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Post by foxroe on Sept 10, 2017 21:39:38 GMT -6
Nice! These would make great intro RPG's for kids, I think (and maybe some adults too!). They're even simpler than most "quick-start" rules out there.
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Post by foxroe on Sept 10, 2017 20:32:04 GMT -6
Stumbled upon this little one-page gem tonight: Lasers & FeelingsIt's just good old fashioned imaginative RP'ing in the "Buck Rogers" and "Flash Gordon" tradition with a super-simple game mechanic. Might have to try this out some time. Edit: I apologize if this has been covered before.
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Post by foxroe on Sept 10, 2017 19:47:50 GMT -6
The Adventures of Dinkie Rizzle
Sorry. Couldn't resist.
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Post by foxroe on Sept 9, 2017 5:50:38 GMT -6
Hey, that would only be 6 reviews for me! (Edit: Actually, I already have the Carcosa modules, so it would just be two.) I have to say though, geoffrey, writing reviews for RPG products ain't easy... But if you keep pumping out the Teeth modules, I'll review 'em. I really like Crypt and I'm looking forward to at least a few more in the series!
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Post by foxroe on Sept 9, 2017 5:33:59 GMT -6
Sad news. The Mote in God's Eye is required reading for any earth-human with eyeballs. If you haven't yet read it, you are denying yourself some literary awesomeness. Agreed. It's one of my favorite SF novels. The Gripping Hand is excellent as well.
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Post by foxroe on Sept 9, 2017 5:31:22 GMT -6
Swords & Sorcery! Duh!
But D&D is just fine with me.
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Post by foxroe on Sept 8, 2017 18:19:21 GMT -6
Very sad news. He will be missed.
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Post by foxroe on Sept 8, 2017 4:23:57 GMT -6
(deleted)
Sorry, my original post was misinformational, so I deleted it.
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Post by foxroe on Sept 7, 2017 20:03:45 GMT -6
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Post by foxroe on Sept 7, 2017 19:18:39 GMT -6
Forgive me, it's been many years since my college statistics class, but I don't think that the percentages work that way. If you have an X% chance of winning the lottery each day, that chance does not improve as the days go by IMO - your chance is always X%, not X% times the number of days that have elapsed. So, the 5% chance per month is just that: roll d% every game month, and if the result is 01 to 05... <cough> <cough> <wheeze>. Otherwise, characters would be automatically diseased every year and 8 months... And now to be hostile about the question I just use saving throws whenever the characters find themselves in a situation where exposure is inevitable (i.e. rifling through the dead on a battlefield, swimming in sewers or fetid waters, Greco-Roman wrestling with an Acolyte of the Plague-Mother, etc.) Edit: You could also build it into your encounter tables, with the likelihood of exposure increasing in cities and swamps.
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Post by foxroe on Sept 7, 2017 3:22:31 GMT -6
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Post by foxroe on Sept 3, 2017 19:42:35 GMT -6
Now the real question is, what are they maps of? Where did DCS's campaign take place?
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Post by foxroe on Sept 3, 2017 19:36:13 GMT -6
Who thought up the half-orc cleric/assassin from the 1e PHB? Dinkie Rizzle. It's a little known Cliff Clavin fact.
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Post by foxroe on Sept 2, 2017 18:54:27 GMT -6
Welcome @gti and distortedhumor! I've been hanging around here for years, and I'm still learning things. It's a great place to be!
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Post by foxroe on Sept 2, 2017 6:49:14 GMT -6
Just listened to a Sacred Secorum podcast with Ernie, and hi tells this story about a giant guarding the stairs to lower levels. He would let you down stairs, but when you went up, he would charge magical itens. The same to a group of elves, who would charge 10% coins and magical item. All that is suppose to be in GH castle? Sounds about right. I seem to recall reading about the giant somewhere else, and the elf-tortion (bad pun for "extortion") was common to Blackmoor as well I believe (not a Blackmoor expert though). I'm sure Allan's site (or Allan himself) has the info.
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Post by foxroe on Sept 2, 2017 6:36:35 GMT -6
Excellent question.
I'm not a Chainmail expert by any stretch of anyone's twisted imagination, but it does say on pg.16 (3ed) that it can't be done.
Swords & Spells states firing into melee is allowed, but damage is divided proportionally between enemies and allies, and large figures can be fired at with no penalty.
Myself, I just roll 1d6: 1-3 hit your allies; 4-6 hit your enemy. Easy peasy.
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Post by foxroe on Sept 1, 2017 23:50:03 GMT -6
Another option that feels more "Tolkien-like" is to say that a half-elf is a rare, one-off union of human and elf (and not a separate race), and will always be either fully an elf or fully a human in mechanical game terms, reflecting the character's decision to follow one path or the other. The "taint" of blood from the opposite race would simply be window-dressing or a role-play element. This could apply to other "half-races" as well, I suppose.
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Post by foxroe on Sept 1, 2017 23:43:46 GMT -6
This always bugged me... shouldn't it read:since the text is trying to convey the fact that there are no single-classed half-elf clerics and that the cleric class is only available as a multi-class addition to the standard elven fighter/magic-user?
NB: I'm not arguing the grammatical correctness of the term "elven", btw...
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Post by foxroe on Sept 1, 2017 23:22:31 GMT -6
I found someone else's 0e condensed rules that I printed out, bound, and put into my homemade White Box. Starting this thread was worth it just for that. Thanks for finding this!
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Post by foxroe on Aug 30, 2017 23:51:57 GMT -6
Underworld and Wilderness Adventures, Vol.III of OD&D.
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Post by foxroe on Aug 30, 2017 23:48:22 GMT -6
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Post by foxroe on Aug 30, 2017 18:27:10 GMT -6
It was the "Condensed2" document that I was referring to... I agree that it's much better than the Ha$bro one, but the 5ed rule set as a whole just isn't for me.
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Post by foxroe on Aug 30, 2017 18:15:28 GMT -6
Just keep it simple then, and use the UaWA numbers. A Heavy Warhorse travels 6 hexes per day, and each hex is 5 miles across. See page 16 for other movement rates.
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Post by foxroe on Aug 29, 2017 22:57:12 GMT -6
So two hexes on foot in metal armor or equivalent, four on foot with leather or whatever, add two to either one if they are hustling. On horseback, six or eight hexes. That is what I would say if the hexes are three miles. If you want to make the hexes six miles, then divide the speed by two. This is what I would suggest as well. A day's ride between villages (roughly).
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Post by foxroe on Aug 29, 2017 19:37:45 GMT -6
I like it as is. There's going to be a big difference in the feel of the game if you make this change - It will stop feeling like an RPG and start feeling like any other table-top game, IMO.
That being said, another approach is to reverse your concept: convert all of the rules governing "sub-stats" to directly use the ability score value.
XP Bonus = Prime Requisite score Starting HP = Constitution score Survival Chance = Constitution score (on d20) Missile Bonus... (drop it; unnecessary IMO) Fiddly Leadership Mechanics = Charisma score
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Post by foxroe on Aug 29, 2017 19:20:04 GMT -6
Scott may have meant that ability scores are used for subjective comparison between characters or to environmental obstacles. It's harder to do when your stats are "XP Bonus" and "# of Hirelings".
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Post by foxroe on Aug 29, 2017 19:08:36 GMT -6
Thanks for posting that tetramorph. I had yet to look into the 5ed rules. Unfortunately, I couldn't make it past the second page... blech. All of that blather on the first page could have been written as "Roll 3d6 in order, six times, once for each Ability Score. Pick a Class. Play."
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Post by foxroe on Aug 28, 2017 20:42:00 GMT -6
I lost these in a computer upgrade, so thanks for posting the link, Allan!
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Post by foxroe on Aug 28, 2017 8:53:12 GMT -6
I agree; that's certainly a viable way of doing it hamurai. I was just pointing out another "lens" through which to view the concept that adheres (I feel) more closely to the original game. The closest adherence however, is as you point out, just play the Thief the way you want.
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Post by foxroe on Aug 27, 2017 23:39:29 GMT -6
Three things: 1) I voted for the setting I care least about because I have no faith in WotC not to ruin everything they touch. B) no mention of anything from Arneson D&D (good, leave it alone.) III) there is an open-ended comment response question at the end. Try telling them something you believe to be useful and actionable please. I noticed your similar comment on the blog where I found this. You're probably right. My comment at the end of the survey was a "Thanks for rereleasing the old stuff - keep it coming!".
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