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Post by tkdco2 on Nov 20, 2016 15:52:04 GMT -6
Here are some thoughts on making the Carcosa sorcerer a little more magical.
Carcosa can cast cleric spells as a cleric of the same level. Note that OD&D clerics do not have any spells at level 1. Sorcerers start play knowing 1 or 2 rituals. Howver, they do not have the necessary materials or sacrifices to complete those rituals. They must adventure to gain those.
If a spell is reversible, lawful sorcerers must cast the regular form, while chaotic sorcerers must cast the reversed form. Neutral sorcerers have to choose which version to cast when they gain that spell; the choice is final, and no sorcerer can know or cast both forms at any time.
The spells are not granted by the Great Old Ones or any gods; they are gained only through long years of study. Sorcerers are not clerics and need not worship any entity to learn or cast these spells. When using AD&D, the DM may allow sorcerers to know extra spells as clerics, using INT rather than WIS bonuses to determine the extra spells.
Sorcerers fight as clerics rather than the fighters. However, they may use any weapon and armor available to them. Sorcerers also use cleric hit dice when determining hit points.
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terje
Level 5 Thaumaturgist
Blasphemous accelerator
Posts: 206
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Post by terje on Nov 21, 2016 15:32:16 GMT -6
When I run Carcosa i let all sorcerers have the LotFP Summoning spell as a class ability. And I use the spawn of shub-niggurat tables (+LotFP demon abilities table) to generate the creatures summoned.
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Post by geoffrey on Nov 21, 2016 17:22:32 GMT -6
That's a pretty good idea.
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Post by tkdco2 on Nov 22, 2016 1:44:09 GMT -6
The Stormbringer rpg allows sorcerers to summon and bind minor demons, elementals, and beast lords. Maybe sorcerers in Carcosa can do the same.
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Post by tkdco2 on Nov 22, 2016 23:52:11 GMT -6
Another option would be to let the sorcerer produce potions and salves that duplicate low-level spells. Healing, strength, and utility effects may be common. Offensive capabilities may or may not be allowed, depending on the DM.
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Post by tkdco2 on Nov 23, 2016 1:39:27 GMT -6
Fauna native to Carcosa? Link
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Post by foxroe on Nov 23, 2016 1:45:38 GMT -6
Fauna native to Carcosa? LinkThe Terror Bird maybe. I picture mammals on Carcosa more like this. The scale may be off, but you could probably use the cavemen figures for giants or some such thing.
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Post by tkdco2 on Nov 23, 2016 14:10:06 GMT -6
Another option for sorcerers: Give them all psionic powers. Of course, those powers change every day as per the rulebook.
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Post by tkdco2 on Nov 24, 2016 1:38:12 GMT -6
Fauna native to Carcosa? LinkThe Terror Bird maybe. I picture mammals on Carcosa more like this. The scale may be off, but you could probably use the cavemen figures for giants or some such thing. The one in the middle would make a great Dharzi Hunting Dog from the Elric stories. Since they were also on the original Deities and Demigods, you can port them to your Carcosa game. IIRC, Michael Moorcock still has the stats on his webpage. This monster would definitely fit in Carcosa. I think I went to school with that guy!
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Post by foxroe on Nov 24, 2016 4:26:50 GMT -6
This monster would definitely fit in Carcosa. I think I went to school with that guy! I think he was a guidance counselor.
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Post by tkdco2 on Jan 5, 2017 15:19:32 GMT -6
The Hanging Azure Madness -- based on Odin hanging on Yggdrasil to gain knowledge of the runes?
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Post by foxroe on Jan 6, 2017 11:34:01 GMT -6
The Hanging Azure Madness -- based on Odin hanging on Yggdrasil to gain knowledge of the runes? For this ritual, the sorcerer must sacrifice an eye (-1 on all future attack rolls) and hang upside down by one leg from the Tree of Ineffible Deaths in hex XXXX for 1 day. For the duration, he must inhale specially prepared incense made from the Blue Lotus, and single-mindedly meditate on the pointlessness of life. At the end of the ritual, the sorcerer will know the runes necessary to banish the Serpent of Nthug-yaggth.
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Post by tkdco2 on Jan 6, 2017 16:07:22 GMT -6
Pretty good writeup, thanks. I may have a use for that one.
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Post by foxroe on Jan 6, 2017 20:09:08 GMT -6
Enjoy!
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Post by tkdco2 on Feb 6, 2017 2:29:30 GMT -6
Reaper Miniatures has Cthulhu and other such horrors in his line Look here.I have the Charnel Grub and one of the Chthon miniatures. Definitely usable as Spawn of Shub-Niggurath. Edit: Post #1000, which means I levelled up to Sorcerer! Of course, the Carcosa board is the appropriate forum to reach that rank.
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Post by tkdco2 on Feb 28, 2017 2:22:42 GMT -6
Pity I haven't had the chance to run another Carcosa game. The last session ended in a TPK. So I can start a new campaign in a different part of the world. I don't have a lot of ideas at this time, unfortunately. Has anyone run a Carcosa game lately?
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Post by foxroe on Feb 28, 2017 2:54:00 GMT -6
Unfortunately, I haven't. However, I've been looking into Gamma World (1ed) again lately and I've been thinking that the GW modules of yore would make great Carcosa adventures with a tiny bit of tweaking.
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Post by jcstephens on Feb 28, 2017 14:31:14 GMT -6
I'm considering another run of my Escape From Carcosa campaign. No one made it the last time, and they only covered about a third of the material I'd prepared and never got near any of the exits.
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Post by tkdco2 on Mar 1, 2017 2:21:34 GMT -6
Yeah, Gamma World would be great for Carcosa. That Escape From Carcosa sounds intriguing.
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Post by jcstephens on Mar 1, 2017 11:14:43 GMT -6
Escape from Carcosa: after nearly being sacrificed in a sorcerous ritual to open a gate to another world, the PCs realize that there ARE other other worlds and that it IS possible to travel to them. I prepared a number of methods for them to do so, and planted clues throughout the landscape. The party decided to try hijacking a flying saucer, but got wiped trying to acquire the bait.
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Post by tkdco2 on Mar 1, 2017 23:21:35 GMT -6
The PCs never even met an alien in my last campaign. The main villains were the Bone Men in the south.
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Post by tkdco2 on May 17, 2017 12:11:11 GMT -6
I've been running the Castle Falkenstein game lately. Perhaps it's time for a few Victorian adventurers to take a trip to Carcosa.
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Post by murquhart72 on Jul 3, 2017 16:47:40 GMT -6
I've been into minimalist games like Fudge and especially On Mighty Thews lately. I think especially the latter or even Barbarians of Lemuria might be an interesting system(s) to play Carcosa with.
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Post by tkdco2 on Jul 4, 2017 2:13:42 GMT -6
murquhart72: Sounds good. The nice thing about Carcosa is that it's easy to use with any system. I just got the idea of using Big Eyes, Small Mouth for Carcosa. Hmm... Carcosa Anime? It can work, but it would have to be mature anime.
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Post by Malcadon on Jul 5, 2017 19:04:33 GMT -6
Hmm... Carcosa Anime? It can work, but it would have to be mature anime. Carcosa is more than just mature: It is a bleak and hopeless world that thrives on brutality and desperation, and ignored by indifferent alien space-gods. Now, what fantasy-themed anime captures that mood the best. . . Oh, &%$# YEAH!!!
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Post by MormonYoYoMan on Jul 5, 2017 21:29:38 GMT -6
Am unfamiliar with Carcosa, other than what I have read on the forums. From the impression I have, your much earlier musings of using Stormbringer sounds very very appropriate.
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Post by tkdco2 on Jul 6, 2017 1:47:18 GMT -6
There are a few blogs about the Carcosa setting. Some of our members here have done a lot more with the setting than I have.
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Post by Malcadon on Jul 6, 2017 11:50:00 GMT -6
Am unfamiliar with Carcosa, other than what I have read on the forums. Carcosa is an odd (but cool) duck. When it first came out, all it had was genre, themes and hooks — a godless Lovecraftian pulp Swords & Plants fantasy with strange color-coded humans near the bottom of the food-chain, really dark ritual magic, and the presence of '50s alien "grays" and alien hues. Without a lot to go by with artwork (the original booklet only had a cover pic) and cultural description (save for small isolated communities lead by dudes with flowery names; see text below my icon), fans were left to fill in the gaps on our own terms. This is a huge asset to the game, as it makes the setting mysterious from the onset, which enhances discovery and exploration, and the GMs are free to add what cultures and customs they want. For example, you can make them look quasi-medieval, like with any other D&D setting, or you can make them more exotic, like Barsoom or Tékumel. Two DMs could run Carcosa wildly different, and neither would be wrong.
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Post by Malcadon on Jul 15, 2017 11:21:06 GMT -6
I know that they are small balls of worms that butch-up if they have no soil to get to, but I can totally see this an a large Carcosan creature that entraps and consume anyone who gets too close, if not a Lovecraftian-type creature with sinister intelligence and powers! Warning: Its REALLY gross looking!
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Post by tkdco2 on Jul 15, 2017 23:54:44 GMT -6
Watching that video when you get the urge to snack would make an effective weight loss program.
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