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Post by smubee on Mar 8, 2016 0:26:32 GMT -6
Outside of any edition of D&D, what are your favourite roleplaying games?
I haven't played many, but am starting to expand. Two years ago my sister picked up the End of the World RPG : Zombie Apocalypse, by Fantasy Flight Games. We enjoyed it, and they recently came out with an Alien Invasion one which I purchased for myself.
Other than that, I'm looking to start running a Star Wars Age of Rebellion campaign (yet another by FFG). I really enjoyed playing the beginner's module for Edge of the Empire, but have yet to actually run a game of AoR.
I also just ordered the Teenage Mutant Ninja Turtles (huge fan of the original comics) RPG. Does anyone have experience with this? It looked fun, and the price was right.
What else do you play?
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Post by tkdco2 on Mar 8, 2016 2:52:00 GMT -6
Some of my all-time favorites include Star Frontiers, Middle Earth Roleplaying (MERP), Castle Falkenstein, and Stormbringer. I have been playing a bit of Classic Traveller occasionally within the last year.
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Post by hagbard on Mar 8, 2016 7:08:41 GMT -6
I'd have to say the only non-d&d or non-d&d-clone system that I like is the old WEG star wars d6, and I don't like what the SW universe turned into after ROTJ. Not real interested in anything beyond that.
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Post by battlebrotherbob on Mar 8, 2016 8:14:38 GMT -6
I like a lot of them. My absolute favorite is Classic Traveller. I've also done Twilight 2000. That's a lot of fun. In really enjoying Gangbusters. This is a "new" one for me. I've read lots more.
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mindcontrolsquid
Level 4 Theurgist
"There is a fifth dimension beyond that which is known to man..."
Posts: 118
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Post by mindcontrolsquid on Mar 8, 2016 8:28:36 GMT -6
It's not good for long campaigns, but my friends and I get together to run a session of Durance now and again. Once you get into it, it can be a lot of fun.
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Post by kesher on Mar 8, 2016 8:53:10 GMT -6
Traveller, RISUS, recently Tenra Bansho Zero.
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Post by scottenkainen on Mar 8, 2016 9:19:33 GMT -6
Other than my own game, and the Holmes/AD&D hybrid I run here, I've run Bunnies & Burrows twice now in the last five months. I've found it a surprisingly satisfying game.
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Post by DungeonDevil on Mar 8, 2016 9:59:13 GMT -6
Classic Traveller (MTU, not OTU), with moderate houseruling, as I don't especially like the RAW chargen.
I've recently become very fond of Advanced Fighting Fantasy, published by Arion Games. It is an RPG based on the original "Fighting Fantasy" gamebooks (Warlock of Firetop Mountain, Deathtrap Dungeon, et al.) of yesteryear.
I've also just gotten into Tunnels and Trolls and Starships and Spacemen, but am still learning the ropes.
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Post by dizzysaxophone on Mar 8, 2016 10:16:58 GMT -6
WEG Star Wars d6, currently playing in a campaign in the timeline of the new movie. We're having a blast.
Call of Cthulhu is another favorite of mine.
I love what a read of Traveller, both classic and mongoose, but haven't actually played it yet.
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Post by Stormcrow on Mar 8, 2016 10:27:46 GMT -6
I just started running a new campaign of C°NTINUUM: Roleplaying in the Yet on Roll20. Other games I've been known to run include Men in Black, Paranoia, Rune, Toon, GURPS, The One Ring, Star Frontiers, Doctor Who: Adventures in Time and Space.
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Post by smubee on Mar 8, 2016 12:33:36 GMT -6
For $1,122.99 + $3 shipping, I don't think I'll be trying that out any time soon. How is the Doctor Who game though? My sister is a huge Who fan, and I used to be as well.
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Post by Stormcrow on Mar 8, 2016 13:49:04 GMT -6
Yeah, it's very, very out of print.
The Doctor Who game is excellent. It's very rules-light and easy to understand, and it emulates its source very well. You've got attributes, skills, and traits. Most rolls are 2d6 + Attribute + Skill [+ trait bonus, if any] vs. target number. There are only twelve skills; they're very broad, and assume you'll use them sensibly (e.g., if you're good playing guitar you might have a high Craft skill, but you won't be a munchkin and try to apply that to pottery-making also if you're not good at making pottery). Roll effects depend on margin of success or failure. If you barely succeed, it's a "yes, but" result: what you got wasn't quite as good as what you wanted. If you succeed really well, it's a "yes, and" result: you get what you wanted, and more. There's a "yes" result in between. If you barely fail, it's a "no, but" result: you didn't succeed, but something mitigates your failure. If you fail really badly, it's a "no, and" result: you fail in the most spectacular way possible. There's a "no" result in between.
The game is dominated by the use of story points, which represent your ability to bend the plot. The more powerful traits you have, the fewer story points you get, so being a Time Lord automatically means you get fewer story points than your lesser companions. Story points can do just about anything, so being less powerful isn't a hindrance in the game. As I've said elsewhere, a Doctor Who adventure should be a deathtrap for anyone without story points.
During "extended conflicts," which are essentially combat situations, but which can be applied to any conflict that has some give and take over time, actions occur in the following order: Talkers, Runners, Doers, Fighters. If your chosen action is to talk to the enemy, you automatically go first. And so on. This leads to very Who-like encounters. When a Dalek wants to shoot you, you automatically have a chance to talk it out of it/run away from it/fiddle with something that'll save you before it shoots. And even if it shoots and hits, you can spend story points to mitigate the shot (by default, lethal) to just some damage or even no damage at all.
Damage is caused not just by physical attacks, but by mental and psychological attacks as well. The game does not use hit points; instead you lose points from your attributes. When your Strength is 0, you fall unconscious. When your Coordination is 0, you can't move. When your Presence is 0, you shut down socially. And so on.
You can create any sort of character: human, alien, robotic, cyborg, Time Lord, from the past or future, with just a trait or two. You can own gadgets, which have special abilities and into which you can put story points so they can bend the plot too (like the Sonic Screwdriver or Psychic Paper). You can play the Doctor and his companions, or you can create original characters.
The game has a big line of supplements, but you don't really need them to enjoy it. If you like fiddling with time travel, get the Time Traveller's Companion, which tells you things like how to build custom TARDISes and how to customize Time Lords according to college. Each incarnation of the Doctor now has his own source book as well. There's also the Aliens and Creatures set, which has 10th Doctor monsters, plus a section on how to create new monsters as well as entire solar systems.
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Mar 8, 2016 15:57:08 GMT -6
I have the Lone Wolf Adventure Game that I play with my kids as well as Delving Deeper.
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Post by delverinthedark on Mar 8, 2016 16:51:36 GMT -6
Besides D&D, its retroclones, and its OSR derivatives, I'm probably most fond of Tunnels and Trolls, Dan Bayn's Wushu, and the first edition of Big Eyes, Small Mouth. They all have a feeling, to me, that's quite radically different from that of Dungeons and Dragons, and I appreciate that quality in them. On top of these games, I find myself playing more freely published, internet-distributed RPGs than I can count, always on the lookout for any that have that elusive appeal...
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Post by derv on Mar 8, 2016 17:38:14 GMT -6
I'm a simple guy. OD&D or T&T. That's about it. Occasionally I might need a scifi fix and Xplorers scratches that itch.
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Post by Morandir on Mar 8, 2016 19:11:03 GMT -6
Currently running a Barbarians of Lemuria game using the excellent Yoon-Suin setting (seriously, that book is awesome). I also love me some Warhammer Fantasy RP.
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Post by verhaden on Mar 8, 2016 19:23:56 GMT -6
Other than D&D...
PDQ, Risus, Tunnels & Trolls, Dungeon World (Freebooters of the Frontier & Perilous Wilds), Dread, Cthulhu Dark, and Earthdawn
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monk
Level 5 Thaumaturgist
Posts: 237
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Post by monk on Mar 8, 2016 21:26:53 GMT -6
I've always liked Call of Cthulhu, but I've never had the chance to play. Recently I did get to play Crypt World, which was fun.
As teenagers, we played TONS of TMNT and other Palladium games. Robotech, Rifts, etc. Probably TMNT/After the Bomb most, though. I really like the flavor, but the rules get overly complicated for me. Way too many bonuses and extra attacks per round (we regularly had multiple characters with 4+ att per round, and that was at level 2 or 3). The skills are pretty straightforward, but slow down character generation and just aren't necessary in my opinion. The vibe though, again, is awesome. I loved making new hybrid mutant animal PCs and after the bomb had some cool elements to add to TMNT that made it a little less "super hero-y" (Im not a fan of super heroes).
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Post by kpeterson on Mar 9, 2016 11:14:39 GMT -6
Call of Cthulhu, RuneQuest, Stormbringer - lots of d100-system stuff.
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Post by kesher on Mar 9, 2016 14:26:09 GMT -6
Currently running a Barbarians of Lemuria game using the excellent Yoon-Suin setting (seriously, that book is awesome). I also love me some Warhammer Fantasy RP. Oooo---Yoon-Suin with BoL... You just got your peanut butter in my chocolate, and I LOVE YOU for it...
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Post by Morandir on Mar 9, 2016 15:41:09 GMT -6
Oooo---Yoon-Suin with BoL... You just got your peanut butter in my chocolate, and I LOVE YOU for it... It's been a great game so far, we're three sessions in and everyone is having a blast. Yoon-Suin's exotic decadence is the perfect place for the kind of two-fisted, swords-and-sorcery action that BoL encourages.
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Post by Mike on Mar 10, 2016 0:14:18 GMT -6
If I was single and unemployed....but I'm not. I've just started a new Delving Deeper campaign and I can't see myself looking at anything else for...yonks.
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Post by makofan on Mar 10, 2016 14:56:13 GMT -6
I think Pendragon is the greatest RPG ever invented, and I always have at least one campaign on the go. My other favourites are Classic Traveller and Dragonquest. Star Wars WEG d6 1st edition is great fun, and I have a soft spot for Top Secret
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 10, 2016 15:10:34 GMT -6
Vampire, especially Dark Ages and occasionally Requiem 2nd edition , Runequest (Avalon Hill edition), Changeling the dreaming, i've runed a two sessions or maybe more of Undying ( bUt i don't like the Apocalypse motor). Also Vampire city, i've played a couple of sessions of a spanish game Hitos, I've purchased other spanish game Reflejo that i'm planning to run when i finish my current od&d campaign. Mostly ive played fantasy, i don't like sci-fi.
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Post by Fearghus on Mar 10, 2016 15:37:08 GMT -6
Pathfinder, some of the Storyteller/Storytelling games, and some Palladium stuff. Warhammer Fantasy Roleplay back in the 90's.
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Post by kesher on Mar 11, 2016 11:03:48 GMT -6
makofan, what do you like about Dragonquest? I've read it, but never run it. @urgosh: Welcome to the boards! Would you happen to have links for those Spanish games? I know just enough Spanish to be dangerous, but I love (trying) to read non-English games...
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Post by makofan on Mar 11, 2016 13:24:58 GMT -6
DQ was the first skills-based RPG I tried, and I liked the idea of picking to be good at Axe, Healing, and Fire Magic, for example. Also, as a big SPI supporter I liked the "more realistic simulation" rules. Combat is deadly - two orcs is a tough fight for a group of beginning adventurers.
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Post by Finarvyn on Mar 14, 2016 3:35:18 GMT -6
Two years ago my sister picked up the End of the World RPG : Zombie Apocalypse, by Fantasy Flight Games. We enjoyed it, and they recently came out with an Alien Invasion one which I purchased for myself. I bought all three of these games so far (Zombies, old gods, aliens, and am waiting for robots when it comes out) but haven't actually played any of them. Reads well, however, and looks fun. I'd be interested in your experiences with the system. I'm looking to start running a Star Wars Age of Rebellion campaign (yet another by FFG). I really enjoyed playing the beginner's module for Edge of the Empire, but have yet to actually run a game of AoR. I ran a few sessions of this and found it to be really fun, but it took a while for my group to get the feel for how to play with the funky dice. Also, things like hand-waving distances bothered them becasue they kept wanting to count squares for range. I also just ordered the Teenage Mutant Ninja Turtles (huge fan of the original comics) RPG. Does anyone have experience with this? It looked fun, and the price was right. I picked up a copy of this a while back becasue I'm a big Erick Wujcik fan (he's the author of the RPG). It's based on the Palladium RPG, which I dislike, so I never got past an initial reading of the book. No interest in running the system.
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Post by ffilz on Mar 14, 2016 12:03:44 GMT -6
First before responding to any of the above...
My list of games that I would love to play again (play other than the online games here has been too hard to schedule to claim any games other than Od7d as games "I run"):
Classic Traveller (I am actually working towards being able to run this via Google Hangouts or some virtual table top within the next few months or so)
RuneQuest II (I would have used to say RQ I with some bits from RQ II, but really I'd be running RQ II with some bits from RQ I)
Burning Wheel
Others I'd look into or would love to run short stints of:
Torchbearer (never run)
Dogs in the Vinyard
Empire of the Petal Throne (never run)
If I had the time and inclined players - Cold Iron (a college friend's game I've spoken of before)
Now to look back at what others have spoken of...
I'm happy to see mentions of Classic Traveller...
I futzed around with Dragon Quest. I have to say, sadly I got turned off by one of the halfling's special powers... But in that vein of game, by the time I had seen it, I was well settled with RuneQuest.
Frank
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Post by kesher on Mar 14, 2016 12:04:09 GMT -6
smubee: I played TMNT back when it first came out, in maybe '84? '85? We enjoyed making characters more than anything else, I think. If I remember carefully, a la Palladium, it's pretty hard for characters to ever get seriously hurt--they have regular HP, structural damage points, armor, etc. In that way, however, it probably does a good job of mirroring the more modern-day TMNT animated series...
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