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Post by tkdco2 on Aug 28, 2018 4:03:18 GMT -6
What if Bruce Munro's Field of Light exhibit were actual flora in Carcosa? These plants would be rare examples of beauty in that world. Of course, this being Carcosa, things aren't that simple. Any onlookers would have to save vs. spells to avoid being mesmerized by the lights. Failure would mean that the onlooker acts as if charmed and would wish to stay near the flowers indefinitely. The onlooker may attempt a save once a day to snap out of it.
These plants are also vampiric by nature. Anyone staying for more than a day would have to save vs. death ray to avoid losing 1 HD per day. A target is allowed a new save each day to avoid being drained. This is in addition to the earlier save to resist the charm effect. Anyone who dies in the flower bed is absorbed by the plants.
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Post by tkdco2 on Sept 14, 2018 15:00:24 GMT -6
I'm preparing to run a Stormbringer game soon (date tbd, as I'm still crafting the dungeon). The adventure is the one found in the GM book. The adventure includes a mirror that serves as a portal to another place, GM's choice. So I can use this as a portal to Carcosa.
As it turns out, the Lords of Chaos have a standing feud with the Great Old Ones, so they keep their realms separate. This will make life interesting for anyone from the Young Kingdoms -- especially Melniboneans -- who end up in Carcosa.
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Post by burningtorso on Sept 15, 2018 1:30:55 GMT -6
I would imagine Melniboneans would have a better handle of Serpent Man Sorceries that most local Carcosan "Humans". Shub-Spawns could make excellent potential demon summon fodder for them as well.
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Post by tkdco2 on Sept 15, 2018 4:19:24 GMT -6
It is possible that the Melniboneans have encountered the Snake Men before.
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Post by burningtorso on Sept 17, 2018 22:22:44 GMT -6
I did run a couple different Stormbringer to Carcosa sessions with modified Stormbringer/Elric rules. Stormbringer types seem to adapt to Carcosa with startling ease, especially those associated with Chaos.
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Post by tkdco2 on Sept 18, 2018 2:03:07 GMT -6
Now sorcery in the Young Kingdoms require human sacrifice, like sorcerous rituals in Carcosa do.
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Post by tkdco2 on Oct 12, 2018 5:19:15 GMT -6
I have a copy of the Deities and Demigods that includes the Melnibonean Mythos. Perhaps creatures like clakars and vulture lions will appear in my Carcosa campaign.
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Post by tkdco2 on Dec 13, 2018 14:22:51 GMT -6
You can also use the Talislanta rpg for flavor text. Each race has a brief description of its culture. You can use those cultures to detail your villages. Some of the monsters would also be suitable to use in a Carcosa game.
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Post by tkdco2 on Feb 6, 2019 3:47:13 GMT -6
I recently had this dream that was set in Barsoom, but it fits better in Carcosa.
I was watching a cartoon where everyone seemed to have a reddish skin complexion. One of the characters, a bald man, said he had heard of a race on the third planet. I realized the show was set in Barsoom. There were at least three people in the group, including a woman with Caucasian skin and black hair in a ponytail. She was wearing a white dress, similar to Princess Leia's dress in the original Star Wars movie.
Anyway, the group was trying to get into a pyramid. The woman figured out a way to get inside, but the group had to fight a creature that could have come from a Lovecraft story.
Maybe I can write up an adventure based on this dream.
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Post by tkdco2 on Mar 8, 2019 14:04:35 GMT -6
Those creatures from the Alien and Predator movies would make perfect sense in Carcosa.
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Post by Malcadon on Mar 9, 2019 16:13:25 GMT -6
I found this image on Monster Brains today: That is what you get when you move next door to a Carcosian family... or a Tsolyáni clan.
(Also, there is a GoFundMe fundraiser for Gahan Wilson's severe dementia, if anyone is interested in helping.)
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Post by tkdco2 on Mar 9, 2019 23:05:03 GMT -6
Nice find, Malcadon!
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Post by tkdco2 on Apr 3, 2019 1:33:58 GMT -6
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Post by tkdco2 on Apr 30, 2019 20:32:54 GMT -6
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Post by crusssdaddy on May 3, 2019 22:12:34 GMT -6
That's amazing. Looks like a Planet Algol campaign.
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Post by Greyharp on May 5, 2019 19:25:02 GMT -6
I reckon this cartoon by my current favourite cartoonist, Tom Gauld, would make good inspiration for a Carcosan campaign:
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Post by Deleted on May 5, 2019 19:32:02 GMT -6
Good stuff! FoomIfffGrrrHupTromp OooooNom!
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Post by tkdco2 on Jun 16, 2019 12:21:45 GMT -6
If you and your players are repulsed by all the murders involved in ritual sorcery, here's an option. Have the sorcerer tattoo the ritual on his skin the first time he casts the spell. He will have to retrace the tattoo every time he casts the spell again.
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Post by tkdco2 on Jul 11, 2019 4:07:50 GMT -6
The Castithans and Omecs from the TV show Defiance work well as White and Purple Men respectively.
Of course, you need look no further than the John Carter movie for Red Men.
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Post by tkdco2 on Jul 27, 2019 1:10:59 GMT -6
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Post by Punkrabbitt on Aug 8, 2019 18:09:22 GMT -6
If you and your players are repulsed by all the murders involved in ritual sorcery, here's an option. Have the sorcerer tattoo the ritual on his skin the first time he casts the spell. He will have to retrace the tattoo every time he casts the spell again. Of course, if the players are repulsed by all the murders involved in ritual sorcery, perhaps their characters should not perform ritual sorcery. Just an idea, of course.
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Post by tkdco2 on Aug 8, 2019 23:05:24 GMT -6
They usually play fighting men, but they can still interact with NPC sorcerers.
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Post by Malcadon on Aug 10, 2019 4:45:14 GMT -6
They usually play fighting men, but they can still interact with NPC sorcerers. So, basically the "ordering out" approach to Sorcery, were instead of cooking the food themselves, they pay someone else to do it, and (the key thing here) all without knowing what goes on in the kitchen?
Although, I still can see that the players would still having to play some "fetch quests" to get everything required for the spells, because if the Sorcerer did all the work, the players would loose out on some good adventures, and you rally don't want to get your best Chef killed in a truffle-hunt in monster-infested jungle.
Transferring spell-effects on trinkets and tattoos sounds like a great idea.
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Post by tkdco2 on Aug 10, 2019 19:01:01 GMT -6
So far, the sorcerers in the game were NPC villlains. Since my last Carcosa game ended in a TPK, the players can roll up new characters. They have the option to play sorcerers, of course, but they may be put off by the human sacrifice requirements. That's why I came up with an alternative.
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Post by tkdco2 on Oct 19, 2019 17:55:35 GMT -6
I saw this picture on another board. I don't know if Photoshop was used, but it definitely works for Carcosa. It works fine as a monster, but remember the ritual where the sorcerer has to nail himself to a bloated azure tree? This could be the very tree. Since my players had fighting-man characters, I had planned to have them escort a sorcerer to the tree and guard him while he hanged himself. Aside from external dangers, the characters would have to contend with the tree itself, which may try to corrupt the characters and/or drive them mad.
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Post by tkdco2 on Dec 10, 2019 23:05:13 GMT -6
One of the appendices in the 1e DMG has tables for generating creatures from the lower planes. They can be used as variations of Spawn of Shub Niggurath. You can even use these tables in conjunction with the ones in the Carcosa book.
Why did it never occur to me before?
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Post by tkdco2 on Feb 26, 2020 0:26:59 GMT -6
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Post by tkdco2 on Apr 14, 2020 18:27:40 GMT -6
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Post by geoffrey on Apr 15, 2020 8:46:17 GMT -6
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Post by tkdco2 on Apr 15, 2020 13:35:05 GMT -6
I just found a Purple Man character I rolled up a while ago. Maybe I can use him in a game soon.
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