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Post by Scott Anderson on Nov 8, 2017 14:39:42 GMT -6
True.
But now give the wolf ten friends, which is a more likely wolf scenario. The Veteran might not even get the chance to climb the tree!
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Post by Scott Anderson on Nov 8, 2017 13:10:42 GMT -6
No longer is he tied to humanity, no longer driven by food, companionship, sleep, or bodily functions, the lich is able finally to get its work done. And it never has to stop. It might be useful for NaNo. You're all welcome to it! My NaNo is historical fiction - no elves or liches
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Post by Scott Anderson on Nov 8, 2017 12:44:37 GMT -6
Of course you wouldn't want to become the lich. You are normal. You like life and would to have more quality years to enjoy it - even if a lot of the time isn't spent working.
Some people are consumed by different ambitions. They are held together by, their life-force completely directed by - some overwhelming negative drive. Without this drive, they would no longer exist in any real sense.
This second kind of person is the one who becomes the lich. Undeath is not a horrid fate to be avoided, but rather a blessing. No longer is he tied to humanity, no longer driven by food, companionship, sleep, or bodily functions, the lich is able finally to get its work done. And it never has to stop.
You would not become the lich but that doesn't mean no one would. The lich is born long before the ceremony is performed to create it - lichdom is eternal, only marked by the softness of life at its beginning. Apotheosis is but the start of everything to come.
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Post by Scott Anderson on Nov 8, 2017 12:24:21 GMT -6
I tried to say this earlier in the thread: the only figures who are involved in every important fight are the PCs and their allies. Therefore they will be subject to far more numerous critical fumbles and take far more numerous critical hits than any other figure.
The balance to this - the critical hit - is not enough to satisfactorily balance the additional harm the system does to their chances. While small, this disadvantage will add up over several fights.
The solution I came upon is to give only the fighting-man the critical hit. A fighting-man who rolls the 20 drops his man to 0 hits immediately. Like hitting a home run - that at-bat is over, in his favor. It means mooks chump negligibly quicker and he has a chance to slay the unslayable dragon.
Don't like not getting the crit? Play the fighting-man!
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Post by Scott Anderson on Nov 7, 2017 13:32:43 GMT -6
STUN and BODY; SDC and Hit Points; Health and Endurance Ranks...
Lot of games do that I think.
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Post by Scott Anderson on Nov 4, 2017 14:16:02 GMT -6
The critical I use is limited to fighting-men only. No other character on either side gets it.
A to-hit roll of 20 by a fighting-man brings the target to 0 hits immediately. Not dead, but incapacitated.
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Post by Scott Anderson on Nov 3, 2017 19:40:53 GMT -6
We are again in agreement.
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Post by Scott Anderson on Nov 3, 2017 19:38:04 GMT -6
The only figures involved in every combat are the PCs. Therefore they are disproportionately impacted by critical hits and misses.
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Post by Scott Anderson on Nov 3, 2017 14:35:14 GMT -6
Thank you owlorbs, you are my favorite owl- and orb-themed board member.
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Post by Scott Anderson on Nov 3, 2017 12:05:56 GMT -6
Actually, it is possible to say what a hit point is. It is an abstract resource that it is important to conserve. That is why, if two fighters both have 40 hit points, and one takes 4 points of damage and the other takes 24 points of damage, the one who took more damage must pay a higher cost to restore the important resource. We are in agreement.
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Post by Scott Anderson on Nov 3, 2017 4:46:01 GMT -6
I wonder how much of this is why peasant levies and irregular troops used pole arms instead of a sword and shield.
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Post by Scott Anderson on Oct 30, 2017 20:04:04 GMT -6
Why not just use CHAINMAIL? Not everyone can play with Mike Mornard or Jeff Perrin sitting at his elbow explaining everything I would really love to know a system that takes less than several hours to adjudicate a battle.
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Post by Scott Anderson on Oct 30, 2017 14:12:47 GMT -6
You guys are building a simple wargames system right before our eyes. It's great. So far you've done unit versus unit and unit versus hero - and it's so simple. I love it.
Keep going, this is wonderful
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Post by Scott Anderson on Oct 30, 2017 12:25:12 GMT -6
Two years? By the end of the list, the first part would be out of date Yes, I'll use Goolag. Thank you.
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Post by Scott Anderson on Oct 30, 2017 8:30:39 GMT -6
I would like to find prices for weapons and armor from Norman England from roughly 1066 to 1237. Is there such a resource?
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Post by Scott Anderson on Oct 27, 2017 16:29:57 GMT -6
Did you ever try out the weapon vs. armor tables? How did that work out?
Asking because I'm designing a human-only campaign with lots of various kinds of soldiers. It's during an historical period where it might be interesting, plus a large number of figures will wear some armor.
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Post by Scott Anderson on Oct 27, 2017 16:13:46 GMT -6
Sounds fair. We should bring those punishments back.
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Post by Scott Anderson on Oct 26, 2017 20:13:28 GMT -6
It's ok though, it was just a proof copy.
I'm really more interested in your books!
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Post by Scott Anderson on Oct 26, 2017 11:34:13 GMT -6
Lulu is tricky. When I made a proof copy, it inexplicably printed my name on the front cover, obscuring some of the actual front cover work.
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Post by Scott Anderson on Oct 26, 2017 10:07:17 GMT -6
Excellent!!
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Post by Scott Anderson on Oct 23, 2017 20:41:07 GMT -6
hamurai that is such a wonderful story!
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Post by Scott Anderson on Oct 23, 2017 20:38:22 GMT -6
I wrote cantrips into Treasure Hunters because they're cool and a wizard should always be able to bust out some magic spell. That's cool. Just don't make them very powerful. I think you have the right idea. How would the fighters even know if he knew any magic spells? If the MU player says to the other players, "I am playing the magic-user," then that should be sufficient. Go through the Lord of the Rings movie trilogy and see how many spells Gandalf actually casts. It's minimal! Having a few cantrips should be magic enough - not only to convince the several fighters, but to actually help out in the dungeon. Here's a link to Treasure Hunters players book. Take a look at Chapter Five for cantrips. It starts on page 41 of the text/page 48 of the PDF: drive.google.com/open?id=0B_0ONkhGdLg8VDJZS0VDT3lSNzQ
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Post by Scott Anderson on Oct 22, 2017 17:27:59 GMT -6
Here's an idea for a quick one-roll-generation of "townsfolk" I came up with for a big battle where civilians were involved: Roll 3d6 for a stat I called "survivability / dumb luck" (you can also call it skill, if you like). Whatever the townsfolk had to do, be it feats of strength or dexterity, common sense or knowledge, they'd roll under that stat. Those with higher stats quickly left those with low stats for dead. AC started at 9 but since it was a battlefield they could (after starting with nothing but cutlery or a pitchfork) loot the dead for weapons and shields and even armor, if they were lucky enough to find a fitting set which was still good to use, and if they found some time to don it. From the surviving townsfolk, hirelings and heroes (if they had accomplished something other than just survive, for example kill an enemy)were made. So... everything you do is a saving throw against that one number? And if you survive you get actual stats? Like that?
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Post by Scott Anderson on Oct 22, 2017 12:26:32 GMT -6
No one can say for sure what a hit point is. It is an abstract scale with "completely unharmed" at one end and "dead" or "nearly dead" at the other.
Furthermore, hit points only exist for game entities which interact with the PCs. A group of orcs you never fight don't have hit points. They don't need them.
It's just too abstract a system to assign any one narrative to any particular change in hit points.
I do offer "bandages" which do three things. 1) binding wounds after combat restores 1 hit. 2) fresh bandages overnight restores 1 additional hit. 3) bandages will stop bleeding effects like a sword of wounding should you use them.
Additionally if someone plays an instrument, listening to an hour or more of pleasant music overnight will heal 1 additional hit, but also require an additional wandering monster check.
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Post by Scott Anderson on Oct 22, 2017 11:59:13 GMT -6
All peasants are horrible and grubby. Merchants are fat and disgusting. Nobility are snooty and effeminate.
Then you figure out how they smell and what they want out of the interaction.
Works surprisingly well.
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Post by Scott Anderson on Oct 21, 2017 18:48:44 GMT -6
Thank you Bravewolf. In glad you enjoy it. Use what you want!
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Post by Scott Anderson on Oct 21, 2017 13:44:04 GMT -6
Sorry, I could see it was coming out wrong when I wrote it. I mean to that it is important to still let them be awesome, regardless of the class abilities or stats. Clearly you do!
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Post by Scott Anderson on Oct 21, 2017 9:33:10 GMT -6
People don't play D&D to be crappy. They play to be awesome.
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Post by Scott Anderson on Oct 14, 2017 16:40:20 GMT -6
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Post by Scott Anderson on Oct 10, 2017 12:45:47 GMT -6
Oh my goodness Steve! Exactly what I was looking for! Thank you!
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