|
Post by tdenmark on Dec 16, 2022 17:01:23 GMT -6
Moderator's Note:
This thread has been split off from the thread "Hit Locations" found here. Please use this thread for discussing the rule found on page 37 (1st printing) or 35 (later printings) of OD&D Vol 3, which reads:
* * * * * Sure, abstract physical damage. This is why you only heal 1hp per day and only if you are resting all day. Your game is your game, of course so please don't feel as though I'm telling you how you should play, I'm explaining the historical concept at it's root. It occurs to me healing should not be 1hp per day. It should be something like 20% of your full hp per day. That would keep recovery consistent with the abstract hp concept. A fighter with 10hp, and 8 points of damage, would recover 2hp per day.
|
|
|
Post by Starbeard on Dec 16, 2022 17:29:07 GMT -6
Sure, abstract physical damage. This is why you only heal 1hp per day and only if you are resting all day. Your game is your game, of course so please don't feel as though I'm telling you how you should play, I'm explaining the historical concept at it's root. It occurs to me healing should not be 1hp per day. It should be something like 20% of your full hp per day. That would keep recovery consistent with the abstract hp concept. A fighter with 10hp, and 8 points of damage, would recover 2hp per day. I think that is what eventually led Gygax to cap a limit on resting in the DMG (or is it in the PHB)? I think it's 2 or 3 weeks, something like that; after that period, anything you haven't recovered yet is fully healed. It's odd that he didn't seem to like the idea of prorating just that one thing of all the things in AD&D, but there you go.
|
|
|
Post by Mordorandor on Dec 16, 2022 17:36:56 GMT -6
It occurs to me healing should not be 1hp per day. It should be something like 20% of your full hp per day. That would keep recovery consistent with the abstract hp concept. A fighter with 10hp, and 8 points of damage, would recover 2hp per day. I think that is what eventually led Gygax to cap a limit on resting in the DMG (or is it in the PHB)? I think it's 2 or 3 weeks, something like that; after that period, anything you haven't recovered yet is fully healed. It's odd that he didn't seem to like the idea of prorating just that one thing of all the things in AD&D, but there you go. Wasn't the original guidance in OD&D 1 HP every other day after the first full day of rest? Which, if using the per week play guidance, means folks would alleviate/gain 3 HP each game week between adventures?
|
|
|
Post by Mordorandor on Dec 16, 2022 18:19:15 GMT -6
.... HP is just plot armor. In a similar vein, from Dragon Magazine #15, article Ground and Area Spell Scales (entire paragraph cited, with relevant sentence bolded): Since the D&D game grew out of Chainmail, it was based on the same scale assumptions. Changes had to be made, however, in order to meet the 1:1 figure ratio and the underground setting. Movement was adjusted to a period ten times longer than a Chainmail turn of 1 minute, since exploring and mapping in an underground dungeon is slow work. Combat, however, stayed at the Chainmail! norm and was renamed a "melee round" or simply "round." As the object of the game was to provide a continuing campaign where players created and developed game personae, the chance for death (of either character or monster) was reduced from that in Chainmail, so that players could withdraw their characters from unfavorable combat situations. Missile ranges were reduced by one-third (from scale yards to scale feet) because of the confined area of play and the conditions prevailing, viz. low ceilings, darkness, narrow passages, etc. In the spirit of that famed adage, "form follows function:" satisfaction subordinates sensibility. That's to say, the satisfaction of having a drawn out conflict and the delay of quick death takes precedence over any rationale as to why battles take extended lengths of time. Until a party of 10 PCs and NPCs of 8-10th level encounter two Adult Dragons and their assorted Orc and Troll grunts. Then hex on that HP system! So how about this alternate combat/HP system: One's level, or HD, is the number of rounds a character can go without being killed, or maybe before a saving throw to keep fighting is needed each round thereafter, etc. One's AC adds to one's level in some way. The HD of one's foe subtracts from that level. It's akin to the alternate methods where you forego to-hit rolls and simply roll damage every round. First to 0 loses.
|
|
|
Post by Starbeard on Dec 16, 2022 18:21:06 GMT -6
I think that is what eventually led Gygax to cap a limit on resting in the DMG (or is it in the PHB)? I think it's 2 or 3 weeks, something like that; after that period, anything you haven't recovered yet is fully healed. It's odd that he didn't seem to like the idea of prorating just that one thing of all the things in AD&D, but there you go. Wasn't the original guidance in OD&D 1 HP every other day after the first full day of rest? Which, if using the per week play guidance, means folks would alleviate/gain 3 HP each game week between adventures? Yes, the original rule is every other day; which many gamers have often forgotten or misread thanks to the later 1/day standard (myself included, I went years thinking it was 1/day). In my latter-day gameplay scheme of marking off weeks instead of days, I have used 3hp per week of rest as a base, to follow off that original rule. Okay, I misquoted myself earlier. The PHB rule is this: 1/day for a month, then 5/day thereafter. So the design there is that healing anything more than 30hp is too much and needs to be sped up. So now I'm wondering where in the world I've read the "1/day for x weeks, then everything is healed" rule.
|
|
|
Post by Mordorandor on Dec 16, 2022 19:21:58 GMT -6
Wasn't the original guidance in OD&D 1 HP every other day after the first full day of rest? Which, if using the per week play guidance, means folks would alleviate/gain 3 HP each game week between adventures? Yes, the original rule is every other day; which many gamers have often forgotten or misread thanks to the later 1/day standard (myself included, I went years thinking it was 1/day). In my latter-day gameplay scheme of marking off weeks instead of days, I have used 3hp per week of rest as a base, to follow off that original rule. Okay, I misquoted myself earlier. The PHB rule is this: 1/day for a month, then 5/day thereafter. So the design there is that healing anything more than 30hp is too much and needs to be sped up. So now I'm wondering where in the world I've read the "1/day for x weeks, then everything is healed" rule. OD&D: "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." Holmes Basic: "Hit points can be restored, if the character is alive, by a clerical healing spell, a healing potion or some other magical item. Otherwise he must continue on in his wounded state until the game is over and he returns to the surface. Each day of rest and recuperation back "home" will regenerate 1 to 3 of his hit points for the next adventure." B/X: "To cure wounds by resting, the wounded creature must relax in a safe place, and may do nothing but rest. Each full day of complete rest will restore 1-3 hit points (roll Id6; 1 or 2 indicates 1; 3 or 4 indicates 2; 5 or 6 indicates 3)." AD&D1: "The most mundane is by resting and allowing time to do the iob. For each day of rest, 1 hit point of damage is restored. After 30 game days have passed, hit points accrue at the rate of 5 per day thereafter." BECMI: No mention I can find. AD&D2: "Characters heal naturally at a rate of 1 hit point per day of rest. Rest is defined as low activity-nothing more strenuous than riding a horse or traveling from one place to another. Fighting, running in fear, lifting a heavy boulder, or any other physical activity, prevents resting, since it strains old wounds and may even reopen them. If a character has complete bed rest (doing nothing for an entire day), he can regain 3 hit points for the day. For each complete week of bed rest, the character can add any Constitution hit point bonus he might have to the base of 21 points (3 points per day) he regained during that week." So, yes, I'm curious too.
|
|
|
Post by rsdean on Dec 17, 2022 4:37:53 GMT -6
Huh. I haven’t read/used the actual OD&D rule in a long time, but I’m sure that I read that as “every day (other than the first)” rather than “on the 2nd day and alternate (i.e. even numbered) days thereafter” at the time. You have to love English and its ambiguities…
By the time we were playing AD&D1e, it was all a little academic, as access to clerics obviated the need to heal naturally in all reasonable game circumstances.
|
|
|
Post by talysman on Dec 17, 2022 9:05:37 GMT -6
Sure, abstract physical damage. This is why you only heal 1hp per day and only if you are resting all day. Your game is your game, of course so please don't feel as though I'm telling you how you should play, I'm explaining the historical concept at it's root. It occurs to me healing should not be 1hp per day. It's actually 1 hp every other day. It didn't change to 1 per day until the basic and advanced lines appeared. That's something a lot of people miss. My first thought on your suggestion of 20% per day was that I didn't think it should be sped up at all. But on further consideration, I think I'd be OK with 1 hp every other day as a base, plus some kind of Con test to see if you regain a bonus. Hate the idea of multiplying by 20%, though. Maybe just hp equal to your hit dice?
|
|
|
Post by Finarvyn on Dec 17, 2022 11:05:02 GMT -6
OD&D: "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." Huh. I haven’t read/used the actual OD&D rule in a long time, but I’m sure that I read that as “every day (other than the first)” rather than “on the 2nd day and alternate (i.e. even numbered) days thereafter” at the time. You have to love English and its ambiguities… OD&D has its share of those oddities. I still point back to "3d6 in order" as a classic example. Did they mean "3d6 so that you can create" or "3d6 in a specific sequence." Or some folks apparently read "turn undead" as "cause undead to turn away" while others "become an undead." Lots of that stuff in the booklets, and until someone points out alternative interpretations I don't even realize that there are other ways to read certain passages. Remember that Gygax was a well-read individual but not really well educated, and he didn't rely on an editor to correct confusing passages. Clearly this has led to some interesting variant versions of the game. I see the "every other day" example to be a similar thing, where it could mean "every even numbered day" or could mean "every day except the first." Our group's interpretation was much like that of rsdean. Other than the first day, one hit point per day.
|
|
|
Post by Starbeard on Dec 17, 2022 12:13:07 GMT -6
You know, that's a good point. Maybe I had got it right the first time, and only confused myself into thinking "every alternate day" after reading it more closely, when really it is "every day other than the first" and just happens to be poorly worded.
In the end I think I actually like the slower healing rates, as it pushes campaign time more significantly forward.
|
|
|
Post by cometaryorbit on Dec 17, 2022 12:15:42 GMT -6
Huh, that actually is kind of ambiguous.
If it means 2nd, 4th, 6th day etc. then there would be no need to specify that no hp are regained on the first day - it could just say "for every 2 days of rest 1 hit point is regained".
But it means every day other than the first then it shouldn't say "thereafter"...
I think "1 month to heal everything" is from the 1EAD&D DMG.
|
|
|
Post by tdenmark on Dec 17, 2022 12:34:24 GMT -6
It occurs to me healing should not be 1hp per day. It's actually 1 hp every other day. It didn't change to 1 per day until the basic and advanced lines appeared. That's something a lot of people miss. My first thought on your suggestion of 20% per day was that I didn't think it should be sped up at all. But on further consideration, I think I'd be OK with 1 hp every other day as a base, plus some kind of Con test to see if you regain a bonus. Hate the idea of multiplying by 20%, though. Maybe just hp equal to your hit dice? You hate it because you don't see HP as an abstract system? But it has to be an abstract system, otherwise it makes no sense. The 20% idea just extrapolates HP to its logical conclusion. Anyways, I'm currently seriously considering using it.
|
|
|
Post by Starbeard on Dec 17, 2022 12:36:31 GMT -6
cometaryorbit, It's pretty often that what is said in the DMG conflicts with what's in the PHB, so it's quite possible. I'll comb through it.
|
|
|
Post by Starbeard on Dec 17, 2022 13:31:12 GMT -6
cometaryorbit, It's pretty often that what is said in the DMG conflicts with what's in the PHB, so it's quite possible. I'll comb through it. Mordorandor, cometaryorbitIt is in the DMG, page 82. It's fairly granular: CON penalties are subtracted from the total points recoverable per week, but CON bonuses are added to theweekly total only after the first week, and after 4 weeks total all hit points are restored.
|
|
|
Post by Mordorandor on Dec 17, 2022 14:13:26 GMT -6
cometaryorbit , It's pretty often that what is said in the DMG conflicts with what's in the PHB, so it's quite possible. I'll comb through it. Mordorandor , cometaryorbit It is in the DMG, page 82. It's fairly granular: CON penalties are subtracted from the total points recoverable per week, but CON bonuses are added to theweekly total only after the first week, and after 4 weeks total all hit points are restored. Good catch, Starbeard. AD&D1 DMG: "For game purposes it is absolutely necessary that the character rest in order to recuperate, i.e. any combat, spell using, or similar activity does not constitute rest, so no hit points can be regained. For each day of rest a character will regain 1 hit point, up to and including 7 days. However a character with a penalty for poor constitution must deduct weekly the penalty score from his or her days of healing, i.e., a -2 for a person means that 5 hit points healing per week is maximum, and the first two days of rest will restore no hit points. After the first week of continuous rest, characters with a bonus for high constitution add the bonus score to the number of hit points they recover due to resting, i.e., the second week of rest will restore 11 (7 + 4) hit points to a fighter character with an 18 constitution. Regardless of the number of hit points a character has, 4 weeks of continuous rest will restore any character to full strength."
|
|
|
Post by Mordorandor on Dec 17, 2022 14:16:08 GMT -6
OD&D: "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." Huh. I haven’t read/used the actual OD&D rule in a long time, but I’m sure that I read that as “every day (other than the first)” rather than “on the 2nd day and alternate (i.e. even numbered) days thereafter” at the time. You have to love English and its ambiguities… .... I see the "every other day" example to be a similar thing, where it could mean "every even numbered day" or could mean "every day except the first." Our group's interpretation was much like that of rsdean . Other than the first day, one hit point per day. I must admit I never would've read "every other day" to mean "every day" when the phrase "every day" is available. The beauty of seeing images in the clouds ....
|
|
|
Post by Mordorandor on Dec 17, 2022 14:26:56 GMT -6
Huh, that actually is kind of ambiguous. If it means 2nd, 4th, 6th day etc. then there would be no need to specify that no hp are regained on the first day - it could just say "for every 2 days of rest 1 hit point is regained". But it means every day other than the first then it shouldn't say "thereafter"... I think "1 month to heal everything" is from the 1EAD&D DMG. I read it to mean: 1st day of complete rest = no HP 2nd day = no HP 3rd day = 1 HP 4th day = no HP 5th day = 1 HP 6th day = no HP 7th day = 1 HP This cadence of natural healing doesn't exactly overlay onto the economy of 1 game week for each adventure, but I imagine the intention was to have 3 HP healed/alleviated between game sessions. Good catch, cometaryorbit, re: the healing of HP.
|
|
|
Post by Finarvyn on Dec 17, 2022 21:31:31 GMT -6
.... I see the "every other day" example to be a similar thing, where it could mean "every even numbered day" or could mean "every day except the first." Our group's interpretation was much like that of rsdean . Other than the first day, one hit point per day. I must admit I never would've read "every other day" to mean "every day" when the phrase "every day" is available. The beauty of seeing images in the clouds .... But, again, this has to be taken in context because you are focusing only on the part that supports your claim. If the phrase is "every other day" by itself it would mean a day and then not a day and then another day. Every two days. But there is more to the sentence than just that one phrase. The exact quote was, "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." The phrase "other day" can be read as "all days except the first." As an example, I could say that I have a box of 8 crayons where one is red and every other crayon is a different color and I don't mean that there are two crayons each of four colors. I mean that all eight are different, and one of them is red. The healing quote can be interpreted as having two conditions: what happens on the first day, and what happens on other days. Every other day, and not just some of them. I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first.
|
|
|
Post by Mordorandor on Dec 17, 2022 23:08:52 GMT -6
I must admit I never would've read "every other day" to mean "every day" when the phrase "every day" is available. The beauty of seeing images in the clouds .... …. I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Far be it from me to judge. I’m a great appreciator of the human process of interpretation.
|
|
|
Post by waysoftheearth on Dec 18, 2022 1:41:10 GMT -6
The issue with any of the "hp per day" interpretations is that it takes longer for healthier/fitter/tougher figures (with more hp) to heal, which is exactly counter intuitive.
IMHO it makes more sense to just have players heal up totally in X many campaign turns, regardless of how many hp they have or have lost. Perhaps the ref might want high/regular/low constitution PCs to heal up in 1, 2, 4 (or whatever) campaign turns. The main point is that resting costs the player some time. How much time is for the ref to decide.
|
|
|
Post by rsdean on Dec 18, 2022 6:47:54 GMT -6
The AD&D1e rule MIGHT suggest that the intention was 1 per day rather than 1 per 2 days and it was “clarified” in AD&D, but, on the other hand, AD&D characters get more HP than 3LBB characters, so perhaps the change was intentional.
Practically, it’s been rare when I’ve played for anyone to have to rely on natural healing, so I don’t think either interpretation is going to have much effect on the game…
|
|
|
Post by Marcia B. on Dec 18, 2022 10:42:16 GMT -6
I must admit I never would've read "every other day" to mean "every day" when the phrase "every day" is available. The beauty of seeing images in the clouds .... But, again, this has to be taken in context because you are focusing only on the part that supports your claim. If the phrase is "every other day" by itself it would mean a day and then not a day and then another day. Every two days. But there is more to the sentence than just that one phrase. The exact quote was, "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." The phrase "other day" can be read as "all days except the first." As an example, I could say that I have a box of 8 crayons where one is red and every other crayon is a different color and I don't mean that there are two crayons each of four colors. I mean that all eight are different, and one of them is red. The healing quote can be interpreted as having two conditions: what happens on the first day, and what happens on other days. Every other day, and not just some of them. I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Someone at some point also tried correcting me on this rule (I had initially read it the same as you), glad to not be alone! There’s something about the “thereafter” that makes it feel ambiguous, like it feels emphatic. But something I kind of like the every-other-day rule is that it averages out to 3 or 4 hit points a week, as if you could replace it with a die if you wanted to gamble about it.
|
|
|
Post by Mordorandor on Dec 18, 2022 12:44:01 GMT -6
The AD&D1e rule MIGHT suggest that the intention was 1 per day rather than 1 per 2 days and it was “clarified” in AD&D, but, on the other hand, AD&D characters get more HP than 3LBB characters, so perhaps the change was intentional. .... .... But something I kind of like the every-other-day rule is that it averages out to 3 or 4 hit points a week, as if you could replace it with a die if you wanted to gamble about it. When I read it as every second day, I leverage these two sorts of points to justify it to myself, thinking, a Hero with 4 HD, for example, has on average 14 HP, so if the Hero accrued 9 HP, that's just three weeks of game time (3 HP each game week) to naturally heal to total possible HP. And that's recouping, on average, one HD of HP. There's some pattern there, whether because of eisegesis or exegesis, that makes me mentally feel fuzzy inside.
|
|
|
Post by Starbeard on Dec 18, 2022 13:23:42 GMT -6
But, again, this has to be taken in context because you are focusing only on the part that supports your claim. If the phrase is "every other day" by itself it would mean a day and then not a day and then another day. Every two days. But there is more to the sentence than just that one phrase. The exact quote was, "On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time." The phrase "other day" can be read as "all days except the first." As an example, I could say that I have a box of 8 crayons where one is red and every other crayon is a different color and I don't mean that there are two crayons each of four colors. I mean that all eight are different, and one of them is red. The healing quote can be interpreted as having two conditions: what happens on the first day, and what happens on other days. Every other day, and not just some of them. I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Someone at some point also tried correcting me on this rule (I had initially read it the same as you), glad to not be alone! There’s something about the “thereafter” that makes it feel ambiguous, like it feels emphatic. But something I kind of like the every-other-day rule is that it averages out to 3 or 4 hit points a week, as if you could replace it with a die if you wanted to gamble about it. I would agree. "Every other day thereafter" is definitely a case of… I'm not even sure what a linguist would call it; a zeugma? ambigram? polyseme? I have no idea really …in action. Grammatically it can be read either way and still be correct. Natural language use definitely leans toward, "Not the first day, but each/every other day afterward", evidenced by how many of us have assumed that (and that no other published mention of healing in D&D has ever been anything else). Parsing the sentence syntactically leans the other way. So the "other" and "thereafter" can be read as limiting agents or emphatic pointers, depending on which headspace you're in. On the thread topic, I now wonder how natural healing would work when damage is spread across hit locations. Least damaged to most? All wounds healing simultaneously? Feet to head? Oldest to most recent? A house rule would also be required for magical healing, for the same reason. Personally, in both cases I would probably just let the player decide in what order all damage is removed.
|
|
|
Post by Malchor on Dec 19, 2022 6:58:21 GMT -6
I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Here here. Love these forums, love the interaction with all here. That said, occasionally there are times when folks read the LBB (and supplements) and read meaning from fragments or single sentences, loosing sight of the words before and after in the same sentence or those sentences preceding or following. I suggest this video on the importance of hermeneutics (11min 45sec) to see why meaning changes as context is added by the surrounding text. This is why we need to look at the whole, not the smallest pieces. Again, love the forums and respect different ways of understanding and POV of the rules and in general.
|
|
|
Post by Mordorandor on Dec 19, 2022 9:19:50 GMT -6
I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Here here. Love these forums, love the interaction with all here. That said, occasionally there are times when folks read the LBB (and supplements) and read meaning from fragments or single sentences, loosing sight of the words before and after in the same sentence or those sentences preceding or following. I suggest this video on the importance of hermeneutics (11min 45sec) to see why meaning changes as context is added by the surrounding text. This is why we need to look at the whole, not the smallest pieces. Again, love the forums and respect different ways of understanding and POV of the rules and in general. In the same spirit as Fin, when he says he's not trying to be a pain, the preponderance of evidence with the "every other day" turn of phrase is that it is meant as "every second day," that is, inconsecutive or alternating days. Does that mean it's absolutely certain that Gary meant as much? Does it mean that it must absolutely mean as much to anyone else who reads it? Absolutely no. I'm Wittegensteinian in that regards. And so I agree too, not only about hermeneutics, but also about enjoying the many perspectives people bring to the game.
|
|
|
Post by tdenmark on Dec 19, 2022 14:01:39 GMT -6
I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Here here. Love these forums, love the interaction with all here. That said, occasionally there are times when folks read the LBB (and supplements) and read meaning from fragments or single sentences, loosing sight of the words before and after in the same sentence or those sentences preceding or following. I suggest this video on the importance of hermeneutics (11min 45sec) to see why meaning changes as context is added by the surrounding text. This is why we need to look at the whole, not the smallest pieces. Again, love the forums and respect different ways of understanding and POV of the rules and in general. This is what happens when a text becomes holy writ.
|
|
|
Post by Finarvyn on Dec 19, 2022 16:57:59 GMT -6
Sadly, most of the old timers like Gronan have wandered away from these boards. I may have to ask around to see how some of them did it back in the day.
|
|
|
Post by derv on Dec 19, 2022 21:31:45 GMT -6
I'm not trying to be a pain. I'm just saying that I've interpreted the passage one way for nearly 50 years and your interpretation never occurred to me and I'm at least a sort-of-bright person. Our rule was always healing 1 HP each day after the first. Here here. Love these forums, love the interaction with all here. That said, occasionally there are times when folks read the LBB (and supplements) and read meaning from fragments or single sentences, loosing sight of the words before and after in the same sentence or those sentences preceding or following. I suggest this video on the importance of hermeneutics (11min 45sec) to see why meaning changes as context is added by the surrounding text. This is why we need to look at the whole, not the smallest pieces. Again, love the forums and respect different ways of understanding and POV of the rules and in general. I agree with what the plain reading of the text infers. One hp every other day after the first day of rest. Good hermeneutics suggests the passage should be understood and agree with the entirety of the text as a whole. What ensues is of particular usefulness regarding campaign play and time keeping (1 week of actual time= 1 week of game time). Essentially, your character is regaining hp's between gaming sessions at a rate of 3-4 hp's/week. Then again, a person could argue that it was a poor choice of words or an editing error. By simply replacing the one word of "other" with "additional" you would conclude regaining 1 hp/day after the first day of rest. Another possibility is removing the word "other" entirely. The same conclusions would be drawn. Either way, this seems to have become the normal practice in most cases.
|
|
|
Post by Starbeard on Dec 19, 2022 23:24:21 GMT -6
I think the Mamas & the Papas can shed some light on it.
I was convinced; then changed my mind after learning there were others who interpreted it differently; and now that it's come up again I think I'm back to being convinced.
(edit for clarity: I had played for years as "every day," but somewhere I think around 2 years ago it was brought to my attention that it should be "every other day"; I held that correction until this thread, where I'm now convinced beyond doubt that it was always supposed to be "every day," and that "every day" is even the most natural and idiomatic reading of the text).
|
|