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Post by Zulgyan on Dec 16, 2015 10:30:13 GMT -6
When I run AD&D: I have to say the AD&D1 Monster Manual and the PHB (mainly to reference spells). The rest is mostly in my notebook for the session. Magic Items I usually write them down in my notebook most of the time, since I also like to give some twist to the originals from the DMG. When I run OD&D: M&M, to reference spells. Monsters I usually write them down in my notebook for the session, since they are so simple. When I run 5e: MM and PHB, the rest is on my notebook, similar to AD&D.
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Post by Zulgyan on Dec 8, 2015 12:57:17 GMT -6
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Post by Zulgyan on Dec 4, 2015 13:51:50 GMT -6
I dont't get what you are saying howandwhy99
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Post by Zulgyan on Nov 28, 2015 17:42:23 GMT -6
Swords, Sorcery, Explosives
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Post by Zulgyan on Nov 26, 2015 1:00:56 GMT -6
Mine would be: 1. 3 LBB 2. Supp I: Greyhawk 3. Ready Ref Sheets 4. Best of Dragon #1 5. Supp III: Eldritch Wizardry 6. Supp IV: Gods, Demi-Gods & Heroes 7. Supp II: Blackmoor 8. Philotomy's Musings 9. CSIO 10. Wilderlands of High Fantasy 11. JG Dungeoneer's Compendium
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Post by Zulgyan on Nov 25, 2015 17:57:09 GMT -6
Mine would be:
1. 3 LBB 2. Supp I: Greyhawk 3. Ready Ref Sheets 4. Best of Dragon #1 5. Supp III: Eldritch Wizardry 6. Supp IV: Gods, Demi-Gods & Heroes 7. Supp II: Blackmoor 8. Philotomy's Musings 9. CSIO 10. Wilderlands of High Fantasy
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Post by Zulgyan on Nov 25, 2015 10:38:04 GMT -6
Funny how things run in cycles. Yeah, although the term "bounded accuracy" hadn't been coined at that point it certainly seems to apply to OD&D. That's one thing I like about it. Sure, it's a modern term. But I think Gary had thought about the idea at the time of writing OD&D, maybe.
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Post by Zulgyan on Nov 25, 2015 10:36:24 GMT -6
Basically, it means that the "to hit", "AC" and power progression has a flatter curve across the levels, thus maintaining low level threats relevant vs. high level individuals.
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Post by Zulgyan on Nov 24, 2015 20:24:31 GMT -6
I began a 5e campaign and having a blast so far. I'm running it with an OSR and S&S mindset. One thing about 5e I feel is kinda OD&D-like, is that OD&D is a really "bounded accuracy" game. OD&D's 9 to 2 AC, and the low "to hit" progression is kinda in the same vein as 5e's bounded accuracy. Also, magic weapons max at +3 in both games
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Post by Zulgyan on May 3, 2015 17:20:43 GMT -6
haha cool!
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Post by Zulgyan on Mar 31, 2015 23:34:25 GMT -6
Excelent!
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Post by Zulgyan on Mar 31, 2015 1:26:22 GMT -6
Very good quality here!
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Post by Zulgyan on Mar 16, 2015 16:33:07 GMT -6
Some people are including "real oldschool" stuff (published in the 70s), instead of just OSR as the OP proposed.
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Post by Zulgyan on Mar 16, 2015 14:27:53 GMT -6
I unfortunately lost my original Carcosa Booklet when I moved to a new home... the box got lost somehow somewhere, forever I also enjoyed everything posted by "themattjon". Too bad he could never publish his stuff.
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Post by Zulgyan on Mar 14, 2015 20:23:20 GMT -6
Melan / Gabor Lux and Geoffrey are my favorite authors by far.
I also believe that the AS&SH is an outstanding game. The best reinterpretation of D&D ever.
I also read everything posted by Falconer, love his way of seeing things.
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Post by Zulgyan on Mar 10, 2015 18:06:51 GMT -6
Still checking this board almost daily
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Post by Zulgyan on Feb 26, 2015 17:53:27 GMT -6
There's something awesome when reading the spells in order about getting to the section on those higher level spells, reading them each grouped together, and seeing all the power you could have if you ever managed to reach that level. Alphabetized is a total buzz kill. I thoroughly agree. Me too. It's cool explore one by one the tiers of spell power.
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Post by Zulgyan on Feb 25, 2015 18:53:17 GMT -6
Yep, Monsters & Treasures.
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Post by Zulgyan on Feb 25, 2015 15:12:33 GMT -6
Spells by level, of course.
With regards to monsters, I like how OD&D v2 has grouped them into categories, such as humanoids, undead, faeries, mythic greece, oozes, etc.
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Post by Zulgyan on Feb 25, 2015 0:57:33 GMT -6
Thinking again, I might keep Thief HD in 1d4, because of their rapid level progression.
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Post by Zulgyan on Feb 25, 2015 0:23:10 GMT -6
Hit DiceFighting-men - 1d8 Clerics & Thieves - 1d6 Monsters - 1d6 Magic-Users - 1d4 Explanation:Even though I have defended the original system in the past, Greyhawk-style variable HD dice is great for "on the fly" hit point determination without consulting tables. It also goes well with the "whole game fits in my brain" philosophy I am striving for in OD&D nowadays. But I depart from Greyhawk in two ways. First, I boost Thief HD from 1d4 to 1d6, in order to make them better combatants and closer to "Gray Mouser" types, which I prefer. Second, Monster HD is kept to 1d6 as in plain LBB because of a method you may find useful. I also like 1d8 HD being exclusive to fighters, thus making them the kings of melee, which is cool to me. So in this way, Clerics & Thieves and Monsters (which include non-classed men, as per LBB), display average combat resilience, wizards poor combat resilience, and Fighters the most superior one. A third benefit of these choices, is that power-levels are kept closer to LBB standarts. Weapon Damage:Small = d4 = dagger, slingstone, etc. Medium = d6 = sword, bow, mace, axe, flail, spear etc. Large = two-handed sword, halberd, other polearm, etc. Explanation:Simple, easy to remeber ("the whole game is in my head" principle). More variety that vanilla "everything deals 1d6". Having the most typical weapons deal 1d6 keeps the game closer to the LBB power scale. I don't use different dice for large opponents. I don't like that rule anyway, because players cheer "hooray! more damage from my sword" when they face giants, and it should not be that way. I like multiple attacks and variable damage for monsters. In most cases, monsters with multiple attacks are kinda of "boss" monsters, which is cool. But in cases where multiple attacks of a monster deal only 1-2s or 1-3s, I roll them into less attacks of 1-6s, for better speed of play. I really think Hit Dice and damage rules go hand in hand and must be treated together. Opinions? How do you do it?
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Post by Zulgyan on Feb 22, 2015 22:41:26 GMT -6
looks very cool!
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Post by Zulgyan on Feb 12, 2015 22:39:33 GMT -6
A posted this a while ago:
The Excellent Prismatic Spray Level: 6 Range: 70’ long plane; 10’ wide at end, 5’ wide at base When this spell is cast, the magic-user causes 7 scintillating rays of all the seven colors of the visible spectrum to spring from his or her hand. Any creature in the area of effect will be touched by 1 or more of the rays. To determine which ray strikes the concerned creature, roll on eight-sided die: 1 = red: 10 hit points of damage 2 = orange: 20 hit points of damage 3 = yellow: 30 hit points of damage 4 = green: save vs. poison or dead 5 = blue: save vs. petrification or turned to stone 6 = indigo: save vs. wand or insane 7 = violet: save vs. spells or sent to another plane. 8 = struck by 2 rays, roll again
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Post by Zulgyan on Feb 6, 2015 10:09:27 GMT -6
They fit in S&S, specially if on the power-scale of AD&D MM, so why not?
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Post by Zulgyan on Feb 6, 2015 9:16:30 GMT -6
awesome! can't wait for those hardbacks!
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Post by Zulgyan on Jan 29, 2015 15:18:48 GMT -6
No I don't tell them.
But players love rolling dice, I'm not taking that away from them.
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Post by Zulgyan on Jan 27, 2015 11:15:30 GMT -6
I actually like for some spells to be of doubtful utility. Take the 3rd-level spell, Omar's Mistake: Range: 60ft Duration: 1d6 days The subject’s eyes glow, and glass rattles when he is within 20ft. Dogs flee from him, cats are attracted into his presence. Members of the opposite sex have a 1% chance to be affected as if by a charm person spell, and members of the same sex have a 1% chance to attack him for no reason. The spell’s subject finds the color blue objectionable, and he may steal shiny items. If that can't be one of my 100 Vancian magic spells, then life has no meaning. I, for one, have no use for a spell like this. IMHO, while amusing, it is a waste of space in a D&D rulebook. When will players ever select it? The 1% thing looks like a rolling nightmare in cities. I have always seen D&D magic and D&D magic users as people who approach magic in a exploitative, materialistic, utilitarian and abusive mindset. I can't find a reason to select this spell over any of the other, very powerful 3rd level spells. Or the reason is, in the best case, super narrow. I can be convinced otherwise!
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Post by Zulgyan on Jan 25, 2015 23:28:02 GMT -6
This is one of the best posts ever! Thank you Geoffrey
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Post by Zulgyan on Jan 3, 2015 12:11:18 GMT -6
I'd love to own this game but with shipping charges at $50 US to Australia, it's not going to happen.... *sob* Hi Mike, Thanks for your interest! In 2015, we plan to go to hardcover for this game, which should be a lot cheaper to ship overseas. I'll post here and elsewhere as that gets closer to happening. Happy New Year! Cheers, Jeff T. Great Move! I would buy!
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Post by Zulgyan on Jul 11, 2014 15:37:57 GMT -6
I don't post as often as before (here or anywhere else), but...
BEST FORUM EVER
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