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Post by Sean Michael Kelly on Feb 17, 2013 21:48:44 GMT -6
Good luck and good gaming with this. If I had the time I'd reprise my role as the "Moonwaltz Kid" who eventually died in the BH play-tests. Here I pictured the "Moonwalk Kid" and saw Michael J Fox sliding across the saloon floor....
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Post by Sean Michael Kelly on Feb 14, 2013 16:11:34 GMT -6
I like the open leatherman casually laying next to the DD box... That's no Leatherman, that's a Gerber Multi-tool! :-)
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Post by Sean Michael Kelly on Feb 14, 2013 6:32:56 GMT -6
Hey SMK, here's my version of a Minotaur PC; based partly on the mythological figure but mainly on the (albeit brief) description in Vol 3 (of the DD Ref Rules), which says: The Summary of Monsters table on page 6 also tells us that Minotaurs are AC 7, MV 12", HD 6, and positions them as "C, N"; chaotic or neutral. So, knowing all that... Should a player desire to play as a Minotaur he will be restricted to the fighting class only. He cannot be aligned with law, and nor can he employ missiles other than hurled spears, axes, and the like. Furthermore, the Minotaur must begin play as a young buck scarcely larger than Man-sized (6'4" tall). He will, however, gain 4" height with each increment in maturity (experience level) until he attains his full adult height of 8ft at the 6th level. A Minotaur can advance no further than this, but saves at four levels higher, and has as many HD as a fighter two levels higher (thus beginning play as a 1st level fighter with 3 HD). Additionally, his great size and mass enable him to deliver +1, +2, or +4 damage on hits if his strength score is 13-14, 15-17, or 18, respectively. What is more, he can charge or gouge like a bull, even if unarmed, dealing weapon damage (not subdual damage) with his horns and/or headbutt. The Minotaur's hide is naturally AC 7 and wearing leather armour will promote him to AC 6, but all armour costs double at levels 1-2, triple at level 3-5, and quadruple at level 8, as he increases in size. A Minotaur eats only meat, which also costs twice regular fare, and he must eat man-flesh in preference to all others. Additionally, a Minotaur must always pursue man-types who flee from him in combat for so long as they are in sight (presumably eating them should he catch them). Not surprisingly, his gory reputation imposes a -3 penalty on reaction checks, and he can never have any non-Minotaur retainers. His mind is cunning but hardly academic, and he will know only half as many languages as his intelligence/wisdom suggests. He has an excellent sense of smell, however. He cannot be surprised from upwind, and can track prey by scent alone (3-6 within an turn, 5-6 within an hour). Finally, a Minotaur has excellent direction sense -- even underground -- and is unaffected by spells that target "persons" or "man-types", but is instead subject to those that affect "monsters" or "giants". He is also immune to Confusion spells, Wands of Fear, and Drums of Panic. Enjoy I really like a lot of these suggestions! I play NPC minotaurs as the DD "monster" stats would describe, but consider the Minotaur PC race a more "refined" variant than a chaotic man-flesh eater. Especially since a lot of our players are kids :-) I think I'll bring them both together in a hybrid of our two. (much of it is overlap!)
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Post by Sean Michael Kelly on Feb 13, 2013 14:54:00 GMT -6
Does anyone print them out (particularly in digest format, as seems to be the community's favorite)? I'd love to have more booklets to add to my collection. Yes, indeed, I do! (tidy little stack in the privvy.)
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Post by Sean Michael Kelly on Feb 12, 2013 12:17:58 GMT -6
The only real mechanical differences between 1e and 2e is simply the "fleshing out" of the system. The core is basically the same .
3rd edition is nearly a different game altogether.
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Post by Sean Michael Kelly on Feb 10, 2013 7:57:24 GMT -6
Believe it or not, my 11yo son and I played a round or two of Star Frontiers Knight Hawks with the chits and hex mat during one of the previous "snow days."
I've been intending to get out TSR's Dawn Patrol as I have recently acquired a "like new" box and haven't played it since my original copy in the early 80's.
Also recently bought a brand-new "Stand & Die: The Battle of Borodino, 1941" by GDW but haven't found anyone patient enough to sit down with me to learn to play.
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Post by Sean Michael Kelly on Feb 10, 2013 7:49:24 GMT -6
I assume that you will continue to offer past issues for those who haven't bought them all? Yes please! I'm waiting to buy the compilation(s)!
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Post by Sean Michael Kelly on Feb 10, 2013 7:18:23 GMT -6
Rick, We need to schedule a "Google Hangout with Rick Krebs" for some day in the not-too-distant future. It would be a lot of fun!
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Post by Sean Michael Kelly on Feb 7, 2013 1:01:16 GMT -6
Guys, FWIW, I started a conversation about this in the Delving Deeper Community on Google Plus. Join us! (if you haven't already)
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Post by Sean Michael Kelly on Feb 6, 2013 5:32:32 GMT -6
Sounds good, Jim, I'm looking forward to it!
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Post by Sean Michael Kelly on Feb 5, 2013 12:51:26 GMT -6
Same here! Looks good! I have one question, though: I was reading the Blackmarsh supplement and was wondering if there was supposed to be a map in the booklet? Or is that downloadable? Aack! That's my fault. The Blackmarsh map is full-sized and I put it on cardstock to ship with the second batch (because the Holmes edit of DD is also full-sized (8.5 x 11). So many folks were upset the last time I folded or rolled up a map, I wanted to keep it whole, but I did not think about the map shipping separate from the booklet! It is a free pdf product here: www.rpgnow.com/product/89944/Blackmarsh?term=blackmarshOh, Ok, I was wondering because mine was a "centerfold" (Miss Marsh ...I think) in the printed booklet.
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Post by Sean Michael Kelly on Feb 4, 2013 21:01:25 GMT -6
You've got my request!
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Post by Sean Michael Kelly on Feb 2, 2013 17:28:42 GMT -6
As someone who ponied up for this when you released it in print, I am VERY happy to have it in PDF, too! Thanks for sharing this! Same here!
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Post by Sean Michael Kelly on Feb 2, 2013 6:03:20 GMT -6
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Post by Sean Michael Kelly on Jan 29, 2013 21:52:22 GMT -6
I'm hoping for some of the even older and harder to find TSR releases from the 70's.... Tractics, Don't Give Up The Ship, et al. I would love to see both, but especially DGUTS. Warriors of Mars would be great, too ... though I doubt we'll ever see that one. Warriors, I've seen, the other two... only distant pictures. I wish somebody would make them available.
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Post by Sean Michael Kelly on Jan 29, 2013 13:36:53 GMT -6
That is awesome! And Sean, I can honestly say I have never before seen a GoodWill shopping strategy... Hell, it's as much of a hobby as the hobby itself!
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Post by Sean Michael Kelly on Jan 29, 2013 7:24:53 GMT -6
A fantastic find! Thanks for sharing. [jealous] I regularly spot the few local thrift stores and have found some treasures also. I've found so far in the last year: - A complete Avalon Hill Civilization Boxed set un-punched, dice included.
- A James Bond 007 "Basic Set" in box. No dice, but mostly complete with a couple extra books.
- A nearly complete "Outdoor Survival" game with crushed box. (gave it to a friend, since I already had one in near-new condition)
- a D&D Basic "intro" box set missing nothing but the shrink wrap. (even the cheap red plastic mini-figs, crappy dice and yellow dice bag were there)
- A Like new Star Wars Stratego game
- Many misc. "Heroclix" and/or HeroScape figures in bags mixed with army men, etc.
- WoTC "Battle Ball" game with double mini-figs, all dice.
- WoTC Star Wars Miniatures Starter Game (with about 30+ "extra" miniatures)
- Games Workshop LoTR Chess Set. (really cool)
- Games Workshop Fellowship of the Ring Miniatures Battle Game (complete, unpainted)
- many, many otherwise unheard of, but usually like-new board games for pennies on the dollar.
- many, many books in nice hardbacks... Moorcock, Jordan, Tolkein, Leibner
- Lot's of Legos in complete sets, or just bags of pieces. (we don't buy generic ones)
- Many misc. "toys" that could be adapted and/or used as-is for miniatures.
- Heck, I've even bought some things just to get a nice box. :-)
The key to shopping for this stuff is threefold: - Get to know the stores, the people that work there. Some may be able and willing to hold stuff for you if they know you're a serious buyer. Obviously, different neighborhoods, offer different types of stores. But some charities spread out their donations to different stores.
- Tuesdays and Wednesdays are usually, not always, the best plunder days. (general observation: Yard/Garage sales on Saturdays... dump stuff on Monday, takes store a day or two to sort, price, shelve)
- Once or twice a week, do a circle through them. You'll be rewarded!
Happy Hunting! Share your trophy stories!
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Post by Sean Michael Kelly on Jan 28, 2013 15:18:59 GMT -6
John, if you need any help with anything, PM me.
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Post by Sean Michael Kelly on Jan 28, 2013 13:58:20 GMT -6
As bad as the Dungeons & Dragons movies have been, maybe we should just count ourselves lucky that no one has tried to film a Star Frontiers movie yet... ~Scott "-enkainen" Casper LOL.... indeed. Vrusk voiced by Pee Wee Herman, Dralasite voiced by Dolly Parton, and a Yazarian voiced by Cheech Marin. The entire soundtrack produced and performed by Journey in lieu of a comeback tour. Yeah... I guess that would be rough.
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Post by Sean Michael Kelly on Jan 28, 2013 9:28:53 GMT -6
So cool..... let `em fly!
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Post by Sean Michael Kelly on Jan 28, 2013 5:36:10 GMT -6
Nothing to do with the origins of stuff, but it's interesting to note that... The Alternative Combat System has three overlapping mechanisms for adjudicating damage output; a) To hit adjustments, b) Damage adjustments, c) Number of attacks. I looked at how to hit and damage adjustments stack up a while back (see here). The net effect of all that was that: -2 to hit @1d6 hp is equivalent to +0 to hit @1d4 hp, +2 to hit @1d6 hp is equivalent to +0 to hit @1d8 hp, +4 to hit @1d6 hp is equivalent to +0 to hit @1d10 hp, etc. So a +1 damage adjustment is more-or-less equivalent to a +2 "to hit" adjustment -- in terms of average damage dealt over time. Therefore, an Elf's +1 damage adjustment with magical weapons could, theoretically, be exchanged for a +2 to hit adjustment without overtly altering the game. Interestingly, it was instead exchanged for a +1 to hit adjustment in AD&D. Simon, this indeed, is interesting. You guys and your statistics (admittedly in small quantities) can really help me appreciate the mathematics involved.
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Post by Sean Michael Kelly on Jan 28, 2013 5:31:07 GMT -6
Yes, I love various single-malts and have had numerous single-malt scotch whiskeys and Japanese whiskeys. I also enjoy Irish whisky, Bourbons, and blends. Depends on the mood, the food, and the..... pocketbook. In leaner times, I've actually found that "Old Crow" bourbon makes an excellent sipping whiskey on the rocks. I've also got several 18-25yo single malts deep in the cabinet for when the time is right. (one of them is a Glenfiddich 18yo sherry cask conditioned..... excellent)
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Post by Sean Michael Kelly on Jan 28, 2013 5:26:11 GMT -6
I allow unlimited tries to bash down doors, because there already penalties built into the situation. Every try takes time, every try makes noise, and every try is likely to attract the attention of nearby residents or wandering monsters. This is essentially how I run it. One try per PC, but after the first attempt there's a wandering monster check with each successive attempt. (unless what's already behind the door or behind them predicates the situation.
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Post by Sean Michael Kelly on Jan 27, 2013 18:49:13 GMT -6
My guess is a reboot that tries to be a sequel. After the "pre-quels" I don't hold out too much hope for any future Star Wars installments. Unless of course, they include alien races from Star Frontiers. ...you know like a Sith Dralasite?
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Post by Sean Michael Kelly on Jan 25, 2013 23:32:07 GMT -6
I think I've tried several times to open an account on K&K and never succeeded. This forum is all I need anyhow!
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Post by Sean Michael Kelly on Jan 25, 2013 3:00:06 GMT -6
I'm hoping for some of the even older and harder to find TSR releases from the 70's.... Tractics, Don't Give Up The Ship, et al.
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Post by Sean Michael Kelly on Jan 22, 2013 17:54:22 GMT -6
Hey, thanks, guys. How'd you know I'd like this sweater? (Happy Birthday to REH too!)
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Post by Sean Michael Kelly on Jan 22, 2013 8:00:35 GMT -6
Happy Birthday to me! I see these were released today. Has anybody purchased any of them yet? I see there are no OD&D offerings. I'm wondering if these are better scans than the ones sold years ago. (because most of those were horrible, IMHO)
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Post by Sean Michael Kelly on Jan 21, 2013 6:51:47 GMT -6
Often times, especially since I play with a number of kids at my table, I'll award the option to trade a d6 damage roll for the big "d30" damage roll when a nat20 is rolled. Critical fumbles are only used for comic effect occasionally.
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Post by Sean Michael Kelly on Jan 21, 2013 6:49:37 GMT -6
Great work Aher -- have an exalt for your intriguing analysis ;D However, the alternative approach to an exhaustive mathematical study is to "roll for initiative". It may not be forensically accurate and nor should it be; this is a game of fantasy, after all. Rolling for initiative also has the enormous advantages of being utterly simple, and of being ubiquitously applicable! Aher, indeed, exalt! It's encouraging to know the mechanics behind all of this, but in the long run, I concur with Simon's point regarding ubiquitous application.) ;D
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