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Post by Haldo Bramwise on Oct 24, 2008 20:41:23 GMT -6
Cool.
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Post by Haldo Bramwise on Oct 24, 2008 14:01:13 GMT -6
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Post by Haldo Bramwise on Oct 24, 2008 11:07:58 GMT -6
The mini's should be customizable. A beleive that plain image files (though they might be in ppt format) are also included with the minis.
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Post by Haldo Bramwise on Oct 24, 2008 9:52:11 GMT -6
* Yeah, some of the artwork is a bit creepy. I found myself wondering if a background would help at all. Arion Games wanted to make paper minis for the game and they let me use their art for the game. I choose the "good" halfling. * Some of the tables are awkwardly formatted. They've been narrowed to the point that the word "Attack" (for example) doesn't fit on one line, so it wraps. That just bothers the proofreader in me. Well I'll be! Must have been an evil spell cast on the pdf. I'll get that fixed. * Another thought I had was that the monster descriptions could be done either next to or on the back of the illustration. That way, you could hold up the picture and the kids could see what they're fighting, but not necessarily read the text. (I was thinking flash cards, but I don't want to trigger any school-related trauma...) Again, Arion Games has released a paper mini bonus set that includes "flash-card-like" monster illustrations that the monster descriptions can be printed on the back. * Also with the classes. Especially in PDF, I'd like to see each class get its own page to itself; that way, you can print out that page and hand it to the kid playing (for instance) the Cleric. And they have all the info right there. Another good suggestion. Most of the kids I been playing with don't really want to read the Hero descriptions (some of them are too young to read) but I could see how useful that could be. Thanks! The other issues I've had pointed out are the misspelling of "Halfling" on page 7 and the tower map is more oval than circle. For some folks the girl on the front gives them the creeps - others are creeped out by by the halfling on the front and the one in the Hero description! I just hope folks find it easy to use when gaming with their young children. I have amended the pdf.
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Post by Haldo Bramwise on Oct 23, 2008 12:29:10 GMT -6
Thanks Finarvyn.
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Post by Haldo Bramwise on Oct 23, 2008 8:05:11 GMT -6
John, is this your creation?? I have to run, but I'll be back to check out all those links; this looks like exactly what my 4.5 yr-old needs! I have more thoughts on this, but the whole paper miniatures thing is key for this age! Woot! Yes, this in my baby. I have three boys, ages 8, 6, and 4 that have been playing this for over a year now. I really hope you like it.
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Post by Haldo Bramwise on Oct 22, 2008 20:44:23 GMT -6
Dad! Mom! Play that dragon with ME!" How many gamers have heard this from their children? Your kids see all your gaming material and are fascinated. They want to play too! But what if they aren't old enough to read? What if they can only count to 10 or 20? And they do always seem to ask when you are the least prepared. Kids, Castles & Caves is a very simple rpg that allows children to take the role of a Hero – a Knight, Wizard, Elf, Dwarf, Fairy or Halfling. The entire game is based upon a d6 and includes easy suggestions for using miniatures as well! A good selection of traditional monsters is included as well as tables and descriptions of magic items. Kids, Castles & Caves is designed to provide gamers with an easy and quick way to role play with their children. In only a few minutes of preparation or even on the fly, you and the kids are having fun! Included are the Rules for playing, the Heroes you can play, the Monsters you can fight and the Magical Treasure you can find! Also included are three sample adventuring maps: A set of Caves, a Tower and a Dungeon. Pdf is available at: Yourgamesnow.com: www.yourgamesnow.com/index.php?main_page=product_info&products_id=2456&zenid=8ac6b722dac8a5c4e9ea20f2163ad596RPGNOW.com www.rpgnow.com/product_info.php?products_id=58575FULL-COLOR Print version is available at Lulu.com: www.lulu.com/content/4596275Be sure to pick up Arion Games' bonus pack with 21 hero paper miniatures, 20 monster paper miniatures, 15 battlemats and 10 pages of illustrations for use as handouts! Bonus Set pdf at Yourgamesnow.com: www.yourgamesnow.com/index.php?main_page=product_info&products_id=2455&zenid=8ac6b722dac8a5c4e9ea20f2163ad596Bonus Set at RPGNOW.com: www.rpgnow.com/product_info.php?products_id=58574&src=FrontPage
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Post by Haldo Bramwise on Oct 12, 2008 19:18:48 GMT -6
I was mostly referring to the current old school artists who always seem to depict halflings as either dead or dying in their art!
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Post by Haldo Bramwise on Oct 11, 2008 19:05:36 GMT -6
Or just let Random and I read the file.
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Post by Haldo Bramwise on Oct 11, 2008 19:00:19 GMT -6
[Hobbits] are not "Monsters" perhaps because you're not supposed to kill them and take their stuff. ;-) I would. Everybody hates the halflings!
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Post by Haldo Bramwise on Sept 28, 2008 20:19:48 GMT -6
I've been reading all he OD&D threads my eyes will allow this weekend. I think I finally understand how to DM an OD&D session. I didn't realize how "modern"my gaming style was with skill systems, attribute checks and universal resolution, etc. OD&D makes sense to me now. I think I can use a d6 for most things, but also making sure the players use their brains more than relying upon dice rolls.
*Ready for S&W:WB!!!*
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Post by Haldo Bramwise on Sept 27, 2008 20:47:31 GMT -6
Bummer. I'm just a couple hours south, but I have to work on both of those days.
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Post by Haldo Bramwise on Sept 18, 2008 17:23:02 GMT -6
It's funny, thinking about this post, it's a lot in the mentality. Having a default system for the GM to go to when nothing else suggests itself is great, and a lot of 'universal systems' work nicely when cast in this role. Here's one I'm working with: Noncombat Task Resolution - Roll 1d6, Success on 1-2 Modifiers - Class, Race, or Background positively relevant +1 (maybe +2 for thieves)/negatively relevant -1 - Attribute score relevant & high/relatively high score possessed +1 or +2; low/relatively low score -1 or -2 - Level/HD relevant and actor is higher (much)/lower (much) than acted upon: +1 (+2)/-1 (-2) - Difficulty Assessment: Easy +2, Routine +1, Hard 0, Extremely Hard -1, Impossible -2 When I don't have any ideas using something like that to set probabilities can be a useful trick. But you do have to be very careful. If you have, say, a skill system that plays into that (or any) general resolution method, or class abilities, etc., then players have a right to expect them to work that way. You can tell them there will be exceptions, and that helps, but I think keeping things as light as possible makes these easier to swallow. I like this. With many folks saying that they base such situations on a d6, while not a rule set in stone, this seems very helpful. On the one hand, it allows for a decent possibility of success at low levels without creating an overwhelming chance of success at high levels. Exalt.
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Post by Haldo Bramwise on Sept 15, 2008 17:51:32 GMT -6
I understand what you mean. Creativity and imagination are key to real role playing. But I think my first DM was a sadist or something: there were times - a precious few times - when the rules saved us from him.
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Post by Haldo Bramwise on Sept 15, 2008 14:55:43 GMT -6
Thanks Random. Sorry to steal your idea.
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Post by Haldo Bramwise on Sept 15, 2008 14:52:44 GMT -6
Neat thread. I discovering (from what you all are teaching me) that I like a little bit of roll-playing (a universal attribute mechanic, for example) with my role-playing.
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Post by Haldo Bramwise on Sept 13, 2008 8:59:26 GMT -6
I've been toying around with the idea of optional attribute checks for those gamers who might want them. For example, gamers used to much more "roll-playing" than they find in S&W might find Attribute checks useful.
I'm not saying their is anything wrong with S&W or that it needs additional mechanics.
Attribute Checks There may be times in the game when GM may require a player to make an Attribute Check for their character. An Attribute Check is really just a saving throw based upon one of the character's six attributes.
Target Number (number to roll under to save) = Character's Attribute Score +/- Situational Modifiers Result = Roll 3d6 +/- any Attribute Check Modifiers.
You save when you roll your character's attribute or under. You do not save when you roll over your character's attribute.
Situational Modifiers -2 (Easiest Possible) -1(Easy) 0 (normal situation) +1 (Difficult) +2 (Most Difficult Possible)
There may be times, at the Game Master's discretion, when a character may also subtract their level from their roll in an Attribute Check. This may especially be the case when a character is doing something associated with their class.
Attribute Check Modifiers Attribute Score of 3-8 +1 Attribute Score of 9-12 (No modifier) Attribute Score of 13-18 -1
What do you think?
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Post by Haldo Bramwise on Aug 31, 2008 15:32:43 GMT -6
*Shakes in anticipation*
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Post by Haldo Bramwise on Aug 29, 2008 20:05:48 GMT -6
Best of luck, Redpriest. My prayers are with you guys.
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Post by Haldo Bramwise on Aug 28, 2008 9:57:43 GMT -6
I'm there.
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Post by Haldo Bramwise on Aug 25, 2008 17:57:02 GMT -6
Wow. A steering committee. I'm beginning to think that S&W:WB will be so cool and complete, BHP will just release adventures instead of basing a rpg on it. Seriously. I really can't wait to see it. Is there a committee member I could bribe?
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Post by Haldo Bramwise on Aug 11, 2008 21:20:26 GMT -6
Hey this looks very cool! From what I can see from the preview, you've done a very good job. Congratulations!
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Post by Haldo Bramwise on Aug 7, 2008 17:23:48 GMT -6
It's hard to wait!
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Post by Haldo Bramwise on Aug 3, 2008 20:32:15 GMT -6
Fin's out of town, so there's a delay on the WB version until he gets back. EDIT: I'm not entirely sure where the cover for WB stands, although I know Pete Mullen has talked to Fin about it. I'm back. I think my part is essentially done, unless Matt finds some legal reasons why things need to be changed somewhere. Pete says he has some sample sketches for me to look at but hasn't sent them yet. I'm really hoping to wrap this up in a hurry. Hot Dog! I'm really looking forward to S&W:WB!
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Post by Haldo Bramwise on Jul 31, 2008 6:32:05 GMT -6
That's a really neat blessing for Fight On! Cool!
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Post by Haldo Bramwise on Jul 29, 2008 14:46:42 GMT -6
Knockspell's cover is in progress at the artist, and articles are coming in to James M. On that note, if anyone would like to submit an article to Knockspell, feel free to email or PM me. I could use a couple more articles to round out the premier issue. Oh yeah. I'll get busy.
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Post by Haldo Bramwise on Jul 28, 2008 19:14:40 GMT -6
Bump! ;D
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Post by Haldo Bramwise on Jul 20, 2008 12:08:22 GMT -6
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Post by Haldo Bramwise on Jul 18, 2008 20:13:57 GMT -6
Okay, Finarvyn seemed to indicate it needed a new name - I was just trying to help. Whitebox will work for me.
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Post by Haldo Bramwise on Jul 18, 2008 13:51:03 GMT -6
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