otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 2, 2014 17:13:41 GMT -6
I'm preparing an adventure that happens to have a lot of gargoyles in it, and I couldn't help but notice that Moldvay Basic lists 'Gargoyle' as one of the languages player characters can learn along with Elvish and Gnoll.
What's that about? Maybe all the scrolls and NPC spellbooks in my adventure should be written in Gargoylish.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 1, 2014 13:58:06 GMT -6
I'm basically finished typing my new Carcosa book. I will spend most of December proof-reading it before sending it to my publisher late in the month. We've had a lot of fun with it, exploring the lands south of the published Carcosa map. Lots of craziness. Lots of nasty monsters. Lots of weird things. I'm going to run a campaign with that as soon as it comes out and blog about it.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Dec 1, 2014 6:22:24 GMT -6
I have a question. Let's say I want to set up a 'pay what you want' deal on an adventure I'm writing (just for the pdf, obviously). What's the best way to set that up? OneBookShelf (DriveThruRPG/RPGNow) offers PWYW as an option on any PDF. Thanks! Can I get some advice as far as advertising an adventure module. As far as I can tell, I want to advertise it on my own gaming blog, I want other people to talk about it on their gaming blogs, I want to get a mention in some gaming magazines mentioned in the thread already, and I want people talking about it on some gaming forums including this one and therpgsite. Anything I'm forgetting? I doubt I have the budget to get this plugged in a Superbowl commercial and posted on a Times Square billboard.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 30, 2014 13:30:18 GMT -6
I have a question. Let's say I want to set up a 'pay what you want' deal on an adventure I'm writing (just for the pdf, obviously). What's the best way to set that up?
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 24, 2014 4:14:15 GMT -6
I think Ron Edwards was talking about using his game Sorcerer for Carcosa. That also features summoning and banishing and there's even a swords & sorcery supplement. I haven't played that system yet, but it sounds promising.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 24, 2014 3:05:45 GMT -6
BRP would work pretty well with bits grabbed off of Call of Cthulhu and Runequest.
This is gonna sound like heresy, but a while back I started thinking about how I would run the Carcosa setting in 4E D&D. I would use rules from the most recent version of Gamma World, encourage the use of martial and psionic classes only, and allow Carcosan rituals to be performed using the Ritual Caster feat instead of requiring a dedicated class for it.
I was also working on my own homebrew system with Carcosa in mind, but I haven't worked on it in a while.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 18, 2014 21:21:04 GMT -6
I brought a character in from another D&D campaign, but not from Earth. I think it would be neat though if members of the 'Restorative Orders' had secret Earth names divined from dreams. Maybe I'll put a random table together later and post it here. Here's that random name table. Attachments:Untitled 1.pdf (54.11 KB)
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 17, 2014 20:03:57 GMT -6
I don't have much advice to give, but this thread is relevant to my interests (I'm planning on publishing a module too. I should start a blog to promote it...)
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 17, 2014 0:24:18 GMT -6
I brought a character in from another D&D campaign, but not from Earth.
I think it would be neat though if members of the 'Restorative Orders' had secret Earth names divined from dreams. Maybe I'll put a random table together later and post it here.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 22, 2014 18:01:30 GMT -6
How about a guild of assassins and enforcers? It would be more of a society rather than a subclass, as the guild would accept fighting men and sorcerers alike. But few sorcerers if any would join, since the activities of the guild would take away too much time from research and performing rituals. While in public, members would wear voluminous hooded robes with heavy gloves and boots, all fuligin (the shade darker than black) in color. Underneath the robes, they would wear leather armor. Over this, they wear a full face mask, which muffles the voice of the wearer. All this is meant to obscure any details of the guild member, including the race and sex. The face mask is itself bone white. Apprentices wear them unadorned, but journeymen may paint distinctive patterns in order to identify one another. As a general rule, the more seniority a member has, the more colorful his mask will be. Painting the mask with metallic colors is forbidden until the member becomes a master. The masters meet once a year in their mountain stronghold to discuss policy and other pressing matters. For a surprise twist, the masks are not really masks! The assassins perform a ritual that allows them to change their faces. They can use this to disguise themselves as others but they can also use this to harden their faces into a carapace death-mask. Higher ranking assassins can transform their entire bodies in this way to grow armor plating and extrude body weaponry. This ability is a psionic ability. The ritual required to awaken it entails drinking a drug brewed from the peculiar juices of an insect native to the dream lands.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 21, 2014 22:28:23 GMT -6
The forthcoming Carcosa book includes clerics and magic-users. "What? Heresy!" When I published my first Carcosa book in 2008, I hadn't yet figured out a way for clerics or Vancian magic-users to fit with Carcosa. I have since figured it out. Trust me. They feel right. "I will NEVER allow clerics or magic-users in my Carcosa!" They're easy to ignore. They both have a small presence on Carcosa. It's not like standard D&D worlds in which you knock clerics and magic-users over every time you swing a cat. That's pretty cool! I'm excited. I had a monk in one of my Carcosa one-shots I ran a while back. Talking to dinosaurs, punching out spawn of shub-niggurath. Pretty fun.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 21, 2014 2:14:24 GMT -6
I know there are only two classes in Carcosa (fighting-men and sorcerers) but do you guys ever use sub-classes?
What would rangers look like in Carcosa?
Here's what I'm thinking:
Carcosan fighters with a constitution score of 15+, lawful alignment, and no mutations may choose to become members of the Clandestine Order of the Black Patrol otherwise known as rangers. Carcosan rangers substitute their damage bonus against giant-class enemies for a bonus against the spawn of shub-niggurath, byakhee, and other related creatures.
Long ago, the black men of Carcosa built great walls and castles to maintain the division between worlds. The warrior-priests of the black men patrolled these walls and made regular sacrifices to their god in order to defend the wall against extra-planetary incursions. This continued for thousands of years, but over time the black men's numbers dwindled, the walls fell into disrepair, and they lost knowledge of their ancient ways. One day, a tribe of strange men arrived and interrupted the black men's ritual. The strange men slew many black men, then opened the gates and transgressed the boundary between worlds. The strange men captured the god of the black men and later slew it. With that, the gates were open and undefended, and the rest is history.
The men of the Black Patrol are the inheritors of the ancient ways. They stalk the lands where the fabric of reality is thin. They fight to repell any creatures attempting to come into the world and slay any men that aid them.
I also think it would be cool to have a Tomb Robber class with reskinned dwarven abilities and a damage bonus against the undead.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 13, 2014 11:16:07 GMT -6
Mind if I throw some of my own ideas in here?
Common; There is no common language spoken by all men in Carcosa. Instead, each group of players must talk to each other and agree on one language common to their characters. There is a 1 in 6 chance that any group of men they encounter will also speak this language or some variant.
Sword-Speak; This is the secret language of barbarian tribes. This language is not spoken, but instead uses a system similar to semaphore signals. This language allows the barbarians to communicate silently and across great distances by holding a weapon in each hand and assuming various stances. Each silhouette corresponds to a sound or a number. Somewhere beyond the main campaign map is a company of deaf/mute mercenaries that communicates exclusively through this language.
Honey-Speak; Some villages use tastes and smells produced by insects or plants in order to communicate ideas that cannot be discussed openly. Smells can be used to offer or request sex acts, to gossip, to threaten with violence, or even to plot a coup against the village leader.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 13, 2014 10:34:03 GMT -6
*seizure warning* First experiment making animated gifs since high school. That's the closest I could get to ulfire.
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Oct 9, 2014 9:15:52 GMT -6
Hey, geoffrey, even if it's hardback, will there be a potential to buy an OD&D one later on maybe? Even if it's maybe, that's way better than a no! Maybe, but probably not. Here's the skinny: 1. LotFP has the contractual right to sell the current publication of Carcosa (print and pdf) until Dec. 2016. At that time I can either A) tell James he can't sell it anymore, or B) extend our 5-year contract. James has been such a great publisher that it's hard to imagine me telling him to shove off. 2. I am about 40% finished on a new Carcosa book that details a hex map (directly south of the published map) the same size as the hex map in Carcosa. This one has 235 hexes with a point of interest in each hex. (The other 100-something hexes on the map are pure water and thus don't get a point of interest.) Each hex is described in considerably more detail than the terse descriptions in the published Carcosa book. I'd estimate an average of 200 to 250 words per hex. (But like I said, I have typed only about 40% of the hex descriptions so far, so that average could change.) I plan to have this manuscript finished by Dec. 31 of this year, and to submit it for consideration to LotFP at that time. 3. If LotFP publishes the new Carcosa book, then LotFP might also re-print the current Carcosa book (as mentioned above). I'm afraid that I'm having a hard time envisioning a chain of events leading to the re-publication of the OD&D Carcosa. I don't even have a printer anymore that could handle printing them! Perhaps, perhaps I might someday work out a deal with James to distribute the OD&D Carcosa as a pdf, perhaps even as a print-on-demand. This is fantastic! Can we anticipate some Carcosan nautical adventures?
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