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Post by Deleted on Sept 4, 2014 14:50:55 GMT -6
All of which happened...
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Post by Deleted on Sept 5, 2014 1:07:52 GMT -6
It's the Arabic letter 'nun', an abbreviation for "Nazarene," used as a word for Christians in Syria.
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Post by geoffrey on Sept 16, 2014 10:06:46 GMT -6
Back in the early days of D&D, was it assumed that clerics worshiped God and that anti-clerics worshiped the Devil? Or was there a pantheon that players worshiped? Or perhaps this was all in the background and not really addressed?
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Post by Deleted on Sept 16, 2014 23:43:39 GMT -6
Not addressed. There were "gods of Law" and "gods of Chaos." I named the first temple -- "First Church of Crom, Scientist." The major chaotic temple was "Church of the Latter Day Great Old Ones" (nee Lovecraft)
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Post by cadriel on Sept 17, 2014 5:37:18 GMT -6
Gary wrote about religions in Alarums & Excursions back in 1975 (transcript of letter here): Pretty much as gronan describes it.
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Post by scottyg on Sept 19, 2014 11:56:41 GMT -6
The Powerhouss Church of the Presumptous Assumption of the Blinding Light should be mentioned. One of Ernie's PCs was a cleric, Serten I think, and Gary added St. Cuthbert's clerics to mess with him.
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Post by talysman on Sept 19, 2014 15:55:47 GMT -6
Ha! I think that's the first *official* Firesign Theatre reference I've heard...
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Post by scottyg on Sept 19, 2014 17:38:53 GMT -6
Yes, Pholtus of the Blinding Light's humble origins. Their hymn was taken from Firesign too.
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Post by Mr. Darke on Sept 21, 2014 18:10:34 GMT -6
What advice would you give for those that want to introduce newer players to the more 'Old School' or classic styles of play? Any suggestions on world development, adventure structure or similar would help. I am really wanting to give my kids a good experience with something more like the game the way it was played.
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Post by Deleted on Sept 21, 2014 20:31:56 GMT -6
Yes, I've got a whole chapter on that in my book.
My best short advice would be get them to play some wargames first. "This is not a game about being a hero, this is a game about finding out if you live to become a hero. We don't know who's Luke, who's Wedge, who's Biggs, and who's Porkins until we play."
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Post by oakesspalding on Sept 21, 2014 20:39:55 GMT -6
Cheers @gronanofsimmerya! The First Church of Crom, Scientist is absolutely and utterly classic.
I'm trying to think of a joke about what their Reading Room would look like but the humor muse is failing me.
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Post by Mr. Darke on Sept 23, 2014 18:39:18 GMT -6
Yes, I've got a whole chapter on that in my book. My best short advice would be get them to play some wargames first. "This is not a game about being a hero, this is a game about finding out if you live to become a hero. We don't know who's Luke, who's Wedge, who's Biggs, and who's Porkins until we play." Good idea but the problem is that one of the players will be six and I am seeing how well he does. My daughter is a big fan of Swords & Wizardry and BFRPG and she gets it well enough. I was just wanting to go for a more classic feel for the game.
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Post by geoffrey on Sept 27, 2014 18:50:00 GMT -6
Michael, I was surprised to see adventuring groups given names in the Forgotten Realms boxed set published in 1987. I don't remember any of the names, but it was stuff similar to "the Red Reavers", "the Free Swords", "the Circle of Heroes", etc. I was surprised because I had been playing D&D since 1980, and I had never seen or heard of naming an adventuring group. I still feel a bit of surprise when I see named adventuring groups (most lately as I've been reading Dwimmermount).
Did you guys back in the 1970s ever name your adventuring groups?
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Post by Deleted on Sept 27, 2014 22:49:38 GMT -6
Oh HELL no. For one thing, there were no "groups" other than "which subset of players happens to show up today." Secondly, with character names like Xagyg and Gronan and Lessnard and Belric of Telefone, can you imagine the group names?
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Post by Deleted on Sept 27, 2014 22:50:24 GMT -6
Yes, I've got a whole chapter on that in my book. My best short advice would be get them to play some wargames first. "This is not a game about being a hero, this is a game about finding out if you live to become a hero. We don't know who's Luke, who's Wedge, who's Biggs, and who's Porkins until we play." Good idea but the problem is that one of the players will be six and I am seeing how well he does. My daughter is a big fan of Swords & Wizardry and BFRPG and she gets it well enough. I was just wanting to go for a more classic feel for the game. A 'classic feel' is "high mortality rate and no punches pulled." You might be thinking of something else.
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Post by scottenkainen on Sept 28, 2014 10:23:36 GMT -6
>Secondly, with character names like Xagyg and Gronan and Lessnard and Belric of Telefone, can you imagine the group names?
That's the first I've heard of Belric of Telefone. Who played him?
~Scott "-enkainen" Casper
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Post by Deleted on Sept 28, 2014 18:03:57 GMT -6
One of my players I went to college with in Minneapolis, a guy named Michael Wollan. Just some guy.
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Post by cadriel on Sept 29, 2014 9:19:25 GMT -6
I know you put a McDonald's in one of your own dungeon levels. Were there any places in any of the "classic" dungeons that you played in where that kind of thing was done less satirically? Like, the monsters having a bazaar, or gambling, or arena games, or anything like that?
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Post by scottyg on Sept 29, 2014 19:55:53 GMT -6
Greyhawk had its Arena of Death as a sub-level of 3 I think. Did any of your characters see any action there?
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Post by Deleted on Sept 30, 2014 1:01:29 GMT -6
Never made it to the arena, or the giant's bowling alley, or the machine level.
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Post by scottyg on Sept 30, 2014 12:05:02 GMT -6
We're you involved in any player vs player situations? Gary told me a story once where he was playing Yrag in Blackmoor and he got into a fight with the PCs Rob and Terry were playing. He ended up killing them and the elves that controlled the place put him on trial. The decided it was justifiable and let him go.
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Post by Deleted on Sept 30, 2014 15:22:25 GMT -6
I never personally was, no.
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Post by aldarron on Oct 4, 2014 8:00:12 GMT -6
Hey Mike, the draft rules pages you had and recently passed on to Jon Peterson, were those photocopied for you to take along because you were going away to college or did you have them some time earlier?
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Post by Deleted on Oct 4, 2014 16:20:20 GMT -6
I asked Gary for some stuff so I could run the game at college.
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Post by cadriel on Oct 10, 2014 14:16:14 GMT -6
I was discussing this thread on my blog, and a commenter asked if I could pass his question along to you.
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Post by Deleted on Oct 10, 2014 20:02:12 GMT -6
I think he's asking "How did you map?" First... first time Gary and Rob went into Blackmoor, they tried the old "ball of string" trick. After about an hour, they felt several tugs, then a good hard yank and the ball of string jumped out of their hands and unrolled itself. The end of the string disappeared into the darkness, and they heard "SLURRRRRRRRRRPPPP!!!!" And rather than retyping a whole bunch of stuff, refer the person to this: forum.rpg.net/showthread.php?687506-D-amp-D-Any-Dark-dungeons-and-how-to-deal(Warning: Four letter words) I post over there as "Old Geezer." If they still have more questions let me know.
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Post by geoffrey on Oct 16, 2014 23:09:50 GMT -6
Michael, suppose you and players A, B, and C were in the middle of exploring a dungeon level when the DM yelled, "Oh, nuts! Look at the time! I'll be late for work!", and the game had to stop immediately. Suppose a week later you and players A and B both showed up to continue the game. "Where's C?" Sick as a dog. Couldn't come. What happened with C's character? Ignored? Played by the DM? Played by another player? Or what? Any and all of your insights are appreciated.
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Post by Deleted on Oct 17, 2014 21:10:24 GMT -6
Geoffrey, Gary was the DM and worked out of his home, back then.
Now, we just stop where we are, and somebody runs C's character next week. The referee is mildly obliged to prevent "C's character will wrestle the giant while the rest of us escape"... in other words, the absent player's character is not a suicide commando.
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Post by geoffrey on Oct 18, 2014 16:23:10 GMT -6
Thanks for that. Another question, if I may:
I know that the dungeons beneath Castle Greyhawk included plenty of sub-levels. Is it fair to say that the number of levels below ground was a good indicator of how dangerous the level or sub-level was? For example:
Levels 1, 1A, and 1B were geared to 1st-level characters. Levels 5, 5A, 5B, and 5C were geared to 5th-level characters. Levels 13 and 13A were geared to 13th-level characters. Etc.
So, in other words, a group of three 6th-level PCs could think to themselves, "We had better not go deeper than level 6, or we'll be in over our heads."
Or perhaps dungeon level was not closely geared to character level?
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Post by Deleted on Oct 18, 2014 17:50:06 GMT -6
Close but not guaranteed. There was a nest of six trolls on the first level. If you ignored your dwarf complaining about the troll stench, your problem.
No dwarf? Well, that will teach you.
Also, we frequently would go a couple levels deeper on purpose; great risk, great reward.
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