artikid
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Post by artikid on Jun 27, 2017 10:08:08 GMT -6
By the way While Romans interpreted Thor as an aspect of Zeus, Odin was seen as an aspect of Hermes. Uranus would probably have been connected to Ymir I think. And this ties in again to elves and dwarves. Germans thought that elves and dwarves weren't created like humans. Instead these races first developed as maggots in Ymir's corpse.
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artikid
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Post by artikid on Jun 27, 2017 1:23:06 GMT -6
Hi tetramorph, I think your write-up gives off more a Tolkienian vibe than an Andersonian one. At least to me. Departing elves and a taxonomy of elvish subraces are very much a Tolkienian thing IMHO.
I don't have any specific advice on how to mix the two views, I think it's a very hard thing to do: in the end Tolkien's vision kind of "subverted" elves, while Anderson used them with less manipulation. So trying to juxtapose the two visions will always have the Tolkien thing stick out IMHO.
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artikid
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Post by artikid on Jun 26, 2017 4:01:48 GMT -6
I do not subscribe to a "Tolkien Elves vs Anderson Elves" view of things. I think it would be more appropriate to say "D&D gamers' distorted view of Tolkien Elves vs Andersonian Elves". Evereybody today thinks of elves in Tolkien as "our good pals in the woods". Wrong, wrong, wrong.
Elves in LOTR and The Hobbit (and the Silmarillion too I'd say, but see below)are beautiful and terrifying, and most of all not friendly to other races in the least. People are scared of Lorien and her witch queen. People are scared of Mirkwood (though it's not all the elves' fault) and Thranduil seems to think that dwarves and humans are inferior beings. Elves of Doriath lived in Menegroth, which is your classic fairy kingdom under the hill, as are Gondolin and Mirkwood. Imladriss also is a classic fairy kingdom separated from the rest of the mortal world. Elves and Orcs are basically the same race (that's the Seelie Court /Unseelie Court divide if you want) So, if I was a human, dwarf or hobbit in middle-earth I'd be scared of elves.
Elves in Tolkien have a two main differences with Anderson's IMHO. First: Tolkien's elves as fairies have more a Celtic root than Anderson's Germanic view. Second: That Tolkien repurposes -successfully- elves to be a mixture of themes that are dear to his religious worldview and poetic vision: 1 - Angels (first creation of god but not destined to live out its glorious plan fully as humans are) 2 - Old Testament Patriarchs/ Kings of Israel/ Hebraism as predecessor of christianity (elves have different tribes, most of them wandering, they have a promised land, the destruction of Gondolin reminds me very much of the destruction of the temple in Jerusalem. Elves are the first to "represent" Iluvatar's will on Arda, but it's a Dunedain King -a human with elvish royal blood, make me think of Christ descending from King David- that brings peace on earth)
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Apr 19, 2017 1:13:15 GMT -6
True Names by Vernor Vinge
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Feb 6, 2017 4:21:45 GMT -6
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Dec 30, 2016 4:43:31 GMT -6
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Dec 19, 2016 7:11:14 GMT -6
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Dec 19, 2016 5:43:19 GMT -6
Hi all, My new (and first ever) OSRIC module is out for sale in pdf! POD versions will follow soon. The standing stones at the heart of the ancient forest known as the Wyrwoode once was the headquarter of a savage druid cult.
But those barbaric days lie in the past.
Or do they?
Children are being kidnapped on new moon nights as fairy raiders from the old forest rampage throughout the Downs.
Are you going to be the hero that brings peace to the duchy?
Or are you going to use for evil the secrets discovered in the fairy realm on the Other Side? The forest known as the Wyrwoode is a pretty normal wood, but once it -and its ring of standing stones- was sacred ground to an ancient and quite savage druid cult that was disbanded by the local duke a couple of centuries ago. This OSRIC (TM) compatible module, is a location-based adventure for character levels 5-7. The players will have to fight, explore, and interact with lots of interesting NPCs both in the mortal realm and the fairy kingdom known as the Other Side. You can get it here: www.drivethrurpg.com/product/200708/Secrets-of-the-Wyrwoode?src=newesttabletoplibrary.com/products/secrets-of-the-wyrwoode/
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artikid
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Posts: 70
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Post by artikid on Oct 19, 2016 10:47:20 GMT -6
Elfs are obviously pre-human atlantideans.
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artikid
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Post by artikid on Oct 19, 2016 8:59:57 GMT -6
All four now ordered. Looking forward to these! Who did the cover art and does he or she have a page? Hi, I did the covers for Geoffrey. I have a page on deviantart at artikid.deviantart.comCheers Luigi
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Sept 27, 2016 3:40:40 GMT -6
The Riders from the Sidhe, by John Duncan, is more or less the way I envision elves
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Sept 26, 2016 6:43:34 GMT -6
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Sept 19, 2016 11:03:15 GMT -6
Spring 1980.I was 8, my cousin (13 years old) was DM, my brother (13) the other player. My first time ever as tabletop player. I bought my first box (moldvay) a couple of years later.
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Jul 12, 2016 4:51:53 GMT -6
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Jul 11, 2016 4:39:38 GMT -6
Terre De Heros I contributed some art to but never played it. It's very complete and ultra-light. I think it's a good choice for one-shots or long adventures. I don't think it allows enough growth for longer campaigns, though.
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Jul 11, 2016 4:31:13 GMT -6
I played both Merp and Role master though they weren't exactly my favorite games, but more or less did their job pretty decently though magic didn't fit Middle Earth very well. Sourcebooks were excellent.
Coda, which I GMed, was IMHO 100% crap. Visually stunning if you liked the movies, but the system fell apart two hours in our first session.
TOR I've read it but not played. It's very flavorful, the art is generally good but not always suits my tastes. The system seems rather simple and we'll designed though a little fiddly. I guess it is a lot easier to run than it is to read. The two things I don't like are the convoluted character creation and the limits your race puts on character development. BTW, you can play with heroic characters (high elves and dunedains) if you have the Rivendell sourcebook.
If I had to chose a game for ME I'd probably go with TOR.
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artikid
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Posts: 70
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Post by artikid on Jul 1, 2016 4:54:54 GMT -6
Hello! Thread Necromancy! The screen has been updated. A US-letter version is now included in the download, with slightly different layout. Also, print-proofs are on their way. If everything goes right the hardcopy screen should be available for sale in 3 to 7 weeks. All the best artikid
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artikid
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Posts: 70
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Post by artikid on Jun 16, 2016 12:16:24 GMT -6
Harold Shea books by Sprague de Camp, maybe?
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artikid
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5E OGL
Jan 13, 2016 4:19:18 GMT -6
Post by artikid on Jan 13, 2016 4:19:18 GMT -6
5e retro-clones in 10,9,8,7... ;P
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on Dec 22, 2015 11:51:52 GMT -6
Loved the books, liked the movie
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Sept 10, 2014 4:36:57 GMT -6
Hello guys and thanks for the kind words! It was sugested to me that 7.5 $ may be a tad too much, the screen now sells for 6 dollars. Regarding a hard copy: not for the moment. I don't know if Drivethrurpg can do POD screens (I don't think so). Cheers artikid
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artikid
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Posts: 70
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Post by artikid on Sept 8, 2014 10:59:55 GMT -6
Hello guys, I'm happy to announce I've released a DM's screen for OSRIC. The product includes three pdfs: the screen's inside (5 pages), the outside and a 28 pages booklet with encounter tables, spell lists, a thief's skills table and exploration procedures. The Screen is available on drivethrurpg for 7.5 dollars. This project proudly supports the Knight'n'Knaves Alehouse forums! One third of the revenue from this product will go to fund hosting expenses of this notorious and benemerit Old School board. rpg.drivethrustuff.com/product/135285/OSRIC-referees-screenScreen, inside viewScreen, outside viewScreen, outside view detailReference booklet, TOC
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artikid
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Posts: 70
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Post by artikid on May 21, 2010 7:50:50 GMT -6
Secret passages have been added to Deadly Dungeons! Best regards artikid
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artikid
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Posts: 70
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Post by artikid on May 12, 2010 11:14:40 GMT -6
Hi guiys, I'm fiddling around with the game, trying to balance out monsters and rewards. Any suggestions? Also i'd like some feedback on traps and levels. Do you find traps dangerous? Do you like how they work? Would you like fixed levels or do you prefer randomized ones?
As I said i plan to fix the stacking problem, new features planned include: A "hurt status" image for the hero (so you can see you have been hurt) Secret passages The ability to shoot multiple bolts at the same time
Once these are done the game will be finished
Best regards artikid
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artikid
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Posts: 70
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Post by artikid on May 10, 2010 8:00:54 GMT -6
New version is up! The down key is now key 'S'. Darkness and lights added. best regards artikid
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artikid
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Posts: 70
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Post by artikid on May 7, 2010 5:46:52 GMT -6
Hi, new release: added keys and doors, changed some graphics (the walls). Still can't get the monsters not to stack. In next release I'll change the "down" command to key s artikid
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on May 5, 2010 3:51:14 GMT -6
Hello guys, I fixed the bug, now both FF and Chrome users should start the game simply by clicking on the whole intro image. I fixed the instructions (thanks irdaranger!) and slowed down the health loss due to passing time.
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artikid
Level 3 Conjurer
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Posts: 70
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Post by artikid on May 4, 2010 10:36:27 GMT -6
Glad you like it! The game is not at its best yet, there are a couple of things I should fix, but I'm rather happy with it.
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on May 4, 2010 10:19:51 GMT -6
Hello everybody, I'd like to point out a small browser game I made, you can find it here: artikid.altervista.org/deadly_dungeons/It should work for Ffox, IE, Chrome and Opera. Old gamers will recognize that the game is inspired by the Gauntlet arcade game, (and supports elves!) artikid
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artikid
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Posts: 70
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Post by artikid on Jan 14, 2010 11:45:26 GMT -6
That's the one!!!! Thanks Bert Best regards artikid
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