Deleted
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Post by Deleted on Apr 24, 2011 4:00:49 GMT -6
Thaimos backs away, flail in hand. He will concentrate entirely on defense, attacking only when attacked. He knows his mind and his heart are not in the fight (fatigue, perhaps?), and he retreats into one of the cars. Once inside, he will lay a trap, attacking from a hidden position when one of them comes too close.
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Post by vito on Apr 24, 2011 4:12:42 GMT -6
Feeling brave from the liquor in his brain, The Mirthful Doomed leaps into battle. He swings his club at the nearest white man.
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Post by Mushgnome on Apr 24, 2011 7:52:00 GMT -6
From West to East, the lay of the land is thus: Baggage cart, relatively intact, current location of the coach-class passengers. Coach carriage, derailed and some broken windows, easy to walk past it on the North side, currently empty except the "black spawn rot" patient. First-class carriage, overturned and blocking the tunnel, much rubble and many wounded Green passengers. 30' diameter circular area. Shaft is directly overhead. Smouldering bits of the engine are strewn about. Current location of Foreman, 12 white men, and most of the PCs. On the South wall is the door to the control room. Nobody has thoroughly explored this room yet. It appears to house tools, supplies, and some high-tech equipment. The track continues to the East, this is unexplored and hidden in darkness. The Foreman and his men came from this direction. I am not an artist, but if anyone has a recommendation for easy-to-use online map maker, I can try my best. Taking today off for the holiday, will resume the carnage tomorrow...
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Post by crusssdaddy on Apr 24, 2011 9:16:26 GMT -6
Fated to Die flees into the control room with his two slaves. Fated takes a quick look around - the thug slave is ordered to hold the door open for other PCs, but if the Foreman or any of the White Men approach, the door will be shut & blocked.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Apr 24, 2011 22:25:00 GMT -6
When Breath of New Moon hears someone enter the control room (she is still crouched just outside the door) she remains still, but when she hears Fated ordering his slaves around she gets up and stumbles into the control room to stand near a far wall.
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Post by Mushgnome on Apr 25, 2011 7:12:30 GMT -6
Round One continues...
The White Men join the fray. Unlike their Foreman, these degenerates do not fight like trained warriors (they attack as Light Foot on the Mass Combat table); instead they fling their tools aside and fall on you with grabbing hands and gnashing teeth, like horrific Man-Apes! They completely ignore the strongest warriors of the party, and instead pile upon the incapacitated members, seeking to drag them away into the darkness of the tunnel!
Their first target is Servitor of the Yellow Sign. Blinded but hearing regained, you hear footsteps approach. Could it be your fellow PCs come to help you to safety? Alas, no! you realize as cold fingers seize your ankles and (d6 + 1 vs. blind opponent = 5+1 = 6) strong teeth tear at the weak points of your armor! 2, 1 = 1 damage is inflicted, but worse yet, their unclean bite forces a save vs. poison (d20 = 9. uh-oh).
The oblivious Shadow of the Evermore is similarly assaulted; he is groped by unclean hands but (d6+1=3) their teeth cannot find an opening in his plate armor.
Breath of New Moon tries to follow the sound of Fated to Die's voice into the control room, but is pursued by a half-dozen of the feral Men! She clutches at the door-frame but their number are too great (to hit: 6, 3) even for her great strength: she loses her grip as their bites (damage: 5, 3) reduce her to unconsciousness (0 hit points, but on the bright side you roll a 12 and just barely make your save vs. poison). Your comrades have failed to protect you and you are being dragged East into the dark, unexplored tunnel!
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Post by Mushgnome on Apr 25, 2011 7:23:55 GMT -6
Round One continues...
The Sovereign Mask of All Who See retaliates with his flail against the Foreman. To hit his padded armor with your flail you roll 2d6+1 and need a 7. Snake eyes! (1+1+1=3)
The Mirthful Doomed bravely clubs at the White Men carrying Breath away, but (4+1=5) his attack is ineffective at forcing them to drop their prey.
Thaimos and Fated to Die have retreated from the battle and will not be able to assist on this round.
The Red Grat-alepranon and Eye of Thundera, your intentions for this round? Servitor and Shadow, will you lash blindly at your assailants, at the risk of hitting any PCs who come to your aid?
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Post by ehiker133 on Apr 25, 2011 8:03:39 GMT -6
The Shadow, blinded and deaf and being assaulted by persons unknown, stands back up, bellows wildly, and swings his flail in an attempt to strike whomever or whatever is attacking him.
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Post by chicagowiz on Apr 25, 2011 8:06:04 GMT -6
The Red Grat-alepranon will retreat to the control room with his slave. He is currently wearing armor and has his morning star in hand.
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Post by Mushgnome on Apr 25, 2011 8:09:33 GMT -6
The Shadow, blinded and deaf and being assaulted by persons unknown, stands back up, bellows wildly, and swings his flail in an attempt to strike whomever or whatever is attacking him. That's the spirit! You roll 4+1-1 (blindness penalty)=4 and you feel crunching bone at the end of your flail. (Those of you who can see observe one of the White Men crumple to the ground, stunned by the ferocity of Shadow's attack. Now there are "only" 11 of them, plus the Foreman...) The Red Grat-alepranon and his slave retreat to the control room.
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Post by tombowings on Apr 25, 2011 8:11:53 GMT -6
The Sovereign Mask of All Who See makes another swing at his skilled opponent.
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Post by crusssdaddy on Apr 25, 2011 9:06:07 GMT -6
Fated to Die: "Undead Red! I would have preferred one of yon gentleladies to join me in here, but I suppose you'll do should it get any hotter in this particular kitchen."
*motions outside at Foreman* "Thug slave! I command you, join the battle and strike down the green brute. Make certain you shout my name as your battlecry, that these fiends know what hero has ordered their deaths." *gives thug slave a little shove*
Fated looks around the control room for anything of value or a way out...
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Post by Professor P on Apr 25, 2011 12:33:20 GMT -6
THE EYE OF THUNDERA
((OOC: How close is The Eye of Thundera to the action?))
If there is no one in range of melee: The Eye of Thundera draws the Sword of Omens in both hands and raises it above his head, shouting in an authorative tone, "MY WHITE MAN BRETHREN, THROW OFF THE SHACKLES OF SLAVERY AND JOIN ME IN ESCAPING THIS HELLISH PIT!"
If in range of melee with the foreman: The Eye of Thundera draws the Sword of Omens and attacks the foreman from behind (or from the flank) as the foreman attacks Sovereign Mark of All Who See.
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Post by Mushgnome on Apr 25, 2011 13:18:04 GMT -6
Fated to Die quickly looks around the small control room but sees no other obvious exits! A light source and a few minutes of calm will be required for a complete search. Your "thug slave" stumbles into the battle and attempts a feeble strike at the Green Man. Halberd vs. padded armor needs an 8 on 2d6, but the attack falls short (1+4=5). (OOC: should we even allow thugs to attack on man-to-man or is this table reserved for trained fighters such as yourself?) If there is no one in range of melee: The Eye of Thundera draws the Sword of Omens in both hands and raises it above his head, shouting in an authorative tone, "MY WHITE MAN BRETHREN, THROW OFF THE SHACKLES OF SLAVERY AND JOIN ME IN ESCAPING THIS HELLISH PIT!" If in range of melee with the foreman: The Eye of Thundera draws the Sword of Omens and attacks the foreman from behind (or from the flank) as the foreman attacks Sovereign Mark of All Who See. The Eye of Thundera attempts to rally the White Men against their oppressor (Charisma check) but they are unresponsive. It appears they are completely subservient to their Master and their feral desire for flesh-eating. You are within melee range. 2-handed sword vs. padded armor requires a 6 to hit (on 2d6+1) plus I will grant an additional +1 for the flanking attack. 3+6+1+1 = 11 and the Sword of Omens strikes true! Damage is rolled: 10, 9=9 hit points! Your blow penetrates the Green Man's defenses and strikes a vicious chest wound. He struggles to catch his breath, but fights on. Round One nears its end (I will allow Servitor to attempt a blind sword-stroke if he chooses, otherwise I think I've accounted for all of you?) so please announce your intentions for Round Two!
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Post by crusssdaddy on Apr 25, 2011 13:35:55 GMT -6
Fated to Die: "Red Thing, we have chosen poorly. Fling your oil flasks and cleanse these vermin with flame!"
*shouting to Shadow* "Jale Man, hold your weapon - I am coming for you!"
Fated rushes out to try to grab Shadow and pull him back to the room before any flasks start flying...
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Apr 25, 2011 17:28:24 GMT -6
Breath of New Moon says nothing as her unconscious body is pulled away by the feral White Men, more than likely destined to be their next meal...
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Deleted
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Post by Deleted on Apr 25, 2011 19:17:01 GMT -6
[OOC: We should let the White Men attack with whatever table gives them the worst chance to hit. Given the odds seemingly against us, with 11 + poison attack + Boss monster and one of our number down, we need all the help we can get!]
Thaimos attempts to watch the carnage, and see what might give him the best odds. Being hit probably means instant death (he can deduce that from Breath's situation), so he's going to see if he can mayhap take someone by surprise. He is staying in the car while doing this.
Perhaps approaching from the opposite side of the car , heading out a window between the car and the tunnel wall might help, he thinks. Even the noise from the splashing shouldn't make a difference with all the chaos from yelling, grunting, and fighting noises, maybe?
Thaimos ponders all this and more, moving from window to window inside the car, keeping his head down.
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Post by Professor P on Apr 25, 2011 19:33:21 GMT -6
THE EYE OF THUNDERA
"Purple man, keep this green man between us!"
THE EYE OF THUNDERA tries his best to keep the foreman between him and Sovereign, while attacking at the foreman's flank.
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Post by Mushgnome on Apr 26, 2011 8:03:41 GMT -6
(rolls dice)Servitor, Shadow, and Breath have all regained your vision and may act without penatly in Round 2. (Shadow is still deafened.)
Breath, as you slip in and out of consciousness, you are horrified to realize your fate! Two grotesque White Men are carrying you gently, perhaps almost lovingly, into the dark tunnel. As the light fades, so too do your hopes...
9 White Men and their Green Foreman remain locked in battle with the party.
Initiative is rolled: PCs 2, Enemy 3.
The Green Man barks an order to his minions, and they rush to his aid, swarming Sovereign Mask and Eye of Thundera. They roll 3 dice (1 die per 3 men): 1, 3, 2. Our heroes are saved by their armor, but in the crush and confusion of stinking bodies, the Foreman (Dexterity check) is able to break out of the flanking formation.
The wounded Foreman of the Central Shaft flees eastward into the darkened tunnel!
YOUR TURN.
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Post by ehiker133 on Apr 26, 2011 8:27:02 GMT -6
His vision returning, The Shadow quickly takes stock of the situation. Noting the white men battling the people he was just so recently fighting with, he charges into the melee, swinging his flail at the nearest white man with his back to him.
OOC: I have no problems with playing dirty.
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Deleted
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Post by Deleted on Apr 26, 2011 8:54:24 GMT -6
Thaimos carefully makes his way out of the car, keeping the monorail between the fray and himself, and attempts to flank one of the White Men.
If he sees an opportunity to attack from behind, he will. If he is trapped, he will attempt to retreat between rail car and wall, to prevent more than one from getting to him.
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Post by Professor P on Apr 26, 2011 9:00:20 GMT -6
THE EYE OF THUNDERA
"We must drive off these mongrels."
THE EYE OF THUNDERA attacks the nearest White man.
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Post by crusssdaddy on Apr 26, 2011 9:16:39 GMT -6
Fated to Die: "THUG SLAVE - PRESS YOUR ATTACK AGAINST THE WHITE BEASTS!"
Fated looks around - can one of the torches be brought into the control room to get a better look around?
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Apr 26, 2011 11:32:25 GMT -6
Breath of New Moon attempts to struggle free from the White Men's grip, but cannot seem to muster enough energy even to stay conscious let alone move...
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Deleted
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Post by Deleted on Apr 26, 2011 12:59:22 GMT -6
[sorry, moved into a new house over the weekend, and only got internet installed this morning] Servitor of the Yellow Sign whirls his tulwar, attempting to cleave a great circle of blood all about him!
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Post by tombowings on Apr 26, 2011 15:48:29 GMT -6
The Sovereign Mask of All Who See turns his attention to the horde of white men surrounding him, buckling them with his flail. "It doesn't have to end like this, you know," he screams.
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Post by vito on Apr 26, 2011 23:01:28 GMT -6
The Mirthful Doomed pursues the white men as they drag Breath of New Moon away. He clubs frantically at them with all his might.
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Post by Mushgnome on Apr 27, 2011 9:01:03 GMT -6
The party retaliates against the White Men! Shadow is first to strike, but is still regaining his equilibrium and swings wide (rolled a 1). His missed attack is not in vain, as he creates a flanking opportunity for Thaimos (4) who easily dispatches the troglodyte from behind! Eye of Thundera misses (3). Servitor springs back to life (I'll give you a bonus attack at -1 since you got skipped last time: 1, 6-1=5). His first attack misses the mark, but sets up a second deadly blow, chopping down one of the foe. Sovereign Mask buckles down with his flail (6) and easily smashes apart one of the ghastly white men. Surprisingly, the best swing of the round comes from Thug Slave (6) who appears pleased with himself as he does his part and contributes to the carnage. 4 of the White Men have been slain, leaving only 5 standing in your immediate vicinity. MEANWHILE The Mirthful Doomed runs down the tunnel to the East in pursuit of the Foreman and the 2 White Men carrying Breath of New Moon. Unencumbered by heavy armor (12" movement for leather) you are able to keep pace with the Green Man and strike out with your club. You need an 8 to hit (mace vs. padded armor) and roll (1, 3) + 1 = 5... he is too swift for your hasty attack. The Foreman continues to run East down the tunnel. The way ahead is completly dark save for the bobbing light from his headlamp. The white men carrying Breath must be somewhere up ahead; you hear splashing footsteps but cannot see them from here. MEANWHILE Fated to Die begins to explore the dimly-lit control room. Noteworthy features include: A variety of tools, helmets, etc. hanging from pegs Six full-length metal lockers A desk with a variety of high-tech buttons and levers. It appears to be divided into three sections: To the left, a small panel with 5 simple two-position switches, all currently in the down position; to the right, a large up/down lever currently in the middle position, next to a keyhole and a big red button; in the center, the most complicated looking machine, with several dials, knobs, and buttons surrounding a device that looks like this (without the sign explaining what it is, obviously):
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Post by crusssdaddy on Apr 27, 2011 13:33:53 GMT -6
Fated to Die: "Pack Slave, helmet yourself... then open one of those lockers, let's see what's inside..."
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Post by tombowings on Apr 27, 2011 13:39:41 GMT -6
Seeing that they were unresponsive to his request for peace, the Sovereign Mask of All Who See continues to beat at the white man surrounded his elegant, purple figure.
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