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Post by vladtolenkov on Feb 27, 2013 11:33:48 GMT -6
What have I started??
Dude, we clearly need a SL/ASL thread!
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Post by vladtolenkov on Feb 26, 2013 17:48:18 GMT -6
Fair enough. But that Squad Leader stuff is REALLY out of control! 80 bucks for a rulebook and you still can't play the game. You need to spend another 100 bucks to get Beyond Valor--and then you can play some stuff with the German and the Russians. Thread detour over! Sorry, we can get back to talking about the actual OD&D set and not other overpriced gaming stuff now.
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Post by vladtolenkov on Feb 26, 2013 14:42:10 GMT -6
That's just the core books too. . .
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Post by vladtolenkov on Feb 26, 2013 14:36:04 GMT -6
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Post by vladtolenkov on Feb 26, 2013 13:04:43 GMT -6
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Post by vladtolenkov on Feb 25, 2013 17:36:35 GMT -6
Awesome suggestion throughout you guys!
Okay. . .anybody got any advice about the D series as I'm eventually looking to do a high level Underdark game down the road.
We plunged through those modules as kids, and I distinctly remember an afternoon where my players killed quite a few Kuo-Toas, but I'd like to run them properly for some iteration of my current group.
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Post by vladtolenkov on Feb 25, 2013 17:31:03 GMT -6
Thanks Cameron--I've been looking at both OSRIC and AD&D at the moment and this a handy list to have. I've got the PDF of OSRIC, but I do mean to eventually get myself a hard copy. That said it is a great resource to utilize if you want to see a leaner version of the game.
I've been wading through the DMG's combat section for the umpteenth time, and I'm starting to feel like I could actually run some version of AD&D BTB combat or maybe a slightly scaled back version.
In my OD&D game from last year I used the combat sequence used in Sword & Wizardry Complete, and I found that combat procedure played quite well as you didn't need to track casting times, but spellcasters could still get hit if their side took missiles or lost initiative.
It felt like the right level of detail for me, but I'm curious to try full blown AD&D btb sometime. When I was a kid we ran combat the same way we did with Moldvay Basic D&D except with the AD&D attack tables etc. That seems that's a pretty common experience from what I can tell online.
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Post by vladtolenkov on Feb 21, 2013 21:40:33 GMT -6
White Plume Mountain is also short! +1
I've got a PDF of it that I could easily print out.
Kesher--I've still got my old copy of Expedition to the Barrier Peaks--my only regret is that I've lost the color insert picture of the Froghemoth!
It is a little more high level than I was thinking of for this (although it IS really tempting to run it sometime down the road).
My ultimate ambition as far as modules go is to someday run the Giants and Drow series as a full blown high level campaign.
After looking a bit at A3 I may have decided that it may be too much for a new group. That module is brutal (and awesome)!!
White Plume Mountain is in the lead right now. What do you guys love about it?
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Post by vladtolenkov on Feb 21, 2013 11:17:30 GMT -6
Those are some pretty good points!
Also--my copy of A3 is in really good shape--unlike my beat up copy of I1 which has seen better days.
One advantage: I won't have to kill my printer printing out a whole module!
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Post by vladtolenkov on Feb 21, 2013 11:12:42 GMT -6
Keep the suggestions coming.
Right now my list is:
A3 Assault on the Aerie of the Slave Lords
C1 The Hidden Shrine of Tomoachan
S2 White Plume Mountain
I1 Dwellers of the Forbidden City (the first AD&D module I bought!)
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Post by vladtolenkov on Feb 21, 2013 11:04:12 GMT -6
Scottenkainen: Hey! I just happen to have a nice copy of A3--what is it you like about it? Why is it top of your list? I've always felt ambivalent about it, but I really haven't looked at it closely twenty years.
Falconer: I've been seriously considering White Plume Mountain!
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Post by vladtolenkov on Feb 21, 2013 0:10:42 GMT -6
aher: those are fine suggestions, but I'm trying to narrow the field a bit. I'll take a look at the Dragonsfoot adventures for sure. Can anybody else recommend one from Dragonsfoot, ERP, or Oone?
I've got a fair number of AD&D modules in pdf and some physical copies as well. I'm just looking for suggestions as I haven't run a module since I was 13. I've always just made up my own stuff for D&D, but I want to try to dig into some really good modules.
sirravd: I don't happen to own Carcosa although I do like bizarre stuff (and my players would like it to).
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Post by vladtolenkov on Feb 20, 2013 22:44:10 GMT -6
Hey, I'm trying to decide what AD&D Module I should run for an upcoming gamenight I'm organizing. The players include both experienced players and players who haven't played in years.
I'm thinking of running either something for levels 1-3 or possible something in the 5-7 range.
Thoughts? What AD&D adventure would rock their socks off?
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Post by vladtolenkov on Feb 18, 2013 22:22:23 GMT -6
Also: I'm guessing no Howard or Moorcock mythos in Gods, Demi-Gods, and Heroes??
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Post by vladtolenkov on Feb 18, 2013 22:17:23 GMT -6
I'm a potential buyer if only because I've contemplated plunking down that much for an OD&D white box set in the past. I don't own the original books and while I've had the PDFs since they were last available (legally)--having a PDF reprint isn't exactly the same. And I've never bothered to print out the supplements.
It would be really nice to have a real physical copy. And collector thingy or not I would totally game with those books.
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Post by vladtolenkov on Feb 18, 2013 21:08:45 GMT -6
Also, the picture has an extra book. Am I wrong? Maybe that's the reference sheets? Or something just included for the picture?
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Post by vladtolenkov on Feb 18, 2013 20:38:27 GMT -6
It is pricey, but the fact they included the supplements is what may have put me over the top. Plus it's a game I know I'll like.
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Post by vladtolenkov on Feb 18, 2013 20:35:10 GMT -6
Christmas Present!!!!!!!
(Imagine Hulk voice)
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Post by vladtolenkov on Jan 11, 2013 9:39:50 GMT -6
Martin,
Just watched your video on Appendix N, and I quite enjoyed it. It's a great introduction for someone who is interested in this stuff, but who may not have a sense of D&D's literary precursors. Your enthusiasm comes though and that makes it very watchable.
Also, I'm with you in your opinion of the awesomness of Michael Moorcock.
Blood and souls!!
P.S. I couldn't stop looking at your books and games! Runequest 3!
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Post by vladtolenkov on Dec 10, 2012 23:36:41 GMT -6
So. . .I'm on a comics kick again after a long while.
Just was looking at my copy of the Killraven graphic novel, and it got me thinking about the fact that while I've loved and read many superhero comics--I've always gravitated toward the genre works that fell more into the science fantasy, horror, and sword & sorcery categories for some reason.
Moebius, Savage Sword of Conan, Killraven, Dreadstar, Simonson's run on Thor, Kirby's Fourth World--that's the stuff!
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Post by vladtolenkov on Aug 13, 2012 19:16:38 GMT -6
Curiously I was in my FLGS the other day--The War House in Long Beach, CA--and I noticed a pile of copies of Warlock in the spinner rack at the front of the store. I leafed through the copy, and glancing at the back cover I saw that the War House itself was listed as the publisher on the back cover! I think this is the later fatter version, but they seemed to have a bunch of Warlock stuff in the rack which I didn't really take the time to go through. I really should have asked about them, but the store was being minded by a 16 year old who was engrossed in a MMO, so I let it go.
Just a note in case any body is interested.
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Post by vladtolenkov on Jul 19, 2012 15:23:52 GMT -6
Hey, I'm probably going to pick this up when our finances reach a better place, but in the meantime I was wondering about your impressions of the game and what sort of campaigns you'd run with it.
So please speaketh to me of the Mighty Runequest 6. . .
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Post by vladtolenkov on Jul 9, 2012 9:48:03 GMT -6
I've been waiting for Runequest 6 for a few months now, and I'm pretty excited.
What I like is that this edition is setting neutral (although it was tailor made to be used for gaming in Glorantha). The price is a little steep, but knowing that I'm getting everything in one book does make a difference. So Instead of having to buy three books to be able to run the game I can just buy the massive Runequest 6 tome and be able to game with it for the next thirty years if I want.
They have said there won't be any other additions to the core rules, but that they are going to focus now on various setting implementations which can be used with the Runequest rules. This apparently includes Glorantha.
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Post by vladtolenkov on Jun 20, 2012 16:35:15 GMT -6
The site came up fine when I went to check just now. www.autarch.co/Best Nick
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Post by vladtolenkov on Jun 18, 2012 11:17:25 GMT -6
I was disappointed that the DVD doesn't seem to have much in the way of extras (except maybe the short that Fin mentioned above). I haven't looked at the Blue-Ray, but I'm guessing that it is pretty much the same.
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Post by vladtolenkov on Apr 25, 2012 16:12:49 GMT -6
They keep saying they want to have this clean and simple core of the game which seems to be the opposite of what Monte was saying.
He seemed to want stuff that would have made things more complicated and which would break more sacred cows--exactly what got them into this mess in the first place.
Of course this is just my BS internet speculation but that's what I got from the stuff I read and listened to.
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Post by vladtolenkov on Apr 25, 2012 16:07:50 GMT -6
Is it wrong to feel heartened by this?
I know Monte got his start designing with ICE, and so I kept having visions of some massive sloppy beast like Rolemaster 2nd edition with all the supplements. . .
Of course this is just my own weirdness and doesn't have anything to do with what D&D Next actually is or will be.
I just wasn't excited by anything Monte had said about what he wanted in the new game.
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Post by vladtolenkov on Apr 20, 2012 9:54:44 GMT -6
There is also the fact that Mearls isn't the lead designer. Monte Cook is the lead and I've been less excited by his comments about D&D Next that what I hear from Mearls.
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Post by vladtolenkov on Apr 20, 2012 9:51:02 GMT -6
As part of their initial playtesting process they've been playing every version of the game that's been released. The goal in doing this is to identify the core elements that everybody identifies as D&D and then make the core game about that. Then everything else is an add on to make the game you want to play.
Interestingly, Mearls also commented that as they've gone forward with researching this stuff the particular edition people said they preferred often didn't correspond with their particular playstyle. So you get lots of folks playing a version of D&D that heavily supports tactical miniatures play who are really story focused players and conversely I'd imagine you see folks playing a 2nd edition style game with all the "epic fantasy" tropes who are actually just interested in killing things and getting rich.
Their solution is to create a version of D&D whose rules support whatever playstyle you have.
I would agree with James that this is going to be extremely difficult. They are definitely on dangerous ground but also potentially fruitful ground.
We'll see.
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Post by vladtolenkov on Apr 20, 2012 0:59:01 GMT -6
Yes. Exactly! Which isn't too far from OD&D with Supplements!
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