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Post by ffilz on Nov 25, 2016 15:49:51 GMT -6
Feel free to start rolling characters. You may roll as many as you like and you will end up with one or perhaps two in actual play. Others may be saved as backups or released to me to use as NPCs. For generation, feel free to use any version of Classic Traveller (1977, 1981, Starter, The Traveller Book). The tables in all are essentially the same, with 1977 being specific about the vehicle skills and Other getting another instance of Forgery instead of Vehicle. You can see my Traveller Section by Section Comparisson for the differences. I do play death during chargen, no injury... Scouts AND Other get two skills per term. I would appreciate people "showing their work", it's interesting to expand on the character by noting bits about the rolls (also we can more easily detect errors). I'm not worried about cheating (if you're going to cheat, you're really cheating yourself). PCs who die during chargen can also be handed over to me as NPCs (that's actually in the rule books...). I'd prefer folks not use computerized generators, but if you need to that's fine. If you don't have books, talk to me and we'll work things out. If you want to try a character from one of the services in Supplement 4 - Citizens of the Imperium, talk to me. I want most of the PCs to come from the 6 basic services, but I don't want to shut out the CotI services. I am experimenting with New Skill Charts for Supplement 4 – Citizens of the Imperiumlink. I think that covers it.
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Post by Ronin84 on Nov 25, 2016 21:19:22 GMT -6
I rolled five characters, one died during generation a Noble no less...
I am submitting two:
Cody "CC" Casey 6 Term Bureaucrat Director of Silver Star Services (Bodyguard Work)
Rank: 6
Str:5 Dex:7 End:6 Int:9 Edu:10 Soc:7
Skills: Interrogation:1 Carousing:2 Admin:1 Grav Vehicle:2 SMG:1 Dagger:2 Leader:1 Liaison:1 Recruting:1
Mustered Out with 130,000cr, Two Mid-Passages, One High Passage, Two Watches 400cr and 800cr
Cody always thought he was a tough guy but wasn't...he thought about the military but knew he couldn't pass the mustard so...with the help of a friend he answered an ad for Silver Star Services. He found out that he was pretty good at keeping his head on straight when the crap hit the fan. He was always being put assigned to the office though...and on nights he would go out and "supervise" some of the more high profile clients. Eventually though he had some of the right skills he was better off in the office though the guys in the field remembered "CC" as one of their own. Eventually rising to the rank of Director he retired after 24 years of faithful service. The two watches he received were one from the "office" people (400cr) the other is from the guys in the field (800cr) he treasures the latter just a bit more than the first.
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Post by Ronin84 on Nov 25, 2016 21:27:51 GMT -6
Aris Trakas 5 Term Scout Str:8 Dex:8 End:10 Int:11 Edu:10 Soc:7 Skills: Pilot:2 Medical:1 Computer:1 Navigation:2 Vacc Suit:1 SMG-1 Mechanical:1 Electronic:1 Mustered Out with 120,000cr, +2 Int, +2 Edu, SMG, Scout Ship Aris was not going to grow up a Daddy's Little Girl, just wasn't in the cards. Being just a bit tougher than a lot of the boys not to mention the girls...she was going into the Scouts. She has seen it all, jumped by pirates, working with the Navy and Merchants...not caring for either of them, spending time with the only person to talk to was herself she seemed to always get that job, the lone scout. She is ready to move on and be with people again. Though she still isn't daddy's little girl.
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Post by ffilz on Nov 25, 2016 23:57:20 GMT -6
I rolled five characters, one died during generation a Noble no less... I am submitting two: Cody "CC" Casey 6 Term Bureaucrat Director of Silver Star Services (Bodyguard Work) Rank: 6 Str:5 Dex:7 End:6 Int:9 Edu:10 Soc:7 Skills: Interrogation:1 Carousing:2 Admin:1 Grav Vehicle:2 SMG:1 Dagger:2 Leader:1 Liaison:1 Recruting:1 Mustered Out with 130,000cr, Two Mid-Passages, One High Passage, Two Watches 400cr and 800cr Cody always thought he was a tough guy but wasn't...he thought about the military but knew he couldn't pass the mustard so...with the help of a friend he answered an ad for Silver Star Services. He found out that he was pretty good at keeping his head on straight when the crap hit the fan. He was always being put assigned to the office though...and on nights he would go out and "supervise" some of the more high profile clients. Eventually though he had some of the right skills he was better off in the office though the guys in the field remembered "CC" as one of their own. Eventually rising to the rank of Director he retired after 24 years of faithful service. The two watches he received were one from the "office" people (400cr) the other is from the guys in the field (800cr) he treasures the latter just a bit more than the first. Did you miss my revised skill charts for Supplement 4? Carousing would be replaced with Gambling, Interrogation with Mechanical, Liaison with Electronic, Recruiting with Forgery. I'm sort of surprised you just wound up with Admin-1 from the Supplement 4 charts... Did you do your aging rolls?
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Post by ffilz on Nov 26, 2016 0:07:30 GMT -6
I just wanted to clarify too, I was hoping folks would provide the rolls they made like this:
or
Aging should be rolled as you go (it might affect Survival, Commission, and Promotion rolls).
Seeing where you just made or just missed rolls can be interesting to expand on the character's history.
Note that Noble was rolled using the original Supplement 4 charts, for my campaign, please look at my modified charts.
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Post by Ronin84 on Nov 26, 2016 5:29:44 GMT -6
I can go back and re-do characters I saw the charts but didn't know I HAD to use them. I can start over but wouldn't get to them today and I did do aging rolls for them.
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Post by tkdco2 on Nov 26, 2016 22:11:34 GMT -6
I'll roll up a character tomorrow.
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Post by ffilz on Nov 26, 2016 22:34:22 GMT -6
I can go back and re-do characters I saw the charts but didn't know I HAD to use them. I can start over but wouldn't get to them today and I did do aging rolls for them. Yea, sorry for not making that more clear. The reason I am experimenting with new skill tables for Supplement 4 is that I don't want to introduce most of the new skills introduced. There are also a few very odd skill assignments, and finally, I felt like Bureaucrat would wind up with a lot more Admin levels that any other career gets for it's signature skill(s). Bureaucrat is actually the career I'm most unsure how it fits into the idea of "ex-military" folks seeking fame and fortune, so my desire was also that folks interested in the Supplement 4 careers talk to me about what they're looking for from them (that conversation is fine to have after you roll up, after all, you can roll as many characters as you like, so if you have a set of stats that's a perfect fit for a Supplement 4 career, go for it. You can roll plenty more from the original six careers if it seems like it would be better for the group to not have as many Supplement 4 careers as folks roll up. Also, to highlight, since Traveller combat is reasonably deadly, if you want to have two PCs on the ship, I would be ok with that as long as you are up to it and the rest of the players are also fine with it. Extra PCs could also be signed on as NPCs (and then available to become a PC should someone lose their PC). As to re-rolling the Bureaucrat, all the skills I changed except for Admin appear only once, and therefore it's easy to see what I replaced them with. Since you only rolled Admin once, I'm not going to worry whether your roll happened to be one that was still Admin in my charts. Now if my charts mean you would have preferred to roll on different charts, then feel free to redo your skill rolls. I'm also open to discussion about the charts. They are something I have been working on, but they need not be cast in stone yet. Frank
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Post by coffee on Nov 26, 2016 23:46:38 GMT -6
I got a five term scout, also. Here he is:
A4A539 Ex-Scout 5 Terms Age 38 Cr 40900 Scout Ship, Cutlass
Navigation-2, Mechanical-2, Vacc Suit-2, Pilot-1, Medical-1, Electronic-1, Jack-O-T-1, Grav Vehicle-1
(Frank, check your email for the service history with die rolls)
Coffee
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Post by tkdco2 on Nov 27, 2016 2:28:37 GMT -6
Here's my character:
Zebulon Vorn
Original Rolls: 779677
Merchant, 3 Terms, Rank 1 (4th Officer), Age: 30 1. Survival: Yes. Commission: Yes. Promotion: No. Skills: Bribery, Streetwise. Reenlist: Yes. 2. Survival: Yes. Promotion: No. Skill: Vacc Suit. Reenlist: Yes. 3. Survival: Yes. Promotion: No. Skill: Gun Combat. Reenlist: No.
Muster Out: Cash (See below), +1 Education, Blade
Cash: 10,000 Cr
Final Stats: 779687 Skills: Bribery 1, Streetwise 1, Vacc Suit 1, Auto Pistol 1, Electronic 1
Zebulon Vorn is an ordinary guy. He applied to the Merchant service and soon received his commission. Unfortunately, he ended up slighting the daughter of a very prominent captain. Of course, his career was effectively over. He ended up with very unglamorous posts, the latest being the Laundry and Morale Officer in a non-starship. Zeb decided he'd had enough and sent in his resignation.
Fortunately, Zeb was able to save a bit of money. He even improved his education; being the Laundry and Morale Officer gave him plenty of time to study. He was able to keep his blade, which was given to him upon receiving his commission. It is largely ceremonial, but still pretty handy in a fight.
Edit: Here is Zebulon's equipment list. Clothes, personal effects Blade (given during the Muster Out phase) Auto pistol (with 2 loaded cartriges) Total cost: 220 Cr. Total weight: 1000 grams
Remaining cash: 9780 Cr.
Edit #2: While reading Book 1 last night, I noticed I had forgotten to add a skill roll when Zeb gained his commission. I added Electronic 1, which will make him useful aboard the ship.
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Deleted
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Post by Deleted on Nov 27, 2016 5:29:49 GMT -6
OK frank here is my first go. I found an original traveller character generator website that does list the rolls and steps. I rolled dice instead of the auto version. So this is my first character.
2nd secretary Amy Glasgow Str 5 Dex 3 END 9 Int 8 Edu 8 Social 10
Age 22 terms: 1 skills: 5 experience :16
Home : medium star port exotic wet medium population average law and average stellar tech
Skills : liason 1, liason 1, computer 1, administration 1, streetwise 1, handgun 0, grav vehicle 0
Cash 5000 High passage
(Rolls survival 8, commission 6, promotion 11, special duty 4, and rein list 2. Skills personal development small blade, serviceskill computer, advance education vice streetwise and adv education 2 interpersonal admin)
Background: amy grew up as a daughter of a diplomat. She was fascinated in the military and in her education. She was brought up and trained how to be the perfect hostess. She graduated from high school and then enlisted as a civilian in the army. As a civilian she learned basic self defence class and also administrative skills. She served one term and her boss major talbot promoted her to 2nd secretary. She agreed to work with the military as a diplomat and also an admonistrator.
Description: young blonde hair, green eyes, slightly overweight woman. Her.laziness and slight overweight makes her seem a bit clumsy
( Ooc frank I would like to assigned to either an npc who is an officer or to another player)
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Deleted
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Post by Deleted on Nov 27, 2016 6:12:34 GMT -6
Character 2: not have character 1 assigned to this one
Ensign kyle Howard Str 6 Dex 5 Endur 6 Intelligence 5 Education 9 Social 9
Terms 2, age 26 Skills 6 Exp 12
Homeworld: c star port, med size, standard atmosphere, med pop, med law, early stellar
Skills: computer 0, handgun 0, vacc suit 2, gambling 1, navigation 1, forward observer 1 and electronics 1
Cash 10000 High passage
( 1st rolls survival 11, commission 10, promotion 7 special duty 11 and rein list 9. Personal development vice gambling, service skills vac suit, adv space 2 navigation, service skills forward observed, a door advice skills vac suit. 2nd rolls rein list 1, surv 5, promot 2 special ops 4 and. Rolled cash 10000, benefit +2 education and high passage)
Background; kyle Howard grew up as an Explorer and studied maps. His father was in the army as a forward scout. He enlisted in the military but joined the navy to be one of the planets first cadet to be working with vac suits. He spent two terms in the military learning vac suits and navigation. Have spent his time there he board passage on the boat to be a navigator, forward scout for boarding mission in a vac suit and also making space repairs
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Post by coffee on Nov 27, 2016 9:00:02 GMT -6
Sounds like you're using High Guard for these. Just saying, the rest of us are using Book One. Not the same thing.
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Post by ffilz on Nov 27, 2016 18:20:27 GMT -6
OK frank here is my first go. I found an original traveller character generator website that does list the rolls and steps. I rolled dice instead of the auto version. So this is my first character. 2nd secretary Amy Glasgow Str 5 Dex 3 END 9 Int 8 Edu 8 Social 10 Age 22 terms: 1 skills: 5 experience :16 Home : medium star port exotic wet medium population average law and average stellar tech Skills : liason 1, liason 1, computer 1, administration 1, streetwise 1, handgun 0, grav vehicle 0 Cash 5000 High passage (Rolls survival 8, commission 6, promotion 11, special duty 4, and rein list 2. Skills personal development small blade, serviceskill computer, advance education vice streetwise and adv education 2 interpersonal admin) Background: amy grew up as a daughter of a diplomat. She was fascinated in the military and in her education. She was brought up and trained how to be the perfect hostess. She graduated from high school and then enlisted as a civilian in the army. As a civilian she learned basic self defence class and also administrative skills. She served one term and her boss major talbot promoted her to 2nd secretary. She agreed to work with the military as a diplomat and also an admonistrator. Description: young blonde hair, green eyes, slightly overweight woman. Her.laziness and slight overweight makes her seem a bit clumsy ( Ooc frank I would like to assigned to either an npc who is an officer or to another player) Could you post a link to this generator? It's definitely got some differences from the original Book 1, it may still be useable, but I need to have a look to see what mods would need to be made. I'm not sure what the special duty part is and what that produces. The homeworld details are also an extra, though not necessarily a problem. Also not sure what produced the Grav Vehicle 0, if that's a homeworld skill, that would not apply.
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Post by ffilz on Nov 27, 2016 18:22:54 GMT -6
Character 2: not have character 1 assigned to this one Ensign kyle Howard Str 6 Dex 5 Endur 6 Intelligence 5 Education 9 Social 9 Terms 2, age 26 Skills 6 Exp 12 Homeworld: c star port, med size, standard atmosphere, med pop, med law, early stellar Skills: computer 0, handgun 0, vacc suit 2, gambling 1, navigation 1, forward observer 1 and electronics 1 Cash 10000 High passage ( 1st rolls survival 11, commission 10, promotion 7 special duty 11 and rein list 9. Personal development vice gambling, service skills vac suit, adv space 2 navigation, service skills forward observed, a door advice skills vac suit. 2nd rolls rein list 1, surv 5, promot 2 special ops 4 and. Rolled cash 10000, benefit +2 education and high passage) Background; kyle Howard grew up as an Explorer and studied maps. His father was in the army as a forward scout. He enlisted in the military but joined the navy to be one of the planets first cadet to be working with vac suits. He spent two terms in the military learning vac suits and navigation. Have spent his time there he board passage on the boat to be a navigator, forward scout for boarding mission in a vac suit and also making space repairs This shows some definite different skill tables, Gambling is not available to Book 1 Navy.
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Post by Ronin84 on Nov 27, 2016 21:33:05 GMT -6
Day got away from me...I will try and put some new characters together tomorrow...not sure when I can post them but I will try and carve some time out...
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Post by foxroe on Nov 28, 2016 5:30:41 GMT -6
Hey Frank, is it too late to join? I don't do Google+ or any of that social media nonsense, but if you're doing PbP, I can probably swing it (might be a couple of days before I get to rolling characters though... work and all).
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Post by makofan on Nov 28, 2016 8:51:09 GMT -6
Cpt John "Jack" Hammer 6A84A6 Age 22 ex-Army Captain Terms 1 Rifle-1 SMG-1 Grav Vehicle-1 Tracked Vehicle-1 Gambling-1 Leader-1 High Passage CR 20000
The charismatic John Hammer quickly learned how to work the system and was on the fast track to Major when a Gambling scandal forced him to accept an honorable discharge in return for silence. Jack is not bitter, and enjoyed his time in the army. He is sure that his social, driving and shooting skills will make him attractive to anybody looking for a not overly scrupulous bit of muscle . Jack is motivated by money, but can be a sucker for the quick score.
Enlist in Army, Basic 5+, +1 Dex, +2 End, AUTOMATIC
TERM 1 Survival, Base 5+, +2 for Edu, needs 3+, rolls 7 SUCCESS Commission, Base 5+, +1 for End, needs 4+, rolls 8 SUCCESS Promotion, Base 6+, +1 for Edu, needs 5+, rolls 7 SUCCESS Rifle-1 for Army, SMG-1 for Lieutenant Gets 4 rolls and is eligible for Advanced Edu 8+ table, will make one roll on each table in order Rolls are 4, 2, 1, 5 resulting in Gambling-1, Air/Raft-1, Vehicle-1, Leader-1 I believe Air/Raft gets changed to Vehicle also? Unsure, but I will change it to Grav Vehicle-1. Cascade Vehicle skill will be Tracked Vehicle-1 Roll for re-enlistment, need 7+, rolls a 3 FAIL He is now Age 22. He gets 2 muster out benefits, one for his term and one for his rank. He rolls on the cash table with +1 for Gambling, gets 5+1=6 for 20 000 CR He rolls on the benefits table, gets a 5, High Passage
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Dohojar
Level 4 Theurgist
Posts: 119
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Post by Dohojar on Nov 28, 2016 15:24:32 GMT -6
what's the difference between the 1977 version and the one mongoose released in 2008?
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Post by makofan on Nov 28, 2016 15:45:54 GMT -6
what's the difference between the 1977 version and the one mongoose released in 2008? Huge. I think Mongoose Traveller is a terrific system, and will one day run it. Mongoose tries to keep the spirit of the 1977/81 books alive, while merging in a lot of the supplements and other expansions, and ironing out inconsistencies. I will give you the major changes in character creation, for example CHARACTER CREATION Stats now have modifiers (Str 9-11 now gives you +1, for example) instead of thresholds (DM+2 if Str 9+) They bring in the concept of 0-level skills There are 36 careere in 12 broad categories (instead of 6) Character creation now has mishaps, events, contacts, etc, building a background for the character Ship mustering out benefits are treated completely differently. Completely. Aging is much less severe, but needlessly complicated You can have multiple background careers There is a point-buy option Basically, that is all geared more towards a story game
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Post by Ronin84 on Nov 28, 2016 16:50:49 GMT -6
I've run some Mongoose 1e and now running a 2e game from Mongoose. I prefer the 2e at this point...to 1e. I have also been spending some time with the Cepheus rules and those strike me more as a cleaned upmversion of Mongoose 1e.
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Deleted
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Post by Deleted on Nov 28, 2016 23:39:27 GMT -6
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Nov 29, 2016 0:02:24 GMT -6
The link is this "traveller.chromeblack.com/files/mtpcgen.html Megatraveller basic character generator MT's Character Gen is a good bit different from CT's: more and different skills to choose from and more skills per term as well. However, here's a CT character generator: devilghost.com/software/travellercharacter/Just keep reloading the page for more characters (F5 or Ctrl+R). What it doesn't do is show the individual rolls so I don't know if ffilz would let us use it. It sure would make things a bit easier for me if he would, because I'm having a heck of a time finding time to roll up characters right now and I don't want to get left behind.
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Post by ffilz on Nov 29, 2016 0:06:00 GMT -6
Ah, that explains things... Megatraveller is a significant revamp of Classic Traveller. I currently don't have access to Megatraveller so I'm not sure how many changes the chargen has other than for sure the skills it doles out. The Megatraveller basic chargen is an attempt to keep the simplicity of 1977/1981 Book 1 chargen while taking in the new skills introduced in Books 4-7 along with some other changes. Here is one that doesn't give you any decision making: devilghost.com/software/travellercharacter/Here's one you can download rabsoft.co.uk/itemtravellercharactergenerator.html but it doesn't run on Windows 8 If you don't have access to books, let me know and we will work out a way to generate a character.
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Post by ffilz on Nov 29, 2016 0:07:51 GMT -6
The link is this "traveller.chromeblack.com/files/mtpcgen.html Megatraveller basic character generator MT's Character Gen is a good bit different from CT's: more and different skills to choose from and more skills per term as well. However, here's a CT character generator: devilghost.com/software/travellercharacter/Just keep reloading the page for more characters (F5 or Ctrl+R). What it doesn't do is show the individual rolls so I don't know if ffilz would let us use it. It sure would make things a bit easier for me if he would, because I'm having a heck of a time finding time to roll up characters right now and I don't want to get left behind. That one is fine, it shows enough history for me. It doesn't allow you any choices, but for someone time strapped, it works. Roll until you find a character you like. If you pass on some interesting ones, post them as potential NPCs. You may change weapon skills and vehicle skills on these if you like.
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Post by ffilz on Nov 29, 2016 0:13:55 GMT -6
what's the difference between the 1977 version and the one mongoose released in 2008? Huge. I think Mongoose Traveller is a terrific system, and will one day run it. Mongoose tries to keep the spirit of the 1977/81 books alive, while merging in a lot of the supplements and other expansions, and ironing out inconsistencies. I will give you the major changes in character creation, for example CHARACTER CREATION Stats now have modifiers (Str 9-11 now gives you +1, for example) instead of thresholds (DM+2 if Str 9+) They bring in the concept of 0-level skills There are 36 careere in 12 broad categories (instead of 6) Character creation now has mishaps, events, contacts, etc, building a background for the character Ship mustering out benefits are treated completely differently. Completely. Aging is much less severe, but needlessly complicated You can have multiple background careers There is a point-buy option Basically, that is all geared more towards a story game Zero level skills were in there from the start (well, in 1977, they were 1/2 level...). In 1977 and 1981 the only explicit 0 level skills were PCs having all weapons at level-0, but the text talked about the GM granting others. Megatraveller added home worlds and home world skills. Mongoose Traveller has some good ideas, but it would be hard to apply any of it to my game (if I was opening up the skill list, I would actually be fine with Mongoose chargen, but with it's different skill list, it won't mesh well with Book 1 characters. I assume the PCs home worlds are deep within the imperium (NOT The Third Imperium of the official setting...), boring and pretty civilized (think of this as science fiction version of Britain and it's colonies, especially India and it's bordering areas in the late 1800s to early 1900s.
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Post by ffilz on Nov 29, 2016 0:15:29 GMT -6
Hey Frank, is it too late to join? I don't do Google+ or any of that social media nonsense, but if you're doing PbP, I can probably swing it (might be a couple of days before I get to rolling characters though... work and all). I might have reached the limit of players, but go ahead and roll a PC (or two or three). Some who have expressed interest haven't joined the conversation here yet.
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Post by ffilz on Nov 29, 2016 0:17:18 GMT -6
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Post by ffilz on Nov 29, 2016 0:19:15 GMT -6
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Post by ffilz on Nov 29, 2016 0:20:52 GMT -6
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