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Post by rsdean on May 23, 2019 13:35:17 GMT -6
Thanks! I think Mr. Whitehouse puts out some pretty interesting rules. Hadn't heard of this title before, but it's now on my Amazon list. The one review on Amazon is mine; I will do one for my blog soon.
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Post by owlorbs on May 25, 2019 19:56:18 GMT -6
Commands & Colors Medieval arrived this week so I fired up the first scenario this morning. Huns vs. Byzantine Empire.
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Post by Starbeard on May 28, 2019 20:30:08 GMT -6
Had a really great time at Strategicon playing my first full-on Kriegsspiel. It was Operation Typhoon, Germans attempting to advance into Moscow. Played on a large 4' x 6'-ish reproduction of an authentic Russian military ordinance map of the area surrounding Moscow (I'm pretty sure it was 1:50,000 scale, at 20mm squares : 1km). Four Russian players in one corner of the room, three German players at the other corner, and the umpire's table in between.
This was apparently the third session of the Kriegsspiel: two cons ago was the advance from the west, and last con was the supporting advance from the southwest; both times the Russians managed to delay the Germans enough that they couldn't participate in this con's game (though it took us a couple of play hours to be absolutely sure of that).
At the start we had civilian reports of Germans coming up the southern railways toward Moscow. Turns out they were made up entirely of exhausted, unsupported armor divisions that had broken ahead of the main infantry advance, but we didn't know that. We had only one division's worth of ski scouts and two cavalry (yes, horses) with AT weapons at our disposal, and our main problem throughout was in wrestling permission from the Kremlin to release divisions in the city for our defense.
Ultimately we managed to halt the German advance just south of the river, and the cavalry were the stars of the day, harassing German depot lines left and right with elan. There were about 3 days of fighting. However, I was sent to the Gulag for "retreating" (I set up my infantry in a bottleneck just below a major rail junction so that they couldn't flank us, then when the fighting got nasty ordered a retreat under artillery support back 1km into the higher ground and BUAs, anchored by a lake on one, where they fought through the night and completely halted the German advance). Our overall political commander was sent to the Gulag with me for allowing the retreat. All for the Motherland, I say.
The Germans did well under the circumstances, I thought. It was obvious who was who: the methodical, well-screened sweep across our left flank was definitely made by the retired Marine; the kid was responsible for the gung-ho attacks against our cavalry on the right; and the dad must have been responsible for the cautious central prong. I think it was basically sheer luck that we did as well as we did: the Marine had made a solid flanking maneuver that should have won, but it was blocked by an entirely chance encounter by our own fresh armor division, only because we had finally been given permission to release them and were sending them down to rescue the cavalry way off to the southwest; the two ran into each other along the way and his depleted Panzers were checked pretty hard. That denial allowed the cavalry to run around unmolested once the kid's forces had to go reinforce the main battle, and the dad's forces were then caught in city streets near nightfall, dug in infantry in front and mounted AT infantry behind, and we learned later that they suffered communication issues that led to him not getting accurate information about the cavalry's position until it was too late.
Of course we were completely blind to all of that until maybe the last hour of the game, and then the debriefing afterwards. Maybe the best time I've ever had at a con, and will definitely play in a Kriegsspiel again.
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Post by stevemitchell on May 29, 2019 11:11:26 GMT -6
Wow, that sounds great!
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Post by scalydemon on May 29, 2019 23:41:29 GMT -6
Received in mail today, Hearts and Minds 3rd ed by Compass Games. Vietnam 65-75, card driven. Looks fun
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Post by makofan on Jun 3, 2019 12:06:03 GMT -6
That kriegspiel sounds intense!
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Post by Punkrabbitt on Jun 10, 2019 16:40:57 GMT -6
In an attempt to foster more solo gaming, I am trying a two-step approach. I have set up my next game of "Five Leagues Beyond The Borderlands," with the intent of knocking out a game either tonight after I get home from work or early tomorrow morning. I am theming my game on Glorantha/Runequest, so ducks and greek helmets figure prominently... Here we have Quackmore, Puddles, their Hired Guide with a bow, and three Villagers moving in to explore some ruins. Unfortunately, a band of Outcasts led by a Killer are also investigating the area. Puddles quickly led the three Villagers into a small cluster of trees and the whole group prepared to face the villains...
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Post by tkdco2 on Jun 11, 2019 0:16:52 GMT -6
Nice terrain and miniatures!
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Post by Punkrabbitt on Jun 11, 2019 0:36:11 GMT -6
Nice terrain and miniatures! Thank you!
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Post by rsdean on Jun 29, 2019 4:43:24 GMT -6
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Post by stevemitchell on Jun 30, 2019 18:11:15 GMT -6
A couple of WWII games. The Japanese won in Pacific Tide from Compass Games (holding on to enough territory to likely push their defeat into 1946). And the Germans won in No Retreat: The French and Polish Fronts form GMT Games (this was in The Polish Front, so no great surprise).
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Post by stevemitchell on Jul 12, 2019 21:02:18 GMT -6
The Germans big in Stalin's War from GMT Games. And then the French triumph at Albuera 1811 from White Dog Games.
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Post by tkdco2 on Jul 14, 2019 20:13:14 GMT -6
I haven't played any wargames lately. I thought of using the original Traveller system as a skirmish game, but I don't have the energy to run it.
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Post by owlorbs on Aug 7, 2019 15:31:50 GMT -6
After sitting on my shelf unplayed for a dozen years I finally took a stab at Rise and Decline of the Third Reich. So far I'm only a couple turns in to the '44 scenario but it's living up to what I expected (heavy but fun).
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Post by Punkrabbitt on Aug 7, 2019 20:30:44 GMT -6
I haven't played any wargames lately. I thought of using the original Traveller system as a skirmish game, but I don't have the energy to run it. It works well on a grid, as the lines help keep track of the range bands. It works better with 15mm miniatures and 15mm squares, because some of those weapins have quite a bit of actual range...
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Post by tkdco2 on Aug 7, 2019 23:45:44 GMT -6
I haven't played any wargames lately. I thought of using the original Traveller system as a skirmish game, but I don't have the energy to run it. It works well on a grid, as the lines help keep track of the range bands. It works better with 15mm miniatures and 15mm squares, because some of those weapins have quite a bit of actual range... Thanks for the suggestions. I don't have too many 15 mm figures, but I have a bunch of 1/72 scale (around 24 mm) miniatures.
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Aug 14, 2019 1:53:10 GMT -6
Mythic Battles Pantheon, Pandora's Box. A nice and quick skirmish game with a Mythic Greece theme (but there's a Norse version coming). You can also play campaign games and there's also co-op or solo scenarios with a lot of nice twists. The game is published by Monolyth games.
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Post by Starbeard on Aug 14, 2019 11:35:47 GMT -6
It works well on a grid, as the lines help keep track of the range bands. It works better with 15mm miniatures and 15mm squares, because some of those weapins have quite a bit of actual range... Thanks for the suggestions. I don't have too many 15 mm figures, but I have a bunch of 1/72 scale (around 24 mm) miniatures. I've seen some really impressive examples of 10mm and even 6mm sci-fi skirmish games, enough to get me wondering if I should try it out myself. At 6mm you're looking at a rough ground scale of 12" = 100 yards, which is really ideal for ranged gun fights. I wonder how well those scales would do on a grid.
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Post by tkdco2 on Aug 15, 2019 4:30:42 GMT -6
Thanks for the suggestions. I don't have too many 15 mm figures, but I have a bunch of 1/72 scale (around 24 mm) miniatures. I've seen some really impressive examples of 10mm and even 6mm sci-fi skirmish games, enough to get me wondering if I should try it out myself. At 6mm you're looking at a rough ground scale of 12" = 100 yards, which is really ideal for ranged gun fights. I wonder how well those scales would do on a grid. Anything in that scale is just too small for my old eyes. Painting the miniatures would be a major hassle, and I'm sure I'd leave one or two of them for my cats to eat. But I hear they're great for large-scale battles.
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Post by owlorbs on Aug 19, 2019 12:18:16 GMT -6
Played the new GMT game Ancient Civilizations of the Inner Sea. Solid Civ offering.
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flightcommander
Level 6 Magician
"I become drunk as circumstances dictate."
Posts: 387
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Post by flightcommander on Aug 20, 2019 0:00:51 GMT -6
I haven't played any wargames lately. I thought of using the original Traveller system as a skirmish game, but I don't have the energy to run it. How about Snapshot or Azhanti High Lightning? Much simplified, at least for skirmish-style, scenario-based games.
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Post by tkdco2 on Aug 20, 2019 13:59:33 GMT -6
I haven't played any wargames lately. I thought of using the original Traveller system as a skirmish game, but I don't have the energy to run it. How about Snapshot or Azhanti High Lightning? Much simplified, at least for skirmish-style, scenario-based games. I don't have those systems, unfortunately.
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flightcommander
Level 6 Magician
"I become drunk as circumstances dictate."
Posts: 387
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Post by flightcommander on Aug 20, 2019 21:46:54 GMT -6
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Post by scalydemon on Aug 23, 2019 18:54:52 GMT -6
Last Wargame I played was Richard III.
More recently just Briscola with my wife and Ivanhoe with some buddies as a Con filler game.
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Post by stevemitchell on Aug 30, 2019 20:11:01 GMT -6
Latest on the table: three scenarios from GMT's Wing Leader: Supremacy and two scenarios from Flying Pig's Platoon Commander Deluxe: Kursk.
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Post by scalydemon on Sept 12, 2019 20:47:28 GMT -6
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Post by rsdean on Sept 15, 2019 4:54:09 GMT -6
Yesterday was our monthly Ghost Archipelago skirmish campaign day...my crew had a rough day.
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Post by scalydemon on Sept 26, 2019 0:36:52 GMT -6
Attended Wargame Wednesday at the local gamepub. Played a 4 player game of Cataclysm, and a 2 player game of Hitler's Reich (a new GMT release). Both games new to me. Cataclysm is somewhat similar to Triumph & Tragedy but plays more players and no cards. boardgamegeek.com/boardgame/125977/cataclysm-second-world-war
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Post by owlorbs on Sept 26, 2019 8:18:46 GMT -6
Attended Wargame Wednesday at the local gamepub. Played a 4 player game of Cataclysm, and a 2 player game of Hitler's Reich (a new GMT release). Both games new to me. Cataclysm is somewhat similar to Triumph & Tragedy but plays more players and no cards. boardgamegeek.com/boardgame/125977/cataclysm-second-world-warNice. Both of these games are on my want to play list. I've played some old gems lately. Fief 2 from Eurogames (later remade as Fief: France 1429). I prefer the simplicity of the original. Soldier King from Frank Chadwick. Using the old House Divided system but in a fictional Napoleonic world. Both of these are great, high conflict, multiplayer diamonds in the rough.
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Post by stevemitchell on Sept 26, 2019 11:18:10 GMT -6
I played the campaign game for GMT's The Dark Sands. Ended in a British victory. I really liked the system and the game.
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