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Post by Mushgnome on Apr 16, 2011 9:22:22 GMT -6
Here's the place to talk out-of-character about our ongoing adventures and any questions/comments about the rules. (Except for character generation, I've already started a separate thread for that.)
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Post by chicagowiz on Apr 18, 2011 7:51:44 GMT -6
Will you slow down for times when input is needed? I don't usually log in on the weekends and would hate to miss combat or something important? Or will there be a quorum system?
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Post by Mushgnome on Apr 18, 2011 8:06:41 GMT -6
Will you slow down for times when input is needed? I don't usually log in on the weekends and would hate to miss combat or something important? Or will there be a quorum system? I realize a lot of people are "away from the keyboard" on weekends, so I deliberately scheduled the action to start on a Monday. We'll see how it goes. With so many players, it might be difficult to wait for everybody for every round of combat. But I will never force your character to "suicide" because you missed a day.
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Post by ehiker133 on Apr 18, 2011 10:50:53 GMT -6
Ummm... sorcerers don't have anything different from fighters other than the rituals, right? There aren't any other more immediate spells we might know...
That's what my understanding was, but I wanted to make sure I had that right before I missed an opportunity with my action.
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Post by Mushgnome on Apr 18, 2011 10:57:06 GMT -6
The first-class carriage is wide enough for two men to fight standing abreast on top of it. So I will need a marching order, for those wishing to climb atop the carriage and attack the tentacle(s). At the other end, the tunnel widens to 30' directly under the shaft. Ummm... sorcerers don't have anything different from fighters other than the rituals, right? There aren't any other more immediate spells we might know... That's what my understanding was, but I wanted to make sure I had that right before I missed an opportunity with my action. Correct. No sleep or magic missile in Carcosa!
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Post by ehiker133 on Apr 18, 2011 12:23:07 GMT -6
The first-class carriage is wide enough for two men to fight standing abreast on top of it. So I will need a marching order, for those wishing to climb atop the carriage and attack the tentacle(s). At the other end, the tunnel widens to 30' directly under the shaft. Ah. So there is no getting around the first class car? You can only get to the widening of the tunnel by climbing on top of the car and going through the tunnel that way?
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Post by Mushgnome on Apr 18, 2011 12:43:48 GMT -6
The first-class carriage is wide enough for two men to fight standing abreast on top of it. So I will need a marching order, for those wishing to climb atop the carriage and attack the tentacle(s). At the other end, the tunnel widens to 30' directly under the shaft. Ah. So there is no getting around the first class car? You can only get to the widening of the tunnel by climbing on top of the car and going through the tunnel that way? The first-class car has completely derailed and flipped on its side. It is jammed in there pretty tight. You could attempt to crawl past it on the left, but it will be a tight squeeze; it would take 1 full round to move the length of the car, during which time you would not be able to swing your flail or dodge an attack from above. You could also attempt to enter the first-class carriage through the sliding door and pass through it to the other end. Who knows what carnage and confusion awaits inside...
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Post by vito on Apr 18, 2011 22:08:22 GMT -6
Man! A lot of things happened while I was asleep last night. We'll see how it goes. With so many players, it might be difficult to wait for everybody for every round of combat. But I will never force your character to "suicide" because you missed a day. Good to hear. Things might be a little bit difficult for me as I'm in a completely different time zone, but I'll do my best to keep up.
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Post by Mushgnome on Apr 19, 2011 7:39:42 GMT -6
Man! A lot of things happened while I was asleep last night. We'll see how it goes. With so many players, it might be difficult to wait for everybody for every round of combat. But I will never force your character to "suicide" because you missed a day. Good to hear. Things might be a little bit difficult for me as I'm in a completely different time zone, but I'll do my best to keep up. Whoops, sorry for not waiting for you... in my defense I was using the Character Sheets thread as the active roster. So copy Mirthful Doomed over to Character Sheets and join in the fun!
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Post by ehiker133 on Apr 19, 2011 8:22:43 GMT -6
Crap... not one of us has ranged weapons besides a dagger or two...
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Post by tombowings on Apr 19, 2011 9:32:10 GMT -6
Yeah, I didn't even have enough to buy backpack, let alone a crossbow.
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Post by Mushgnome on Apr 19, 2011 9:43:50 GMT -6
I think it's cute that y'all are running around carrying sacks.
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Post by ehiker133 on Apr 19, 2011 9:51:32 GMT -6
It's very early 1900's British Navy.
(Sorry, watched a Poirot mystery last night...)
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Post by tombowings on Apr 19, 2011 10:44:27 GMT -6
Plate armor just makes such a HUGE difference when playing chainmail.
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Post by Mushgnome on Apr 19, 2011 11:15:43 GMT -6
Plate armor just makes such a HUGE difference when playing chainmail. Agreed. I always found it odd that in a game called "Chainmail" that chainmail is sub-optimal armor. One house rule we might consider is to have separate Attack/Defense ratings for PCs. This would allow a PC with leather armor and a 2-hand sword to defend as Light Foot but attack as Armored Foot, for example. But then the problem is, to be fair, we'd have to say that plate + dagger defends as AF but attacks as LF. Which would be strange because in Carcosa all weapons do the same damage... Let's play out a few combats and then discuss how it's working out, maybe implement a few house rules at that time.
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Post by Deleted on Apr 19, 2011 11:45:21 GMT -6
As a long-time Call of Cthulhu player, I'm confronted by the knowledge that trying to kill some sort of elder horror with physical weapons is ultimately completely ineffective and generally pointless. However, as I don't have a copy of Carcosa, I don't know if things are going to turn out more like CoC or more like DnD. I'm interested to find out, and I'm kind of relishing the all-too-rare experience of not knowing what's going to happen.
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Post by Professor P on Apr 19, 2011 11:52:17 GMT -6
One house rule we might consider is to have separate Attack/Defense ratings for PCs. This would allow a PC with leather armor and a 2-hand sword to defend as Light Foot but attack as Armored Foot, for example. But then the problem is, to be fair, we'd have to say that plate + dagger defends as AF but attacks as LF. Which would be strange because in Carcosa all weapons do the same damage... So is this one of the reasons why the Alternative Combat System in Men and Magic became the combat system?
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Post by Mushgnome on Apr 19, 2011 12:23:36 GMT -6
As a long-time Call of Cthulhu player, I'm confronted by the knowledge that trying to kill some sort of elder horror with physical weapons is ultimately completely ineffective and generally pointless. However, as I don't have a copy of Carcosa, I don't know if things are going to turn out more like CoC or more like DnD. I'm interested to find out, and I'm kind of relishing the all-too-rare experience of not knowing what's going to happen. Chainmail has the perfect rule for these situations, in the form of the Fantasy Combat Table. Certain supernatural creatures can't be harmed by normal troops; they can only be engaged by a Hero or better. A 3rd-level PC can fight on the Fantasy table as "hero - 1." (Not that many of you are likely to live that long!) ps I, too am a big fan of the old CoC game; I keep a copy nearby at all times for inspiration.
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Post by Mushgnome on Apr 19, 2011 12:32:08 GMT -6
The important thing to remember is that mass combat is supposed to be abstract and generalized; in situations where specific weapon/armor matchups are important, the man-to-man table is used. Here is a possible house rule for your consideration: POWER ATTACK A character may choose to improve his mass combat rating by one class (LF becomes HF, HF becomes AF) if he has one or more of the following: helmet, shield, two-handed weapon, two one-handed weapons. By doing so he suffers the reduced movement rate of the heavier class (LF=12", HF=9", AF=6") as he trades mobility for power. This would mean that, for example, "lumbering barbarian with loincloth and giant axe" could fight as Heavy Foot. It also means that helmets are cool again. One house rule we might consider is to have separate Attack/Defense ratings for PCs. This would allow a PC with leather armor and a 2-hand sword to defend as Light Foot but attack as Armored Foot, for example. But then the problem is, to be fair, we'd have to say that plate + dagger defends as AF but attacks as LF. Which would be strange because in Carcosa all weapons do the same damage... So is this one of the reasons why the Alternative Combat System in Men and Magic became the combat system? That and the easy availability of 20-sided dice (I would imagine).
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Post by crusssdaddy on Apr 19, 2011 13:53:56 GMT -6
What about split-move capability for leather-armored participants?
What? No, of course I'm not asking only because my character is wearing leather armor...!
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Post by Mushgnome on Apr 19, 2011 14:38:57 GMT -6
What about split-move capability for leather-armored participants? What? No, of course I'm not asking only because my character is wearing leather armor...! If an Elf can split-move, I don't see any reason why a Bowie impersonator cannot! Let's give it a try.
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Post by Deleted on Apr 19, 2011 15:45:59 GMT -6
Bowie was a Warhammer Dark Elf. heh
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Post by Mushgnome on Apr 19, 2011 22:59:13 GMT -6
Great job so far, you all survived your first Chainmail combat! You have no idea how close to death your PCs potentially came; one tentacle attack could have killed any one of you! The morale check was legitimately rolled, and I think the beast made the right call to retreat. How did you like using the Chainmail mass combat rules? Was the action easy to follow?
I'll post the "lay of the land" in the morning. So far we have Red and Fated playing Doctor, Servitor organizing a search of the area below the Shaft, and Breath leading a sweep of the 1st-class carriage.
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Post by Deleted on Apr 19, 2011 23:15:56 GMT -6
I was pleased with how it went. It was easy to follow and made sense
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Post by ehiker133 on Apr 20, 2011 7:16:38 GMT -6
It wasn't too hard to follow, but it did seem a bit more bulky than the traditional combat rolling I'm used to.
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Post by crusssdaddy on Apr 20, 2011 17:37:36 GMT -6
Mushgnome, you have been exalted! Please remember that when I open up these nice new bags I've found...!
Great start to the adventure! chgowiz, please wait a little longer before you kill me. Thank you.
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Post by chicagowiz on Apr 20, 2011 19:14:05 GMT -6
chgowiz, please wait a little longer before you kill me. Thank you. The fates shall decide your doom... ;D
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Post by chicagowiz on Apr 21, 2011 8:18:56 GMT -6
I will be pretty unavailable between tomorrow morning and Monday morning, with Easter weekend. If needs be, just puppet The Red Grat-alepranon in a very conservative fashion. With a creepy voice. And unblinking stare.
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Post by Mushgnome on Apr 21, 2011 8:20:32 GMT -6
Thanks for the feedback everybody! Part of the complexity is chainmail but part of it is also carcosa's crazy dice system!
Update coming shortly...
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Post by Mushgnome on Apr 21, 2011 9:15:01 GMT -6
Those of you interested in using slaves or civilians as "meatshields" should read the "peasant" rules on p. 19 of Chainmail, here's the relevant excerpt: "Two dice (2d6) must be rolled for every peasant unit before they will do anything: To move - score 7 or better." Then there's a chart to attack/defend against various units. These number range from 4/5 to attack/defend vs. other peasants, to 9/8 vs. armored foot, up to 12/11 vs. heavy horse. "Peasants that fail to attack must stand unmoved. If they fail to defend, they are treated as if they lost a melee and had routed." So, realistically, there's only a 1-in-36 chance you could command peasants to attack a bigger-than-a-horse monstrosity like the tentacle beast, and an 11-in-12 chance they will flee in terror! That being said, go for it! If nothing else, it might buy you a round to escape with your own lives.
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