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Post by Piper on Nov 17, 2020 8:59:11 GMT -6
My new table copy (left) versus the digest size rules (right), exterior shot.
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Post by Piper on Nov 17, 2020 8:56:24 GMT -6
Image 2 of 4: my table copies of Volumes 1-3 (left) and Volumes 4-6 (right). I didn't bother designing custom covers since these are intended for reference (and abuse) not show.
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Post by Piper on Nov 17, 2020 8:51:58 GMT -6
From PrintMe1 printing press, here is the first of four photographs of the finished product. This is what comes out of the box, kraft paper wrap with wax seal.
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Post by Piper on Nov 16, 2020 23:09:43 GMT -6
allo! i'm rivermund. i joined by looking through delta's dnd hotspot, to read the stuff on potions posted there xD. gonna mostly lurk, but since there's one thread that i wanna reply to i figured to post here first xD Welcome RiverMund.
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Post by Piper on Nov 16, 2020 23:08:05 GMT -6
Oh, okay. Thanks for the info, I guess I mis-remembered it.
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Post by Piper on Nov 16, 2020 22:18:32 GMT -6
Just focus on one great adventure: Temple of Elemental Evil I believe "The Village of Hommlet" would be an especially good choice for a big-budget D&D film. It has town intrigue, wilderness exploration, a dungeon, and the possibility for a mass battle. In my opinion these are elements to a great campaign. I also like it is for low-level adventurers because so many fantasy films seem to pivot upon saving the world/universe/reality from the BBEG or BEM. It would be nice to something a bit more down-to-earth and, if the film is a smashing success (I'm hopeful but wouldn't bet the house on it) you have room to grow the characters and situation upward ... rather than wondering how you think up a challenge to top Superman, Thor, Merlin, Conan, Gandalf, and the Gray Mouser saving the universe. It could easily segue right into your choice of Temple of Elemental Evil.
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Post by Piper on Nov 16, 2020 20:09:41 GMT -6
The letter of the rules says it goes without a save, but surely the spirit of the rules suggests it expects one. Ghouls have inordinately-high punching weight otherwise, I think. In Chainmail elves are resistant to ghoul paralysis and moving them next to a paralyzed unit frees them. I used that in D&D to allow an elf to "heal" a ghoul-paralyzed individual.
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Post by Piper on Nov 16, 2020 19:36:58 GMT -6
I hope they've learned from The Mandalorian to stay true to the canon and designs of the lore that the fans love while still delivering something fresh and new each episode. And it doesn't hurt to take a classic story that already works and skin it with IP art. D&D carries a huge weight of expectations with it. Unfortunately, those expectations vary by player. Even back in the 1970's when the game was new, campaigns settings varied wildly. Is D&D heroic fantasy, Chthulhic horror, war and intrigue amongst the realms, conquering the wilderness ... I've seen all of these and more over the years. Making a film that can satisfy the varied tastes of the fanbase is a tall order. I'd love to see a fantasy film with D&D telling a self-contained story with no eye toward establishing a series of films. That way the filmmakers can concentrate on entertaining us rather than establishing a franchise. If the film does well at the box office, they'll figure out a way to continue telling stories in the same vein. ETA: And for a series? Concentrate on a small party so we can get to know the characters. I thought "Firefly" did a great job with this. You could have a core group and a few others rotating in and out on a regular or semi-regular basis. I'm okay with story arcs but hope they avoid the WB superhero thing of taking a whole season to tell a story.
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Post by Piper on Nov 16, 2020 19:23:19 GMT -6
Really, though, there has been a series of five D&D movies, just not branded D&D, which despite rather low production values, are pretty excellent D&D films. They're the Mythica series Another endorsement for the Mythica series of films. They presented a good story and is one of the rare cases the story overrode the low-budget and uneven acting and presented an entertaining package.
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Post by Piper on Nov 13, 2020 0:29:13 GMT -6
I don't think they are unbalanced so much as less effective than they should be. I addressed that, if it helps you out any, by making a check necessary only for unusual circumstances. They'll climb a wall, hide in shadows, move silently quite well under optimal circumstances. It's only when there's a complicating factor (rain/slick in the first instances, good lighting in the second, or questionable footing in the last).
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Post by Piper on Nov 12, 2020 22:50:29 GMT -6
I made the thief pretty versatile IMC, giving them all the RAW abilities plus acrobat abilities from UA and a few I extrapolated from those.
I suppose you could create sub-classes of THF ... one could be the yegg, another the con-man, still another the recon/infil guy. I never found giving the thief all those abilities unbalancing with regard to the rest of the party in my campaign.
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Post by Piper on Nov 12, 2020 21:45:52 GMT -6
Humans >>> Hobbits Dwarfs >>> Gnomes Elves >>> I would plug-in goblins as the counterpart to elves. Not based upon any literature or deep study of the subject, I just like the idea. The suggestion of some of the wee fae folk I’ve seen up-thread here are also very good.
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Post by Piper on Nov 12, 2020 21:42:51 GMT -6
Well, this is a case where the chainmail bikini really shines ... [i You had me at chainmail bikini! Oh, wait… you’re talking about a game? Never mind!
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Post by Piper on Nov 12, 2020 19:54:25 GMT -6
I just like gaming. If online is what is available to me? Then that's what I do. Gathering around a table with buddies is always what I'll prefer, but virtual gaming is not a bad second choice (as I see it).
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Post by Piper on Nov 9, 2020 0:21:19 GMT -6
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Post by Piper on Nov 6, 2020 6:53:39 GMT -6
So... is a gnome PC limited to 4th or 6th level F-M? When I used level caps, I capped them at six. I don’t use them anymore and, to be frank, it doesn’t seem to have made much difference.
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Post by Piper on Nov 5, 2020 20:45:21 GMT -6
You see a little bit of the life of Stormtroopers garrisoned on some backwater swamp planet in the Empire.. ... and more of the budding incestual romance between Luke and Leia.
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Post by Piper on Nov 4, 2020 23:56:55 GMT -6
The whole project was really weird with some shady people at the top. That's showbiz, neh? Or at least that's what I've been told, I'm in healthcare and that's about as far from showbiz as a fellow can get.
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Post by Piper on Nov 4, 2020 20:22:57 GMT -6
I guess I haven't seen a Player's Handbook, in a while. I would have picked dwarves as most similar to gnomes. I run them as dwarves lite IMC.
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Post by Piper on Nov 3, 2020 22:52:11 GMT -6
True story, I worked with her dad on a video game. Oh, that's cool! Did you get any cool Beyoncé gear from him? Even if you aren't a fan you can sell it for a killing on eBay. ETA: d'oh ... Bey = Beyoncé ... I should have been able to figure that one out after my Google search.
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Post by Piper on Nov 3, 2020 22:42:43 GMT -6
Late to the party as always, but I just scored a copy of both works. I'm very pleased with my quick overlook of this pair of dungeons.
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Post by Piper on Nov 3, 2020 22:41:16 GMT -6
I shivered a bit when I read the title of this thread. I should've known to have a bit more faith in my gaming buddies here on ODD74!
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Post by Piper on Nov 3, 2020 22:39:32 GMT -6
Callistocracy -- rule by the prettiest of all. (My vote is for Queen Bey!) Okay, sorry to ask, but ... who is Queen Bey? I figure it's a pop-culture reference buy a quick search of the 'net yielded no definitive results.
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Post by Piper on Nov 3, 2020 22:33:09 GMT -6
Kermit the Frog as Palpatine in Revenge of the Sith. Muppet Star Wars ... I'd watch it.
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Post by Piper on Nov 3, 2020 22:31:42 GMT -6
Agreed about fun stuff in the works. I love to see innovative takes on our hobby. The more people playing and having fun, the better!
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Post by Piper on Nov 3, 2020 8:04:21 GMT -6
Okay, now I have something to add:
Fighter - Scout - Thief - Nightblade - Magic-User - Battle-Mage - Fighter
Some suggestions for the in between classes.
Scout: I thought of "Ranger" but knew that carried the weight from LotR's Aragorn/Strider, so I went with scout. Light armor, missile weapons, infiltration. Nightblade: in the vein of Lieber's famous duo. Uses magic to enhance steatlh, detection, and getting into where ain't supposed to be. Battle-Mage: yes, I know we already have the Cleric, but perhaps this could be an alternate choice for Neutral player-characters or replace the Cleric entirely. Light or medium armor, any weapon, rather slower magical progression and perhaps slightly fewer spells per level.
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Post by Piper on Nov 3, 2020 7:26:03 GMT -6
It's really about what you want your own variant of the game to be. Nothing to add to this, but ... I am continually impressed by your ability present old information in a new light (or at least boiled down to its essentials). Thank you for this post.
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Post by Piper on Nov 2, 2020 21:12:29 GMT -6
original Thieves can be only Neutral, so their chance for using a magic sword is further limited. If you're talking about the Greyhawk thief then they can be either Neutral or Chaotic.
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Post by Piper on Nov 2, 2020 3:26:37 GMT -6
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Post by Piper on Nov 1, 2020 19:50:54 GMT -6
Or do you think this kind of information should be common knowledge for people who make their living flying spaceships? Am I creating problems that might hamstring the campaign from the start? I feel it should be commonly available to players. I use the real world analogy of a good atlas or earth globe. Most US citizens have only the vaguest of ideas where, for example, Viet Nam is located (“Hmmm ... gee, I don’t know. Somewhere in SE Asia, I think”) but could probably access a map or globe and find it fairly quickly. So, I play with PC groups having pretty good knowledge of their home sub sectors, a general knowledge of adjacent sub-sectors, basic knowledge of the sector (or number of sub-sectors equivalent to same in the case of border areas), and a vague knowledge of the region.
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