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Post by rossik on Aug 29, 2017 10:41:28 GMT -6
So, i have this map, and i cant order another. The thing is, i've tried to do that 3 hex = one day of travel, by foot, and normal encumbrance. But as you can see, maybe the lakes would end up too large. What if i change to 4 hex = one day? The villages would be too close to each other?
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Post by howandwhy99 on Aug 29, 2017 10:55:54 GMT -6
It's hard to tell what's bothering you. I see those hexes as being maybe 1-2 hours of travel each. 3 miles to 5 miles distance given standard travel speed. Is that really so different?
To me the map looks like it has out-sized symbols, but that's a common style now.
EDIT: If you suggesting this as an Outdoor Survival map, I think it might work...
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Post by rossik on Aug 29, 2017 10:58:29 GMT -6
the thing is i need to know in "days of travel". like, how many hexes would be plausible to say that you can travel in one day?
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Post by Scott Anderson on Aug 29, 2017 12:52:13 GMT -6
Those look like three mile hexes to me. Just eyeballing. That means three miles center-to-center. It's not the most usefulhex size for overland but it's not bad.
In real Europe, villages are very close to each other. But in a world assumed by the OD&D rules, the landsdcape is practically post-apocalyptic. Villages could be a few days apart.
You can play it either way or somewhere in between.
My base assumption is that encumbered characters can comfortably hike 6 miles and low-encumbrance characters can comfortably hike 12 miles in a day. (Go hike 12 miles overland and tell me whether that's reasonable!). Roads can add another six miles to either measurement.
If they need to hustle, they can add another six miles ok top of this but it deals 2 HP damage cumulative and gives -1 to all rolls cumulative until they can rest up. You can march yourself to the point of death like the messenger of Marathon!
So you go 6-24 miles per day.
Riding horses over roads or good trails means 18-24 miles depending on whether its war horses or riding horses.
Everyone has to stop for one day a week for full rest or else you get the same deteriorating health and skill as above.
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Post by rossik on Aug 29, 2017 12:54:37 GMT -6
its suppose to be a "Thunder Rift" kind of scenario
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Post by Scott Anderson on Aug 29, 2017 12:59:29 GMT -6
So two hexes on foot in metal armor or equivalent, four on foot with leather or whatever, add two to either one if they are hustling.
On horseback, six or eight hexes.
That is what I would say if the hexes are three miles.
If you want to make the hexes six miles, then divide the speed by two.
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Post by foxroe on Aug 29, 2017 22:57:12 GMT -6
So two hexes on foot in metal armor or equivalent, four on foot with leather or whatever, add two to either one if they are hustling. On horseback, six or eight hexes. That is what I would say if the hexes are three miles. If you want to make the hexes six miles, then divide the speed by two. This is what I would suggest as well. A day's ride between villages (roughly).
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Post by rossik on Aug 30, 2017 15:46:41 GMT -6
I have no idea how many miles the hex should have also, we dont use miles, but kilometers, so one more thing to think about
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Post by foxroe on Aug 30, 2017 18:15:28 GMT -6
Just keep it simple then, and use the UaWA numbers. A Heavy Warhorse travels 6 hexes per day, and each hex is 5 miles across. See page 16 for other movement rates.
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Post by rossik on Aug 30, 2017 18:20:15 GMT -6
er...whats UaWa?
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Post by Scott Anderson on Aug 30, 2017 18:24:34 GMT -6
5km or 10 km.
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Post by foxroe on Aug 30, 2017 23:51:57 GMT -6
Underworld and Wilderness Adventures, Vol.III of OD&D.
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