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Post by scalydemon on Jan 21, 2015 19:20:01 GMT -6
Hoping to have a little fun with this..
You are heading out on an adventure with a small expeditionary party to the fabled Dungeons of Death.
You can only pick one item from this list. No one else in your party has these things.
What do you choose as potentially most valuable and take?
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Post by tetramorph on Jan 21, 2015 19:47:25 GMT -6
Man, that was tough.
But, in the end, I went with 10ft pole.
I want those traps to spring in front of me, not on me.
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Post by talysman on Jan 21, 2015 20:22:51 GMT -6
A lot depends on what I've heard about the Dungeons of Death. Does something live down there? Are there lots of deep shafts? Do people say it's an ancient death trap?
Not knowing what kind of menace I'm facing, I picked oil. Although one flask seems like a paltry supply...
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Post by sulldawga on Jan 21, 2015 20:33:11 GMT -6
The 10' pole is the gift that keeps on giving.
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Post by derv on Jan 21, 2015 21:43:16 GMT -6
I was just reading a blog post by Zenopus on the Holmes Manuscript he's been reviewing. It pointed out that in Holmes you only took falling damage into a pit trap on a roll of 5-6. The bigger problem was getting back out. So I picked spikes and hammer. Besides, they're handy in keeping some doors open and others shut (:
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Post by chicagowiz on Jan 21, 2015 22:06:49 GMT -6
Yep, going with the spikes and hammer. I can get a simple stick and a hireling as my trap detector.
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Post by scalydemon on Jan 21, 2015 22:10:21 GMT -6
A lot depends on what I've heard about the Dungeons of Death. Does something live down there? Are there lots of deep shafts? Do people say it's an ancient death trap? Yes. Yes. Yessss.....
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Post by scalydemon on Jan 21, 2015 22:15:18 GMT -6
I was just reading a blog post by Zenopus on the Holmes Manuscript he's been reviewing. It pointed out that in Holmes you only took falling damage into a pit trap on a roll of 5-6. The bigger problem was getting back out. So I picked spikes and hammer. Besides, they're handy in keeping some doors open and others shut (: I like that mechanic idea for pit traps. Might have to try it. I am guessing it may have not made into into the final printed rules version? (as I don't recall it, but I am no Holmes expert, just a fan). I actually picked spikes & hammer also. I have gotten the most use from that in my delving career. A mirror would be nice if you run into a Medusa though and I have seen them used cleverly for peaking around corners and other things. If I had the poll to start over again I would have included a flask of holy water as another poll choice.
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Post by Zenopus on Jan 21, 2015 23:02:05 GMT -6
I was just reading a blog post by Zenopus on the Holmes Manuscript he's been reviewing. It pointed out that in Holmes you only took falling damage into a pit trap on a roll of 5-6. The bigger problem was getting back out. So I picked spikes and hammer. Besides, they're handy in keeping some doors open and others shut (: I like that mechanic idea for pit traps. Might have to try it. I am guessing it may have not made into into the final printed rules version? (as I don't recall it, but I am no Holmes expert, just a fan). It is in the published rulebook (pg 10 and 40), and actually comes from Vol 3 of OD&D! See the Sample Map, Room 8 on page 5, and the second paragraph on page 9. For the poll I picked the grappling hook which seems versatile when combined with rope. You could use it to climb up walls (including out of pits), and even throw it ahead tied to the rope and pull it back to test for traps. It could be a weapon in a pinch, and you might be able to spike or jam a door shut with it, depending on the shape.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jan 22, 2015 0:14:46 GMT -6
I think the 10' pole is the most versatile of the options given.
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Post by coffee on Jan 22, 2015 1:16:26 GMT -6
Doesn't include my favorite -- a crowbar. Pry things open, hit them with it if need be, even use it in a pinch to wedge a door shut.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 22, 2015 3:35:25 GMT -6
I chose the grappling hook, but only because it came with rope. A simple length of rope is all that is needed to bind the world to your will.
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Post by cadriel on Jan 22, 2015 7:36:15 GMT -6
Spikes and hammer just feel more versatile than the rest. The spikes and hammer used together can make handholds or break through things, or they can be used separately for making small holes (spikes) and hitting things (hammer).
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Post by snorri on Jan 22, 2015 10:18:22 GMT -6
10' pole. if possible, a magic, intelligent one.
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Post by bobjester on Jan 22, 2015 16:27:15 GMT -6
Most Poles I know are hard-headed and Bohemian thinkers, but a 10' Pole is always a good ally to have on your side in a fight!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 22, 2015 18:16:54 GMT -6
I would take the hammer and spikes, they are useful for many things including spiking doors shut as well as open.
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Azafuse
Level 5 Thaumaturgist
Posts: 245
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Post by Azafuse on Jan 25, 2015 6:16:49 GMT -6
I've always found 10ft poles silly, unless your party is delving through a 60ft wide/high tunnel. My vote goes to oil. Never too much.
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Post by Scott Anderson on Jan 25, 2015 21:30:22 GMT -6
Since there was no option for Legend of Zelda style bombs, I went with the oil.
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Post by scottenkainen on Jan 26, 2015 10:15:38 GMT -6
I thought rope was the most versatile tool on the list. Gets you up, gets you down, ties up bad guys, ties up loot...
~Scott "-enkainen" Casper
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Post by scalydemon on Feb 19, 2018 20:52:58 GMT -6
*resurrection of zee thread
What old rule set or retro clone has the best, largest equip list. Anything comparable to what 1e Ad&d offers? Thanks
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Post by scalydemon on Feb 19, 2018 22:31:06 GMT -6
Thanks yes I checked out S&W complete and it does have a fair amount of stuff(free pdf froggodgames.org/swords-wizardry-complete-rulebook)Backpack (30-pound capacity) 5 gp Barrel 2 gp Bedroll 0.2gp Bell 1 gp Block and tackle 5 gp Bottle of wine, glass 2 gp Candle 0.01 gp Canvas (per square yard) 0.1 gp Case (map or scroll) 1 gp Chain (10 feet) 30 gp Chalk, 1 piece 0.05 gp Chest 2 gp Crowbar 0.2 gp Fishing net (25 square feet) 4 gp Flask, leather 0.03 gp Flint & steel 1 gp Item Cost Garlic, charmed 10 gp Grappling hook 1 gp Hammer 0.5 gp Holy symbol, wooden 1 gp Holy symbol, silver 25 gp Holy water (flask) 25 gp Ink (1-ounce bottle) 1 gp Ladder (10 foot) 0.05 gp Lamp, bronze 0.1 gp Lantern, bullseye 12 gp Lantern, hooded 7 gp Lock 20 gp or more Manacles 15 gp Mirror, small steel 20 gp Musical instrument 5 gp Oil, lamp (1 pint) 0.1 gp Parchment (sheet) 0.2 gp Pole (10 foot) 0.2 gp Pot, iron 0.5 gp Rations, trail (per day) 0.5 gp Rations, dried (per day) 1 gp Rope, hemp (50 feet) 1 gp Rope, silk (50 feet) 10 gp Sack (15 pounds capacity) 1 gp Sack (30 pounds capacity) 2 gp Shovel 2 gp Signal whistle 0.5 gp Spellbook, blank 25 gp Spike, iron 0.05 gp Tent 10 gp Torch 0.01 gp Waterskin 1 gp Wolfsbane 0.1 gp
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Post by waysoftheearth on Feb 20, 2018 2:50:50 GMT -6
Delving deeper V5 Book One beta includes an expanded equipment list as an appendix. It's almost all I could fit on a single, respectably legible, digest-sized page (albeit with a footnote about weight). The numbers are gp costs unless specified otherwise. Battle axe 10 Club or Cudgel 1 Dagger 3 Flail 8 Hand axe 3 Lance 6 Mace 4 Morning star 6 Spear 3 Staff 1 Sword 15 Two-handed sword 30 Warhammer 5 Arrows/Quarrels, 20/30 10 Arrow/Quarrel, silver 5 Bow, short 25 Bow, horse 35 Bow, composite 50 Crossbow 15 Crossbow, heavy 25 Longbow 40 Leather armor 10 Mail 30 Plate armor 90 Helmet 10 Shield 10 Backpack 3 Chest 5 Flask or Bottle 3 Lockbox 30 Pouch or Purse 1 Quiver or Case 4 Sack, large 2 Sack, small 1 Satchel 2 Bedroll 2 Candles, 6 1 Cards, dice, kn.bones 5 Chain, per 10ft 1 Chalk or Charcoal 1cp Cloak/Cloak, hooded 1/2 Crowbar 2 Grappling hook 4 Iron spikes/pittons, 6 1 Ladder, 10ft 5 Lantern 10 Magnifying lens 30 Mallet, saw, drill, etc. 2 Manacles 5 Marbles, pouch of 1 Mirror steel/silver 6/18 Oil/Greekfire, flask 2/20 Padlock 60 Pole, 10ft 1 Rope, per 50ft 1 Smoking pipe 2 Spade or shovel 3 Spyglass 1,000 String or cord 1sp Timber stakes, 6 5sp Tinderbox 1 Torches, 6 1 Whetstone 1 Book, ledger or journal 100 Holy Cross, wood/silver 4/20 Holy water, flask 24 Ink bottle and quills in case 12 Parchment, quire (18 leaves) 36 Scrollcase, leather/copper 1sp/5 Signet ring 1 Bell, whistle, or flute 2 Clarinet or lute 12 Drum or harp 6/60 Bellodona, bunch 10 Food, one week 7 Pipeweed, pouch 10 Rations, one week 15 Wine, quart 2 Wolvesbane, bunch 10 Water or Wineskin 1
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Post by scalydemon on Feb 20, 2018 12:30:58 GMT -6
Nice list.
Pipeweed, pouch 10gp That is some expensive tobacco!
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Post by waysoftheearth on Feb 20, 2018 15:47:57 GMT -6
When only the best Longbottom Leaf or Old Toby (imported from distant Hobbiton) will do.
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Post by DungeonDevil on Feb 20, 2018 16:33:16 GMT -6
You'll need far, far more than 50 feet of rope. Fifty feet does not really amount to much, frankly.
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Post by waysoftheearth on Feb 20, 2018 17:42:50 GMT -6
Sure; read it as per 50ft. I’ll update the list.
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