Post by krusader74 on Dec 1, 2017 9:29:06 GMT -6
My younger son has become interested in the game "dungeons and dragons". He is intrigued by the shapes of the dice that are used to play the game and by the number of faces they have. Besides the standard cubical die with its 6 faces, there are the other regular solids with 4,8,12 and 20 faces. There is also a die with 10 faces, each in the form of a kite, and my informant points out longingly that our local games shop has a die with 100 faces. "Could you have one with an odd number of faces?" he asks.
His innocent question led me to think about many mathematical aspects of dice. This article answers his question, examines the geometry of dice (highlighting some unnamed solids which deserve to be better known to model-makers), considers surprising aspects of the mechanics of tossing dice and describes sets of unusual dice whose probabilities offer scope for many games which can trap the unwary gambler.
His innocent question led me to think about many mathematical aspects of dice. This article answers his question, examines the geometry of dice (highlighting some unnamed solids which deserve to be better known to model-makers), considers surprising aspects of the mechanics of tossing dice and describes sets of unusual dice whose probabilities offer scope for many games which can trap the unwary gambler.
Quoted from the article: McLean, K. (1990). "Dungeons, dragons and dice." The Mathematical Gazette, Volume 74, issue 469, pages 243-256.
D&D and its polyhedral dice got me interested in math as a kid, and keeps me interested in math as an adult.
Here is a brief outline for this article:
- The definition of an isohedron: "Any two faces are congruent and any face may be mapped onto the other by some rotation or reflection of the die onto itself."
- Euler's formula, V - E + F = 2, and the proof that an isohedral die cannot have an odd number of faces.
- A complete table of convex isohedra:
- 5 platonic solids
- 13 Archimedian solids
- r-gonal dipyramids (an infinite sequence)
- r-gonal trapezohedrons (another infinite sequence)
- 5 platonic solids
- Non-isohedral dice, like the d5, a truncated prism. Can they be unbiased?
- Non-transitive dice
And here are some comments and criticisms about this article...
RE: The definition of an isohedron and the complete table of convex isohedra
I would have liked to have seen the article talk about the algebra of isohedrons, not just their geometry. Isohedrons are defined by their rotational and reflective symmetries. These symmetries are captured in the idea of a Coxeter group, and may be expressed very concisely in a Dynkin diagram. One could use these diagrams to enumerate all uniform polyhedra.
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RE: Euler's formula, V - E + F = 2
Euler discovered this relationship studying planar graphs. And each polyhedron is associated with a planar graph. I discussed this in the Appendix: Learn You Some Graph Theory to the answer I wrote to the question posed by the thread Non-Linear Randomly-Generated Dungeon?
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RE: r-gonal trapezohedrons
An r-gonal trapezohedron is a solid whose faces are quadrilaterals. Applying Euler's formula, it has F=2r faces, E=4r edges and V=2r+2 vertices.
H.P. Lovecraft's 1935 short story The Haunter of the Dark features a "crazily angled stone" of extraterrestrial origin called the "Shining Trapezohedron."
r=3: You can buy fair, non-cubical 6-sided dice with trapezoidal faces, called Skew Dice(TM). (A trapezoid is a quadrilateral with two sides parallel.) I wrote about Skew Dice in the post on Weird But Fair Dice.
r=5: There's a recent discussion of the pentagonal trapezohedron in the thread: When did 10-sided dice start being used in D&D? Its 10 faces are congruent kites. (A kite is a quadrilateral whose four sides can be grouped into two pairs of equal-length sides that are adjacent to each other.)
You can make your own origami pentagonal trapezohedron by following the 56 steps on pages 105-109 of the Dover book, A Plethora of Polyhedra in Origami (2002) by John Montroll:
If you prefer to "cheat" -- by cutting and gluing instead of just folding -- the instructions are here.
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RE: Non-isohedral dice, like the d5
In 2003, a patent was filed for five-sided dice. In 2005, the USPTO granted patent US 6,926,275:
Theoretically, the probability of landing on a rectangular face is a continuous function of the ratio of the lengths of a rectangular side to the triangular side. In the limit, as the prism gets longer, the probability of landing on a rectangular side goes to 100%. And in the limit, as the length of the rectangular side shrinks to zero, the probability of landing on it goes to 0%. So somewhere in between, it must be unbiased. Hence, fairness depends on thickness:
The present invention has been tested for fairness wherein different sizes of dice were included in the test ranging from 13-18 millimeters in thickness... These tests indicated that the dice should be 13.9 millimeters thick in order to yield a fair dice.
The problem with this argument is that the world isn't continuous. In practice, the fairness of such a die depends on the conditions in which it is thrown. You want:
- High initial angular velocity.
- Rough, perfectly inelastic surface.
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RE: Non-transitive dice
I posted about non-transitive dice in detail, in the thread on The Most Powerful Dice.