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Post by Scott Anderson on Apr 2, 2015 12:59:33 GMT -6
This is a Really Good Game. Chris got it right.
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Post by Scott Anderson on Apr 2, 2015 10:31:34 GMT -6
-With the advent of easy online communications, it's not all that difficult to play a lot of the stuff off-screen between face to face meetings.
-You don't need to play one adventure piled up next to the next one. At our table, even when we do work on a proper campaign and not just episodic troupe-style treasure hunting, we usually build in an arbitrarily long period between adventures. Weeks, even months.
-Retiring at 4th or 5th level is a good option in a very deadly game like old D. It leaves time to have a family.
-skipping ahead 20 years isn't the worst thing in the world.
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Post by Scott Anderson on Apr 1, 2015 18:44:59 GMT -6
HEAR YE HEAR YE O RETROCLONE AUTHORS! KESHER WILL BOOKMARK PDFS FOR FREE!
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Post by Scott Anderson on Apr 1, 2015 18:15:00 GMT -6
With the advantages of loads of experience in RPG games; the Internet and the Internet community; and modern word processing... My home brew rules continue to change weekly. It's impossible to blame anyone for not playing RAW, even if they themselves wrote it.
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Post by Scott Anderson on Apr 1, 2015 18:06:24 GMT -6
That's ridiculous, everyone knows New Zealand was just made up as a backlot for LOTR.
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Post by Scott Anderson on Mar 31, 2015 12:11:20 GMT -6
That makes sense. It would take eight lightly- or un-trained men to corral a destrider on the warpath.
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Post by Scott Anderson on Mar 31, 2015 12:09:17 GMT -6
3 1/2! I write 3 1/2 pages of house rules in the shower evey morning! And then I can't read them because the ink runs.
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Post by Scott Anderson on Mar 31, 2015 10:56:20 GMT -6
What sort of issue would they find?
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Post by Scott Anderson on Mar 29, 2015 23:19:56 GMT -6
That's funny. If you have a thief class, you leave out thieves tools. If you didn't, it would make sense to have them so duffers could try thief stuff
For the tinderbox, I don't think it's totally necessary. It could be assumed with the purchase of torches or a lamp. You could do it either way.
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Post by Scott Anderson on Mar 29, 2015 21:19:03 GMT -6
Hey, it occurs to me that if you re-skin this, you could have a clever fighting-man rather than a brutish fighting-man. Maybe a Rake or... something like that for a name
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Post by Scott Anderson on Mar 29, 2015 17:25:36 GMT -6
Dressing rings, codpieces, chastity belts, bustiers.
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Post by Scott Anderson on Mar 29, 2015 14:25:33 GMT -6
So how many man days is a horn of blasting worth? Or a spade of mighty excavation? Or a goblin conscript?
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Post by Scott Anderson on Mar 29, 2015 11:18:00 GMT -6
Idk what it is BtB. But we say the costs listed are to get it done in one game year. Double the money means it gets done in 8 months.
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Post by Scott Anderson on Mar 28, 2015 20:38:16 GMT -6
I don't understand the cover art on book 4.
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Post by Scott Anderson on Mar 28, 2015 19:31:56 GMT -6
Courtney Campbell of Hack & Slash hackslashmaster.blogspot.com/?m=1 has the best and most evocative treasure in the OSR o sphere. Just page back through a couple few months of stuff.
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Post by Scott Anderson on Mar 28, 2015 7:32:23 GMT -6
That is, since variable hit dice and variable damage go alone with monsters' multiple attacks. I see those three things as being completely independent. You can calculate the average damage per round for the attack routine and then replace it with a single attack with the same average damage. The only time this won't work are with things like ghouls or carrion crawlers where each attack has a special ability. So a gargoyle's 1-6/1-4/1-3/1-3 will average 8 hit points of damage so it's equivalent to 2d6+1. (I give them 2d8 which is one point higher). The only thing these attack routines add to the game is time. What is this "2d8" you speak of?
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Post by Scott Anderson on Mar 27, 2015 17:10:48 GMT -6
Ablative henchman:
Henchman who are in the same instance of skirmish with a PC are assigned to a single PC.
That PC gains +1 AC per henchman so assigned. Henchmen can be targeted individually.
Those henchmen do not roll their own attacks. The assigned PC makes his attack roll. If he hits, add +2 damage per henchman assigned to him.
Henchmen without a PC use their own skirmish scores. Henchmen in volley fire without a PC will not fire on skirmish for fear of hitting their bosses.
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Post by Scott Anderson on Mar 27, 2015 13:14:54 GMT -6
Machfront, have you considered rolling henchmen Attack and defense into the PC's rolls? Ablative henchmen work well for us.
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Post by Scott Anderson on Mar 27, 2015 11:07:35 GMT -6
One thing I intend to do is change the loot a little bit. I have one solid idea that I am certain about: ALL MAGIC SWORDS ARE AWESOME. There was a SW supplement that came out for 2013 appreciation day that deals with magic swords.
NO MORE CRAPPY SWORDS +1. ALL MAGIC SWORDS ARE AWESOME!
Other little changes: wood from the Rowan tree can be made into shields which in turn may be splintered to nullify a spell. Old coins from dungeons is "taxed" at 10% before you can spend it, because the local lords all have the right of seigniorage. More treasure than the modules give, but in the form of trade goods. If you can lug it out, you can level up faster.
We will start without the thief class. Everybody is a FM, C or MU or combination. If the campaign lasts, we will add them as an NPC class after 12 months and then as a choice for PCs after 14 months.
Come to think of it, I miss well post my house rules booklets. They run to about 12 pages, but almost all of it is reference material like equipment lists and encumbrance rules, and half of it is in a big font.
There is one change I made of note to the character races: all demi-men receive a -2 penalty to reaction rolls with races other than their own. Elves are elitist pricks, dwarfs are rude curmudgeons, and nobody listens to hobbits.
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Post by Scott Anderson on Mar 27, 2015 9:21:51 GMT -6
Yep. Write the game you want to play. Put it up on the Internet. Talk about it. Enjoy it. Collect people who like it too.
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Post by Scott Anderson on Mar 27, 2015 9:07:58 GMT -6
Let me now direct you to look at the Iron Falcon home page. Specifically, Chris has provided a "campaign check list" where a referee can quickly note for players his house rule choices. ironfalconrpg.comIt's a little too inside-baseball for me. But it's a great take on the codification of house rules. Maybe it can spur your thinking.
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Post by Scott Anderson on Mar 27, 2015 7:14:29 GMT -6
Brendan at Necropraxis is developing his game in a manner that puts all the dice in the hands of the player. It looks slick. Players attack; players defend.
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Post by Scott Anderson on Mar 27, 2015 7:07:30 GMT -6
Sometimes, you have to work through the process before you know what the result will be. Respect your own gut feelings on that. Read, make notes, write, revise. Or, don't- do it your way.
This is not tournament d&d, this is pretending to be elves, throwing some dice, and making up stuff that you think might be fun. Have fun. Work and think things through at your own pace. I'm really eager to hear about what you come up with.
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Post by Scott Anderson on Mar 27, 2015 0:21:16 GMT -6
Write as much as you need to. That goes for your post and for the house rules docs. I write everything down because I am too dumb to remember it all. So: new game born. I betcha a lot of folks keep their house rules in their heads.
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Post by Scott Anderson on Mar 26, 2015 11:50:44 GMT -6
Interesting take, mr Mornard. To me, the static endgame sounds like a moment to say, "and they lived happily ever after. The end. Roll up a new level 1 party."
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Post by Scott Anderson on Mar 26, 2015 11:34:38 GMT -6
Conceptually, it seems to me that management ought to have a bigger stake. I do half shares for NPC's with class and level because they don't actually have to do any thinking. But your NPC treasure hunters sound more like DMPCs.
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Post by Scott Anderson on Mar 26, 2015 0:14:56 GMT -6
I would like to use some of my old B series modules in a LBB+ game. What changes should I need to make?
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Post by Scott Anderson on Mar 26, 2015 0:03:25 GMT -6
Gary had 50 (!) players in his game at one point. but not all playing at once.
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Post by Scott Anderson on Mar 25, 2015 18:40:06 GMT -6
Check out austinjimm's Planet Eris house rules for LLBS+GH-CM. Just google and you'll find it. It is fun to play and the document has the right feel. Found it. Love the cover. Can't wait.
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Post by Scott Anderson on Mar 25, 2015 18:33:44 GMT -6
Derv. Download the pdf of treasure hunters and look at chapter 4. It's all there and it runs like a Rolex. The key is to do much of it away from the table.
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