Played 5-player History of the World last night. I was the defending champ but never got untracked, finishing a mediocre third. It was the first time we have ever seen the player who played the Roman Empire in the 3rd Epoch win the game in a five player game.
Cpt John "Jack" Hammer 6A84A6 Age 22 male Rifle SMG Grav Vehicle Trc Vehicle Gambling Leader
Post by stevemitchell on Apr 30, 2019 19:06:18 GMT -6
I played both games from Forgotten Legions by Compass. In Bloody Keren, the Italians held off the British long enough to claim a victory. But in Drive on Damascus, the British and their Free French allies swept forward to wrest control of Lebanon and Syria from the Vichy French. Two very enjoyable games using a common system.
10 days ago I played a co-op game of Rangers Of The Shadowdeep. I am setting up right now to play a solo game of Five Leagues From The Borderlands.
Formerly going by "punkrabbitt"... I have playing D&D in various incarnations since the Holmes blue book... and a lot of other roleplaying games and minitures wargames since then. I did a brief stint as a freelance developer for Dark Age Games, and have written articles in Harbinger magazine about Dark Age, and in Signs & Portents about Traveller.
My last camppaign was an OD&D/S&W campaign with my two kids in 2015, when they were ages 14 and 12.
Played a few games of King Arthur's Knights (1978) by Greg Stafford.
There's one that's always been high on my radar, but I know little about it and don't know anyone who's ever played. Care to give a quick review and verdict?
I think it's a great game if you like games such as the original Dungeon! TSR made their own version with Knights of Camelot (I like them both but prefer this one). Gameplay is simple but flavorful - very narrative. The standard game is to attempt to join the Knights of the Round Table by proving your worth in combat, romantic dalliances and managing pagan magicians. Or in game terms, to collect a variable amount of treasure and Chivalry Points. You choose one of three levels of knight to play, Knight Errant, Knight at Arms or Great Knight. The less powerful you are the more encounters you can avoid and the fewer number of treasure and CP's you need to win a spot at the round table. Turns are simple being mainly Move/Encounter/Resolve. All encounters are resolved with a single 1d6 roll and modifiers on the appropriate chart. The game is suitably brutal and character death abounds. There are many different quests and adventures to be had to gain wealth and CP. Each (colored) kingdom on the map draws from its own encounter deck. Yellow (magical) spaces usually contain a nice treasure or quest item but also have a nasty guardian. Where else can you die of a broken heart on your first turn? Awesome.
Post by stevemitchell on May 9, 2019 21:32:20 GMT -6
I played Borodino, a game in the Triumph & Glory series from GMT Games. This is a real slugging match, with two big armies facing each other with virtually no room for maneuver, so it's all straight-ahead attacking at first. Eventually, though, the French captured the Great Redoubt and the Lesser Redoubt, and then blew a large hole through the Russian left flank, through which Murat's cavalry began pouring. A decided victory for the French.
Post by stevemitchell on May 17, 2019 14:51:54 GMT -6
The Triumph & Glory series from GMT only ran to two boxed games and one magazine game. But a French designer, with permission, used the system as the baseline for the Jours de Gloire series of battles, with many small changes, but still recognizable as being from the same game "family." I finally got one of these on my table in the form of Montmirail 1814. Here the French, with mostly Guard units, are advancing to fight two converging Coalition columns--one Russian, one Prussian. The Russians stood up to the Guard pretty well, but the Prussians were shredded by the attacks of Ney and Mortier. La garde triomphante!
I was at Huzzah, an excellent small convention in Portland, Maine, over the weekend. I was in one Command and Colors ancients Scenario (Gaugamela) rendered with miniatures, and collaborated with a friend to stage four games using 40mm home cast figures representing imaginary 18th century countries. Two were using home rules, and the other two used the new rules by Howard Whitehouse, A Gentleman’s War.
Pretty well. There are a few things that are more complicated than I would like (close combat, for example), but we only had a couple of very minor questions after playing, so they were clear enough. I hope to have another go this weekend.