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Post by Scott Anderson on Jan 31, 2015 16:58:13 GMT -6
Old House Rules has a mechanic where instead of adding AC, armor adds hit points.
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Post by Scott Anderson on Jan 31, 2015 13:16:40 GMT -6
Forgot my /sarc tag! LOL
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Post by Scott Anderson on Jan 31, 2015 11:17:41 GMT -6
There are NO ELVES in America. That's just silly.
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Post by Scott Anderson on Jan 30, 2015 18:30:03 GMT -6
Half elf fighter/magic user/cleric/thief? LOL not BtB but it would seem to work.
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Post by Scott Anderson on Jan 30, 2015 8:08:32 GMT -6
Now I want the pdf of God & Guild!
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Post by Scott Anderson on Jan 30, 2015 0:49:32 GMT -6
Seeing how meticulously some authors pick what to include, and their scholarship about the pros and cons of their own work versus that of others, reminds me what a noob I really am when it comes to this stuff.
On one hand, it makes me want to bury my own homage game in the back yard instead of sharing it with anyone. But on the other hand, it makes me want to learn more and get better at this.
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Post by Scott Anderson on Jan 29, 2015 16:47:51 GMT -6
There's nothing that says you can't run a Weird America game. LoFTP is already set in the 1600s. The implied setting for my home game is Transylvania, 1599. It wouldn't be a stretch to make it Massachusetts, 1621 or whatever.
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Post by Scott Anderson on Jan 29, 2015 9:37:45 GMT -6
On a related note, I let my players throw against the treasure table for their own treasures. It's like playing scratch tickets. I tell them what letter they got, and they throw the dice. It's a thrill.
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Post by Scott Anderson on Jan 27, 2015 15:41:43 GMT -6
Thieves can go either way. I include them because they are fun. It's just a matter of taste.
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Post by Scott Anderson on Jan 27, 2015 14:36:37 GMT -6
If continual light is a spell which permanently increases the ambient light in an area without regard to walls &c., it's useful in a different way than a point source is.
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Post by Scott Anderson on Jan 25, 2015 23:29:22 GMT -6
On this topic sort of... I really dislike half elves and half orcs. I don't know why. I prefer to say they are orc-blooded or elf-blooded Men.
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Post by Scott Anderson on Jan 25, 2015 21:51:41 GMT -6
Demihuman leaves me hollow too. I like to say Demi-Men or "the commoner races."
Men are Britons with Roman lineage; there are Mamaluks too. Dwarfs are Scots (with or without the accent) Hobbits are 19th c. English & Welsh Gnomes are of the Low Countries, some from Spain & some native Elves are Normans and Franks. There are also Prussian Dwarves and Black Forest Elves.
Giants are scandis.
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Post by Scott Anderson on Jan 25, 2015 21:30:22 GMT -6
Since there was no option for Legend of Zelda style bombs, I went with the oil.
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Post by Scott Anderson on Jan 25, 2015 10:42:02 GMT -6
Upon reading this thread last night, I bumped around online looking for the document in question. $4.50 USD on Lulu. There are about five or six excerpts detailing a few spells here and there. The one with the floating blob of water containing goldfish-- that's just amazing
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Post by Scott Anderson on Jan 25, 2015 0:25:39 GMT -6
Could geas be available only by ritual? The charm person + vampire blood is so... Right
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Post by Scott Anderson on Jan 24, 2015 18:36:48 GMT -6
The main importance of the prohibition on swords and magic swords is not obvious until you start playing and finding magic; by far the most common and best magic weapons are swords. I think this is niche protection for the fighting man.
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Post by Scott Anderson on Jan 24, 2015 8:13:00 GMT -6
Having played it both ways, there is nothing unbalancing about putting wizards in armor. If you are concerned about niche protection, just make them hire a porter to carry it until after they're done casting, or say that you need special training to properly wear Plate. But honestly, if you are a wizard and you are wearing armor, you're probably losing (or have already lost). Some of the great things about playing a wizard is that you have all this extra carrying capacity; you have your hand free for a torch; you can legitimately hide behind other PCs and expect them to protect you. Wearing armor and carrying a real weapon neutralizes these advantages.
Clerics are able to cast and wear armor- but they rarely do both at the same time. It's almost the same thing.
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Post by Scott Anderson on Jan 24, 2015 8:10:12 GMT -6
It's really cool to have access to your experiences. So thanks for that.
Did you guys ever cross over to what we call SF now in OD&D? Like, did you ever battle robots or get death rays? I recall Gary didn't use gunpowder.
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Post by Scott Anderson on Jan 24, 2015 7:56:45 GMT -6
It's been about a year since I discovered that I am not alone in my affection for the older games. Thank goodness there are some other folks of the right age and in their right mind!
Thank you, Fin, for inviting me to join you here.
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