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Post by Mike on Jan 29, 2011 5:32:38 GMT -6
Brill... When will the next update be?
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Post by Mike on Dec 11, 2010 23:39:14 GMT -6
Hey, as the author is posting - here's a quick questions.
In the GM resources area it lists NPC stats for level 1 - 10 for each class. In the notes on reading the tables, it lists NPCs receiving a stat bonus at 13 (+1) rather than 14 for PCs. Typo?
Also, the Teleportation rules talking in terms of kilos but equipment is measured in 'items' so how does that work?
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Post by Mike on Dec 11, 2010 20:00:39 GMT -6
On the strength of the free rule book I immediately purchased the first (of many I hope) supplement/adventure. I haven't had chance to read through Hard Light yet (the adventure) but at first blush it looks every bit as good as the main rules. Love the fact that it has a module code (M1) on the cover. ;D
The standard of presentation and writing throughout is really quite jaw-dropping. The implementation of the old school rules with the target-20 combat system is simply brilliant; the integration of the skills system is seamless.
Also the rule book is probably the most complete sci-fi game I've encountered, if I hadn't been compelled to snap up the first adventure, the main book is all you'd ever need. Particularly awesome is the GM section bursting with ideas, random planets, factions, companies etc.
Well I'm happy!
Edit: I forgot to mention the chapter that should be included in every game 'Designers Notes'... The author explains why particular design decisions were taken and slips in some option rules for those unhappy with the choices made.
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Post by Mike on Oct 5, 2010 6:12:49 GMT -6
What was clunky about it?
This remains one of the best game designs (IMHO of course).
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Post by Mike on Oct 5, 2010 5:13:45 GMT -6
Was this an A5 booklet with a black and white cover?
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Post by Mike on Oct 2, 2010 10:19:46 GMT -6
Hi folks,
I really enjoy S&W, particularly the WB edition but one thing that irks me is the absence of adventuring rules, for example, where are the rules for secret doors, finding traps and so on?
Obviously I can plug those rules right into my house-ruled game, because the author kindly lets me have a .doc version to play with.
So I'm wondering, will the new Frog God edition be identical to the current Mythmere game or will it be expanding or altering the original text.
Cheers
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Post by Mike on Sept 27, 2010 4:28:19 GMT -6
I like to stick with six-siders where possible so I split weapons into three categories: small (daggers and such); medium (sword, mace etc.) and large (2 handers, poleaxe etc.).
- Medium weapons roll one die (d6 of course). - Small and large weapons roll 2 dice, large weapons use the higher of the two dice, small weapons use the lower.
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Post by Mike on Sept 26, 2010 20:17:56 GMT -6
Which 'level 2' are you stocking? I'm thinking you're referring to the Mentzer edition? It would be nice to take a peak once you've finished...
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Post by Mike on Sept 26, 2010 20:14:39 GMT -6
I'm not one of those "I hate WotC no matter what." I want to like the current edition of D&D. I want them to make a $20 boxed set that's all I would ever need to play for decades. WotC is ignoring the casual gamer, the person who might like to play D&D for 2 or 3 hours per month, then forget about it until the urge to play returns a month or so later. What about people who just want to play D&D and not make a hobby of it? I think that's the single biggest part of D&D's "image" problem: People (with some justification) think that D&D isn't a casual game like Monopoly, but rather a way of life. Yes! This is what I can't figure out why wouldn't they want to market a game for everyone rather than create a niche subculture?
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Post by Mike on Sept 26, 2010 19:58:32 GMT -6
It sounds like you need to buy a whole bunch of stuff if you don't already have the 3 books. If you do have the 3 books would you bother?
I own the Players' Handbook (and printed out the dozen-or-so pages of errata to go with it) and frankly it crosses the line from fun role-playing game to needlessly dense text book - but that may well be due to my advanced years and diminishing grey matter.
I might pick up that big box of dungeon tiles but I couldn't see myself investing the cash or time required to move to 4E. For a time I enjoyed playing 3E but eventually ran into 'rules fatigue'; with 4E only the names have stayed the same, everything else was jettisoned to make way for a new style of play.
I did wonder whether Essentials was an attempt to open a door back to role-play-land for those that were interested - it seems like a viable move, WHFRP is giving players the option of shedding the cards and fiddly bits from their 3E game, but it's now clear that they have some other plan up their sleeves...
One other thought - I fondly remember an AD&D game from many years ago where the GM set up an epic final battle using Games Workshop floor plans blu-tac'd to a piece of chip board. There was a miniature for every character and every monster, the battle lasted for about an hour and resulted in the deaths of two 9th level PCs (man it was tough). It was great and the battle remains a talking point to this day but I would rather chew off my eyelids that go through that process for EVERY battle the characters face - which seems to be the case with 4E material...
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Post by Mike on Sept 24, 2010 2:55:34 GMT -6
I'd go with The Iron God's Tomb.
Written by Matt Finch, for S&W and it's cheap as chips.
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Post by Mike on Sept 23, 2010 0:24:26 GMT -6
Awesome, from what I've read, the house rules look excellent - and have obviously been tested given the number of posts!
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Post by Mike on Sept 22, 2010 22:43:46 GMT -6
There were other versions of Traveller? People think CT was backward? Man, I'm out of touch. I know of 3 LBB Traveller which I thought was the first version. Then recently I found the Traveller Starter Edition which seems to be the same material combined into normal sized pages and better layout plus artwork. But the content seems identical. I never thought there was anything wrong with those rules (aside from wasting space on psionics and improving skills, since both are astronomically unlikely to happen). I really like the Starter Edition but for some reason the Experience and Drugs section were omitted - which is why I prefer the original booklets (1981 revised) or the Traveller Book.
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Post by Mike on Sept 22, 2010 3:49:32 GMT -6
Is your house rules in PDF format?
Perleeze?
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Post by Mike on Sept 21, 2010 17:04:51 GMT -6
Folks, if you were going to run Carcosa 'as is' but opted to leave sorcerers as the evil NPCs (or no one wanted to play a sorcerer) would there be enough variety in the party with all of the characters being Fighting Men?
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Post by Mike on Sept 21, 2010 7:52:24 GMT -6
One way to keep the numbers down would be roll the necessary dice but read only the highest die, plus one pip per die that matches the highest. so three sixes on three dice equals a score of 8.
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Post by Mike on Sept 21, 2010 7:50:30 GMT -6
Hehe, classic T&T TheMattJon! I exalt thee!!!
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Post by Mike on Sept 21, 2010 4:49:06 GMT -6
I'd like to see a D&D varient that used just d6s or d6s and a single d20... I'm getting there (slowly).
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Post by Mike on Sept 21, 2010 3:49:43 GMT -6
Real players should roll real dice!
Virtual dice-rollers for online games are cool though.
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Post by Mike on Sept 14, 2010 5:31:36 GMT -6
Hmmmm. Now that is intriguing....
What if any penalty would you give an outnumbered foe?
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Post by Mike on Sept 7, 2010 4:08:34 GMT -6
Fin were you playing an adventure of your own devising or a published 4E scenario.
Well done by the way, you're a braver man than I. I would play 4E (I'll play anything) but I'd never take on the DM role in that game.
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Post by Mike on Sept 6, 2010 6:03:11 GMT -6
I played in a long-running (most of the characters made it to level 9) D&D 3.0 campaign which the DM set loosely in Middle Earth.
All the players had read the books (loved 'em) and seen the movies (not bad) but weren't married to the source material - there was no arguments about what would or wouldn't be the case in Middle Earth, it was still the DM's game.
The game had all the D&D classes, races and magic (et cetera) that were just set in Middle Earth.
It only becomes difficult when you start wringing your hands over authenticity and adherence to the source material. It has to be a game of D&D first.
My dwarf Cleric worshiped a Greyhawk god - no one had any issues with it.
Give it a whirl and don't lose any sleep over it.
That's my 2 cents worth.
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Post by Mike on Sept 6, 2010 5:55:16 GMT -6
Just don't outbid me on my OD&D set Them's fightin' words!
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Post by Mike on Sept 5, 2010 8:07:30 GMT -6
Thanks so much for the encouraging tips and advice folks. I will keep watching the skies - my copy is out there.
I agree with Finarvyn, Wizards could re-print the original boxed set aimed at collectors without fear of harming 4E brand. How can they miss the mark by so many leagues?
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Post by Mike on Sept 5, 2010 6:44:48 GMT -6
Sorry Harami it's probably closer to the truth to say that on the occasions when I've looked for OD&D on eBay, I haven't found it. But thanks for the tips.
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Post by Mike on Sept 5, 2010 3:01:26 GMT -6
Thanks but it didn't work for me... *sob*
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Post by Mike on Sept 4, 2010 22:32:34 GMT -6
I know I've missed the boat with RPGNow and DriveThru - OD&D used to be available as a PDF download by Wizards pulled it (right?).
I've got all of the retro-clones I can find with LotFP: Weird FRP being my current fave, but I'd love to see OD&D once more. I've been reading Philotomy's Musings and it's left me pining...
I haven't seen a copy on eBay for... YEARS!
What's my best avenue?
Many thanks
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Post by Mike on Sept 2, 2010 6:10:46 GMT -6
And the character sheet is the most useful one I've ever seen. Period. I wanted to make this point too - some might see it as a minor win but rarely have I seen a character sheet that looks so good, is so useful but at the same time, not remotely baffling (as later edition D&D sheets tend to be). The only change I made was to 'colour-in' the dots on the dice for skills that all characters have (and the universal combat options) before photocopying. Just one look at the sheet tells you that you have got your mits on some quality gear! While I'm on the topic - the enc. section on the reverse incorporates the rules in such a way that dealing with weight and bulk is no longer an issue. It's the only game I've played where the enc. rules lasted more than a single session.
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Post by Mike on Sept 2, 2010 6:03:10 GMT -6
Free is good. But this is worth shelling out your hard-earned cash for.
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Post by Mike on Aug 28, 2010 14:14:08 GMT -6
I would love to take a look at this but that download box just doesn't like me, it says the book is downloading but... it never happens. Can I get a copy from anywhere else?
Cheers
Edit: apologies folks, I just read through the rest of the posts and my browser is Safari so I'll switch to Mozilla to grab this file.
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