|
Post by murquhart72 on Nov 9, 2019 15:53:40 GMT -6
Pretty sure I've posted in this thread already, but I hail from The City of Ships (Bath, Maine, United States)!
|
|
|
Post by murquhart72 on Nov 7, 2019 16:08:11 GMT -6
There was a barbarian in White Dwarf #4?
|
|
|
Post by murquhart72 on Oct 22, 2019 14:27:20 GMT -6
I'm with Zenopus; Also, I consider spells from sources other than Men & Magic to be outside the Magic-User's spell-books. In other words, to get spells from the Greyhawk Supplement, one would need to "research" each spell or else find it adventuring and copy it into their appropriate spell-book.
|
|
|
Post by murquhart72 on Oct 18, 2019 17:57:11 GMT -6
In one of my campaigns, elves and dwarfs are both races of the Alfar species, from the worlds of Alfheim. There are several different "world spaces" like this one, Asgard and the PC's homeworld of Midgard. Some are connected by a wormhole known as Bifrost. The Alfar take their appearance from the book Communion (Whitley Strieber), with elves being pale, large-eyed and slender, the thinkers; and dwarfs being short, ugly and rugged, the doers.
|
|
|
Post by murquhart72 on Oct 5, 2019 18:57:01 GMT -6
I have to agree with delta above, ogres are clearly not meant to be affected by Charm Person. They can in B/X and later, but remember: OD&D IS Dungeons & Dragons, every iteration or "edition" after that is nothing more (or less) than the editor(s) house rules, published. So either ogres aren't charmed by Charm Person, or they are because you said so. The Referee is the final arbiter of "rules" in D&D
|
|
|
Post by murquhart72 on Oct 5, 2019 18:21:42 GMT -6
My personal rule of thumb is something I inferred from the original rules: Roll a die: 1 or 2 indicates the situation changed (trap sprung, door opened, NPC changes mind, etc.), 3-6 indicates status quo (walk across the pit safely, door is stuck fast, NPC remains unmoved, etc.). Not exactly 50/50, but as close as you're gonna get in my game without Player input.
|
|
|
Post by murquhart72 on Sept 27, 2019 16:15:15 GMT -6
Sorry, it might read as RPG setting, but I meant it was going to be an RPG itself. The setting just became novel-fodder before the game was written.
|
|
|
Post by murquhart72 on Sept 2, 2019 15:29:05 GMT -6
I read the article and found nothing wrong with it. Pretty much matched how I figured things went (more or less) with the beginning of role playing and D&D gaming. My personal experiences with Gary Gygax and what I've read of Dave Arneson sync up rather well with the piece in question. Good thing these men aren't worshiped at patron saints or anything, imagine the opposing (yet identical) faiths and jihads we'd have then!
|
|
|
Post by murquhart72 on Jul 27, 2019 12:18:49 GMT -6
Don't forget TSR's Bughunters campaign for the Amazing Engine RPG.
|
|
|
Post by murquhart72 on Jun 8, 2019 17:13:58 GMT -6
What makofan said
|
|
|
Post by murquhart72 on May 31, 2019 19:23:01 GMT -6
Once I have the time and money, I'll come to YOU for both a Chainmail AND D&D education/experience
|
|
|
Post by murquhart72 on May 31, 2019 19:21:05 GMT -6
|
|
|
Post by murquhart72 on Apr 27, 2019 15:04:42 GMT -6
From my Facebook post:
"No spoilers, but just so you know: Avengers: Endgame was worth sitting still for 3+ hours. Quite an emotional roller-coaster! My poor date went from crying hard, to laughing hard, to gasping loud enough for the whole theater to hear, to crying again and again, laughing out loud and finally, crying some more and almost passing out from the experience. There will be more Marvel movies coming, maybe even Avengers, but they'll never be quite the same as the franchise that's grown over the past 11 years. RIP Stan Lee"
Phase 4 looks like it includes more sequels for Black Panther, Ant-Man, Spider-Man, Guardians of the Galaxy, Doctor Strange, plus new films for Black Widow, Fantastic Four (I vote Chris Evans for Human Torch), Silver Surfer, The Inhumans, and others (maybe). So much has changed though due to Endgame. For the better I think. The over all message of the movie seemed to be "Let's not rehash or try to fix the past, but rather move forward despite change and make something new."
|
|
|
Post by murquhart72 on Apr 4, 2019 15:03:09 GMT -6
It's not a PDF, I just wrote it. You should certainly be able to copy it, though. Use it freely, as long as you attribute it. I've already printed it out and made it required reading for my players. The whole thing, author's credit included. They absolutely love it. Really puts a good perspective on the game and how it's best played
|
|
|
Post by murquhart72 on Apr 4, 2019 15:00:57 GMT -6
If players need help with motivation in OD&D, I just reiterate the point of the game (in a simplistic way): You're goal is to become rich and famous enough to acquire your own land, upon which to build a stronghold of your own design, for you to retire to. The quickest, easiest way to do this, will be to journey to the Underworld and make off with as much gold as possible, while avoiding as many conflicts as possible. Safety in numbers
|
|
|
Post by murquhart72 on Apr 4, 2019 14:52:12 GMT -6
|
|
|
Post by murquhart72 on Mar 22, 2019 15:06:39 GMT -6
By the Gods Gronan, that "Guide to Gaming" is a work of art! Is it available in PDF for printing out? I should make copies of both that and Matt Finch’s “Quick Primer for Old School Gaming" for each of my players! They both compliment each other rather beautifully
|
|
|
Post by murquhart72 on Mar 8, 2019 20:02:56 GMT -6
Light Foot, other than Swiss/Landsknecht, is confined to troops such as archers, siege crews, etc... troops that are not primarily melee troops. Heavy foot can be anything from Vikings in leather or Flemish spearmen in padded gambesons to Saxon huscarles in full mail; Heavy Foot are distinguished by being primarily close order melee troops. Armored Foot are dismounted knights. Thank you for this. I have no real experience with wargaming or history and was stymied by what the terms 'Light Foot' or 'Armored Foot' actually meant for D&D. I assumed Light Foot meant lightly armored (leather) with a hand weapon. Heavy armored was loaded down with plate, maybe a shield, etc., no real idea. What I'm getting from your post is: Light Foot is unarmored (leather at BEST) with a single hand weapon (shield?). Heavy Foot means leather or possibly mail, with or without shield and a hand weapon. Armored would be clad in plate, with shield, plus a couple of hand weapons to bring to bare. Is it that malleable, or is there more structure to the nomenclature that I'm still not getting?
|
|
|
Post by murquhart72 on Feb 19, 2019 14:41:36 GMT -6
I mean yeah, you could swing a mace with a lantern in the other hand; But could you imagine fighting for your life in an otherwise pitch black, slippery environment with monsters trying to claw you open and here you are, swinging a lantern around chaotically, light flickering and oil splashing all over the place. Just plop it down and start swinging.
|
|
|
Post by murquhart72 on Feb 17, 2019 10:21:32 GMT -6
Yes, I already stated this in my previous post further up thread (almost exactly). It is part of my point above- this is not an option in BX (race as class) where it IS automatic Milhouse: I thought you said you could speed read forum posts without missing any information? Bart: I assumed I could!
|
|
|
Post by murquhart72 on Feb 15, 2019 20:51:29 GMT -6
Just thought I'd poke in long enough to mention that OD&D elves are NOT automatically both fighting-elves and magic-users. It is entirely possible to have an elf character that is only one or the other their entire life. Just because they CAN change class between adventures, doesn't mean they're required too
|
|
|
Post by murquhart72 on Feb 8, 2019 20:19:13 GMT -6
^^^ Don't we all angantyr, don't we all!
|
|
|
Post by murquhart72 on Feb 8, 2019 20:08:45 GMT -6
So even if a character sheet doesn't have a explicit stealth ability,skill, attribute, one can use their knowledge of it takes to sneak around, look at the character sheet and make a call. Because anybody can try to sneak especially if it campaign uses a pseudo medieval fantasy setting. I'm pretty certain this was the intent behind the original six requisites or "abilities" of D&D characters; they are mainly there to help the referee judge what the characters could do (or what might happen to them). I use them as the "first line" of guidelines when it comes to such rulings myself.
|
|
|
Post by murquhart72 on Feb 8, 2019 19:58:34 GMT -6
I've talked to plenty of 3E gamers who are convinced that 3E is the best game ever created, and for them they might be right. Not a slam on them, but a byproduct of how they learned to play. Same with a lot of "story game" folks who are often bewildered by a more traditional D&D-style play, just as I am often bewildered by a story game. (Someday I will figure out FATE. Everyone says it's not hard, but it's possible that my gaming brain isn't wired that way. Same goes with Sorcerer, which seems like an awesome game but I just can't make it work in my brain.) I believe 5E is probably the best current form of D&D, especially in that it shouldn't take much work to have it emulate any previous edition (as cadriel pointed out above). However, having access to OD&D, why bother using something else to achieve the same thing? I think they are two entirely separate games with the same name: 3E to 5E represent a D&D that encourages building roles to play in a story already half-written. OD&D represents a chance at players creating a story from situations presented by an impartial referee. Both are perfectly valid D&D games, but wildly different in execution. Regarding Fate: I'm right there with you and own many Fate products in an effort to understand. If you're curious, seek out On Mighty Thews. It serves for me as kind of a bridge between OD&D and Fate. Maybe mastering it will provide you with an interesting perspective on gaming in general?
|
|
|
Post by murquhart72 on Feb 7, 2019 20:24:31 GMT -6
Layer Zero = Dave Arneson's original Blackmoor campaign, currently kept alive by Jerry Berry and Bob Meyer and a couple of others. Layer One = Gary's original Greyhawk campaign, which I assume was rooted in OD&D as Gary structured it. This would (I would think) be the era of the LBB and the supplements. Layer Two = Evolution of the game into AD&D (eventually 2E) and later Holmes Basic (eventually B/X and BECMI and RC). The game continues to grow in bulk Layer Three = Evolution of the game into 3E/4E. Much standardization, heavy emphasis on rules mastery. Layer Four = Restructure of the game into 5E. Attempt to streamline to somewhere comparable to Layer Two. I started in Layer Two (Moldvay/Cook, into AD&D), but after maturing as a person and a gamer, gained interest in Layer One. One hope I have is to use Layer Four as a vehicle to recreate Layer's One and Two. I'm just not sure it's doable.
|
|
|
Post by murquhart72 on Feb 7, 2019 12:23:24 GMT -6
I wonder where B/X fits in to all this? Would it be considered a continuation/sequel of OD&D, a parallel codification alongside AD&D, or something completely different?
|
|
|
Post by murquhart72 on Jan 5, 2019 10:50:30 GMT -6
As much as I love Star Frontiers, the one biggest thing that bothered me was the yazirian's patagia and the clothing they were always seen wearing. In most pictures, their flaps are attached at the wrist, armpit, waist and ankle. Clothes, spacesuits, etc. I've seen often have holes to allow for these connections, but no clue on how such garments are donned! I know it's foolish, but I just can't get out of my head what it must be like for a yazirian in a pressurized spacesuit or how they get clothes on around all that flesh and still have a human-like fit. Similar questions about vrusk, given all their legs, digits, etc.. Anyone have any answers that don't involved hand-waving or artistic interpretation?
|
|
|
Post by murquhart72 on Dec 8, 2018 15:16:06 GMT -6
I'd go even simpler than Finarvyn: For source, the WEG Star Wars Sourcebook would work great, but my only REAL source would be the films themselves, and everything else being made up by the Referee! Character Building: Fighting-Man for all characters but Jedi/Sith, Force-Users would be Magic-Users; Or maybe Clerics could be Jedi and Anti-Clerics could be Sith? Law/Chaos would become the Light/Dark Side of the Force. The various races could easily be done on a case by case basis. I agree with Finarvyn on level comparisons. Equipping: Blasters can simply be added to the equipment lists. As weapons to a die of damage, the only real difference being rifles having longer range than pistols (heavy weapons maybe doing +1 to 2 dice in damage). Having a stun option that knocks out on a failed Saving Throw. Lightsabers doing 2 dice damage with automatic scarring or even dismemberment on any hit that doesn't kill. Armor: use AC 7 for most (vests, etc.), AC 5 for Mandalorian-style armors and AC 3 for full-plate style Stormtrooper stuff. Use the numbers in between to tweak. Bacta tanks that work like infused healing potions/spells. Droids would be hirelings/henchmen that can be purchased outright instead of salaried and equipped at will. I think things like vehicles and starships should be more set-pieces or subjective plot devices; though again, I like Finarvyn's approach as well. There's definitely a difference between capital ship combat and smaller vessels, but then again, does there need to be? Never been too much a fan of scaling in RPGs. When it comes to any setting you want to use for D&D, just keep it simple. Use what you know about the setting, what you're comfortable with from the "rules", and just play the game! To get the original author's take on this, re-read the section titled "Scope" from the Men & Magic booklet
|
|
|
Post by murquhart72 on Dec 8, 2018 13:57:45 GMT -6
Presented without comment:
|
|
|
Post by murquhart72 on Dec 8, 2018 13:51:32 GMT -6
Not sure if anybody knows this, but The Expanse was originally written as a RPG/setting! There was so much information available after a bit that the decision was made to simply make them into novels, later a television series. But I hear it's going to it's roots as the original creator is making the RPG a kickstarter after all.
|
|