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Post by foxroe on Apr 23, 2017 23:54:39 GMT -6
((Not sure if anyone else has any ideas, so I'll make a call...))
We'll regroup at the bar, exchange notes, maybe grab some more (or different) equipment, then head back to the cafe by the clinic.
Sharron will ask the waiter/waitress about any gossip involving the clinic while we wait for the clinic to close, then we'll (as inconspicuously as possible) stake out the place for security measures (cameras, other entrances, night guard, etc.).
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Post by foxroe on Apr 23, 2017 23:46:24 GMT -6
Woo hoo!
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Post by foxroe on Apr 21, 2017 18:43:57 GMT -6
Hmmm... thought there was a better place for this. Ah well...
15% off plus free shipping, use code SHIPSAVE17
Expires April 23
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Post by foxroe on Apr 20, 2017 18:59:24 GMT -6
From Wikipedia:
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Post by foxroe on Apr 20, 2017 11:05:55 GMT -6
"Since the goons are watching," Sharron suggests, "it may be better if we leave for the moment, then come back to the cafe later. At which point, we should scope out the perimeter of the building and look for other entrances/exits, as well as any video surveillance. We definitely need to get in there and figure out what's going on, but we need to have a solid plan."
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Post by foxroe on Apr 18, 2017 19:04:10 GMT -6
((Relative to what's about to happen, when do Jack and Sharron arrive at the clinic?))
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Post by foxroe on Apr 18, 2017 18:55:25 GMT -6
I don't know how many of you wander out into the blogosphere, especially beyond OD&D related stuff - but, IMHO, things are getting kind of ugly in several corners. I went down a rabbit hole yesterday whilst I was in a bit of a funk since reading a bunch of OSR stuff usually gives my blues the boot... Nope. Not yesterday. I'm not the groggiest grognard in all of Groglandia, but I'm a bit disturbed, perturbed and concerned about the growing friction between differing ends of the Old School Renaissance. I truly value how neutral ODD74 is, I don't think I've ever really expressed that. No one should ever feel that what they like is being slandered to the point of ridiculous name calling and wild accusations, especially in a group of gamers so niche. If you're out and about in the world of the OSR, you might know the poopstorm I'm referring to... it's not just in one place. I have seen this in a lot of small communities of similar interests or practices - from music to religion and beyond. It's been in gaming, and honestly in the OSR, from nearly the beginning. I remember it when I was a kid... but it was never so... It's becoming a lot nastier, with some of our own folks writing diatribes that remind me of EnWorld or RPGnet, and the reasons I began to ignore those resources. I confess that gaming is a bit of an escape for me, like my other hobby of home haunting. Even when we get sanctimonious, for the most part it never really went so far into personal attacks. Some of it reeks of jealousy, some of it is puritanical, some of it is myopic or worse. It's not only finding tolerance for its intolerance, it is making a nasty little line in the sand... I'm asking everyone, with my deepest concern, to keep this place away from it. I am genuine in my love for older editions and I want to see folks doing that DIY OSR stuff for many years to come, however they want to do it. I wish every single author the best in their pursuits, even if they aren't for me. There's enough hate in real life, let's try and keep the OSR from erupting into just another expression of division and self righteousness. Could not have said it better myself. Amen, brother.
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Post by foxroe on Apr 18, 2017 14:24:49 GMT -6
Darth Vader didn't brood in the original Star Wars.Sure he did. You just couldn't tell through the mask.
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Post by foxroe on Apr 18, 2017 2:21:55 GMT -6
OK... this has been gnawing away at the back of my brain for a couple of days now. The biggest beef I had with VII is that they basically reused all of the plot elements from the original (IV): Death Star. Check. Tatooine. Check. Cute droid. Check. Latent force-using hero(ine). Check. Dark, brooding, mask-wearing Jedi turned-Sith. Check. Kill a major character. Check. etc. After thinking about the teaser a bit, I can't help but think the same thing: - Luke living the hermit's life on a remote world --> Yoda - Epic battle --> Hoth - Rey learning to control the Force from Luke --> Luke learning from Yoda - Finn in "suspended animation" --> Han in carbonite etc. I hope it doesn't turn out to be a rehash of Empire Strikes Back...
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Post by foxroe on Apr 18, 2017 1:56:54 GMT -6
Well, despite all my earlier ramblings up-thread, X1 is an amazingly "complete" module. It's one of the best ever, in my worthless opinion. There really isn't any need to add anything to it (there's so much in there already) - especially for a 4-hour convention game. My only other offering would be to advise you to try to focus the player group right off the bat; otherwise, they'll get way ahead of you while they meander around the Isle and get into all sorts of trouble... but then again, maybe that's the point.
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Post by foxroe on Apr 18, 2017 1:42:51 GMT -6
and I am free on Wednesdays, so why not? I'm not free on Wednesdays, but I am relatively inexpensive. Use groupons! I'm not free on Wednesdays, but I am relatively inexpensive. I meant to run D&D dumbass. It's "Dumas"...
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Post by foxroe on Apr 15, 2017 21:06:24 GMT -6
I have a "New Hope" that it will be better than VII. Rogue One, however, was fantastic. I could watch that one plus the original (IV) over and over, and be perfectly content to never watch the others.
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Post by foxroe on Apr 15, 2017 20:52:41 GMT -6
A..... Very..... Long..... "Ask Chirine"..... Thread. And thanks to that thread: Murder in the Place of Anubis, by Lynda S. Robinson Triplanetary, by Edward Elmer Smith Just finished tearing, lancing, beaming, roding, stilletoing, radiating through Triplanetary until the tome was glowing white hot. It was grand.
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Post by foxroe on Apr 14, 2017 1:11:41 GMT -6
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Post by foxroe on Apr 13, 2017 23:38:19 GMT -6
Ostland stikes me as Swedish-like in flavor given that the names "Ostland" and "Zeaburg" are (at least phoenetically) similar to place names in Sweden. So, some thoughts based on that assumption...
The Kingdom of Ostland is unique among the other Northern realms, being a nation of islands with no direct connection to the mainland. The largest island hosts the foreboding, grey sea-citadel of Zeaburg and is the seat of the Hoghavkung (roughly the "High King of the Seas"). . The smaller islands form kingdoms unto themselves, and their rulers (the Underkungar) are nominally vassals of the Hoghavkung. The "laws" of the land are maintained strictly through "right of might".
The High King enforces his authority through liberal use of his personal army (the Blodvakt), which are feared throughout the Northlands for their relentless ferocity. The Underkungar also maintain their own standing armies, but in times of war, large units of warriors can be assembled from among the population of all the kingdoms. These troops (known as the Leidangr) are more effective than the typical peasant militia of other realms due to Ostland's prevailing warrior-culture.
The smaller islands are also havens for bands of sea raiders. The activities of these raiders receive little in the way of authoritative attention from the Kings of Ostland, much to the irritation of the other Northern realms. In return for their autonomy, these raiders form the "naval arm" of the Leidangr in times of need.
During the winter months, the harbors of Ostland become ice-choked and passage by sea is treacherous. During these times, Ostlanders keep to their mead halls and quarrel among themselves, but come First-thaw, the raiders resume their depredations. However, also during this time, great fishing fleets issue forth from the islands, trolling the western straights and hunting in the deep waters of the ocean to the east. What little trade Ostland does conduct in the warmer seasons consists of exports of deep-sea fish, whalebone, whale oil, and salt.
While not overly religious, the peoples of Ostland are a sea-dependent culture, and as such, they pay their respects to a great and cruel Sea God, the Great Serpent (Ormungand?). Ritual is based on acceptance of the callous might and dominion of the Sea God; offerings and sacrifices are meant to sate the Cruel One so that he does not bring his wrath to bear on the Ostlanders as they go about their daily lives.
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Post by foxroe on Apr 12, 2017 21:18:45 GMT -6
Sweet.
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Post by foxroe on Apr 11, 2017 18:37:34 GMT -6
A..... Very..... Long..... "Ask Chirine"..... Thread. And thanks to that thread: Murder in the Place of Anubis, by Lynda S. Robinson Triplanetary, by Edward Elmer Smith
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Post by foxroe on Apr 10, 2017 22:35:06 GMT -6
The linked thread needs to be archived - just like the Blue Room. EDIT: I'm going for it. 25% 88% complete... EDIT: Well, I finished "archiving"... but I see that the thread is still active (as of yesterday), so I guess I'll just have to keep an eye on it and keep archiving! hopefully Chirine doesn't mind. The stuff he and Gronan (and others) talk about is simply fantastic and well worth immortalizing - can't wait to read the book(s). And great questions, greentongue!
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Post by foxroe on Apr 10, 2017 16:06:56 GMT -6
Welcome @marksable!
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Post by foxroe on Apr 10, 2017 16:04:41 GMT -6
A..... Very..... Long..... "Ask Chirine"..... Thread.
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Post by foxroe on Apr 10, 2017 15:58:18 GMT -6
foxroe When I start my BECMI Mystara campaign one of these years I'll make sure to invite you! Sounds great!
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Post by foxroe on Apr 9, 2017 22:49:46 GMT -6
Fascinating:
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Post by foxroe on Apr 9, 2017 21:25:12 GMT -6
Lot's of interesting details about the Jakallan Underworld - check out the picture of Gronan and Chirine at the bottom of this page. It's the Professor's 22"x36" map of the first level beneath Jakalla, and it looks gorgeous.
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Post by foxroe on Apr 9, 2017 19:21:16 GMT -6
Where do the Carcosa and M_____E_____ (Metal aEon? Mithril Empires? Mythic Epoch?) modules link up? I don't think they do. The two new modules are part of a new 16-module fantasy wilderness setting. Given that Judges Guild's Wilderlands measure 1,020 miles north to south, you can see that many hundreds of miles separate the Wilderness from the lands of Carcosa. I stand corrected!
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Post by foxroe on Apr 9, 2017 4:28:38 GMT -6
(But seriously, if you think about it, Disneyland is the OD&D Fantasyland). Don't tell Disney that; they'll end up buying the rights to D&D! (EDIT: Had to check here to make sure it hadn't already happened under our noses... )
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Post by foxroe on Apr 8, 2017 22:12:39 GMT -6
And in honor of my 666th post... The Broken Lands!
Based on the description in X1, the Broken Lands seem to have been formed by magmic pressure and upthrusting crust. Though not very mountainous, there are likely many dormant volcanoes and tall extinct cinder cones here and there. Certainly the landscape is permeated by numerous lava-tubes and lava-etched caverns, breeding grounds for the regions countless chaotic denizens.
Looking at the wilderness encounter tables, it's easy to imagine this inhospitable region crawling with giants, humanoids, and dragon-types. The ropy, jagged ravines would be havens to all manner of brigands, bandits, berserkers, and evil NPC's. From the long forgotten chthonic depths of the limitless caverns in the area, dragons, basilisks, salamanders, and troglodytes crawl forth in search of meals. Gargoyles and harpies roost in high aeires, hungrily watching the old trails.
Perhaps at one time the lands were more tame - maybe under the nominal authority of Darokin. There would have been trade routes along the rivers leading to Glantri and Ethengar, dotted frequently by forts and outposts to guard the way. But all of that changed when a great slumbering evil stirred the dwellers of the Broken Lands into war. The old trade roads would have been overrun and abandoned as armies of humanoids, giants, and worse ravaged their way south into the richer regions.
The Broken Lands likely host most of the more inimical religions of the Continent. Crumbling monasteries filled with half-human demon worshipers loom rotting on the tops of mesas. Dark cults of troglodytes, salamanders, and degenerate humans howl to their inscrutable and alien gods. And slumbering cyclopean evils, born in eons past, restlessly stir deep beneath the Broken Lands, their nightmares bubbling forth every so often, fomenting great ages of chaos.
The G-series of AD&D modules, as well as White Plume Mountain, and the Forgotten Temple of Tharizdun would fit into this region rather nicely.
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Post by foxroe on Apr 8, 2017 21:52:18 GMT -6
Just a few more regions to cover...
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Post by foxroe on Apr 8, 2017 21:02:21 GMT -6
Ylaruam: a land of desolate deserts, shimmering oases, whirling dervishes, and exotic grandeur.
At first glance it seems a bit out of place, sandwiched between the cooler wetter lands of the Northmen and the Dwarves, and the warm temperate realms of the Thyatian Empire, Karameikos, and Darokin. However, the Weather & Climate section of X1 explains that most weather patterns move from west to east. This means that the rain shadowing effect of the Altan Teppe mountains is significant - so the peaks of the Altans must be large indeed. The warm sea currents explain the more hospitable regions of the southern portion of the Continent.
Of particular interest are the four paved roadways reaching into Ylaruam. These are, of course, obvious signs of trade activity, and it's not too difficult to mentally connect the roads such that their nexus lies at the city of Ylaruam proper. The markets of Ylaruam must be a sight to see, with goods from the four corners of the Continent in resplendent display. If you can't find it in the souk's of Ylaruam, you won't find it anywhere. It is no stretch to assume that the city and its riches are coveted by the surrounding realms, especially the Empire to the south. I can imagine a turbulent past between Ylaruam and Thyatis - a back-and-forth of Thyatian Crusades and bloody Jihads. This is evident in the fact that Thyatis currently controls Tel Akbir, obviously originally a part of the Emirate.
While the Emir of Ylaruam is the ruler of all the Alasiyan, he and his armies likely have little control over the nomadic peoples of the desert. Deals would have to be struck between the sheikhs of the "a-araab" and the "hathar" of the markets to ensure safe travel of the caravans which regularly move through Ylaruam. There is ample opportunity for adventurers here, with no shortage of patrons seeking escort through this exotic realm.
The dichotomy of city and desert is reflected in the religion of the Emirate as well. In the wealthy city of Ylaruam, the Goddess of Luck and Fortune is much revered. She is the Princess of the Golden Moon and a patroness of earthly delights. On the other hand, the religiously fanatic peoples of the deserts revere the Righteous One, God of the Sun, Bringer of Life and Death. Astronomical eclipses are great holy affairs for Ylaruam, for they symbolize the union of Man and Woman. The blood-red sky of the solar-lunar event would symbolize the bonds of family and the binding of oaths. Eclipses herald a time of many marriages and important treaties. A child born during such a time would be considered blessed and destined for greatness.
((idea for names of deities: Badra (moon) and Hvare (sun)))
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Post by foxroe on Apr 8, 2017 19:18:54 GMT -6
Half Michael Moorcock, half Monty Python... with a side order of Michael Bay. Or at least that's how I hope it comes across.
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Post by foxroe on Apr 8, 2017 19:02:08 GMT -6
Thanks Porphyre, I'll have to check that out!
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