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Post by foxroe on Dec 28, 2016 22:43:08 GMT -6
I like the logic - definitely evokes "low magic in civilized lands". The penalty might be a bit stiff though... maybe halve it?
While I don't think that it's written anywhere, I always assumed high level characters would need to "get permission" from the ruling authority. Sure, it's wilderness, but there's likely some local lord/duke/king who "claims" domain over it... and they might not like just any old upstart setting up camp without it being of some benefit to said authority. I think that this would equate to more Lawful (or at least Neutral) characters having holds in the wilderness nearer to civilization, and it being more likely that rogue-strongholds will be attacked by the armies of the ruler and his local barons/etc.
Dunno. Just a thought.
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Post by foxroe on Dec 28, 2016 21:56:07 GMT -6
OOC: Yeah, I think we're just winging it, and having some RP fun before things get going. I assume everyone is pretty busy over the Holidays. Personally, I'm digging all of the rumors/hooks, so I'd love to do/explore everything eventually.
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Post by foxroe on Dec 28, 2016 0:02:24 GMT -6
Sharron to bar tender: "I'll have the same."
Sharron, to Jack: "Sharron. Friends call me Leftenant. You could say I'm a... soldier-of-fortune. To the point, I find myself in a bit of a pickle. I've signed on with the crew of a small tramp looking to get the hell out of here and make some cash. That is of course all well and good, but an associate of mine is missing, and I suspect foul play. I'd like to try and locate her before we depart. I could use some back-up. Don't have much to offer, except whatever we may "appropriate" from any "investigation" into the matter, but I could put in a good word with the ship's Captain if you're looking for work... or maybe just trouble." She grins impishly.
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Post by foxroe on Dec 27, 2016 20:35:04 GMT -6
Sharron looks around the table in disgust. Janet has been missing for over two Sun's now and no one seems to care!
While her fellow table mates palaver over petty cargoes and snobbish high passage clientele, she casually but shrewdly scans the rest of the dive. Her attention falls on Jack at the bar. "Now that is someone who isn't afraid to get their hands dirty."
She slides up to the bar next to Jack and peers at him matter-of-factly, "You look like a man in need of a mission..."
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Post by foxroe on Dec 27, 2016 20:11:02 GMT -6
Wow, that was sudden and surprising.
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Post by foxroe on Dec 27, 2016 20:05:34 GMT -6
Come now Geoffrey, with all of those trips to Carcosa you must have doffed the shackles of Space and Time by now?
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Post by foxroe on Dec 27, 2016 6:14:30 GMT -6
It was a well adorned tree this year - thanks Ghul !
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Post by foxroe on Dec 27, 2016 6:11:41 GMT -6
Santa (aka Best-Wife-Ever) done good this year!
- White Box: Fantastic Medieval Adventure Game - Astonishing Swordsmen and Sorcerers of Hyperborea (1ed box set) - El Raja Key Archive (standard ed) - Featherstone's Wargames - Talisman, 4ed - Dice (who doesn't need dice?)
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Post by foxroe on Dec 27, 2016 6:03:52 GMT -6
I really want to get this, but I know that there are more coming (Lulu bulk discount!). Geoffrey, any intention of doing an all in one of the 16 modules (assuming that they are linked somehow)? And/or maybe an all-in-one treatment of the Carcosa modules?
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Post by foxroe on Dec 21, 2016 4:24:40 GMT -6
1996. Rogue Squadron – Stackpole 1996. Wedge’s Gamble – Stackpole 1996. The Krytos Trap – Stackpole 1997. The Bacta War – Stackpole 1998. I, Jedi – Stackpole 1999. Isard’s Revenge – Stackpole Wow, didn't realize M.A. Stackpole wrote those. I read his Warrior Battletech trilogy when I was younger and I loved it. Might have to check these out. For those that have read Rogue Squadron, did they borrow elements for the movie from the book?
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Post by foxroe on Dec 21, 2016 4:15:14 GMT -6
Sharron has just finished relating her concerns over her friend Janet to those at the table. Mother expresses genuine concern, but she's afraid there's nothing she can do to help her (she's admittedly distracted with mental profit margin calculations for selling Ludgate textiles off-world). Luckily, before Sharron can say anything else, Irene recognizes Logan as he steps into the establishment and scans the tavern interior.
"Hasn't changed a bit," she chuckles to herself. She floats up slightly, above the crowd, and waves vigorously to him to come over, thankful for the interruption...
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Post by foxroe on Dec 21, 2016 3:51:32 GMT -6
I'd never heard of this game. Looks pretty darned cool, so I'm sure your son (and you!) will enjoy it! It kind of evokes for me Dungeon or Talisman, both fun games. I picked up the Dragon Age RPG from Green Ronin for my son for Christmas. He'd expressed interest in it (he's played the video games religiously) and looking at the free quick start rules it looks very light and fun. Here's to hoping Santa gets us something just as sweet for the Holiday!
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Post by foxroe on Dec 18, 2016 21:07:00 GMT -6
Neither I nor most players have fun "shopping" for groceries in fantasy land when the Tomb of Unknown Treasures and Death is waiting to be explored right around the corner. Yeah.
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Post by foxroe on Dec 18, 2016 21:03:06 GMT -6
I would like to finish and publish: Carcosa modules #1-4 Wilderness modules #2-16 the megadungeon to end all megadungeons a city-state a "home-base" town four modules using only the Fiend Folio for monsters a module featuring the undead Barring a premature death, I got this. Looking forward to it! Edit: The products that is... not your premature death.
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Post by foxroe on Dec 17, 2016 20:37:07 GMT -6
Something else to consider: The equipment list in M&M is for adventurers. It generally doesn't include mundane day-to-day items such as tavern fare, plain wool/linen clothing, farming tools, etc. These items cost less than a g.p. and so are normally purchased with copper and silver. If you want to make silver and copper more "valuable" to players, just convert more of your gold coins in treasure to silver and copper - keeping it at a ratio of 100:10:1 (or whatever) to match closely the conversion rate in your campaign. Also, when characters are purchasing from the local yokels, perhaps they would prefer to be paid in copper and silver since it's their "standard".
Anyway, a couple more celestrium farthings to add to the conversation.
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Post by foxroe on Dec 16, 2016 19:57:10 GMT -6
For those of us who are not sages of Medieval ironmongery, here's a good explanation. I don't know how close the article is to the "truth", but at least the author cites references. Going by that, scale and ring existed, just not in Medieval Europe, and banded was just another term for chain.
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Post by foxroe on Dec 16, 2016 4:31:39 GMT -6
+1! And to you as well, Raf!
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Post by foxroe on Dec 15, 2016 19:43:44 GMT -6
Interesting extrapolation! It makes me wonder what other inferred tidbits there are in there.
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Post by foxroe on Dec 15, 2016 19:33:59 GMT -6
I have these and really like them, but was wondering if it was possible to get the hex map image files. I would like to print them to larger size and/or view them on my tablet to be easier on my eyes. If I could show you photos or receipt from Lulu showing I purchased them, would that be something you might consider, Geoffrey? If need be, I would even be willing to purchase copies of the maps. It is the only drawback to the modules imo, the text is excellent. Yeah, I'd love to have PDF versions of these as well. Guess I'm spoiled by all of the OSR goodness being available in both formats.
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Post by foxroe on Dec 14, 2016 19:45:28 GMT -6
+1 on spec trade.
Sharron will hit the local watering holes looking for jobs/rumors.
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Post by foxroe on Dec 14, 2016 19:42:11 GMT -6
Gronan's idiom is his own, especially when a potent IPA is lifted to enunciate the point. Anything Sierra Nevada, particularly Torpedo, or my personal favourite brew of all time, Bridgeport Hop Czar. A little less bitter than Guinness, hop-hop-hoppy, autumn leaf amber colored, and at 7.5 % AC it is most efficacious. Also, I've never seen it for above a ten-spot. It's one you can take to a game, share a couple and still know you have had a few. And here I was thinking IPA = Intellectual Property Attorney.
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Post by foxroe on Dec 13, 2016 20:54:53 GMT -6
Another factor to consider is character knowledge. Characters native(ish) to the region would certainly have a general idea of the lay of the land; they know where the mountains, forest, cities, oceans, canals, etc. are, so it would make sense to give them (or have them purchase) a rough map of the area (as you presented above). They can then get their bearings off the major landmarks and map the details themselves. Mapping can also be a mini-game of its own: - Characters could seek out a cartographer or previous explorer in a nearby city and purchase a map (and maybe the map is wrong...), or maybe they'll find a treasure map with some wilderness details that could help.
- If the characters become lost, maybe they stumble upon a secondary entrance to the dungeon, and the primary entrance to the dungeon (when found from within) leads to familiar territory.
- Perhaps a player comes up with a mapping spell for the party's MU.
- There are other ways to "map" other than standard pen-and-pencil. Players could leave "trail markers" or use string (in dungeons), but of course intelligent creatures would recognize these and act accordingly - deliberately obfuscate the trail or follow the trail to its "food source".
- If the character who is mapping is killed, you can always check to see if the map is lost of destroyed, then take the map away from the players ! And maybe the map making materials are gone too, forcing the players to figure out another way to map!
Anyway, I'm sure you get the idea... And anyone that thinks a blank sheet of paper is uninteresting has no imagination.
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Post by foxroe on Dec 13, 2016 1:02:46 GMT -6
For all my years of playing, it truly was only until recently that I had the epiphany that map-making is the players' job. They're the explorers, not you; you already have a map. So, as has been said, give them some paper (or make them use their own as Mike says ), and just give them directions. If they mess up the map and get lost, so be it. It's part of the craft of play. Let your players figure out what the pluses and minuses are to the different methods on their own. If you're worried that your players are inexperienced or that they will too easily mess up the map, have them discover a partial map from a previous explorer (or use the prop map as you mentioned); it'll give them a framework on which to map their own meanderings, and give them some outdoor mapping experience.
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Post by foxroe on Dec 11, 2016 20:02:09 GMT -6
Nice! I was amused by one of the comments under the photos: "Why is this in 'gaming'?"
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Post by foxroe on Dec 11, 2016 19:51:23 GMT -6
In AD&D there are also these:
Book of Exalted Deeds Book of Infinite Spells Book of Vile Darkness (mentioned) Libram of Gainful Conjuration Libram of Ineffable D**nation Libram of Silver Magic Manual of Bodily Health Manual of Gainful Exercise Manual of Golems Manual of Puissant Skill at Arms Manual of Quickness of Action Manual of Stealthy Pilfering Tome of Clear Thought Tome of Leadership and Influence Tome of Understanding Vacuous Grimoire
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Post by foxroe on Dec 11, 2016 9:01:53 GMT -6
I kind of assumed we would use the Hunter's Suite for High Passage clientele.
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Post by foxroe on Dec 10, 2016 19:19:40 GMT -6
Yikes, that's quite the list!
I was always tickled by the passage in Hitchhiker's Guide to the Galaxy about the calculation of the existence of life in the universe. I believe it had a spot in the TV series as well. Don't have the books anymore though, so I can't quote it or site a chapter...
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Post by foxroe on Dec 10, 2016 19:12:56 GMT -6
Okay, here's what I have for crew positions and quarters: Wayward Sun Watch Quarter and Station Bill: POSITION......CREW MEMBER..........QUARTERS......................NOTES Pilot.........Victor Perez.........Port side off Bridge.........."Captain" Navigator.....Henry Porto..........Starboard side off Bridge....."Executive Officer" Engineer......Mother...............Hunter's Suite Medic.........Logan Schmidt........Starboard side, midships......Holds both positions, for now Steward.......Logan Schmidt Auxiliary.....the Leftenant........Lower deck, port Auxiliary.....Jack Hammer..........Lower deck, starboard Auxiliary.....Zebulon Vorn.........Port side, midships...........(the rectangle, not the cutout)
Any comments, gripes, quibbles, etc, please let me know. I've updated the Google Doc with this, as well. While Mother appreciates the enormous accommodations, I meant the starboard "cutout" stateroom.
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Post by foxroe on Dec 10, 2016 10:38:06 GMT -6
Mother will take one of the small staterooms off of the bridge, if that's OK. She's used to the cramped bunk-and-desk crew arrangements on freighters and liners, and I assume she will have a role on the bridge. Otherwise, she'll take the starboard stateroom just aft of the bridge hatch ("Luxurious!").
The Leftenant will take one of whatever staterooms is left since she's just grateful to be employed again. However, she's not above claiming a better stateroom if someone meets an unfortunate end...
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Post by foxroe on Dec 10, 2016 1:05:23 GMT -6
Some more info you may find helpful:
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