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Post by Stormcrow on Jun 5, 2015 14:39:22 GMT -6
More surface area or volume means more of the monster you can damage in a single blow. This is most true with slashing weapons.
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Post by Zenopus on Jun 5, 2015 20:57:41 GMT -6
Also note that the 1d10 damage for Ogres may be interpreted as their damage without using any weapon. In Greyhawk the lesser humanoids say (for example) "1-6 or by weapon type" but the Ogre just says "1-10". Since a Gnoll does 1-8 without a weapon obviously the Ogre's damage applies to unarmed damage, but does this mean they also do the same with a weapon?
In the Monster Manual Gary updated the Ogre to "1-10 or by weapon" and a further note in the text says they do +2 damage if using a weapon, leaders +3, chieftains +4.
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Deleted
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Post by Deleted on Jun 8, 2015 20:56:28 GMT -6
Gronan, over on Chirine's Workbench he posted a picture of one of Dave Arneson's early minis. It's another one of the plastic monsters from the same 'Prehistoric Animal' set as the Rust Monster & Land Shark/Bulette. Do you recognize this one or remember if Dave used it for any particular D&D monster? chirinesworkbench.blogspot.com/2015/05/memories-on-memorial-day-2015.htmlNo idea, sorry. One thing that should be noted is that Dave was not afraid to grab a handy miniature and say "This is the hydra" or whatever, whether or not it looked like a hydra. So that thingummy in the picture, which looks like the monster from an old Flash Gordon serial, could be used for anything.
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Post by Deleted on Jun 8, 2015 20:57:25 GMT -6
Another little question about variable weapon damage, just for my curiosity. Do you know the reason for having different damage for small/medium opponents and for large opponent? I always found it odd in AD&D that an Ogre would do 1-10 damage but most PC's would do 1-12 or 3-18 vs the Ogre. I can't say for sure, but I strongly suspect Gary made up some $hit he thought would be fun.
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Post by geoffrey on Jul 28, 2015 23:56:50 GMT -6
Michael, Gary mentioned in the Dungeon Masters Guide that in his Greyhawk campaign there had been 3 demon lords involved in the course of many years of play. Do you know which 3 demon lords Gary was referring to here?
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Post by Deleted on Jul 29, 2015 19:11:28 GMT -6
Nope. Rob has talked about freeing Zuggtomy or however it's spelled, so that's probably one.
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Post by scottenkainen on Aug 7, 2015 8:15:37 GMT -6
(I know it's Mike's Q&A thread, but we do know about Fraz-Urb'luu being one of the three; he was trapped in a floor in Castle Greyhawk's dungeon -- separate from the trapped demi-gods -- and this was written about in one of the "Up on a Soapbox" columns in Dragon magazine. I don't think we know for certain who the third one is...but I suspect it's Graz'zt, given how prominently featured Graz'zt is in the Gord novels, and debuting in module S4 alongside Fraz-Urb'luu. Or it could be Lolth, who we know was meant to play a part in Temple of Elemental Evil from module T1.)
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Post by scottyg on Aug 7, 2015 13:34:19 GMT -6
Graz'zt never came up in play. Robilar interacted with Zuggtmoy, so that's a good possibility. Gary told a story of Orcus popping up once in a con game. Yeenoghu was encountered in Dark Druids, but that was Rob DMing for Jim Ward, so don't know if that counts.
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Post by Porphyre on Aug 11, 2015 5:14:01 GMT -6
Hi, Sir Gronan.
I think you already answered that question, but the issue recentely popped up in another forum discussion , and I wasn't able to find out the original post. My question being : after the 3 Advanced D&D "core books" were published, did Gary Gygax keep on playing "xhite box" D&D, did he "switch" to AD&D , or was he using a hodge podge of both?
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Post by geoffrey on May 28, 2016 21:24:49 GMT -6
Module WG6: Isle of the Ape includes the following note:
Michael, the module includes a powerful demonic entity named Tul-oc-luc. Did any of you actually encounter this being, or was Tul-oc-luc merely in the background?
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Post by Deleted on May 29, 2016 21:53:03 GMT -6
Don't remember, sorry.
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Post by Red Baron on Aug 17, 2016 11:56:09 GMT -6
Did you do any of the writing for TSR products?
Are any of your own dungeons typed up for convention games or publication?
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Post by Deleted on Aug 27, 2016 23:06:39 GMT -6
No and no.
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Post by Scott Anderson on Sept 22, 2016 16:31:35 GMT -6
How did you guys com up with 1 GP = 1/10 lb?
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Post by Deleted on Sept 22, 2016 22:19:47 GMT -6
Extractibus ex recto tuum.
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Post by Deleted on Sept 22, 2016 22:20:26 GMT -6
Since all encumbrance is in GP, I strongly suspect Gary made it up out of think air to make things easy.
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Post by Scott Anderson on Sept 23, 2016 4:49:15 GMT -6
It's brilliant actually. It links XP, encumbrance, and move rate. It makes you make choices between more gear and more XP and more ability to explore/flee.
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jeff
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Post by jeff on Oct 31, 2016 6:36:18 GMT -6
Mike, I've read several accounts of early play and there's something I've been meaning to ask those who played with Gary in the pre-AD&D days. It seems to me that there was virtually no distinction between player knowledge and PC knowledge. So if player knew that it took fire or acid to kill a troll, then the PC knew it also, regardless of level or anything. Was it really like that? If your PC died (because you were playing stupid), and you rolled up a new one, did you just carry the knowledge forward? If that's the case, how significant were the INT and WIS stats other than for XP adjustments? Thanks for taking the time to respond! Oh, and is there any chance we might see you at convention like North Texas RPG Con?
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Post by Deleted on Oct 31, 2016 13:38:31 GMT -6
I'd love to go to North Texas RPG, but my job provides no paid vacation.
Yes, the character knew what that player knew.
STR, INT, and WIS made absolutely no difference other than XP. Well not quite; INT let you learn languages, and might have helped with spells. But the stats were to suggest, not restrict. A character with all stats between 9 and 12 was totally viable in any role.
I really, really, really hate the way stats have become so important.
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jeff
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Post by jeff on Oct 31, 2016 13:49:05 GMT -6
Thanks for your response. I posted the same question for RJK over on the Ruins of Murkhill board (didn't realize that you were on that board as well).
I've always played where players are cautious about player vs. PC knowledge and I'm quickly coming around to the idea that I much rather prefer that player and PC knowledge are fairly symmetrical. With the exception of player secrets and possibly party secrets, a newly minted PC that comes into play after the death of my recently demised PC will know, for the most part, exactly what the dead PC knew. It's fine at a dungeon level, because the DM is constantly changing the dungeon anyway, and it removes the complication in play regarding the "your PC wouldn't know that" argument that might come up.
Thanks again, very much appreciative of all you guys who are were involved in the very early days and are still willing to talk/share/contribute.
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Post by legopaidi on Nov 1, 2016 3:31:48 GMT -6
1) Did you ever encounter demihuman NPCs that had classes not normally allowed for demihuman PCs?
2) Was the Cleric always restricted in blundgeon-only weapons? I know about the "Archbishop Turpin" origin of the class but I was wondering if this changed at all at your gaming tables.
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raisin
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Post by raisin on Nov 1, 2016 16:55:26 GMT -6
Dear Mr. Gronan,
I have a few questions, if you'll indulge me.
1. Did people die at 0hp or were there already house rules on this?
2. How does one defeat a purple worm?
3. How much emphasis was put on clarity and communication at the table? Like, was there situations were a player didn't misheard something the DM said, and died because of it, or was it always bad luck and stupidity that killed people?
I ask because (1) I'm really tempted by doing the death at 0hp thing but I'm afraid my players will get a bit too whiny about it; (2) they recently faced giants and managed to befriend and poison them, but since giant worms are mostly living underground and might come out of nowhere, how does one survive such an event, beside luck? And (3) I want to prevent any situation in which a player does something foolish because they didn't understand the situation there were in, but I don't want to "hold their hands" by revealing more informations than I should. I'm almost always the DM, and my few GMing friends don't do OSR games, so I have no live-exemple to see if I'm "doing it right".
Good night!
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Post by Deleted on Nov 1, 2016 22:40:38 GMT -6
1) Did you ever encounter demihuman NPCs that had classes not normally allowed for demihuman PCs? 2) Was the Cleric always restricted in blundgeon-only weapons? I know about the "Archbishop Turpin" origin of the class but I was wondering if this changed at all at your gaming tables. 1) We wouldn't know. We weren't told "this is a 6th level cleric," all we had to go by is what they did. Orcish shamans, for instance, seemed to be able to use some magic user spells and some cleric spells, but this was never spelled out for us. NPCs did things and we reacted. 2) In the early days, no bladed weapons, yes. At my table, no bladed weapons, yes.
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Post by korvin0starmast on Apr 18, 2017 20:14:33 GMT -6
Hail, gronanofsymmeria! A question that I think you may be uniquely qualified to answer, since you got to play in Blackmoor, Greyhawk, and Tekumel. As RPG's were forming, were the player characters expected to distrust, mistreat, and work against the other player characters?
In a shorter question: PvP -- how common was it as you all played with the originators of the hobby? Here's part of why I ask: I started playing in D&D in 1975 (in Virginia) and started DM'ing an EPT campaign in 1977. Most of us came to the RPG/D&D hobby from war gaming and board gaming. We, as groups, generally played the game in a "player versus environment" format, where the DM set up the environment and we tried to succeed and not die. Great fun. (We started with poker chips with numbers on the before our local game store finally got some polyhedral dice. Crazy days. ) In the first five years that I played, there were some occasional Player Versus Player battles, but the general theme and tone was "us against this dangerous and lethal world the DM is running." We had a few mega battles as we tried out Swords and Spells, but making the magic work right for that was hit or miss. When you played in those three campaigns -- Blackmoor, Greyhawk, and Tekumel -- how much PvP was expected by the DM/GM running the game? I get an idea that each of the venerable originators of our hobby had a different take on that. How much PvP did you all do, or like to do? In the D&D original campaign model, once we got to name level we could, and some people did in our group: build that castle, make an army, and do wars between duchies, or clerical strongholds, and even a wizard raising an army while ensconced in his tower. Did you do that in our campaigns, versus other players, or did you stick to PvE? (FWIW, I played a few table top games of Chainmail when I was in high school without knowing what the game was called, before D&D was released. It was a medieval miniatures fight as a break from our usual Napoleonic and Revolutionary war mini fights ...) the other reason I ask is that you may be able to answer a friend's question here, but whether or not that interests you is very much up to you. rpg.stackexchange.com/questions/98184/in-gamings-infancy-were-pcs-expected-to-distrust-mistreat-and-work-against-oWarmest Regards KorvinStarmast
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Post by Deleted on Apr 20, 2017 11:26:12 GMT -6
Not much PvP per se, but very MUCH "uneasy alliances between ruthless pirates."
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Post by Deleted on Apr 20, 2017 11:28:26 GMT -6
Gronan, over on Chirine's Workbench he posted a picture of one of Dave Arneson's early minis. It's another one of the plastic monsters from the same 'Prehistoric Animal' set as the Rust Monster & Land Shark/Bulette. Do you recognize this one or remember if Dave used it for any particular D&D monster? chirinesworkbench.blogspot.com/2015/05/memories-on-memorial-day-2015.htmlNo idea, sorry. One thing that should be noted is that Dave was not afraid to grab a handy miniature and say "This is the hydra" or whatever, whether or not it looked like a hydra. So that thingummy in the picture, which looks like the monster from an old Flash Gordon serial, could be used for anything. A further note on this. Somebody had the pack of plastic monsters at GaryCon that includes this critter. Several of them are bipedal like this one. One of the artists, I don't remember who, looked at them and said "These things have human proportions." They are very likely "guy in a suit" monsters from some cheap movie.
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Post by Zenopus on Apr 20, 2017 14:52:20 GMT -6
Thanks, Mike. It may have been at Horticultural Hall on Friday evening. I took this photo of the monsters. They are Paul Stormberg's; they were set up on a table that Bill Meinhardt was watching.
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Post by Deleted on Apr 20, 2017 18:03:37 GMT -6
That was when, yes. I just don't remember who actually pointed it out.
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Post by Red Baron on May 5, 2017 13:35:50 GMT -6
In The Underworld & Wilderness Adventures, gameplay in the underworld proceeds according to these rules...
Did Gary and Dave run their games this way? Do you?
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Post by Deleted on May 5, 2017 16:22:20 GMT -6
Yes and yes. Nothing like pursuit to screw up mapping.
But surprise is possible through a door.
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