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Post by tkdco2 on Jan 14, 2021 15:24:21 GMT -6
Zeb asks the nurse if Pablo is in this facility. He advises her to be honest.
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Post by ffilz on Jan 14, 2021 15:57:59 GMT -6
Zeb asks the nurse if Pablo is in this facility. He advises her to be honest. Given name and description, she attests that she has not seen anyone fitting that name or description.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 14, 2021 16:40:54 GMT -6
Three questions about a quick jump:
Is the ship fueled for a jump/maneuver?
Do we have life-support/supplies aboard for jump (and week<s> in space)?
Do we have a jump-tape/navigation to some destination?
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 14, 2021 16:43:12 GMT -6
Zeb asks the nurse if Pablo is in this facility. He advises her to be honest. Given name and description, she attests that she has not seen anyone fitting that name or description. OOC: Don't we have folks out in the wilderness looking for a place to put the ship down right now? Weren't we planning to fly out there and look for the Professor or do we have NO idea where he might be?
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Post by ffilz on Jan 14, 2021 18:32:54 GMT -6
Three questions about a quick jump: Is the ship fueled for a jump/maneuver? Do we have life-support/supplies aboard for jump (and week<s> in space)? Do we have a jump-tape/navigation to some destination? You initially docked at the scout base, so I think it's safe to assume you refueled and got your life support (which you do need to pay for...). There wasn't conversation about picking up a jump tape...
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Post by ffilz on Jan 14, 2021 18:34:29 GMT -6
Given name and description, she attests that she has not seen anyone fitting that name or description. OOC: Don't we have folks out in the wilderness looking for a place to put the ship down right now? Weren't we planning to fly out there and look for the Professor or do we have NO idea where he might be? Actually, I think the ship is already out there, and you had dropped off Thaddeus to reconnoiter, and once he gave the lay of the land, you came in with your extraction team on the air/raft.
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Deleted
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Post by Deleted on Jan 18, 2021 1:53:11 GMT -6
OOC: I'm a bit confused as to what is going on so I'll take a back seat for the moment
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Post by ffilz on Jan 18, 2021 14:11:55 GMT -6
OOC: I'm a bit confused as to what is going on so I'll take a back seat for the moment So the original "adventure" hook taken up was to find out what happened to Sharron's friend Janet back on Ludgates. That led the group here to Bastinadi and the attempt to free her from the clutches of a religious psionic cult. While at Cheapside on the way here, the party met up with Hermenia Sergiones who told them about her husband Pablo who had gone to Bastinadi, possibly investigating an alien psionic artifact, and hasn't been heard from. She offered a reward for information or his return. He is believed to have gone into the "outback" here on Bastinadi which I think was the motivation to get the outback permits that resulted in a confrontation with someone from the Ludgates Clinic where Janet went missing from. So where we stand now is you have Janet in hand, and could continue the search for Pablo or just drop that. Your ship doesn't have the Generate program so you need to purchase jump tapes, usually only available for following the space lanes marked on the map. Anyone else want to add any summary information?
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Post by tkdco2 on Jan 18, 2021 14:45:07 GMT -6
Let's see how this situation plays out. The people running this hospital have some connections here, so we may have to leave the planet once we get Janet out of here. If we don't encounter too much resistance here, we can try to look for Pablo. We also have to remember that the locals are quite unfriendly.
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Deleted
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Post by Deleted on Jan 19, 2021 11:08:49 GMT -6
OOC: I'm a bit confused as to what is going on so I'll take a back seat for the moment So the original "adventure" hook taken up was to find out what happened to Sharron's friend Janet back on Ludgates. That led the group here to Bastinadi and the attempt to free her from the clutches of a religious psionic cult. While at Cheapside on the way here, the party met up with Hermenia Sergiones who told them about her husband Pablo who had gone to Bastinadi, possibly investigating an alien psionic artifact, and hasn't been heard from. She offered a reward for information or his return. He is believed to have gone into the "outback" here on Bastinadi which I think was the motivation to get the outback permits that resulted in a confrontation with someone from the Ludgates Clinic where Janet went missing from. So where we stand now is you have Janet in hand, and could continue the search for Pablo or just drop that. Your ship doesn't have the Generate program so you need to purchase jump tapes, usually only available for following the space lanes marked on the map. Anyone else want to add any summary information? Many thanks!!
Well then, if this cult has enough clout to go around snatching people, I don't think they're going to sit still after we barged into their place. So staying in this planet is probably going to mean trouble sooner or later. I like trouble though.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 20, 2021 13:50:59 GMT -6
Jump Tapes, then!
1. Are jump tapes, use and lose, or do they continue to be good for multiple uses?
2. Does a jump tape that gets you from point A to B also get you from B to A?
If multiple uses and B to A are the answers, then we can jump back to Cheapside with what we have. If not, then, we have some work to do in that area before we can leave.
The Professor!
1. We could scout around the "outback", but a planet is a big place to search for one man without any clues to narrow things down. If we're in that situation, I'd say we leave and tell the Signora, "Sorry, no luck."
2. If we do have some sort of clues to narrow things down, then we could lift the ship out to the "outback" and continue our search for the man.
Should we stay, or should we go?
I vote we go...somewhere other than in this town, but still maybe still on planet...and do it ASAP!
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Post by Starbeard on Jan 20, 2021 14:03:43 GMT -6
Agreed. If our only recourse for finding our man is to investigate in town—well, we've already run that well dry.
More pressingly, if we're stuck here until we get another jump tape, then we're pretty screwed. We can lie low in the outback and organize some covert attempts to snaggle a tape, or we can strike while the iron is hot and rush to wherever we might strongarm or bribe a tape off of someone.
I doubt escaping to the orbital station is an option. What was the climate like there, again? Sympathetic to the psi folks on planet, or independent?
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Post by ffilz on Jan 20, 2021 14:41:50 GMT -6
From the house rules:
I'm pretty sure you got return tapes to Ludgates made by the university.
The orbital station is an Imperial Scout Base. It is independent of the psi folks on planet and maintained after the Imperium otherwise pulled out to monitor things. You probably have useful information for them.
As to Pablo:
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Post by Starbeard on Jan 20, 2021 20:38:17 GMT -6
Okay, so we can at least retrace our steps, and possibly obtain another route up at the orbital station. We should also make sure to report covert psi activity there too, in case the Imperium has something to say about that.
It sounds like our only option with searching for Pablo is to strike out into the outback and start asking about him at homesteads we pass by. Depending on how many people there are scattered around, I'm not sure how reasonable or safe that option is.
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Post by coffee on Jan 21, 2021 8:16:55 GMT -6
From Part One of this story, Feb 28, 2018:
Frank wrote:
"The university provided a Jump Cassette for Bastinadi->Cheapside and Cheapside->Ludgates. If you decide to go elsewhere of course things are more limited. They also provided one for Bastinadi->Ludgates in case you acquire the Jump-2 program."
So we can get home from here.
But I still want to stop back at the Scout base and talk to them.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 21, 2021 14:25:45 GMT -6
From Part One of this story, Feb 28, 2018: Frank wrote: "The university provided a Jump Cassette for Bastinadi->Cheapside and Cheapside->Ludgates. If you decide to go elsewhere of course things are more limited. They also provided one for Bastinadi->Ludgates in case you acquire the Jump-2 program." So we can get home from here. But I still want to stop back at the Scout base and talk to them. The Scout Base here, right? Tell them about what's going on down there. Do y'all think we could orbit around to some empty part of the planet and set the ship down somewhere near the area the Professor was traveling into without the Priests finding out? If so, we could talk to the locals and see if they are more friendly to outsiders than the folks in the city are. See if they have any info on the Professor and his party.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 21, 2021 14:29:31 GMT -6
Speaking of the Jump 2 program we could see if (a) we could get it from the Scouts...maybe in exchange for some sort of favor? or (b) the Vargr ship has a J2 program they would be willing to sell (I assume it can't be simply copied) for cheap enough for us to afford?
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Post by ffilz on Jan 21, 2021 14:56:14 GMT -6
Speaking of the Jump 2 program we could see if (a) we could get it from the Scouts...maybe in exchange for some sort of favor? or (b) the Vargr ship has a J2 program they would be willing to sell (I assume it can't be simply copied) for cheap enough for us to afford? You could also write the J2 program... The professor plus either Henry or Victor plus Mother...
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Deleted
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Post by Deleted on Jan 22, 2021 7:37:57 GMT -6
Speaking of the Jump 2 program we could see if (a) we could get it from the Scouts...maybe in exchange for some sort of favor? or (b) the Vargr ship has a J2 program they would be willing to sell (I assume it can't be simply copied) for cheap enough for us to afford? You could also write the J2 program... The professor plus either Henry or Victor plus Mother... Is it possible to do so within a reasonable timeframe? If so I don't think there's any reason we shouldn't (?)
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Post by ffilz on Jan 22, 2021 9:49:23 GMT -6
You could also write the J2 program... The professor plus either Henry or Victor plus Mother... Is it possible to do so within a reasonable timeframe? If so I don't think there's any reason we shouldn't (?) Writing a program takes 2 months (8 weeks) followed by weekly rolls to try to complete the program, so it is a lengthy process. The time can be taken in jump by crew not needed for operations.
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Post by tkdco2 on Jan 22, 2021 21:11:59 GMT -6
Sounds like we don't have time for that right now, unless we escape first and write the program later.
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Post by coffee on Jan 23, 2021 16:35:08 GMT -6
Right. That's something I keep forgetting, that we can write our own software. We could get started with this while we're in Jump as Frank said.
But we already do have the jump cassettes to get us back to where we started.
Which doesn't answer the question of what to do about Pablo.
We haven't yet tried to make contact with the native population, have we?
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Post by ffilz on Jan 23, 2021 18:34:38 GMT -6
No you haven’t tried any contact with locals.
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Deleted
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Post by Deleted on Jan 24, 2021 7:50:11 GMT -6
I'd like to at least try making an attempt to contact the locals before giving up on that affair and running away from the planet. But if you guys think it is too dangerous, I would understand that [the last thing I want to do is to lead everyone onto a heap of unwanted trouble, especially being a new addition to the game].
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Deleted
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Post by Deleted on Jan 24, 2021 8:14:52 GMT -6
I kind of think heading out in a random direction(?) in the outback while toting Janet and being pursued by the authorities in the hopes of running into the first helpful person on the planet sounds farfetched. Thaddeus is also a newcomer to the party but thinks leaving the planet is the right choice.
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Post by Starbeard on Jan 24, 2021 9:44:56 GMT -6
We have to bail town anyway, and it sounds like the cult would have difficulty pursuing us into the outback, and they have no authority on the station. So we could hang out and ask around for a bit, then make our way to the station roundabout like so we aren't harassed by the town.
Although, I'm also worried that things can be more difficult for us if they contact the station before we do and play the victim card.
Ultimately, I think we should make our way to the station right away and get our side of the story on the record. If there are homesteaders in the outback, maybe we can just radio them from the station and ask about our man.
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Post by tkdco2 on Jan 24, 2021 14:33:45 GMT -6
That sounds like a good idea. Perhaps we can rent a different ship (or hire someone) to fly us directly from the station to the outback.
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Post by ffilz on Jan 24, 2021 18:11:17 GMT -6
Some reminders:
The general world TL is 3... The cult runs this city and maybe sort of the star port. The star port WAS an Imperial port but is no longer.
The Scout Base is Imperial and was left here to watch things on this world, they owe NOTHING to the world, especially not the cult. They won't be listening to complaints from the cult about you folks...
Things are just limited here, if you use your ship to hop into the outback, there may not be much the cult can do about it unless they are talking to the specific set of natives you decide to talk to.
The population of the world is 4... Well, that's probably the population of the city with the natives not counted.
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Post by tkdco2 on Jan 24, 2021 18:49:01 GMT -6
If Janet is an Imperial citizen, will they offer her protection from the cult?
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Post by ffilz on Jan 24, 2021 19:34:12 GMT -6
If Janet is an Imperial citizen, will they offer her protection from the cult? Yes
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