oldkat
Level 6 Magician
Posts: 431
|
Post by oldkat on Jan 27, 2013 0:40:56 GMT -6
I am at a loss, for I cannot find a passage in M&M within the Elves description--or anywhere else in Vol.1--where this iconic mechanic is mentioned. I assumed it started here, but, according to my research, this is a misconception.
From what I have read, M&T is the only mention of this ability, to be found under the section dealing with Elves (p.16) where it states that "Elves armed with magical swords will add one pip* to dice rolled to determine damage" *point
Assuming that what applies to Elves in M&T applies to PC elves in M&M(a post Holmes paradigm, I admit), then it would seem elves add 1 to damage with any magical sword, and in addition to any other bonuses to damage that are specifically laid out in the sword description.
Am I looking at this wrong?
Note: please pardon me if this subject has been beat to death already.
|
|
|
Post by cooper on Jan 27, 2013 0:48:39 GMT -6
Magic swords don't add the + to damage, only to hit. So, the elf gets +1 to hit and +1 damage with a magic sword +1.
This is a simplification (and alteration) from the rules in CHAINMAIL, where elven quasi-heroes (an elf with a magic sword) does varying extra damage to goblins, orcs, ogres, and trolls. It was simplified into a simple +1 in men and magic.
basically, elven quasi-heros on the man to man table got to roll 3d6 instead of 2d6 attack roll (a +1 die) against goblins they got to roll +3 die, orcs +2 die, and against ogres they did double damage.
This is somewhat deceiving, as anyone with a magic sword got to roll an extra attack die when using a magic sword in man to man combat, so to translate it, elves armed with magic swords really only got a +2 vs goblins and a +1 vs. orcs.
There was no + to using a magic sword on the FCT, as elves couldn't attack on the FCT without a magic sword in the first place, being able to use the table at all was bonus enough.
Fast forward to D&D. Magic swords give a +1 to the attack roll and because the elf armed with a magic sword had all those abilities in chain mail, an extra bonus of +1 damage was given to the race in lieu of (actually in addition to...) extra damage/to hit against goblins, orcs, and ogres.
|
|
|
Post by waysoftheearth on Jan 27, 2013 5:23:16 GMT -6
Nothing to do with the origins of stuff, but it's interesting to note that... The Alternative Combat System has three overlapping mechanisms for adjudicating damage output; a) To hit adjustments, b) Damage adjustments, c) Number of attacks. I looked at how to hit and damage adjustments stack up a while back (see here). The net effect of all that was that: -2 to hit @1d6 hp is equivalent to +0 to hit @1d4 hp, +2 to hit @1d6 hp is equivalent to +0 to hit @1d8 hp, +4 to hit @1d6 hp is equivalent to +0 to hit @1d10 hp, etc. So a +1 damage adjustment is more-or-less equivalent to a +2 "to hit" adjustment -- in terms of average damage dealt over time. Therefore, an Elf's +1 damage adjustment with magical weapons could, theoretically, be exchanged for a +2 to hit adjustment without overtly altering the game. Interestingly, it was instead exchanged for a +1 to hit adjustment in AD&D.
|
|
|
Post by Jonathan Miller on Jan 27, 2013 12:42:28 GMT -6
From Supplement I: Greyhawk (12th printing, November 1979), p. 69 (Corrections): "All elves add +1 to their hit probability when using sword or bow."
It's after M&T but it may be the first reference to player character elves getting a bonus to hit with sword.
|
|
oldkat
Level 6 Magician
Posts: 431
|
Post by oldkat on Jan 27, 2013 16:07:19 GMT -6
Yes! I see it in my printing too. Thanks for the redirect. So, what if one is playing (and wants to ignore the latter)early printings?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jan 27, 2013 16:27:01 GMT -6
Then the rule didn't exist yet.
|
|
|
Post by runequester on Jan 27, 2013 21:43:37 GMT -6
We use the Greyhawk +1 to hit with bow and sword, but a +1 to damage would be rather interesting. With so few damage increases around, it'd make elves rather scary
|
|
|
Post by Sean Michael Kelly on Jan 28, 2013 5:36:10 GMT -6
Nothing to do with the origins of stuff, but it's interesting to note that... The Alternative Combat System has three overlapping mechanisms for adjudicating damage output; a) To hit adjustments, b) Damage adjustments, c) Number of attacks. I looked at how to hit and damage adjustments stack up a while back (see here). The net effect of all that was that: -2 to hit @1d6 hp is equivalent to +0 to hit @1d4 hp, +2 to hit @1d6 hp is equivalent to +0 to hit @1d8 hp, +4 to hit @1d6 hp is equivalent to +0 to hit @1d10 hp, etc. So a +1 damage adjustment is more-or-less equivalent to a +2 "to hit" adjustment -- in terms of average damage dealt over time. Therefore, an Elf's +1 damage adjustment with magical weapons could, theoretically, be exchanged for a +2 to hit adjustment without overtly altering the game. Interestingly, it was instead exchanged for a +1 to hit adjustment in AD&D. Simon, this indeed, is interesting. You guys and your statistics (admittedly in small quantities) can really help me appreciate the mathematics involved.
|
|
|
Post by rabindranath72 on Mar 15, 2013 8:40:14 GMT -6
Sorry for the thread necromancy! I am toying with the idea of porting some OD&D stuff to B/X, one of these would be the demihuman abilities, including the elf's racial abilities. So if I didn't use Chainmail, the special ability of elves against some monsters (also referenced in the half-elf description in Greyhawk) would translate simply into the +1 to hit with sword and bow in the Greyhawk correction text?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 15, 2013 9:33:36 GMT -6
That seems a reasonable ruling.
|
|