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Post by Falconer on Jul 4, 2012 11:18:11 GMT -6
Just wondering if there are any updates on this. Thanks!
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Baron
Level 4 Theurgist
Invincible Overlord
Posts: 119
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Post by Baron on Aug 13, 2012 21:34:35 GMT -6
Also wondering! Very, very interested in purchasing this... ka-ching!
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Post by soundchaser on Feb 24, 2013 11:01:42 GMT -6
BUMP
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Post by spacemonkeydm on Mar 11, 2013 8:29:14 GMT -6
la bumo?
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Post by Falconer on Apr 18, 2013 13:05:28 GMT -6
*chirp*
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Post by kesher on Apr 18, 2013 13:44:14 GMT -6
I've actually recently gotten involved with the Foundation (one of the benefits to living in Minneapolis!) I know it's being worked on, but there's no set date.
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Post by Falconer on Apr 18, 2013 14:22:36 GMT -6
Thanks! Even bare bones communication is appreciated!
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Post by kesher on May 8, 2013 9:10:49 GMT -6
...and, a bit more than a week ago, I actually got to play in this Underworld, with GMing done by our very own Victor Raymond! Awesome. When our mission looking for evidence of malfeasance by Prince Dich'une (I'm sure I spelled that incorrectly) in a secret shrine to Lord Sarku went terribly south, my Pe Choi priestess made a hasty deal and gated us into a demon plane. Sadly, it was a demon plane loyal to Lord Sarku, and she ended up agreeing to let herself be eaten in return for the safe return of the rest of the party to the gates of Jakalla.
Unfortunately, she'd forgotten to stipulate that they should be sent back to the same time, so they ended up in front of the gates of Jakalla when it was the capital of the Bednalljan Empire.
At least they got to meet Queen Nayari...
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Post by greentongue on May 9, 2013 6:01:00 GMT -6
Sounds like more of a "spring board" than an underworld. Still... =
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Post by kesher on May 9, 2013 9:35:50 GMT -6
Fair enough--we started right in the thick of it since it was a con game. In retrospect, the adventure was less about the Jakallan Underworld as such and more about the overall "feel" of Tekumel as a place to adventure.
We actually played using Prof. Barker's Thursday Night Game rules, which consist of a character with some stats from EPT; if necessary, some spells from Swords & Glory; and then rolling percentile dice at crucial moments---lower/better, higher/worse.
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Baron
Level 4 Theurgist
Invincible Overlord
Posts: 119
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Post by Baron on May 9, 2013 10:57:20 GMT -6
We actually played using Prof. Barker's Thursday Night Game rules, which consist of a character with some stats from EPT; if necessary, some spells from Swords & Glory; and then rolling percentile dice at crucial moments---lower/better, higher/worse. See? Now that's the kind of 'rules system' I like! C'mon Victor, post your house rules as a PDF somewhere so we can get as many people interested as possible in Tekumel!
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Post by Falconer on May 9, 2013 21:36:06 GMT -6
You guys, srsly, Barker’s megadungeon.
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Post by grodog on Jun 19, 2013 10:23:23 GMT -6
I didn't get to see Victor much at GaryCon this year, and he didn't attend NTX, so I haven't heard any more updates on publishing planning for the Jakallan Underworld. Victor?
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bexley
Level 4 Theurgist
Posts: 104
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Post by bexley on Jul 27, 2013 8:10:19 GMT -6
Can anybody tell me a bit more about the minimal keying? It sounds like I've stumbled upon running dungeons like Prof. Barker, peace be upon him, and I like to find out how different we do things. His way is probably better and I'm always looking for ways to improve.
I currently key using architectural short-hand (ie. late gothic decorated w/grotesques), I don't use set monster lists or treasure and tend to wing it but I do key in challenges (hard mob, hard solo, easy mob etc).
Is this similar?
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Post by aldarron on Jul 28, 2013 7:33:03 GMT -6
Can anybody tell me a bit more about the minimal keying? It sounds like I've stumbled upon running dungeons like Prof. Barker, peace be upon him, and I like to find out how different we do things. His way is probably better and I'm always looking for ways to improve. I currently key using architectural short-hand (ie. late gothic decorated w/grotesques), I don't use set monster lists or treasure and tend to wing it but I do key in challenges (hard mob, hard solo, easy mob etc). Is this similar? I can't speak to precisely what Prof. Barker did, but usually "minimal keying" isn't quite as systematic as what you describe. Each DM will have preferences for exactly what they want to have. Examples can be found in Jaquays dungeons published in the Dungeoneer or the key for Blackmoor dungeon in the First Fantasy Campaign. Basically it is often just a line of info about what monster and/or treasure might be present. Empty rooms usually have no entry at all.
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bexley
Level 4 Theurgist
Posts: 104
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Post by bexley on Jul 28, 2013 11:35:39 GMT -6
Can anybody tell me a bit more about the minimal keying? It sounds like I've stumbled upon running dungeons like Prof. Barker, peace be upon him, and I like to find out how different we do things. His way is probably better and I'm always looking for ways to improve. I currently key using architectural short-hand (ie. late gothic decorated w/grotesques), I don't use set monster lists or treasure and tend to wing it but I do key in challenges (hard mob, hard solo, easy mob etc). Is this similar? I can't speak to precisely what Prof. Barker did, but usually "minimal keying" isn't quite as systematic as what you describe. Each DM will have preferences for exactly what they want to have. Examples can be found in Jaquays dungeons published in the Dungeoneer or the key for Blackmoor dungeon in the First Fantasy Campaign. Basically it is often just a line of info about what monster and/or treasure might be present. Empty rooms usually have no entry at all. Thanks. I'll have to look into that to get a better idea of what people mean by minimal keying.
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terje
Level 5 Thaumaturgist
Blasphemous accelerator
Posts: 206
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Post by terje on Sept 4, 2013 6:35:22 GMT -6
This is one of the rpg projects that I feel most excited about! I assume that most (or perhaps all) work is done without pay and in peoples spare time so I understand it will take as long time as it takes. But I'd like to express some friendly interest with a quople of questions, if anyone has insight in these matters. What kind of release is planned? Pdf, print or both? Illustrations? Color or black and white? What kind of material will it contain? Maps? Locations? New monsters? Factions and politics? Will there be stats for any specific rules system(s)? Do you have any idea of when it could be available? 2014? 15?
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Post by kesher on Sept 4, 2013 10:34:40 GMT -6
I'll ping Victor and see if I can get him to expound a bit over here. However, he's a professor, and school just started, so it might not be an immediate thing...
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Post by grodog on Oct 27, 2013 21:22:56 GMT -6
Hey Victor, any news?
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Post by badger2305 on Oct 27, 2013 22:07:10 GMT -6
This is one of the rpg projects that I feel most excited about! I assume that most (or perhaps all) work is done without pay and in peoples spare time so I understand it will take as long time as it takes. But I'd like to express some friendly interest with a quople of questions, if anyone has insight in these matters. What kind of release is planned? Pdf, print or both? Illustrations? Color or black and white? What kind of material will it contain? Maps? Locations? New monsters? Factions and politics? Will there be stats for any specific rules system(s)? Do you have any idea of when it could be available? 2014? 15? Let me see. Here is how the Foundation plans to release the Jakallan Underworld: - A PDF version, similar to the "Mimeo EPT" - facsimile on the left page, text reproduction on the right
- A POD version, which will include the facsimile text and some supplementary material, based on Prof. Barker's notes and player recollections
- A PDF release of the maps, including the 17 x 22 1st level and the 8.5 x 11 2nd and 3rd levels. We hope to have a reproduction of the original maps themselves, along with a full-color more modern version
- A POD version of the maps, as per the PDF version - we're still investigating the best and most cost-effective way to release them
There will be maps (obviously), along with Prof. Barker's key. There are certainly new miscellaneous magical items, as well as various factions connected to different locations. Since this is a facsimile edition, all stats will be for Empire of the Petal Throne. We're transcribing the key right now, and assessing the best way to capture the original maps. I've been asked for release dates in the past, and have been reluctant to promise anything. What I can say is that it is moving along, now that we've figured out how to deal with the slowly-deteriorating computer disks the Professor had many, many of (that was our summer project).
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Post by kent on Oct 28, 2013 0:45:21 GMT -6
A PDF release of the maps, including the 17 x 22 1st level and the 8.5 x 11 2nd and 3rd levels. We hope to have a reproduction of the original maps themselves, along with a full-color more modern version I thought Barker's Dungeon was 6ft x 6ft altogether or thereabouts.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 28, 2013 7:13:35 GMT -6
A PDF release of the maps, including the 17 x 22 1st level and the 8.5 x 11 2nd and 3rd levels. We hope to have a reproduction of the original maps themselves, along with a full-color more modern version I thought Barker's Dungeon was 6ft x 6ft altogether or thereabouts. I think if you 'spread out' the multiple levels given on the top of the three maps - the 17 x 22 color map - you'd be able to expand it to about 36" x 36" 'on the table'. The way Phil played it, we'd have to go through some longish 'transition' corridors to get from section to section; the large map covers the top levels, which are all about on the same 'level' but at slightly different depth. The lower two black and white 8.5 x 11 maps are 1) on an intermediate level below the main levels, and then 2) the next-to-lowest level which is the Garden of the Weeping Snows. The absolute lowest level is simply a tube-way car station, and very little else. One of the problems with the maps is that the large color map has faded into a sort of sepia wash, and is largely unsuitable for publication. I have a good digital copy of the map as it was in 1985 in my archives, set up for publication with the individual section levels all marked. Phil had originally color coded the maps to the guide, and my lovely wife spent a lot of time going through and correlating maps to the guide; I use my digital version in our game group, as I have the maps and guide loaded on one of the dedicated game room computers for display on the 36" repeater monitor that the players see. It's still a lot of fun for us to explore even now, as my new players discover all of the perils that Phil came up with back in 1974. yours, chirine
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Post by geoffrey on Oct 28, 2013 10:47:14 GMT -6
Wow. This will be a fascinating publication.
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Post by kent on Oct 28, 2013 12:25:27 GMT -6
I thought Barker's Dungeon was 6ft x 6ft altogether or thereabouts. The way Phil played it, we'd have to go through some longish 'transition' corridors to get from section to section; Ah I see. Nice.
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terje
Level 5 Thaumaturgist
Blasphemous accelerator
Posts: 206
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Post by terje on Oct 29, 2013 7:31:01 GMT -6
Let me see. Here is how the Foundation plans to release the Jakallan Underworld: - A PDF version, similar to the "Mimeo EPT" - facsimile on the left page, text reproduction on the right
- A POD version, which will include the facsimile text and some supplementary material, based on Prof. Barker's notes and player recollections
- A PDF release of the maps, including the 17 x 22 1st level and the 8.5 x 11 2nd and 3rd levels. We hope to have a reproduction of the original maps themselves, along with a full-color more modern version
- A POD version of the maps, as per the PDF version - we're still investigating the best and most cost-effective way to release them
There will be maps (obviously), along with Prof. Barker's key. There are certainly new miscellaneous magical items, as well as various factions connected to different locations. Since this is a facsimile edition, all stats will be for Empire of the Petal Throne. We're transcribing the key right now, and assessing the best way to capture the original maps. I've been asked for release dates in the past, and have been reluctant to promise anything. What I can say is that it is moving along, now that we've figured out how to deal with the slowly-deteriorating computer disks the Professor had many, many of (that was our summer project). Wow, this sounds perfect! EPT is my prefered rules system for tekumelani adventuring so. Really looking forward to this!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2013 4:18:25 GMT -6
Also, Phil used 10 square to the inch graph paper, so that 17 x 22 level is FREAKING HUGE!
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Post by grodog on Dec 5, 2013 22:36:18 GMT -6
Very true that! Was the scale 1 square = 10', or larger, by chance?
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Post by grodog on Dec 27, 2013 15:00:51 GMT -6
There will be maps (obviously), along with Prof. Barker's key. There are certainly new miscellaneous magical items, as well as various factions connected to different locations. Since this is a facsimile edition, all stats will be for Empire of the Petal Throne. We're transcribing the key right now, and assessing the best way to capture the original maps. I've been asked for release dates in the past, and have been reluctant to promise anything. What I can say is that it is moving along, now that we've figured out how to deal with the slowly-deteriorating computer disks the Professor had many, many of (that was our summer project). This sounds excellent, as you know, Victor: do you have any updates on the likelihood of this appear in 2014, say?
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Post by kesher on Dec 27, 2013 19:21:43 GMT -6
I'm not sure Victor checks these boards all that often; I'll ping him...
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machpants
Level 5 Thaumaturgist
Supersonic Underwear!
Posts: 259
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Post by machpants on Dec 28, 2013 5:10:03 GMT -6
This looks rather cool, I shall watch with interest
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