GMT -6
As much as I love Carcosa, I have to admit that I don't get some of the rituals. Invoking and Conjuring are simple enough, but some stuff seems a bit redundant or useless.
For instance, if I bind a creature but don't know how to conjure it, am I screwed? Or can I just command it to come to me? And if that's the case, what's the point of a Conjuration ritual, especially when Conjuring something doesn't automatically put it under my control?
The same thing goes for Imprisonment. Say I spend time researching and learning "Formula of the Geometries of the Pit." I even get lucky and learn a correct version. Then I find an appropriate flint knife, round up 61 people, sacrifice them, chant for six hours and imprison the Fetor of the Depths.
...now what? How is that helpful? Does imprisoning it mean it's unavailable to other Sorcerers? Does freeing it make it more willing to aid me? If I'm a Sorcerer, why do I bother with this ritual?
I'm sure there are angles I'm missing (non-euclidian ones, obviously) here; any and all input is appreciated!
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Post by Morandir on Mar 17, 2013 20:56:55 GMT -6
Very cool, Exalt!
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Post by Morandir on Feb 22, 2013 21:36:50 GMT -6
Very cool!
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Post by Morandir on Aug 16, 2012 22:08:53 GMT -6
If they do POD, they'll have me as a customer again. I got sick of dealing with collectors on eBay a long time ago.
Now if we could just get the same thing for old JG material...
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Post by Morandir on Aug 5, 2012 20:24:28 GMT -6
That's great, Exalt!!
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Post by Morandir on Jul 25, 2012 20:45:36 GMT -6
Boy, do I ever. Every single OD&D game I've run has ended up like this. As for a cure, I don't know.
On the other hand, do we really need one? What makes OD&D so great is that you can tinker to your heart's delight without the game falling apart.
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