AD&D versus OSRIC, Point by Point Feb 25, 2013 15:28:03 GMT -6
Post by dubeers on Feb 25, 2013 15:28:03 GMT -6
Here is a handy list of differences between FEAD&D and OSRIC, compiled by the chief editor of the project. I know we're primarily concerned with OD&D here but the question does come up from time to time.
- Certain details of extreme ability scores (above 18 or below 3).
- The absence of the monk and bard classes.
- Certain details of the weapons table (crossbows do more damage, for example).
- No weapons vs. ac type.
- No weapon speed factor.
- Certain material that only applies at very high level was omitted. No explicit rules for followers for higher-level player characters, construction and siege, landholding tithes and rents, no artifacts or relics, no unique creatures from the outer planes (note: OSRIC does contain minor artifacts but not major ones).
- Some creatures have been renamed.
- Certain things that are WOTC's IP have been omitted. For example, OSRIC contains no mind flayers.
- Details of the thief's skills progression are different.
- Rules for sickness and disease are greatly simplified.
- Unarmed combat is greatly simplified (and now works properly!)
- In a change from what would follow from a strict reading of the rules Gary published, you can't dispel healing spells after they've been cast on someone.
- Psionics were omitted.
- Certain creatures and treasures from later on were included.