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Post by Mushgnome on Mar 23, 2012 22:03:22 GMT -6
Considering switching back to 2d6 for man-to-man combat. Throwing 2 dice feels twice as nice as 1 die. If we decide to stick with d20, I think the effect of a Parry should be improved. In Chainmail, parrys give the opponent a -2 penalty to his 2d6 attack roll; what is translation to d20? Thoughts on 2d6 vs 1d20? ps Hiiii YA!!! right back atcha!
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Deleted
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Post by Deleted on Mar 23, 2012 23:58:19 GMT -6
Tough to translate from 2d6 to d20 since the 2d6 is a bell curve and the 20 is a flat 5%. The chances of rolling a medium number, around 7, on the 2d6 is much higher than rolling either a 2 or a 12, whereas all the numbers on a d20 have an equal chance of coming up.
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Post by waysoftheearth on Mar 24, 2012 6:31:48 GMT -6
Yes, it's tricky.
On 2d6+1 you are 58% likely to roll at least an 8, while on 2d6 you are 42% likely to roll at least an 8. On average (I think) you are 59% likely to roll a bigger number on 2d6+1 than on 2d6. So it is very roughly equal to a +2 adjustment on a d20.
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Post by Mushgnome on Mar 24, 2012 7:45:21 GMT -6
If my maths are correct, 2d6 gives a slight edge to plate shield, since the odds of rolling a 12 (1 in 36) are lower than rolling a 20 on d20 (1 in 20). Let's run the next man-to-man fight using 2d6 and see which we like better. I'm not entirely sure that your next fight will be with "man-types" though; I'm thinking mutant swamp creatures of some sort. ps Everyone check out the Experience and Treasure threads in preparation for your voyage.
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Post by ehiker133 on Mar 24, 2012 10:40:49 GMT -6
I'm not entirely sure that your next fight will be with "man-types" though; I'm thinking mutant swamp creatures of some sort. I refuse to PvP! Oh, errr.... were you talking about... Never mind.
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Post by ehiker133 on Mar 24, 2012 10:43:03 GMT -6
By the way, I don't know if anyone has been keeping tabs or not, but we're almost at our 1 year anniversary (April 16th) for this game!
And the Deceased Characters thread hasn't been updated since May 20th, 2011. But that may just be because we hadn't updated recent deaths.
Oh, and we're almost at 2000 posts, too. Just 100 more, so we might hit that at about the same time as the 1 year mark.
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Post by Mushgnome on Mar 24, 2012 10:53:47 GMT -6
Yeah, Shadow was a hair's-breadth from a trip to Fallen Heroes. If we included abandoned PC's, the list would be a lot longer. I noticed we are coming up on 1 year, we will definitely celebrate with an XP bump and possibly more.
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Deleted
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Post by Deleted on Mar 24, 2012 10:56:07 GMT -6
Taking time to look at my character sheet today, I realised I never updated my equipment with the leather trenchcoat, etc. that I bought in the train station.. sigh. Off to find the post in the thread! heh
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Post by ehiker133 on Mar 24, 2012 11:05:52 GMT -6
Yeah, Shadow was a hair's-breadth from a trip to Fallen Heroes. If we included abandoned PC's, the list would be a lot longer. I noticed we are coming up on 1 year, we will definitely celebrate with an XP bump and possibly more. Yeah, Shadow was a hair's-breadth from a trip to Fallen Heroes. If we included abandoned PC's, the list would be a lot longer. I noticed we are coming up on 1 year, we will definitely celebrate with an XP bump and possibly more. Death may have been better than... Aw, who am I kidding? GO MUTANTS!!! I always had a thing for that TMNT RPG, where everyone was mutated animal characters. Couldn't get many people to play it, though. I should have tried to get my friends in college to play it; I bet they would have giving it a shot. I still have the rule book for that, even. Maybe if I can find the rules on-line, I'll start up a campaign with it. I don't even recall if there were any modules for it; we mostly sandboxed anything we did. (Ok, I had to go look at the book for the full name. It was called "Teenage Mutant Ninja Turtles & Other Strangeness" and it was done by Erick Wujcik. My revised edition was from 1985. I do have a supplement book with several adventure ideas in it.)
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Post by Mushgnome on Mar 24, 2012 11:26:18 GMT -6
Taking time to look at my character sheet today, I realised I never updated my equipment with the leather trenchcoat, etc. that I bought in the train station.. sigh. Off to find the post in the thread! heh Ideally everyone would keep their character sheets totally up to date. But I admit I've been guilty of not keeping my PC's sheet up to date in WotE's campaigns, so I'm sympathetic. That's why I started the Treasure & Shopping thread, so we can keep a centralized list of purchases. I will post an in-game update to give you more information what you need to pack for the Expedition. Everyone please tie up your loose threads in Arkham and we will get underway shortly!
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Mar 24, 2012 11:58:01 GMT -6
Taking time to look at my character sheet today, I realised I never updated my equipment with the leather trenchcoat, etc. that I bought in the train station.. sigh. Off to find the post in the thread! heh Me either, done now Re: 2d6 vs 1d20, I'm with whatever you'd prefer mushgnome, really doesn't matter to me either way.
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Post by Mushgnome on Mar 24, 2012 20:19:22 GMT -6
I always had a thing for that TMNT RPG, where everyone was mutated animal characters. Couldn't get many people to play it, though. I should have tried to get my friends in college to play it; I bet they would have giving it a shot. I still have the rule book for that, even. Maybe if I can find the rules on-line, I'll start up a campaign with it. I don't even recall if there were any modules for it; we mostly sandboxed anything we did. (Ok, I had to go look at the book for the full name. It was called "Teenage Mutant Ninja Turtles & Other Strangeness" and it was done by Erick Wujcik. My revised edition was from 1985. I do have a supplement book with several adventure ideas in it.) That game was intense, a lot darker in tone compared with what the franchise became a few years later. My favorite PC was a mutant badger. I remember we also played a lot of Marvel Superheroes (FASERIP) around that time.
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Post by ehiker133 on Mar 24, 2012 22:22:19 GMT -6
I always had a thing for that TMNT RPG, where everyone was mutated animal characters. Couldn't get many people to play it, though. I should have tried to get my friends in college to play it; I bet they would have giving it a shot. I still have the rule book for that, even. Maybe if I can find the rules on-line, I'll start up a campaign with it. I don't even recall if there were any modules for it; we mostly sandboxed anything we did. (Ok, I had to go look at the book for the full name. It was called "Teenage Mutant Ninja Turtles & Other Strangeness" and it was done by Erick Wujcik. My revised edition was from 1985. I do have a supplement book with several adventure ideas in it.) That game was intense, a lot darker in tone compared with what the franchise became a few years later. My favorite PC was a mutant badger. I remember we also played a lot of Marvel Superheroes (FASERIP) around that time. TMNTAOS was suppose to be like a supplement to Superheroes; you could conceivably tie characters from the two in together.
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Post by Mushgnome on Mar 25, 2012 11:17:08 GMT -6
((Do Bone Men even show visible bruises/wounds??? ;D)) Maybe... 1. A bone man's blood/flesh/organs are transparent in all circumstances. or... 2. A bone man's blood oxidizes and turns red on contact with air; this would mean that a wounded bone man is a gruesome sight indeed; the deeper the wound, the more blood & guts become visible! or... 3. When bone men die, their transparency fades and their real appearance becomes apparent; bone men have a cultural taboo about letting outsiders view their corpses and, like ants, will quickly carry their fallen from the battlefield. or... 4. When a bone man dies, his corpse vanishes (like Obi Wan). or... 5. They're just walking skeletons. or...
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Post by ehiker133 on Mar 26, 2012 11:14:08 GMT -6
[Please post here to join the Expedition. Any lurkers who want to sign up, shoot me a PM!] Why lurk when you can play?
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Mar 27, 2012 9:39:12 GMT -6
2. A bone man's blood oxidizes and turns red on contact with air; this would mean that a wounded bone man is a gruesome sight indeed; the deeper the wound, the more blood & guts become visible! Gross. I like this one.
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Post by Mushgnome on Mar 27, 2012 11:39:31 GMT -6
2. A bone man's blood oxidizes and turns red on contact with air; this would mean that a wounded bone man is a gruesome sight indeed; the deeper the wound, the more blood & guts become visible! Gross. I like this one. Good choice! We will be underway in a day or two, just need to finish a work project.
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Post by ehiker133 on Mar 27, 2012 21:47:52 GMT -6
Sounds good!
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Post by crusssdaddy on Mar 29, 2012 7:42:31 GMT -6
Hey guys, Fated is on siesta until Tuesday because I'm out of town. Just have him do the least sensible thing while we're gone.
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Post by Mushgnome on Mar 29, 2012 8:16:13 GMT -6
Will do, crusssdaddy!
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Post by Mushgnome on Mar 29, 2012 14:02:37 GMT -6
((OOC: Love the names )) I know! After Carcosa I will never be able to go back to the old way of making up "authentic" high-fantasy names for NPC's. Never again will my players wonder, "Wait, which one is Alalbacadefra again? The druid?" "No, she was the ranger you met back in Ubulalafro; the druid's name is Afrebalkadama." "oh, right!" or "Your name is Papagena? What a coincidence!" (Mozart fans will get it)
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Deleted
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Post by Deleted on Mar 29, 2012 14:56:01 GMT -6
2. A bone man's blood oxidizes and turns red on contact with air; this would mean that a wounded bone man is a gruesome sight indeed; the deeper the wound, the more blood & guts become visible! Gross. I like this one. Agreed!!
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Post by Mushgnome on Apr 3, 2012 10:42:22 GMT -6
Any wild guesses who (or what) is driving the sub?
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Post by ehiker133 on Apr 3, 2012 15:45:14 GMT -6
Probably not deep ones, right? They wouldn't need a submersible vehicle.
Capt'n Nemo?
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Post by Mushgnome on Apr 3, 2012 16:05:41 GMT -6
Probably not deep ones, right? They wouldn't need a submersible vehicle. Capt'n Nemo? On Carcosa, Nemo finds YOU!
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Apr 3, 2012 16:17:16 GMT -6
Yeah, I was thinking some kind of half-crazed green man a la Nemo.
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Post by ehiker133 on Apr 4, 2012 12:32:59 GMT -6
Minion orders the marines on deck "meet them at our end of the planks! Don't let them set foot on our decks!!" He will use the extra length of his shocker to attack boarders while standing to the side of the place where a gangplank has hooked on, hopefully knocking their second rank into the sea. As they start to come across, Minion has at least three marines at our end of each plank. When the gangplanks are full of enemy, Minion gives the order to the rest of the marines to throw harpoons at them. Aye, but I'm well aware of this tactic of yours, Migellito. *squinted eyes* Not so much fun, though, when you're the dwarf on the plank and there's a bunch of kobolds on the other end!
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on Apr 4, 2012 14:42:10 GMT -6
Round 3 of the Deep One Naval Massacre I don't like the sound of that!
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Post by Mushgnome on Apr 4, 2012 15:01:09 GMT -6
Round 3 of the Deep One Naval Massacre I don't like the sound of that! The % dice were not kind. (But lots of XP if you survive.) You'll notice I typed out the PC's full names this round, in case it is the last chance we get to use them.
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Deleted
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Post by Deleted on Apr 4, 2012 15:46:01 GMT -6
Minion orders the marines on deck "meet them at our end of the planks! Don't let them set foot on our decks!!" He will use the extra length of his shocker to attack boarders while standing to the side of the place where a gangplank has hooked on, hopefully knocking their second rank into the sea. As they start to come across, Minion has at least three marines at our end of each plank. When the gangplanks are full of enemy, Minion gives the order to the rest of the marines to throw harpoons at them. Aye, but I'm well aware of this tactic of yours, Migellito. *squinted eyes* Not so much fun, though, when you're the dwarf on the plank and there's a bunch of kobolds on the other end! !!
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