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Post by foxroe on Mar 29, 2024 0:58:06 GMT -6
Sounds good; I love me some Tékumel! Very interested in seeing your creative take on the dispatches.
(PS) Has "Egg of the World" gone live yet? I would like to acquire a copy!
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Post by foxroe on Aug 30, 2018 23:36:01 GMT -6
CAS + HPL = Epicness (Yep, it's a real word. Honest.)
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Post by foxroe on Aug 14, 2018 5:51:02 GMT -6
Well, decided to "fill in the blanks," so to speak, and thought I'd share. This is by no means official, but it helps the Referee who wants to give this adventure a spin: Memory_Alpha_Errata.pdf (39.09 KB)
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Post by foxroe on Aug 13, 2018 20:36:05 GMT -6
Nice! Now it just needs its own miniatures line!
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Post by foxroe on Aug 13, 2018 20:15:39 GMT -6
I'm sure it doesn't really make a big difference anyway, but it just seems like it was an oddly conceived afterthought and not really errata. If atmosphere is being used to calculate hydrographics, why "double-dip" and subsequently apply a DM for atmosphere? Why not drop the DM if one is using the planet's atmosphere in the calculation?
The errata document as a whole isn't really errata in my opinion - it tries too hard to make all four editions the same rather than simply correcting proofing/printing mistakes. For instance, why backport newer material to the original '77 rules from the later CT editions? Those changes to later editions were changes to that edition, not changes to the original rules. It would be like putting out an additional supplement to OD&D after the release of AD&D to make the two games the same...
The errata just seems like more of a fan-generated document than anything official. Plus it makes CT look like a big mess ("They left out all of this stuff? What a terribly written game!"). It seems to me one could easily get away with ignoring the document all together and just sticking with one edition of the CT rules for sake of simplicity.
Anyway, just my rambling opinion.
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Post by foxroe on Aug 12, 2018 2:28:42 GMT -6
I've never read/played it, but perhaps Alphonso Warden's module based on The Nameless City could be used in Carcosa as well.
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Post by foxroe on Aug 12, 2018 2:23:36 GMT -6
Those faces are way too friendly for Carcosa. Needs more teeth and tentacles.
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Post by foxroe on Aug 12, 2018 2:10:55 GMT -6
Thanks fellas. It's definitely not game breaking; I was just curious about the "history" of it I suppose.
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Post by foxroe on Aug 12, 2018 2:09:03 GMT -6
You want to head over to the SFRPG forums and ask the Evil Doctor Ganymede. About 10 or 12 years ago a bunch of us wrote a Spica Sector supplement for Classic Traveller, and EDG came up with some cool mods to make the CT world gen make a bit more sense without completely re-writing it. I don't remember the details, though. And then MM gave a licence to Mongoose and everyone else's permits went poof This thread might be of interest: www.sfrpg-discussion.net/viewtopic.php?f=61&t=3192Hmmm... says I have to log in when I click on that link...
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Post by foxroe on Aug 12, 2018 0:17:33 GMT -6
Wow, Allan, thanks!
I find it interesting to note that the maps seem to follow the "original" method of twisting passages and dense room distribution (a la the original Greyhawk - fill the paper!), but the walls are 10' thick. Was Undermountain like this? I don't recall. The letter is great, too.
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Post by foxroe on Aug 11, 2018 23:58:29 GMT -6
Scout base is orbital, with several docking ports and one service bay. The Scout base is basically an XBoat station from here: travellerrpgblog.blogspot.com/2017/02/traveller-15mm-deck-plan-collection.html docked with an X-Boat Tender www.mu.org/~joe/traveller/archive/deckplans/Xboat_Tender.GIFEach docking port is a large air lock which opens up to the lounge. The xboat tender is docked to one of the xboat station ports, leaving three for general use. There is one Type-S scout docked currently. Cool thing I checked out, the xboat tender's bay is of sufficient dimension to hold a Type KS Safari Scout (your ship)... NOTE: I DO NOT use the xboat itself, but the tender and station look just fine to me... OOC: Ahh, my bad; I assumed it was dirt-side. I guess Sharron will hang out in the lounge and "network" while keeping an eye on the Vargr disembarking. Maybe you mentioned this elsewhere, but do you have a formal communication network in place of the OTU X-boat service, or is it just a chartered mail/message system? (PS) Oh, and a belated "hack away!"...
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Post by foxroe on Aug 8, 2018 3:48:58 GMT -6
There's also mention of this in "SS4: The Lost Rules" (included on the updated CT CDROM), but I don't believe SS4 was ever printed. Am I wrong? SS4 seems to be a recent digital creation and not a scan of original material (like most things on the CDROM).
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Post by foxroe on Aug 7, 2018 5:57:25 GMT -6
I'm sure this has been debated feverishly elsewhere (like CotI); I haven't checked yet. According to the "Errata" for CT, planetary hydrographics should be calculated using 2D -7 + atmosphere. But as far as I can tell, it only states this in the text of the '81 edition (and the Starter set). Everywhere else ('77 text and checklist, '81/Starter checklist, Traveller Book text and checklists) it's 2D -7 + size. It just doesn't make sense to me (from a game perspective - not a "scientific" perspective... classic Traveller isn't really meant to be a "hard sci-fi" game). Using size makes all of the possibly generated values for hydrographics a smooth progression, and you're more likely to come up with low hydrographics on worlds with no/little atmosphere, or exotic+ atmospheres (unless the world is big). If atmosphere is used instead of size, it generates a non-contiguous set of numbers (because of that -4DM for atmospheres >9) that give a much better chance for the presence of water (even at the atmospheric extremes). And why subtract atmosphere and apply a -4DM for extreme atmospheres? I've always used size in the calculation and I take no issue with it, so I will likely continue to do so. What I want to know is, why is this official errata? Is it official? How were the Spinward Marches' hydrographics generated? Does one ruling or the other make more sense (yeah, I know... science)? Am I making sense? Has anyone else ever been bothered by this? There are other inconsistencies in the errata as well (I'm looking at you, Weapons Tables!), so I wouldn't be surprised if this is a mistake. (Feel free to educate me, call me an idiot, tell me to ease off on the wine, or tell me I'm "straining at gnats." )
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Post by foxroe on Aug 7, 2018 3:49:46 GMT -6
Are you a member of CotI? You might have some luck there. Yeah. Haven't posted there in years, I suppose I could try there. Just thought I'd try here first (Guess I like you guys better... don't tell the CotI folks though ).
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Post by foxroe on Aug 6, 2018 2:53:59 GMT -6
So I was reading through some of my CT materials today and decided to give Memory Alpha a gander, having been pleasantly surprised to find this uncommon adventure on my updated "Golden Age" CDROM from FFE/GDW. I was really enjoying it up until page 17... There seems to be a page missing between 16 and 17. Page 16 ends in the midst of "Shipping Documents and Manifests" (a very important section if you are at all familiar with the adventure), but page 17 seems to start in the middle of "Library Data". It appears that some of the "Manifests" section is missing and part of the "Library Data" as well. I was able to confirm this by looking at the T4 re-write. I can probably infer the missing info by using what is presented in the T4 version, but, well... it's not quite the same. It's not included in the CT Errata document and I can't seem to find anything about it through a web search. Would any of you fine folks happen to have a copy of this adventure, and perhaps be willing to scan in the missing page for me posterity? Edit: There also seems to be a page of world data missing for the Corridor sector between pages 21 and 22...
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Post by foxroe on Aug 5, 2018 8:02:16 GMT -6
Sharron will stay close to the ship and talk to the ground crew and see if she can suss out anything interesting (rumors, do Vargr visit here regularly?, etc.). She'll also (surreptitiously) recon (from a distance) the area around the Vargr ship once it lands, looking for unusual activity.
Mother continues to make "Grr'p T'ar" - the smell is awful... which is why Sharron is talking to the ground crew.
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Post by foxroe on Aug 5, 2018 7:19:00 GMT -6
I'm holding out for his return as Gurney Halleck...
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Post by foxroe on Jul 31, 2018 5:10:55 GMT -6
Sharron: "Hmmm. Vargr. Did a job a couple years back with a bodyguard detail. Some uppity Vargr merchant-prince. Pay was good, but they were... aggressive to say the least. We should keep our guard up."
Mother: "Nonsense! What a wonderful opportunity! Vargr are rare in this sector - how exciting! Ahhh, a traditional Vargr dish, "Grr'p T'ar", is a wonderful blend of native root vegetables and the Reffidt (a small and ubiquitous rodent native to the worlds of the Vargr Sphere). I'm sure I could whip something up with equivalent ingredients! Now where did we store those dehydrated Bov-steaks?"
(Sharron suppresses a gag reflex)
OOC: Sorry guys, been busy. Playing catch-up - good with where we're going!
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Post by foxroe on Mar 22, 2018 20:33:32 GMT -6
I suppose I like my rules lighter as well. I loved games like Squad Leader and Wooden Ships and Iron Men when I was an impressionable youth, now I prefer the simpler systems in the Curry/Featherstone books or a quick DBA game.
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Post by foxroe on Mar 21, 2018 23:05:24 GMT -6
OOC: Welcome back makofan ! And welcome Piper ! Sharron takes Jack aside, "While I think this is a good way to earn some much needed coin, I'm not sure that I trust her. Should we tail her or do some background investigation to see if her story pans out? And stop calling me 'boss'; I work for a living!" OOC: My posting will be sporadic; sorry.
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Post by foxroe on Mar 21, 2018 22:55:11 GMT -6
The only "refinement" I can pin-point is a personal preference for wargames that use d6's only...
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Post by foxroe on Mar 3, 2018 0:37:56 GMT -6
OOC: I'm good with wrapping things up here and proceeding on to Bastinadi. What are the cargo prospects? I'm also good with sticking around if that's what everyone else is wanting to do.
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Post by foxroe on Feb 28, 2018 4:29:00 GMT -6
We just went up the chart. Did they change to 3HD in Greyhawk? Too lazy to look. HD stayed the same in Greyhawk. For those keeping score, in Holmes and in AD&D, zombies went up to 2 HD and ghouls stayed at 2 HD.
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Post by foxroe on Feb 28, 2018 4:05:16 GMT -6
OOC: Um, err... Victor. Right. Let me go back and check his stats/skills before I decide (unless someone else wants Victor?). I think Henry should be the Captain though... unless he doesn't want it.
As for Mother, she'll go ahead and finalize the cargo sale, then start looking for any outbound prospects. She'll contact everyone if there are any "hiccups".
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Post by foxroe on Feb 15, 2018 2:36:29 GMT -6
That three-eyed dragon/snake thing at 2:38 screams Tékumel.
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Post by foxroe on Feb 9, 2018 7:35:56 GMT -6
Sharron and Logan, at least. Sharron tries to keep a surreptitious eye on the Astoria group. She orders an "appetizer" (Cr5) and a mild intoxicant (Cr2), but nurses it.
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Post by foxroe on Jan 29, 2018 20:24:06 GMT -6
I live in a 2000 sq. foot woman-cave that my wife has cleverly cast Hallucinatory Terrain upon to allow me to believe that there's some "man space" within. Seriously though, I'm hoping to convert our dining room into a family game room some day - shelves for games/books/paraphernalia and a central, dedicated game table.
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Post by foxroe on Jan 26, 2018 10:08:19 GMT -6
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Post by foxroe on Jan 26, 2018 10:04:18 GMT -6
Ralishaz ==> Azathoth Wastri ==> Tsathoggua (CAS, not strictly HPL)
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Post by foxroe on Jan 25, 2018 20:03:43 GMT -6
Sad news. Earthsea is a great series and was influential on my younger RP experiences. Fair winds and following seas, Ursula.
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