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Post by foxroe on Nov 6, 2016 22:02:20 GMT -6
I'd keep it simple and seat-of-the-pants. If the player is seeking marriage, just use the NPC reaction table (with suitable modifiers for gifts, social status, etc.). If the player is of name level, and perhaps has something to offer a would-be suitor (land, magic, status, etc.), treat 1 or 2 in 6 wilderness/castle/city encounters with Men as an appropriate offer or proposal. Heck, you wouldn't even need to write that down as an "official" house rule!
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Post by foxroe on Nov 6, 2016 21:32:17 GMT -6
The Beastie Boys' "Sabotage" didn't do anything for me. I think Black Sabbath's "Paranoid" would have worked better. Nothing by Mel Torme? Strangers in the night, Exchanging glances Wandering the night...
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Post by foxroe on Nov 6, 2016 21:20:24 GMT -6
Heh, another Portlander here... Keep it weird, Frank!
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Post by foxroe on Nov 4, 2016 18:54:10 GMT -6
Heh, where are you located, foxroe? I recently moved to the Pacific Northwest, just outside of Portland, OR.* (*Are you aware of the TV show Portlandia? Not funny... because it's 100% accurate. )
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Post by foxroe on Nov 2, 2016 19:02:38 GMT -6
I have to confess, if a player looks at me with sad eyes and asks very nicely, I will let him re-roll that INT 3 character. One of my favorite characters is my OD&D magic-user with an intelligence score of 3. He is dumb as a box of rocks except when it comes to magic spells, then he knows his stuff. It doesn't matter that he is illiterate, since spells are written in asemic characters anyway. The Ultimate Idiot Savant!
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Post by foxroe on Nov 2, 2016 2:28:02 GMT -6
So finally got around to watching this today. I know a lot of us TOS "purists" out there don't particularly care for the "reboot" series of movies, but I like them just fine.
Anyway, I absolutely loved this movie. It was (to me at least) pure gold.
The story had a great ST vibe, it was fast-paced, the chemistry between the characters/cast is really shining now, and the movie was packed full of easter eggs and homages to TOS. I highly recommend it for an evening of shut-the-brain-down entertainment.
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Post by foxroe on Nov 1, 2016 19:54:32 GMT -6
Never heard of it, so I had to look it up. Very interesting premise; it would make for a great Traveller campaign. And I'm totally in for some of those AD&D campaigns - especially the Maure Castle and Grehawk: City of Thieves ones.
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Post by foxroe on Oct 31, 2016 23:21:09 GMT -6
I'm with Fin; if you use thieves in your OD&D game, there's really nothing wrong with the class as presented in Greyhawk - it's certainly what everyone is used to in later iterations of the game.
However, I do like your approach. It's an astute and unique observation with regards to archetypical extracurricular function!
My only advice is to add a "detect small traps" ability - this is IMO one of the essential thieving abilities WRT dungeons. Also, maybe reverse the chances for sensing and finding secret doors.
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Post by foxroe on Oct 31, 2016 22:02:02 GMT -6
It's in the preceding clause of that sentence: "The whole plethora of enchanted items lies at the magic-users beck and call, save the arms and armor of the fighters (see, however, Elves)..." It's generally accepted that these references to magic armor and weapons also apply to the non-magical varieties. Otherwise, Clerics can only wear magical armor, and are allowed the use of non-magical edged weapons.
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Post by foxroe on Oct 31, 2016 21:45:20 GMT -6
One could buy skeleton mini's and dip them in clear epoxy a few times, allowing curing between coats. Instant Bone Men!
Also, iridescent paint might be fun to experiment with for all of those dolm/jale/ulfire miniatures...
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Post by foxroe on Oct 31, 2016 21:41:12 GMT -6
Thanks for the link, but with only three votes that hardly qualifies as a good sampling. Well, to be fair, that poll/thread is younger than (and inspired by) this one.
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Post by foxroe on Oct 31, 2016 21:36:06 GMT -6
I start out with an idea (ex: a fantasy realm consisting entirely of islands, a major empire/naval power, and lots of pirates), sketch up a very rough map of the world/continent/region (ex: a chain of mountainous islands many days sail from the "main" island) where I may not even establish all of the geographical locations, then I detail a small area (ex: a volcanic island within the chain with a rough-and-tumble frontier port, and plenty of places to explore on the island), and then I flesh out one of the areas to explore (ex: an ancient water-logged temple to the Kraken-god rumored to contain hordes of treasure recovered from sunken ships).
Or, I may start with a very specific "bottom up" idea and allow the world to evolve organically (ex: Castle El Raja Key has mysteriously appeared in the outlying hills after a violent and phantasmagorical storm - the players are sent to investigate. In this case, the "world" is really irrelevant).
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Post by foxroe on Oct 31, 2016 2:34:21 GMT -6
Here's an experiment with blacklight. The wraith's eyes were painted with glow in the dark paint, but it's a small miniature. I may edit the photo more with GIMP. You'll just have to play with blacklights on at the table, which would be awesome if all the maps and character sheets were done up like blacklight posters - black velvet background with neon colored lines and fonts! Great. Now I want to run Vault of the Drow...
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Post by foxroe on Oct 30, 2016 20:53:31 GMT -6
Merthyr, known by some as Ashavergath 2014 The fourth D&D game world. I started inking this in 1991. Completed it in 2014. Includes a 64 page campaign guide. With more than twenty major kingdoms covering the west half of the map, and more unexplored wilderness than all twenty kingdoms put together. DD, that's amazing! Ever think about publishing that?
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Post by foxroe on Oct 30, 2016 20:37:21 GMT -6
Run Rappan Athuk from start to finish, edition unsure. I'd like to do this as well. Rappan Athuk is a fantastic campaign module/megadungeon. It's very deadly, so I would suggest a "light" game since the players are likely to be rolling up characters quite often! Maybe OD&D (perhaps with classes from the supplements since RA has Druids, Thieves, and Paladins) or S&W:WB.
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Post by foxroe on Oct 28, 2016 18:50:20 GMT -6
Ah yes, Bottle City. I really like the style - very reminiscent of Roslof (and Willingham's color work). It just drips D&D.
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Post by foxroe on Oct 27, 2016 18:57:46 GMT -6
I really love the cover for the DVD. Anyone know who the artist is? Is it a Sutherland?
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Post by foxroe on Oct 27, 2016 7:18:50 GMT -6
If this Amazon paladin of Artemis found herself in the zombie apocalypse, I scarcely believe she would fare as poorly as Rick Grimes and company. This heroine has strength of steel, indomitable resolve, and mystic sorcery to turn the undead! She would be victorious. Illustration by Del Teigeler! HA! Before I read the post, I saw the picture and thought, "I'll bet Rick Grimes wished he had those abilities!"
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Post by foxroe on Oct 27, 2016 7:07:55 GMT -6
Holy Moley! Those are some great lists! The best thing about your lists is that it gets me hunting down some of those obscure titles on the interwebs and learning a thing or two about them. Also, they help me to reevaluate my own list (but Empire of the Petal Throne is still number one ). Full costume panzer commander wargaming, where all discussion and commands must be spoken/writen in german/french/russian etc depending on what side you are playing and a full set of prop flags for relaying signals. That's hardcore, RB! Makes me want to find an old copy of Squad Leader...
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Post by foxroe on Oct 27, 2016 6:39:15 GMT -6
foxroe: I can probably hook you up, too, after kesher's done You sir, are an exceptional gentleman as well as a scholar!
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Post by foxroe on Oct 27, 2016 6:26:17 GMT -6
Just have to convince the missus that it's a Christmas present...
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Post by foxroe on Oct 26, 2016 4:12:54 GMT -6
I mean, seriously? I just checked ebay and someone (with a 100% seller rating mind you) is offering a beat-up white box, with equally beaten supplements, for $795!! I could see if it was in excellent condition, but that's highway robbery! I assumed since the PDF's are available, and it's easy enough to print them out, that the prices on the non-pristine copies would fall. Well, you know what they say about assuming... Heck, AD&D hardbacks are a dime a dozen, so why not a crusty old white box?
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Post by foxroe on Oct 26, 2016 3:48:21 GMT -6
So many great RPG products, so little time... As a DM (or a player), what's on your bucket list (it's an RPG list, people - no "visit Stonehenge" or "spend the night with Alicia Keys!" posts please )? I'm absolutely infatuated with Tekumel. I'd love to be able to run a long-term Empire of the Petal Throne campaign using the OD&D rules. I would say that tops my list. How 'bout you?
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Post by foxroe on Oct 26, 2016 2:00:57 GMT -6
Haven't tried it (I've used the NIGEL35 with success) but TRGE15 supposedly provides a buy three, get one free deal. Perfect for your four AD&D Carcosa modules!
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Post by foxroe on Oct 26, 2016 1:55:07 GMT -6
Hey Kesher, I hope this question isn't offensive...I was wondering what the draw would be for an original white box if you're not looking for something collectible? Is it something like having the original words in your hands as a hardcopy as opposed to digital? That, my friend, is exactly correct. I don't really know why, but it has suddenly become desirable... Wow. I can't believe that I never thought to just... ask! Well, obviously the honorable Mr. Kesher has "dibs" rights, but I would be interested in the same thing for the exact same reason (that's right - jumping on the Barnum Band Wagon!). I have the PDF's and I've printed out my own set (heck, even found a white box to put them in), but it just isn't the same. I've kept my eye out on ebay and such, but the asking prices and minimum bids are just always so outrageous. I don't want to collect it; I want to use it. Anyway, after kesher secures a copy, I'd like to be next in line if at all possible. I'm willing to purchase and/or trade ('though my stock is limited).
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Post by foxroe on Oct 25, 2016 3:08:07 GMT -6
But no more boobs. Wait ... this may be a deal-breaker! Don't panic, there's plenty of man-teat.
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Post by foxroe on Oct 25, 2016 2:47:03 GMT -6
Now that's some bullsh*t right there! "bah-dum-ching"
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Post by foxroe on Oct 25, 2016 2:13:53 GMT -6
I had always been under the impression that the effect was whatever the DM determined (based on the vagaries of the text and how it was presented in modules). If you are worried about the efficacy of Slow and Neutralize Poison, simply rule that deadly poisons take X number of rounds to reach fatality, or have poisons do damage (standard 1d6) every round (to a maximum) until stopped by clerical intervention or the use of an antidote.
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Post by foxroe on Oct 23, 2016 3:38:30 GMT -6
That's fantastic! You should run Tomb of Horrors next! (kidding)
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Post by foxroe on Oct 20, 2016 21:20:41 GMT -6
In one of my campaigns I have halflings as Dark Sun-type cannibals (I call them hobbits). Ah, that's right... that must be where I got the Halfling idea. Hmmm... may have to mine the Dark Sun setting for more ideas. Just need to find that box...
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