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Post by Merctime on Aug 9, 2014 20:27:39 GMT -6
Fellows, I've seen people make links to other posts/outside site URL's on these boards. These links are in blue lettering and many times have a different 'name' than the letters of the url that the link leads to.
For instance, someone might say:
"Oh, yeah, I recall them talking about those houserules. It's over here in this post. (and those letters are actually a hyperlink to another post, or some blog post or something).
How do you all do that? And, somewhat importantly, can it be done in signatures? My thought with that is to make a link in blue lettering that states the name of my character in an online game I am playing in here, and having that link bring the clicker to his character sheet. Is this possible?
Even if it isn't, I'd love to learn how to do this!
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Post by Merctime on Aug 7, 2014 14:00:09 GMT -6
Bumping this, guys... Any news on the DD compatible Illusionist? I had the same thought, recently. It would be pretty neat to gather together some of the spells needed, and use the standard M-U tables to work out HD/EXP etc... But I'd love to see the spells per day from the Strategic Review! I guess in all of my '1E heresy' I still have a soft spot for Illusionists! As an aside, I checked your site as well, waysoftheearth, and didn't see anything. So I thought I was safe to post here.
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Post by Merctime on Aug 7, 2014 13:50:53 GMT -6
I've got more than a passing interest in cadriel's question, above, myself! Also, wondering if other war-type boardgames made it into the mass combat play during your time, Mr. Mornard? Nice to meet you, by the way... My name's Tim.
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Post by Merctime on Aug 7, 2014 9:09:15 GMT -6
My old lappy is a real pig, with a single gig of ram. It loads that page just fine, I should say! I'm loving this as a resource... But I've said this already. And waysoftheearth, the work that you've done to clean up some of the formatting is already evident to me right away. Thank you very much for that! I really consider this a serious go-to document for those of us who can't gain access to the original TSR D&D materials. What a fantastic offering!
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Post by Merctime on Aug 2, 2014 13:07:36 GMT -6
But... But... It's magic!!!
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Post by Merctime on Jul 30, 2014 8:45:46 GMT -6
Just a quick thought... Wasn't there something along these lines in the Judge's Guild Ready Ref Sheets?
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Post by Merctime on Jul 29, 2014 11:34:04 GMT -6
jdjarvis, I'd love to hear how you guys simplified the combat rules. And I totally hear you on DM prep! For a while there, I was setting up a couple of different campaigns. One was set in Littleton, the adventure setting they made... Another was based off of their newer set called "gauntlet" I think. I put work into both sets; Adding and subtracting survivor groups in the area, changing numbers to make the population a bit more sparse, and had did what you suggested about having a few sets of armor wrote up for immediate use. This was done mostly on a yahoo fan group. But, the problem is finding players interested in such a crunchy game!
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Post by Merctime on Jul 28, 2014 18:51:52 GMT -6
Great! I'll have to head over to G+ and have a look. Can't wait to see the cover art!
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Post by Merctime on Jul 28, 2014 16:23:59 GMT -6
This is just awesome! I can't wait to be able to devote some time reading this. It will be neat to have a look at the changes from version 3. Seems pretty handy for table-topping as a reference, too, although I can't wait for the hardback myself Thanks to all involved!!
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Post by Merctime on Jul 17, 2014 16:00:11 GMT -6
Reading through PaulG's "Torch & Sword" was definitely worth it! Had a great time looking through it. It's found a home on my harddrive now. I love me some Delving Deeper, though. And yeah, AS&SH is totally worth time too! Great game; Definitely not a clone.
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Post by Merctime on Jul 12, 2014 23:12:44 GMT -6
I'm so glad for the extraordinary efforts of people like Waysoftheearth and Cameron DuBeers. The efforts of these people have brought a variety of the game we all love to me, that I wouldn't be able to afford otherwise due to prohibitive 'collectible' expense. Especially considering I didn't grow up with the variety of the game that is now my favorite, OD&D; Instead, it was mostly AD&D and basic for me as a kid.
In my opinion, Delving Deeper, and some of the other similacra currently available, are clearly stating that you don't have to get what you pay for. They are free, and they are amazing and totally worth it.
Ways, Cameron... Thanks, guys.
I'd pay you both for Delving Deeper any day. Can't wait for the hardback to see the light of day!
As for the OP, I really like stuff that offers new 'play areas' or interesting ways to play in more common areas. Dungeons/dungeon levels, towns or villages, maybe incorporating new tricks/traps, etc... Written sparsely (but with OD&D stats; D6 hit die and damages, etc) but evocatively. Maybe some of the 'same old monster, same old dungeon' type stuff even, but with that author's particular twists or special tricks that I might not have thought up. Alot of the good stuff from Judges Guild comes to mind when I think of things I would hope for in a supplement in terms of the mixture to verbosity and content (well, the JG stuff that is more sparse when it comes to say, room keys and town building keys). Stuff you can either cherry pick from, or just dive in and play as-is.
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Post by Merctime on Jul 10, 2014 4:48:24 GMT -6
I vote for #3. Two great campaign settings, and my favorite cover. I also vote for #3. The Wilderlands are an awesome taste of D&D. This has generally convinced me! Setting stuff = awesome. I'll vote #3, too
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Post by Merctime on Jul 9, 2014 21:28:59 GMT -6
I'm actually pretty impressed with FGU's BDG system for firearms damage calculations. Mind you, I fit firmly in 'fanboy' stage, as I've never table-topped this. But, as I read it, it seems to be pretty awesome. I've heard, however, that many 'in the know' about old post-apoc gaming often call towards Morrow Project as a really fun game.
I've purchased the 'magic' expansion for this game (aftermath), and got some of the stuff FGU has released for it as well. That 'magic' book makes me want to do a hyborian age swords n' sorcery game using aftermath. I'm just not that skilled with the game, or that brave, to give it a go!
But man, I bet it would be deadly.
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Post by Merctime on Jul 9, 2014 15:26:03 GMT -6
Man, there is some excellent posts here about your experiences, guys... I sure hope to read more! I am very bummed I missed out on this game in it's heyday. I especially love ritt's armor description! Pure awesomeness!
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Post by Merctime on Jul 9, 2014 9:20:24 GMT -6
And it's very rules-heavy! But it's still cool, in my opinion. But, I have to agree; Like Vile Traveller stated, it's really an issue of time. Man, if I found this game as a teen-ager, I'd have loved it!
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Post by Merctime on Jul 8, 2014 23:28:02 GMT -6
I've owned the new version (non-box, single volume) for some time, and have even bought some supplements for it. As I love post-apoc stuff, this game is right up my alley. I've never played it, but it's one that I'd love to play given experienced players.
It's still in print by the original company, fantasy games unlimited, even after all of these years. It's listed on the cover as a game for 'experienced role players', and they mean it! This game is chock full of calculations and tables. It's not a 'simple' game like OD&D is, at all. Still, I think it's pretty cool.
Wondering if anyone has heard of it, played it, enjoyed it, etc? What sort of Aftermath! games have you played?
Note that I post this with the firm knowledge that many here may have had their post-apocalyptic fix with Metamorphosis Alpha and Gammaworld instead... But, hey, never hurts to ask around!
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Post by Merctime on Jul 7, 2014 22:19:30 GMT -6
This, good Sir, is pretty fricken' interesting. Had an alternate idea for #6, too. While still doubling movement, or perhaps only adding half-again, it could be: 6: Hunchback and ape-like arms. Adds half-again to movement in a fast, apish shamble. You could kind of 'ettercap' them, too; Add an option that mutates them with spider-like glands in (pick your favorite orifice ) that allows them to cast Web twice a day. Irregardless of my tinkering (Tis a habit... What can I say? Heh), I love this! Great stuff and I bet it's fun at the table!
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Post by Merctime on Jul 5, 2014 8:53:00 GMT -6
I think I get what you are trying to achieve, but to me it just looks like you just want every armour class to be ‘better’. Hmm. Enjoy your day!
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Post by Merctime on Jul 4, 2014 21:11:10 GMT -6
Hey, if this works for you, Game-on, bro! For my own part, I was just offering feedback. But, yeah, I see that many (including myself, more often that not, with a few exceptions) will race for plate armor as soon as possible. I don't see it as 'being forced'; But that may depend from one group to another. I'm sure it's reasonably obvious that fighting-men types want the best AC possible (well, and the other classes too, really!). Thus the plate assumption.
Still, some players might don armor much more light (and thus, gaining less AC) for a specific purpose in-game (even if for a short or medium duration). I'm in an online game on these boards where an experienced player running a fighting-man is going to do just this for the sake of stealth. This is something I would do, and have done, also.
In any event, it's alot of fun to houserule this game. I'm sure many if not most players have done that at least once! Still, the reasoning behind your houserule you're presenting here seems easy to understand, and probably just as effective in-game as any other. Like I say, I'd use something like this only in specific games, but what is fun for you is generally the best 'rule', in my opinion.
Now that I think about it, the steel vambraces and greaves thing is kinda cool. I'd go for that, and this set of rules, if I was using Jason Vey's really awesome 'Age of Conan hack'. Would fit perfectly in that genre in my opinion!
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Post by Merctime on Jul 4, 2014 9:47:26 GMT -6
I have to say that the coolest houserule I've read for helmets is by a poster here, Waysoftheearth, and you can find it on this post (just scroll way down until you find the subheading "Combat", then look for "Helmets" forum.immersiveink.com/viewtopic.php?f=4&t=87Note that I use this, but don't give the ac bonus from them; just the ability to soak terrible hits. As for shields, I think the 'shields shall be splintered' rule from Fight on! magazine is pretty awesome, too. You can find a variant of that rule in the above link, just a tiny bit below the wonderful helmet rule. Note also that I don't reduce AC by 2 as it's listed there. I believe Ways was testing these rules for that specific game, but I could be wrong; In any event, it's great stuff From your post, what I get is that you'd like fighting men to be able to wade in like Conan or any of the hero's as depicted by many fantasy artists with nary any armor. I think your scale for that might work out for those reasons. I'd still be inclined to include Plate armor at the AC 2 level, and just make it far more scarce, perhaps. Up to you. If it were me, I'd also probably only use something like this for a very specific type of game, and not in general (Say, a game set in the Hyborean Age). A final consideration, is that if the best AC you're offering your players is 4 base, then later on in levels they may begin to find themselves hit very, very often... Without something of a profuse amount of magical protection. If you are still wanting to have the 'less armor is still strong' thing going on, then you might go with AC 2 being something like 'breastplate only' or 'steel greaves and vambraces only' sort of thing (the second option meant for bare-chested types) while still offering a bit more protection (i.e. lower ac attainable). Food for thought!
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Post by Merctime on Jun 29, 2014 11:13:52 GMT -6
Wow, that thing's a beauty! Great job, Blackadder23!
*rushes to go get internet scissors for quick and efficient snipping and stealing*
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Post by Merctime on Jun 29, 2014 11:11:40 GMT -6
Ah, I see! Of course the devil is in the details. I didn't mean my offering out of dislike, of course... It is in fact quite a pleasing logo to my eyes. Good on you, Sir! /Gamersalute
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Post by Merctime on Jun 28, 2014 19:06:30 GMT -6
I do like it, also! But, have you considered doing the latest variety inside a hex as opposed to a box? Just an idea
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Post by Merctime on Jun 28, 2014 7:31:38 GMT -6
My point was, and remains, that I think there is a greater need (far greater, to my mind) for supporting materials. Keep in mind this is one man's opinion and nothing more, but I'm not the only one who feels that way. Of course, my opinions and a quarter will get you a cup of coffee. Make that two men's opinions. I heartily agree with Mr. DuBeers, but in no way mean to be offensive to Mr. Spalding. I would still like to assert that there appears to be a very large amount of 'clone' type work currently in the form of rules as opposed to the support material. I suppose my issue with that is, why not write support material for the currently existing games instead of producing yet another in a long line of house-ruled variants? We are all D&D players. We can all house-rule. I would appreciate (and pay for) new support material (adventures, monster books, cities n' towns books, etc), but presently have all the games I want (well, except for Delving Deeper, but that is soon remedied). Especially considering many seem to be a house-ruled clone of whatever version of D&D. Now, I'm all for anyone participating, and love to see the great work that has (and is currently) being done. Stuff like Vile's work on the Holmes clone ("Blueholme"), among others, I respect as really good stuff. But I feel like we pretty much have all the bases covered as far as sets of rules are concerned. Then we have some of the newer stuff like Ghul's "Astonishing Swordsmen and Sorcerors of Hyperborea", Geoffrey's "Carcosa" and probably others I don't know about, which are great, because they 'feel' (at least to me) like an entirely different game. But how many varieties of house-rules to 1st edition AD&D do we need? How about some adventures! I'll pay for adventures. Just my two cents
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Post by Merctime on Jun 26, 2014 19:54:32 GMT -6
Hi folks,
Just wanted to let people know that I'm experiencing this error in Makofans online game (specifically the 13th page of the "Skirvir #3 - We're off to see the Baron" thread) and experienced it once in Ffilz's online game (the 3rd page of the "Interlude 2 - Return to the CSIO" thread; I got it after posting a quick reply, and after refresh, it double-posted me). Just wondering if anyone else is getting this error elsewhere on the boards?
Edit: I'm now able to get into both threads. Weird! I blame the Keebler Elves™
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Post by Merctime on Jun 24, 2014 0:08:12 GMT -6
Thanks, Ffilz! I've tossed up a character for your perusal I've made some notes by Social Class, left HP open for your roll, and also left some notes by my equipment lists. Once you make your rulings on them I'll remove those from the Character sheet. I can post a few times a day in the evenings after say 6pm PST, and more on wednesdays/sundays. Looking forward to gaming with you guys! Would you like me to wait to be introduced into the game? (I'm new to PBP. I should have warned you earlier, sorry about that!)
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Post by Merctime on Jun 23, 2014 13:49:04 GMT -6
Hey there, Name's Tim. I just joined another game, but wanted to ask if you still have room. I could handle two games if you did, and would appreciate the opportunity to game with you guys.
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Post by Merctime on Jun 14, 2014 18:42:44 GMT -6
Quite looking forward to this also, and would appreciate an index, too. Man, I wish I knew about Delving Deeper sooner! It's really scratching that 1974 itch I've been having in the last few months. I knew I should have showered...
Seriously, my thanks to Mr. Dubeers and Mr. Bull for making this all happen. Great stuff!
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Post by Merctime on Jun 14, 2014 7:23:57 GMT -6
Interestingly, I'm in the process of reading it again as we speak. I'm at the part currently where the Dwarfs have been wrapped up by the spiders in the wood, after the group had visited Beorn's home, and Bilbo is doing his best to keep from being spider-food. I should say that I can't remember how often I've read this, so I just voted for 3 to be close to honest about it. That may or may not reflect reality, for as Scottenkainen above has mentioned, many times I have read bits here and there and not necessarily the book in it's entirety. Not sure how this reading will turn out, but it's just as enjoyable as the first time!
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Post by Merctime on Jun 14, 2014 7:10:32 GMT -6
Grodog, are there any plans of releasing a version that leaves the original 1974 stats intact? I hope this question does not come off as being a rude one... I have the utmost respect for you all at BBP. As I get older, I just yearn for things in the vein of 1974 D&D more and more. I would like to buy it regardless, but if there will be such a tome released (OD&D style) it only locks in my decision that much more
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