eotb
Level 1 Medium
Posts: 22
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Post by eotb on Oct 4, 2019 18:58:14 GMT -6
Same, or just grab any die that's handy and split it in half
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Post by waysoftheearth on Oct 4, 2019 19:20:35 GMT -6
I like odds=1; evens=2 on any die.
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Post by Finarvyn on Oct 4, 2019 20:21:56 GMT -6
I've always seen others use roll = 1-3 is 1, 4-6 is 2. This is my usual method, but like eotb I will often just take whatever die is handy.
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Post by mrmanowar on Oct 4, 2019 20:36:16 GMT -6
Usually, if I have to roll this, I use my favorite go to: a quarter. When I run with younger kids including my own it's far easier to flip a coin for a 50/50 split. Occasionally I will still make them do the math if we use a larger die as I want their math skills to be sharp. In the heat of the game though in the interest of keeping things moving I just use a quarter.
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Post by Zenopus on Oct 4, 2019 21:30:49 GMT -6
Percentile dice, re-roll any result that is 03 or higher.
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Post by talysman on Oct 5, 2019 1:38:21 GMT -6
When I did it: either odd/even or low vs. high (frex "1-3 is 1, 4-6 is 2" on 1d6.)
But honestly, I really don't have much call for rolling a d2 in actual play. Only time when I think it would matter is for # appearing for monsters that are mostly solitary, and even there I usually weight it towards 1 monster, rolling a d6 and making it two monsters on a 5+.
The only binary choices I typically use in a game are "did something go wrong?" "is some random item mentioned by the players present?" and "can I get out of this horrible situation?" I usually use the 5+ on 1d6 method weighted in favor of the player, except for the last one, where it's 5+ for the player to succeed.
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Post by waysoftheearth on Oct 5, 2019 2:21:40 GMT -6
A 50/50 determination can be a pretty handy tool behind the screen. I.e., will this next thing happen by day or night? At sea or on land? Is this here anti-hero male or female? Left- or right-handed? Which of the two players in the rear rank will the doppelganger target? When the monster tables list goblin/kobold, skeleton/zombie, bandits/berserkers, giant snakes/spiders etc. which is it? When the gambler tosses a coin does it come up heads or tails? And plenty more like that I'm sure
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Post by waysoftheearth on Oct 5, 2019 2:23:19 GMT -6
Percentile dice, re-roll any result that is 03 or higher. dAnything, re-roll any result >2.
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Post by scottenkainen on Oct 5, 2019 9:44:01 GMT -6
Although I realize any die can be split into 1 and 2, it feels weird to roll anything higher than a d6 for this. Half the time I use a d4 and the other half a d6 for this, with 1-2 or 1-3 being a 1.
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Post by talysman on Oct 5, 2019 10:38:25 GMT -6
Another option is to use the even/odd method, but not with dice. Check the time. If the <i>seconds</i> are odd (or minutes, if your watch/clock doesn't show seconds by default,) then the result is 1. Otherwise, it's 2. If I ever needed to decide something on the spur of the moment that was truly 50/50 odds, like gender of a last-minute character, I'd use that method, because then you don't have to alert players that you're making things up on the spot by rolling a die.
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Post by murquhart72 on Oct 5, 2019 18:21:42 GMT -6
My personal rule of thumb is something I inferred from the original rules: Roll a die: 1 or 2 indicates the situation changed (trap sprung, door opened, NPC changes mind, etc.), 3-6 indicates status quo (walk across the pit safely, door is stuck fast, NPC remains unmoved, etc.). Not exactly 50/50, but as close as you're gonna get in my game without Player input.
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Post by hamurai on Oct 6, 2019 1:04:22 GMT -6
I like odds=1; evens=2 on any die.
That's how I usually do it.
Doesn't work on d3, d5 and d7, of course. So, careful when playing DCC
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Post by countingwizard on Oct 9, 2019 8:08:07 GMT -6
Percentile dice, re-roll any result that is 03 or higher. This is best way. The most precise.
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Post by DungeonDevil on Oct 10, 2019 18:57:23 GMT -6
Dwarf-tossing.
Oh, you mean with dice?
1 to 3=1 4 to 6=2
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Post by derv on Oct 10, 2019 19:54:34 GMT -6
eeny, meeny, miny, moe.
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bravewolf
Level 4 Theurgist
I don't care what Howard says.
Posts: 109
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Post by bravewolf on Oct 11, 2019 0:06:37 GMT -6
However I choose to roll a D2, I always roll R2 first.
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Post by tkdco2 on Oct 12, 2019 18:28:30 GMT -6
I either roll a d6 or flip a coin. However, I rarely need a d2 or d3.
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Post by Porphyre on Oct 24, 2019 15:06:58 GMT -6
My personal rule of thumb is something I inferred from the original rules: Roll a die: 1 or 2 indicates the situation changed (trap sprung, door opened, NPC changes mind, etc.), 3-6 indicates status quo (walk across the pit safely, door is stuck fast, NPC remains unmoved, etc.). Not exactly 50/50, but as close as you're gonna get in my game without Player input. It's not 1 or 2, but I use something similar, but its is 1-2 situation changes for worse (trap is sprung, wandering monster steps in, weather deteriorates ...) 3-4 status quo 5-6 situation changes for the best (door opens, monster passes by without noticing, weather improves ...)
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Post by tkdco2 on Oct 25, 2019 3:26:08 GMT -6
Choose 2 players to play rock-paper-scissors with each other. Secretly determine who will be "1" and who will be "2." The result depends on who wins.
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Post by Finarvyn on Oct 26, 2019 17:23:13 GMT -6
So I was at a game store yesterday and saw some d6's numbered 1-2 three times. I nearly bought one and then decided not to waste the dollar, but now I am second-guessing myself. I might never use one, but it would be a great conversation-starter.
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Post by captainjapan on Oct 26, 2019 20:29:20 GMT -6
So I was at a game store yesterday and saw some d6's numbered 1-2 three times. I nearly bought one and then decided not to waste the dollar, but now I am second-guessing myself. I might never use one, but it would be a great conversation-starter. Koplow makes a d12 marked rock/paper/scissors, four times over.
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Post by Porphyre on Oct 28, 2019 4:51:47 GMT -6
So I was at a game store yesterday and saw some d6's numbered 1-2 three times. I nearly bought one and then decided not to waste the dollar, but now I am second-guessing myself. I might never use one, but it would be a great conversation-starter. I advise against it, unless they have a very distinct color. I already have six-faced 1-3 dices and twenty-faced 1-10 dices, and it always slow down the game when I have to double check that I'm using the correct dice.
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Post by Starbeard on Oct 28, 2019 15:43:46 GMT -6
I'll typically just pick up whatever die is nearest, with 1 = the lower half of numbers and 2 = the higher half.
I've also ordered a quick round of rock-paper-scissors or guess-heads-or-tails, as well as is-today's-date-odd-or-even and go-get-me-a-snack-and-I'll-let-you-decide.
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Post by tkdco2 on Oct 29, 2019 11:46:48 GMT -6
There are blank dice of all types where you can fill it as you please. Aside from 1d2 or 1d3, you can use it to roll for class, alignment, etc. when you're stuck for ideas.
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Post by fingolwyn on Nov 7, 2019 1:14:10 GMT -6
For 1d2 I roll d6 with odd = 1 and even = 2, or sometimes 1-3 = 1 and 4-6 = 2 (depends on my whim at the moment). In any case, I call it before I roll.
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Post by sixdemonbag on Nov 7, 2019 1:23:21 GMT -6
1-3 = 1 and 4-6 = 2, as God intended.
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Post by Malcadon on Nov 24, 2019 11:28:35 GMT -6
For me, a d2 roll is: 1-3 = 1; 4-6 = 2
As for a d3, its: 1 or 2 = 1; 3 or 4 = 2; 5 or 6 = 3 (Although, I now use a custom d3 for such rolls.)
If I need to roll odd dice, like a d5, d7, d9, etc., I'll roll a normal die one-point lower than the desired maximum (d4, d6, d8, etc.) and roll a secondary "modifier die" (usually a typical d6) in order to add a +1 to the total, on a 4+ (basically a %50 for any die I'm using). There are many ways to roll odd-numbered dice.
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