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Post by Piper on Jul 5, 2020 22:37:23 GMT -6
Got it. I still disagree, but I do appreciate reading your thoughts on the matter. Take care!
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Post by Piper on Jul 5, 2020 18:46:46 GMT -6
It would have fit in nicely with your current post. You can't have Free Kriegsspiel with out first having Rigid Kriegsspiel. Historically that was indeed the case. But now that both exist and have existed as entities? I disagree with your basic premise as stated, seeing free and rigid kriespiel as a duality rather than "this, then that" sort of setup. YMMV.
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Post by Piper on Jun 16, 2020 7:46:45 GMT -6
Congratulations on wrapping this project up. Well done!
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Post by Piper on Jun 12, 2020 1:14:38 GMT -6
I watched it a few weeks ago. As a rule I'm not a fan of documentaries but I did enjoy the interviews with the original Blackmoor players. It didn't leave me clamoring for more but, as I said, I'm not a big fan of documentary films.
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Post by Piper on Jun 5, 2020 7:54:18 GMT -6
Honestly, and keeping in mind that I never saw the ORIGINAL Traveller, so this might not apply, but what always turned me off about it was that it was too rules-heavy, and the lifepath character generation where you could DIE while making a character, I always just found stupid. I suspect those two factors, combined with the more "hard sci fi" approach, turned a lot of gamers off. I must confess the "hard" setting is what drew me in. It just goes to show you there's a lid for every pot. Perhaps it's a good thing OD&D and its fantasy setting came out first, but my first love was always sci-fi.
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Post by Piper on Jun 5, 2020 6:43:31 GMT -6
Traveller ... the classic '77 TLBB (three little black books) non-3rd Imperium setting toolkit-in-a-box. I've always loved sci-fi more than fantasy. I bought the original '77 edition when it came out but I couldn't interest anyone in playing in [small town in Texas].
If I had my druthers, I would have Traveller come out before OD&D just to give it a chance to get a bigger toehold on the market.
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Post by Piper on May 25, 2020 7:13:29 GMT -6
Well that's a shame. Someone should always be playing as an Elf. Elves are clearly the best choice for any D&D player. 'specially if they have beards!
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Post by Piper on May 23, 2020 18:48:20 GMT -6
Also, if nobles and peasants hate each other so much, then why would they adventure together? I’m assuming everyone in the Party makes a separate roll for social class. I'll give my opinion on this. There's a marked difference between social/racial interactions in society at large and party dynamics. For example, take the relatively common animosity between the elves and dwarves. If I had such a dynamic in my milieu, I wouldn't expect individual PC/NPC interactions within the party to follow this pattern. In point of fact? I'd rather expect them to bond in a spirit of cooperation. Same for any social standings amongst them.
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Post by Piper on May 23, 2020 18:03:47 GMT -6
And how would an npc be able to tell at a glance, what the social class of a pc is? How does one look like a noble? I know I’m asking a lot of questions. But this is worthwhile to think about. Please don’t take offense. The same way you might size up the relative social standing of folks you randomly encounter throughout the day. Might you be fooled (either by intent or simply happenstance)? Sure, that makes for some interesting RPG situations.
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Post by Piper on May 23, 2020 18:00:06 GMT -6
Yes, okay. Talking with peasants and nobles might get you info if you are using the dice to roll play that out. But Is this much different than a charisma bonus? Any other situations? Die rolls can prevent referee bias from seeping into role-playing scenarios. Plus, the referee could add positive or negative modifiers based upon the player's role-playing attempts. Of course, your basic question remains. And I would likely use a reaction roll modified up or down by Social Status (SS) rather than base the roll entirely off SS. Just spit-balling, here. I tend to just make ad hoc rulings in such cases rather than make a hard-n-fast ruling (unless a situation arises repeatedly).
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Post by Piper on May 23, 2020 8:31:11 GMT -6
Question: under what situations, where the dice are consulted, does a player invoke his social class in order to get a +1 bonus? I can’t see it used in physically demanding situations, like combat. A peasant heard something about a treasure. He's too weak and too afraid to go get it, but he doesn't want to tell you more because you're bloody high-born. Lady Mondegreene has a clue as to the whereabouts of Anapurna, the +5 Holy Avenger said to belong to Sir Lochinvar himself. But, gutter trash like you aren't worthy of such a sword so why even tell you about it?
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Post by Piper on May 23, 2020 8:23:36 GMT -6
I am really enjoying this community so far. Welcome, friend!
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Post by Piper on May 22, 2020 16:52:35 GMT -6
In any event, consider a grammatical analysis: Thanks for the reply. You've obviously put a lot of thought into this and I believe our discussion boils down to this: we see the intent in the words an amateur writer put down on paper decades ago somewhat differently. You see them as clear while I feel they are at times ambiguous. Thanks for the lively discussion.
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Post by Piper on May 22, 2020 7:45:26 GMT -6
Yeah. Let's see if the app can't get fixed somehow. Strange that this would happen. I'll keep it installed a while longer, just in case. I was hoping you would. I always enjoy a friendly game. Is there a backgammon add-on, too?
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Post by Piper on May 22, 2020 4:28:02 GMT -6
It was a lot of fun. I should have taken screenshots “just in case.”
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Post by Piper on May 21, 2020 16:29:25 GMT -6
A good gods-fearing Cleric can not shed blood by using a sword, of course, so like a pious choir-boy he simply turns the goblin's head into a puddle of good with his mace. I read an interesting take on this rule once upon a time. I no longer recall the source, though it was probably the Dragon mag. Anyway ... The fellow stated in his campaign Clerics couldn't use edged weapons, but Anti-Clerics were required to draw blood when they attacked. So those who followed Chaos carries spears, morningstars, etc. It seemed like a fun idea to me, so I thought I'd share.
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Post by Piper on May 21, 2020 14:54:43 GMT -6
The system seems to have defeated us. -_- Uh, oh!
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Post by Piper on May 20, 2020 21:53:07 GMT -6
heh, the grammar is pretty bad, but I'm not a grammar nazi, so wouldn't try to correct anyone's grammar. Good move! The best way to make a really dumb grammar, usage, or spelling error is to correct the same in others.
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Post by Piper on May 19, 2020 13:53:33 GMT -6
But - how is the slanting passages bit supposed to work? Or rather, why wouldn't that be obvious to anyone, including regular humans? Especially, referring to an old FRPG joke, you can just pour some water on the ground and see if it runs the direction you're suspecting may be "down hill."
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Post by Piper on May 19, 2020 13:34:25 GMT -6
Isn't it academically possible that a quantum event could cause a sperm whale to materialize 100' feet in the air right now? Yes, but oddly enough? In such eventualities said whale is always accompanied by a pot of flowers. 42
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Post by Piper on May 19, 2020 13:32:29 GMT -6
So GMPC's aren't a bad thing in and of themselves, they are just used badly by some DM's. That's correct. As an example, think of "Star Wars" (1977). In the years following 1977, studios were rushing sci-fi "epics" to market, causing a spate of unmemorable films ranging from uninspired to barely watchable. Or, in the wake of "Jaws" (1975) Steven Spielberg was quoted as saying (from memory, with apologies to Mr. Spielberg) "I made a well-written, well-directed, well-shot movie about sharks and Hollywood got the message ... make more movies about sharks." Like after Star Wars, Jaws was followed by number of truly awful "shark as a monster" films. Something similar happens with GMPCs in the some poorly written adventures. If you have a great idea and it involves a GMPC, don't sweat it. Put 'em in!
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Post by Piper on May 19, 2020 8:33:10 GMT -6
I'm curious what GMPC's are? Is that GM player characters? Isn't that just NPC's? It's a GM-controlled player-character, sometimes referred to as a pet NPC. They're put in adventures to either as a way for the referee to enjoy both worlds (game master and player), or to help/hinder players ( Gee, what's this lever do? Let's pull it and find out!) Generally, they're considered bad refereeing but a good DM can use them to great effect.
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Post by Piper on May 18, 2020 15:38:53 GMT -6
[click!]
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Post by Piper on May 18, 2020 13:18:03 GMT -6
Anyways, I knew the answer before posting here but wanted to simmer on it for a bit. I don't put a lot of stock in reviews in general, but fan-based reviews even less so. Like others, I advise saying and doing nothing. If you feel some of the criticisms were on the mark, take them to heart and remember them on your next project. If you feel they were out of place, don't put any thought in them. It's rather common to see even the most popular works slammed online for various reasons. You'll quite often hear people criticizing the next major release of the latest popular film franchise before any real information is available on it, for example. It's just a part of being in the public eye. You keep producing, you're light years ahead of those who merely sit in criticism of other's hard work.
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Post by Piper on May 17, 2020 19:13:48 GMT -6
Well, then? It seems the easiest solution all the way around is for folks to link their own online photos. For all the drawbacks of those services, they're still free. IMGUR is a link-friendly, https friends, and free site: imgur.com/
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Post by Piper on May 17, 2020 18:35:33 GMT -6
Still, I'll stand by my assumption that these houserules would function with a long term campaign until I see evidence to the contrary. My suspicion is that most of this wouldn't end up affecting the game much beyond level 3 or so. No assumptions needed, they work just fine! OD&D is a remarkably resilient matrix, it would take much more than this to break them; if that is even possible. Besides all that? Play your game your way and never, ever let anyone tell you you’re doing it wrong. I was merely addressing how the rules came about.
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Post by Piper on May 17, 2020 17:43:50 GMT -6
... figure out whether we (as a community) will pay Proboards for additional storage, and how we'd do that. Just out of curiosity, what do rates run for this? Is it reasonable?
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Post by Piper on May 17, 2020 16:11:53 GMT -6
Yes, but I get the feeling that a lot of his house rules were to speed up play for convention games (like automatic identify). There is some truth to that. They were also used because he ran a lot of pickup games at his house when fans dropped in. He always had time for gamers.
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Post by Piper on May 17, 2020 15:34:21 GMT -6
missile ranges are clearly stated in vol. I: +2/+1/0 (short/medium/long) Well, yes; the rules do so state. What I was asking, and sorry for wording it poorly, but how far did your arrows GO when you fired them?
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Post by Piper on May 17, 2020 15:32:30 GMT -6
heh, that wasn't me. retrorob said that. I'd already been playing D&D for many years before I picked up an original edition. By then I was already accustomed to house ruling. But, it would be a fun challenge to try really hard to play strictly by the rules as written just to see how it would go. Anyone interested? Sorry about that ... I actually knew this but I messed up the quote tags and when I fixed it I deleted the wrong part. At any rate? I bought my first copy of the game in 1975, a short while after they became available. Here's how I solved those particular problems BitD. Elves: players maintained two character sheets and played either as an FM or MU, only changing in town or well fortified camp. XP went to whatever class they were playing when they earned them, and dice were rolled as BtB (I found out years later in a conversation with EGG he did something similar but made elf players halve the results before adding them to their total). Saves, "to hit," abilities, armor, etc. were just as in the books per the class they were active in at that time. Initiative: roll d6, high score went first. This was a relic of my wargaming roots though my experience with those was limited because I was really awful (it turns out) with strategy & tactics. Missile Ranges: I looked at how far a longbow could shoot in an encyclopedia and applied it to all missile weapons. I didn't realize the profound difference in missile fire ranges at the time, but looking back on it I must say I don't think it impacted play at all because most of our games were in the dungeon. This made missile fire fairly short range, practically speaking. Locks: what did we do in lieu of a thief class? What would you do if you came across a lock you really wanted to get through in real life? We bashed the [unprintable] out of them, that's what. If there is anything else you'd like to know? Feel free to ask, if I can remember I'll be happy to share my experience.
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