Veshoges are more akin to Star Trek's Ferengi than to AD&D orcs. Veshoges are clever, venal, and not particularly appealing. their somewhat porcine appearance simply emphasizes their avariciousness and greed.
...I am not a big fan of TV series, although I did watch most of the Star Trek programs, preferring the more recent ones to the original season, the first couple of seasons of Buffy the Vampire Slayer. Generally when I watch the tube it is history, science, or military shows that I tune in.
Palace of the Vampire Queen was published in 1976, there are monsters from the LBB and Greyhawk—and Lynx with special abilities?!
Without giving too much away the abilities are, "all of the cats can detect evil within 12'," "telepathic communication with the person who carries them and add 3 to his/her morale score."
Does anyone know there Lynx appear in D&D? What might be the source for this?
My guess is that it is a "new monster" created just for the adventure, like the Screech Owl and House Cats on Level 1, but one with special powers to make it more interesting. If it was a standard monster they wouldn't have explained the abilities, like the Trolls on the same page.
Tolkien is filled with examples of these underworld complexes. In the Hobbit Gandalf refers to entering the Dungeons of Dol Guldur, and finding Thráin there. So right there we have Dungeons, explorations, treasure maps and escape.
Yes, in addition to Moria and Dol Guldur, there are also the vast goblin tunnels under the Misty Mountains where Bilbo finds the ring, the Dwarven halls of the Lonely Mountain, and Shelob's lair. When you've got a world with tunneling folk like goblins and dwarves, there are going to be lots of underground complexes.
Do the OD&D books ever state that players should access Men & Magic only (or at all, for that matter)?
Men & Magic specifically indicates that players are intended to read the rules, even mentioning the "tables" (which would include the combat tables). There is no indication that this applies only to Vol 1 versus Vol 2-3. I assume they wanted to encourage players to buy a full set of the rules themselves, versus just copying what they needed for their character.
If you are a player purchasing the DUNGEONS and DRAGONS rules in order to improve your situation in an existing campaign, you will find that there is a great advantage in knowing what is herein. If your referee has made changes in the rules and/or tables, simply note them in pencil (for who knows when some flux of the cosmos will make things shift once again!), and keep the rules nearby as you play
Is this channel for voice chat only? I have joined a few channels, but they are mainly text messages.
I believe The Vulgar Unicorn is mostly for text chat, but like most Discord has audio/visual channels as well.
If you go to #general section of the VU, that is where the main continuous conversation is ongoing. There is discussion of TSR POD going on right now. Rafael, ampleframework, Falconer and I have made comments.
THAC0, for example, appeared in the 1E DMG as a column in the monster charts but was otherwise not emphasized. It then appeared in some 1E modules stat blocks. 2E took this and made it a fundamental feature of the combat system.
It's in a thread that Rafael started when he made the channel. I've moved that thread over to "OD&D General" so that the invite is only visible to registered members here.
You can use Discord either as a stand-alone application, or through your browser. We use Discord for audio/visual in one of my regular RPG games and I often just use the browser-based version. For this use it's very similar to Zoom. But you can also chat via type, so it can be used for chat rooms.
It's AD&D that leaves Elves out of Raise Dead (and Resurrection, which is the renamed Raise Dead Fully); it works on a "dwarf, gnome, half-elf, halfling, or human". It's possibly influenced by Tolkien, i.e., the different post-death fates for Men and Elves.
Same here. That will always be my mental picture of Gnomes. So I find them a bit absurd as a playable character race. What D&D did to them makes them no longer a gnome - a completely different species.
What I didn't like about D&D (sorry, EGG!) was that Gnomes were far to similar to Dwarves to warrant their inclusion. YMMV, of course. In Meadows & Megaliths I decided to compensate for their very small size (up to 16" at most -- something which would weigh heavily against them in melee combat), was to grant them much stronger magical powers -- making them a class of tiny MUs, if you will, and giving them some nifty "racial abilities".
Gnomes in AD&D aren't really any more similar to Dwarves than Elves are to Humans. Elves are just shorter Humans with more magic powers; Gnomes are just shorter Dwarves with more magic powers.
A thread for advertisements & announcements from the 1970s.
Here is perhaps the first announcement of Chainmail, in Domesday Book #9, published late winter or early spring 1970:
While referred to simply as "Medieval Miniatures rules", the rules are by Gary Gygax and Jeff Perren, include a Fantasy Supplement, and are sold by Lowrys Hobbies, so there's no mistaking what it is for.
This excerpted image was posted by Rob Kuntz here on EnWorld in 2019, and its existence was earlier noted in Playing at the World, both the book (page 42) and the blog ("this issue contains the first notice of the publication of Chainmail in the Domesday Book"; find link on my blog post linked below).
For search-engine posterity, here is the transcribed text:
Announcing a completely revised set of Medieval Miniatures rules, with a large fantasy suppliment for fighting Tolkien-type battles, by Gary Gygax and Jeff Perren (of course!). For this and your wargaming needs it's LOWRYS HOBBIES, Box 1123, Evansville, Indiana 47713 Giant Catalog - 50¢
Lowrys Hobbies was the previously established Evansville-based mail-order business of Don Lowry, who in 1971 founded Guidon Games to publish Chainmail and other games; in 1972 he moved both to Belfast, Maine. See the cover of a 1972 Lowrys catalog on my blog (link below).
The "(of course!)" aside presumably refers to the fact that Perren & Gygax had published their medieval rules in an earlier issue of the Domesday Book (#4, July 1970), titled "The LGTSA Miniatures Rules". You can read more about these rules, which did not yet include a Fantasy Supplement, on the Playing at the World blog (find link on blog post linked below).
The Acaeum page for the Domesday Book has issue #9 as "Date Unknown" (indicated here as "undated"), but dates the next issue as "April 1971", which would place issue #9 as earlier that that. However, this April date seems to be taken from the date of the one of the articles ("Ancients Society Report, Last Issue, 4/30/71"), which since this is at the very end of April might mean that #10 was actually published later. Playing at the World indicates that issues #8-11 came out "roughly quarterly" (page 634).
Over on the mostly defunct but still useful Tome of Treasures forum, poster scribe wrote that the April 1971 issue of International Wargamer has a full-page advertisement for Guidon Games that includes Chainmail: International Wargamer April 1971 listing at ToT (find link on blog post linked below).
Domesday Book #9 also contained the first map of the Great Kingdom, which eventually led to the settings for both Arneson's Blackmoor and Gygax's Greyhawk campaign. An auspicious publication!
Thanks for the Entwives link; I hadn't heard about that. Beautiful map!
I think Dorwinion sticks in our minds is because it one of the few named "civilized" places in the Hobbit that is outside of the main action. It gives greater depth to the Middle-Earth of the Hobbit - the world continues off the edge of the map. It doesn't seem that Tolkien ever really thought about it further. It's too bad he didn't get asked about it a letter and create some more info on it in answer.
One of the few MERP products that I have in print is the "Perils on the Sea of Rhun" (1989). It's one of the modules ("ready to run"), so it mostly focuses on three adventures, but it includes some notes on Dorwinion culture (all ICE-invented/intuited material, of course), as it is one of the regions bordering on the sea. They place it further south than that Entwives map, basically where that map has "Sea of Rhun" written.
I've always loved the weird Xorn, the great artwork being a big part of it, with one by Sutherland and Trampier each.
"The Xorn are a race of creatures found on the elemental plane of earth, but on rare occasions they will abide on the material plane for a time. Xorn feed on certain rare minerals which are the subject of their quest on the material plane."
There are also the Bath 1966 Medieval Rules in Curry’s volume Donald Featherstone’s Lost Tales. (I thought someone here on OD&D74 pointed me to that a month or three back...). I haven’t absorbed them, so can’t comment on crossovers.
We had a thread about Bath's 1966 rules a few years ago, although it was more focused on his Ancients rules, which are not in Curry's "Lost Tales":
Great production values derv . I love the typewriter-esque font.
Which version of Bath's rules is this based on?
There are basically three iterations that I know, though I think Bath's rules went through continual development over time.
The one most may know, because it's found in John Curry's reprint of Tony Bath's, Ancient Wargaming that included Setting Up a Wargames Campaign, is Peltast and Pila. This was first published by Tabletop Warfare Ltd. in 1976. I referenced these.
An earlier set of rules and the one that I primarily used was featured in Featherstone's, War Games: Battle Manoeuvres with Model Soldiers, first published in 1962. Featherstone was one of Bath's first war game opponents and had an ongoing comradery, though not really a fan of Bath's fantasy campaign elements.
The earliest Bath rules can be found in Curry's, More Wargaming Pioneers Vol.4. They first appeared in the BMSS Bulletin in 1956. I didn't really use these, but they're worth looking at for comparisons sake.
Otherwise, people here may find the section in Pioneers Vol.4 on Bath's melee rules for individual figures of interest. These were basically favored figures that he classed as "Champions" and each could be rated at different point values.
Some other bits found in Curry's section on Bath are references to Jon Peterson's PatW and Gygax's crediting Bath in the International Wargamer magazine where Chainmail appeared. This volume also contains Korn's later SOTC rules. So, definitely worth acquiring in my opinion.
Thanks, derv. I have a digital copy (via Amazon Cloud Reader) of Curry's reprint of the Featherstone's War Games (1962). Did you use an original hardcopy or Curry's reprint of this? I am cautious of relying on Curry's reprints for historical analysis because they may include undocumented "revisions" (War Games says "Revised Edition July 2008").
Last Edit: Jan 17, 2021 10:47:21 GMT -6 by Zenopus