otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 17, 2015 20:49:07 GMT -6
Dwarves in my campaign are the Kiriath from The Steel Remains.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 15, 2015 12:15:37 GMT -6
Otiv wrote: This does not have to include weapon proficiency, the victim is already immobile be it by fright (see paralyzation) or being bound. That is also to say, the sacrifice would meet the demands of casting a spell which would keep the whole scene within the limits of gaining experience. I guess that justifies the use of wooden stakes against vampires as well; the wooden stake counts as an edged weapon, but the cleric is using it against a sleeping target so proficiency doesn't apply.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 15, 2015 4:42:49 GMT -6
Now here's what I'm wondering: Why should anti-clerics be restricted from the use of edged weapons? If these guys are supposed to be Satanists shouldn't they have sacrificial daggers? Or red tridents? Druids are a cleric subclass, and they get daggers, sickles, crescent-shaped swords, and spears.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 14, 2015 4:32:21 GMT -6
A couple of thoughts on the Darkness spell. Bear with me now. 1. If the clerical version of Light is equivalent to sun light, then what does that make the clerical version of Darkness? Could this spell be used to shield vampires and other creatures against the effects of the sun's rays? Could this spell be used to allow orcs to fight by day without penalty? It reminds me of the dark clouds of smoke covering the sunlight during the battle of the Pellenor fields .... I still can't get over the fact that those guys (in the movie) charged their cavalry straight into a pike formation.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 13, 2015 11:51:02 GMT -6
This is tremendous! Yes, I have an idea for something...
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 13, 2015 10:36:17 GMT -6
A couple of thoughts on the Darkness spell. Bear with me now.
1. If the clerical version of Light is equivalent to sun light, then what does that make the clerical version of Darkness? Could this spell be used to shield vampires and other creatures against the effects of the sun's rays? Could this spell be used to allow orcs to fight by day without penalty?
2. Later editions specify that Light will blind a creature if you cast it upon the creature's eyes. I would certainly allow this function of the Light spell to be used with M&M, but is this property of the spell also inverted? You cast Light when you are in darkness so that you can see, and cast Light on a creature's eyes in order to deprive it of its sight. If you cast Darkness while you are in light to deprive creatures of their sight, then does casting it on a creature's eyes give it the ability to see? Perhaps the Darkness spell grants a creature infravision when you cast it on that creature's eyes. That would make anti-clerics so much more viable.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 11, 2015 3:38:59 GMT -6
Somone posted this image on Dragonsfoot, and I immediately thought it would fit right in Carcosa: Is that an album?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 2, 2015 3:57:27 GMT -6
Neat. I'll be participating in this.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Jan 1, 2015 5:58:34 GMT -6
I just signed up for Mushgnomes Carcosa Chainmail game. I'll just play that instead of running my own or continuing this one.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 31, 2014 11:08:37 GMT -6
Well, I'm still in the mood for Carcosa. If anybody else is running a game, I'll play. If no one else is running a game, I'll run one.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 31, 2014 11:04:47 GMT -6
Happy New Years! I've just published a little one page dungeon adventure called Oil & Water at drivethrurpg. It's PWYW. You can download it for free, but if you like it please consider paying me a dollar or whatever. This dungeon is part of a larger mega-dungeon. I'll publish the next installment, Skin & Bones, if Oil & Water makes at least five bucks. Thanks. rpg.drivethrustuff.com/product/142071/Oil--Water
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 31, 2014 3:14:31 GMT -6
...Except that I'm not seeing Nonsensical's posts. Huh. Maybe it is dead?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 31, 2014 3:12:48 GMT -6
I find that PBP games tend to be pretty slow, especially around the holiday. It's New Years Eve in my time zone. People have Winter holidays. Maybe the game will pick up later? I suppose we could do some in-character banter if you wish?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 28, 2014 3:48:06 GMT -6
"There is a ring of stones around the shrub, but they may have some significance, possibly some kind of sorcery." "Did you try poking at it with a stick?"
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 28, 2014 3:41:59 GMT -6
If we can start a fire, we might be able to burn the spikes off of the stegosaurus. How to start a fire though? The typical methods should work if we have suitable rocks and stones, but we need time. What about the lens method? Bone-men have transparent bodies. Can I shine the remaining light to a point and use this to burn our tinder?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 27, 2014 14:06:31 GMT -6
"We should make flames" says Master of Alloys to his new companions.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 27, 2014 11:28:55 GMT -6
Are there any fire-making materials within reach? Suitable sticks or stones? Bits of dry grass or moss for tinder?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 27, 2014 3:04:47 GMT -6
Master of Alloys looks North, South, East, West, and up. What does he see in each direction?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 23, 2014 21:07:11 GMT -6
Master of Alloys
Bone Man Fighter Lawful STR 8 INT 10 WIS 8 DEX 16 CON 10 CHA 11
Rolled 13 for mutation
An agent of the Silken Conclave. Poses as an itinerant tinsmith.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 18, 2014 9:03:28 GMT -6
Naw, some men just follow a very loose interpretation of 'shun'.
Shunned characters may abide by the law by following certain loopholes.
Shunning Shunning is defined as the deliberate and habitual avoidance of certain groups. The laws state that certain groups are to be shunned, but they do not state how long or how habitual this shunning is meant to last nor do they specify the extent of the avoidance. Shunning need not be constant or permanent. There may be probationary periods of shunning, and there may be periods of parole or release. Bone-men may live among their own kind and remain lawful by shunning all contact with other bone-men for at least fifteen minutes per day. For purposes of conducting business with bone-men in one's community it is usually sufficient to simply avoid touching their skin and avoid looking at them directly. When negotiating with bone-men it is customary to look at them through a mirror or from behind a curtain while wearing thick, specialized clothing. Players are encouraged to work around the problem of shunning creatively.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 17, 2014 17:01:19 GMT -6
Law, and Legality Carcosans of lawful alignment in my interpretation of the setting must follow these laws:
I. Shun the Inhuman i. Shun the Great Old Ones ii. Shun all spawn of the Great Old Ones iii. Shun the aliens iv. Shun the undead II. Shun the Degenerate i. Shun cultists ii. Shun mutants iii. Shun bone-men iv. Shun cannibals III. Any man not shunned is not to be killed IV. The shunned may be killed with impunity V. All crimes are punishable by shunning VI. All disputes may be resolved through trial by combat
Anyone may state a legal opinion and argue their interpretation as true by rolling a successful charisma check. Legal opinions must cite precedents. Legal opinions may not contradict the laws or previously established opinions, but they may amend. Men will only accept legal interpretations that are spoken or written in a language they can understand.
Bone Men Larger settlements will keep small groups of bone men around for unclean tasks, such as: tanning, butchery, chitining (the treatment of giant insect chitin for use as armor), the handling of human remains, the handling of human waste, poison making, execution, and assassination.
Bone men have a right to all treasures that fall into cesspools.
Bone men have a right to all dead animals that are not claimed by other men.
Bone men have a right to all belongings left on corpses that are not claimed by other men. The rights of bone men are not explicitly guaranteed in the law, but they are accepted as unwritten and unspoken laws. Masks Every man must wear a mask. When children are first born they are fitted with the mask of the larva and given their number. When men turn eleven they shed the mask of the larva and are fitted with the mask of their tribe: Mask of the barbarian Mask of the nomad Mask of the slaver Mask of the tomb-robber Mask of the cultist Mask of the cannibal
Shunned men may be stripped of their masks or given new masks as appropriate. Fighters and sorcerers may change their masks after an appropriate ceremony
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 14, 2014 16:10:39 GMT -6
I'm interested. I've played and run Carcosa before, and I think it really works well from a gonzo angle.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 9, 2014 23:23:14 GMT -6
I imagine shooting a gun on a space ship or space station would be a bad idea for the same reason shooting a gun inside a plane or a submarine would be a bad idea. They probably wouldn't even give out guns to space colonists for the same reason they don't give guns to people working in Antarctica. I can imagine melee combat coming up frequently in that sort of SF game.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 9, 2014 22:33:12 GMT -6
Question for you guys. What type of fantasy/SF adventures do you like? Any interest in swashbuckling or martial arts settings? How about hard science fiction? Genre transgression! Let's see martial arts plus hard science fiction.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 6, 2014 1:12:23 GMT -6
Good social skills make a good player. A good player should be able to: Listen to others Remember names Know and respect boundaries Tell interesting anecdotes Be a good house guest Maintain personal hygiene
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 3, 2014 10:10:37 GMT -6
I'd say no — but there's no reason there couldn't be "Heat" and "Continual Heat" spells, if a Magic-User does a bit of research I totally agree! "Light" usually refers to electromagnetic radiation (EMR) with a wavelength of 400-700 nano-metres. But I'd rule that a MU who does enough magical research could alter this wavelength. When EMR has a wavelength between 1 meter and 1/1,000 meter, it's called microwave radiation. And if you have a microwave oven, then you know this kind of EMR interacts with water and other kinds of matter to produce heat. I'd go even further: A 1st level MU with a Light spell could do magical research to alter the wavelength to the UV band in order to produce burns. This would be like a magic missile (not in the 3LBBs, but on page 22 of Supplement I) doing 1d6+1 HP damage. The MU could also figure out how to create X-rays and gamma-rays. These will eventually kill a target, but slowly, giving the victim radiation poisoning that will permanently drain 1 point of Constitution per month, beginning immediately. Initially and each month thereafter the victim can make a saving throw against "Death Ray or Poison" to avoid the loss of Con. But he requires a Neutralize Poison (4th level Cleric spell) to end the affliction. Furthermore, effects are cumulative, so a victim hit with 3 gamma-ray blasts will lose 3 points of Con per month. That's pretty cool! Now I'm thinking about what the reversals might do. The reversal of gamma-ray could function as a radiation sponge.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 2, 2014 22:45:40 GMT -6
I'd say no — but there's no reason there couldn't be "Heat" and "Continual Heat" spells, if a Magic-User does a bit of research Makes sense to me. Do you think that steps on the Cleric's toes too much what with Resist Cold from Moldvay Basic and all?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 2, 2014 17:51:24 GMT -6
In my games ten foot poles usually come with a little hook on one end. I would allow players to hang lanterns and things from the hooks and carry them using the poles, but so far none of my players have thought of that. The pole itself is two handed to use but that hook counts as an extra hand for some purposes.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 2, 2014 17:38:39 GMT -6
I have a question on the light spell. It radiates light but does it also radiate warmth? Can one cast continual light on an object to use it as a heating element?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 2, 2014 17:24:09 GMT -6
Well, consider all the beasts that use those doors and the fact that the doors may not have been built by human hands. The doors also unlock for monsters and close automatically. They must be powered doors with biometric locks.
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