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Post by Haldo Bramwise on Feb 12, 2009 6:37:11 GMT -6
Thanks guys. I even enjoy putting these booklets together!
Well, you know, guys like you all could submit some cool adventures for this project too! BHP will have a web page up in a few days with submission details, but you are free to email me adventures and questions at: brave.halfling.publishing@gmail.com
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Post by Haldo Bramwise on Feb 9, 2009 10:28:56 GMT -6
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Post by Haldo Bramwise on Feb 8, 2009 7:55:26 GMT -6
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Post by Haldo Bramwise on Feb 3, 2009 15:51:52 GMT -6
Thanks Dave.
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Post by Haldo Bramwise on Feb 2, 2009 13:48:39 GMT -6
In 2008, Brave Halfling Publishing far surpassed my expectations. I began BHP as a way to release a few optional character classes for Labyrinth Lord ™ RPG. But soon after a little BHP “family” came into being as dedicated gamers from all around the world began volunteering their time and talents to help each other create new material for the “retro-clones.” Personally, these new friendships are ones that I truly treasure. Last year, this BHP family developed and released over a dozen products on three different sites and I believe that we have become an important contribution to the current “Old-School Renaissance.”
But BHP's success has come to a point where I either need to hold us where we are or push us further ahead. A change must take place and my choice is to push BHP further ahead. In 2009, Brave Halfling Publishing will be transitioning into becoming a “real” (but tiny) RPG publisher. While we already have a few folks who work in the industry involved with BHP, we will continue to be a great place for new and unpublished authors and artists to get their start.
So what does all that really mean?
First, we are now focusing on creating excellent print products that we will have printed ourselves (rather than using Print-On-Demand). That frees us up to create “Old-School” material exactly the way we want to create it. For example, print versions of BHP products will have old-school, blue maps on the inside cover and black & white maps placed right in the center of the module, where they can be easily removed and laid flat on a table behind the GM's screen. Our first major print release will be Alphonso Warden and John Bingham's excellent adventure module, “People of the Pit.”
Second, BHP will have a website up and running by March where you will be able to purchase material from us that is already printed and waiting to be shipped to anywhere in the world faster and far cheaper than through POD. In addition, when you purchase a print product from our website, you will also receive the pdf version as well.
Third, BHP will continue to release little pdfs (like “Delving Deeper” and “Original Edition Options). In addition, most of our print products will also eventually be release as pdfs as well.
While we will publish other material, BHP will continue serving the needs of the “Old-School” gaming community and by being a great place for gamers (new and old) to have their best material published.
-John Adams (Coleston the Cavalier)
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Post by Haldo Bramwise on Jan 28, 2009 14:30:12 GMT -6
Brave Halfling Publishing announces the release of, “Original Edition Adventures – The Ruins of Ramat.” It’s mid-spring, the time when the land’s rulers and their men-at-arms go out to thin down the nearby orc tribes (as well as war with each other). Nearly every able person is already involved in such conflicts or with helping the remaining militia protect the local village. A little girl comes running and crying into the center of the village. When questioned, she sobs that she and her dog were playing just outside of town, by “Witch’s Hill,” when a giant, clawed creature came up out of the ground and took her dog. The girl is obviously completely terrified and her dog, which normally never leaves her side, is nowhere to be seen. You and your companions volunteer to look into the matter. After all, local legends say that vast amounts of forgotten treasure lay in the darkness under the hill. The powers-that-be in the village agree to let you and your party investigate the incident. Indeed, they almost seem relieved to do so... This dungeon crawl is designed for 4-6 player characters of 1st-2nd level. It is compatible with Original Edition Rpgs. The pdf has been designed to be a little booklet. All you have to do is print, staple and fold! The print version is a saddle stitched booklet that comes with a 67lb card stock cover and 40lb interior pages that are printed in black & white. Both print and pdf versions are available, but the print version is only available directly from BHP.When you purchase a print copy directly from BHP, you will receive a free pdf version as well!
The print version is $5.00 (United States & Canada) and $6.00 (World-Wide). Shipping is included in the price!
Print Version: (United States & Canada): www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2834369(World-Wide): www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2834407PDF Version: www.rpgnow.com/product_info.php?products_id=60000
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Post by Haldo Bramwise on Jan 8, 2009 20:45:22 GMT -6
It's my pleasure.
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Post by Haldo Bramwise on Jan 8, 2009 11:56:36 GMT -6
Cool stuff, John! There's an article I co-authored in Fight On! #4 you may enjoy along somewhat similar lines for elves. I need to get some help from you getting Fight On! PDFs available at some of those other stores. Actually, I just need to get off my tushie and do it, but if you wanted to email me some links and such it would be most appreciated, or just post them here as resources for other old school publishers. I tried at one point to get FO! on rpgnow but their contact was very complex and when I emailed them with questions they never emailed me back. Probably I'll just try starting over with them at some point, that's usually the thing to do. I think the fellow that runs RPGNOW.com (& Drivethrurpg.com) just lost his father and spent quite a bit of time with family prior to his death. We all got emails thanking us for understanding. YourGamesNow.com is a publisher's co-op and you need to email Joseph Browning (XRP) for the details. Essentially the current members vote on what publishers to let in, but it seems like a friendly enough place. YGN.com only takes 25% commission, but adding content is a little tricky sometimes, but they always work with you and quickly. RPGNOW.com/Drivethrurpg.com is the same company - Onebookshelf. As you know, they are massive in size, but they still can help a publisher out in short order. In addition, adding content to their site is extremely easy, but they take 35% commission. I don't remember what hoops BHP jumped through to get on the site, but I would try emailing them again, now. I hope this helps. As a side note, Steve Jackson Games e23 site just rejected BHP because they thought we were another "D20/3.5 Publisher!" Oh well. Calithena, email me if you need more detailed and direct help: brave.halfling.publishing@gmail.com
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Post by Haldo Bramwise on Jan 8, 2009 10:25:24 GMT -6
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Post by Haldo Bramwise on Dec 18, 2008 11:46:59 GMT -6
I'm curious as to how much interest there is. I've had one guy ask me about it on my site. You say you've had "a number of people" ask. How many is that, roughly? 3 (Maybe a few would have been a better description).
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Post by Haldo Bramwise on Dec 18, 2008 10:41:38 GMT -6
I just went to your forum and noticed that you do not allow other folk to publish material to support S&S. I've already had a number of people ask me if they could publish material for your system through BHP (although nothing is currently in the works). Let me know if you change your mind.
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Post by Haldo Bramwise on Dec 17, 2008 20:31:58 GMT -6
Hey thegreyelf, that's good news! I look forward to seeing the up-coming products.
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Post by Haldo Bramwise on Dec 10, 2008 9:27:13 GMT -6
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Post by Haldo Bramwise on Dec 6, 2008 9:06:45 GMT -6
RPGNOW.com is supposed to send out an email to all the folks who have purchased the pdf. I filled out that form too, but I haven't heard anyone says they got one.
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Post by Haldo Bramwise on Dec 5, 2008 20:37:12 GMT -6
I have it on Yourgamesnow.com and RPGNOW.com, but I think it is also on E23? (Steve Jackson site?).
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Post by Haldo Bramwise on Dec 5, 2008 16:15:05 GMT -6
*UPDATE* Back in October, I was really excited about releasing, “Kids, Castles & Caves,” the game I have been playing with my children for a few years now. But it seems I was a little too excited and released it before many things about it had been perfected.
"Kids, Castles & Caves" has now been completely revised and even expanded in some areas. Now, I am not just excited to release it - I am proud to of what KC&C has become!
If you have already purchased the game, please return to the site where you bought it and download the revised version. I really hope you will love it as much as my boys and I do!
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Post by Haldo Bramwise on Nov 23, 2008 18:21:25 GMT -6
I understand the reason behind waiting. I just thought it would be fun to call'em "Fanatics."
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Post by Haldo Bramwise on Nov 22, 2008 18:03:17 GMT -6
I'd love to help you out, VJ, but Melan's right, we're print supremacists around here, being 'old school' and all that. Still, I will release the PDF before Christmas, since to do otherwise would be uncivilized....it will be announced to all & sundry. In the meantime print copies make nice gifts for under the tree, menorah, etc.! You Fanatics. ;D
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Post by Haldo Bramwise on Nov 15, 2008 12:11:48 GMT -6
I was just kidding. I do layout stuff all the time and Word documents often give me fits.
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Post by Haldo Bramwise on Nov 13, 2008 21:09:50 GMT -6
Our first layout person had some computer issues, so we had to go to the bullpen and grab another layout guy. I'm so ashamed.
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Post by Haldo Bramwise on Nov 11, 2008 12:05:49 GMT -6
Clearly I released it too early and there are rough spots and mistakes. Oddly enough, that's basically what Gary said about D&D. So you're in pretty good company... Why, thank you. ;D
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Post by Haldo Bramwise on Nov 11, 2008 9:16:44 GMT -6
I really do appreciate all the suggestions. I'll certainly do my best to incorporate all that I can. Yeah, fairies were added because of the outcry of gamers with girls begging for their inclusion. Clearly I released it too early and there are rough spots and mistakes. However, most folk have found the game to be very helpful tool in playing with their children - even if it isn't a completely spelled out system - just enough to play for an hour or so when the kids want to play. I now have many pages of of corrections, feedback and suggestions for the game from proof-readers and from folk who been playing the game. I'm going to re-write it, laying it out using a different program too. All of the fundamentals will be the same, I'll just be clearer about a few things, expand on a few others and add a intro adventure or two as well. So if any of you have corrections, feedback and suggestions please forward them to me asap. The game is OGL and I'd be glad to let other folks develop expansions or more detailed rules if that is what they want from the game. I'd even publish it for them. *But if anyone is an expert in fairies (or at least has little girls at home), please send me your thoughts. I have some feedback from folks playing the game, but I'm rather clueless here myself.
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Post by Haldo Bramwise on Oct 31, 2008 6:44:24 GMT -6
I think my reaction to the "what do fairies look like?" question (or dwarves, or elves, or whatever) might be to ask the kids. My daughter told me they were a few inches tall and fly around like Tinkerbell from Peter Pan. My son said that fairies were fae folk from Irish mythology. I can imagine playing fairies either way, so why not leave it open-ended and let the campaign evolve as it may on its own. So, the lack of size information doesn't bother me at all. If my kids don't have a good answer, I'll just make it up on the spot. I encouraged John to post this thread becasue I see his game as being quite similar to OD&D, even if it's based on somewhat different mechanics. I think there are enough vague spots in the rules to be "house ruled" and don't think this provides problems at all. Just my two cents. Yes, I do not intend to spell out every aspect and detail of the game. It's more of a toolbox for playing with young children and much less a rules system. Young children usually want to just play. This game is set up so a gamer can play an hour or so with their kids. Basically, the really young one's can tell you what they want to do (search the room, attack the critter, etc) and the gamemaster (usually the parent or older sibling) can very easily rule on what they do (role d6 to search or attack or howfar they can runaway). We can always add more monsters, magic items and spells - maybe even a few new rules that follow the same general pattern as the rest. But it has never been intended to be a full-blown system with every detail spelled out. But anyone else can take the game farther, if they want to!
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Post by Haldo Bramwise on Oct 28, 2008 9:36:31 GMT -6
Hey guys, your honest comments on this game have led me to start a new blog on my trials and tribulations (nearly all self-inflicted) are now on display in my new blog, "Confessions of an Amateur RPG Publisher." The first two entries are entitled, "You Can't Do It All by Yourself" and "How I Became an Amateur RPG Publisher." My hope is that it will help others keep from making the same mistakes I have. carpgp.blogspot.com/But keep the comments and suggestions coming!
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Post by Haldo Bramwise on Oct 28, 2008 1:45:57 GMT -6
There are a fair number of typos. This didn't bother me so much buying the $5 pdf, but if I'd bought the $12 printed version, I'd have been annoyed. I have been told by my chief proof-reader that I released this before he got his full crack at proofing it and that you are being quite kind here, Aaron. Thank you. I'll get an amended file up for the game soon. It's not clear how big a fairy is. I'm assuming you meant for them to be small, but the description doesn't mention size. There's a question I hadn't though to address (but a good one)! I'll have to ask my fairy expert, Greyharp about that one! He put the fairy together after there was a small out-cry from play-testers with girls that we must have fairies! (I have three, young boys who have never asked to play a fairy.) Again, thanks for your review. It sounds like if I can address some vague areas in the text as well as some type-o's, I can get this game perfected.
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Post by Haldo Bramwise on Oct 27, 2008 21:10:24 GMT -6
Hey thanks Aaron! I sure appreciate all the comments and suggestions. I originally had levels go up to five and used all the dice. I brought it down to three because most little one's only play for about an hour. I chose to use only d6 because nearly every household has at least one. Did you use the amended pdf? You were supposed to get an email stating that a new version is available (I'm asking because RPGNOW is supposed to automatically send out an email to folks who have have purhased the pdf when a new version is up-loaded. Either way, if you wanted to share with me the type-o's, I'd make it worth your while.
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Post by Haldo Bramwise on Oct 26, 2008 19:22:32 GMT -6
I wasn't complaining. I'm quite impressed with S&W. I've always had difficulty memorizing rules and lots of levels of spells. OD&D just seems more natural to me.
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Post by Haldo Bramwise on Oct 26, 2008 18:49:14 GMT -6
Hey, I've been waiting since June. ;D I thought I was being patient? This whole S&W project has been my education in OD&D. My "latest" learning that "clicked in my brain is how the characters are probably adventuring more out of personal gain rather than some "greater good." So much for paladins.
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Post by Haldo Bramwise on Oct 26, 2008 12:50:59 GMT -6
(Also, he's really wanted a peek at it...) ;D You picked up on that?
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Post by Haldo Bramwise on Oct 26, 2008 12:48:53 GMT -6
The best thing to do is to just start all over. I wrestled with tables once for a week. Then suddenly, I was able to slay them. I'm sure it'll be the same for you. What program you using?
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