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Post by Mushgnome on May 18, 2012 11:01:17 GMT -6
Meanwhile on deck of the Bagel, Gunnery observes a series of shutters flick open on the escape-barrel, revealing a half-dozen portholes. A dazed fish-face presses against the glass and stares at him in confusion...
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 18, 2012 15:25:10 GMT -6
Breath fires upon the armored Deep One with her pulse rifle. She ignores the potential for collateral damage.
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Deleted
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Post by Deleted on May 18, 2012 15:30:14 GMT -6
Like Breath beside him, Minion fires, discharging electric neon death at the armoured deep one!
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Post by Mushgnome on May 18, 2012 15:51:39 GMT -6
Breath fires upon the armored Deep One with her pulse rifle. She ignores the potential for collateral damage. Breath rolls 5, 4--two terrible, terrible shots--and causes 2 "collateral damage" for 2, 3hp to [1d6: 1=the sub controls 2=the escape pod docking collar 3=the torpedo deck 4-6=friendly fire] and the shots ricochet and kill 2 of the freed prisoners (just 1 left). Like Breath beside him, Minion fires, discharging electric neon death at the armoured deep one! Polearm vs. plate needs a 9 and Minion rolls 8, 9,9! dealing 2d8=10hp which drops the armored deep one to 2hp in a blaze of neon light! (Poor fishy only got to roll 4d4 hit points because of the crazy dice...)
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Post by Mushgnome on May 19, 2012 11:16:19 GMT -6
Would either Fated or Shade like to finish off the badly wounded armored deep one? (Armored Foot Anti-Hero, 4HD, 2hp, 18 Str, turtle armor & 2 hand axes)
During Fated to Die's searching of the sub, he's come to the conclusion it was built for humans, not deep ones. The style is baroque, private (not military) sector, an elegant relic of a bygone era. Perhaps it was a gentleman's yacht, for world travel, business, recreational diving and fishing, entertaining, amateur scientific hobbies (navigation, cartography, radio, marine biology, etc.), and so forth. Unfortunately the deep ones have stripped the submersible of most of her original amenities and charm.
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Post by ehiker133 on May 19, 2012 11:20:06 GMT -6
Shade will try (but maybe both should, just in case).
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Post by Mushgnome on May 19, 2012 11:21:03 GMT -6
Meanwhile on the deck of the Bagel, Gunnery sees the glowing "eyes" of the barrel snap shut again!
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Post by Mushgnome on May 19, 2012 12:00:26 GMT -6
Shade will try (but maybe both should, just in case). Shade rolls 3+1 dice vs. armored foot: 2, 6, 4. He hits the armored deep one for 1d4=4hp, killing the Anti-Hero! (please narrate) Fated arrives too late to contribute to the violence, but just in time to see the launch sequence initiate on the spherical escape pod with the robed deep one inside. Will Fated attempt to override the escape sequence, or allow the deep one to escape? The sub is not yours yet! There are loud clanging noises from the torpedo deck above, accessed via a ladder here in the bridge.
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Post by ehiker133 on May 19, 2012 12:38:14 GMT -6
The Shade of the Evermore uses his bone spear to sweep the legs...
"Sweep the legs." "But sensei, I'll be disqualified!" "SWEEP the legs!"
... Knocking him prone. He moves up to the head of the deep one, using his tentacles to pin its arms down. Then he places the tip of his bone spear at the throat of the deep one and impales him with a swift thrust of the weapon.
**Don't let the robed one get away!**
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 19, 2012 22:06:46 GMT -6
Breath of New Moon fires upon the spherical escape pod, hoping to rupture the hatch! (Unless someone with a name gets in the way first ;D)
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Post by Mushgnome on May 20, 2012 10:29:24 GMT -6
Breath of New Moon fires upon the spherical escape pod, hoping to rupture the hatch! (Unless someone with a name gets in the way first ;D) Let's call Breath's odds-to-hit equal to arquebus vs. barded horse--she needs an 8 and rolls... exactly 8! Breath's precision ultraviolet fries the latch mechanism, and the escape pod is unable to launch! The robed deep one isn't going anywhere...
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Deleted
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Post by Deleted on May 20, 2012 16:33:12 GMT -6
Minion considers which is the greater threat, deep ones above, or the robed one below. Is the hatch to the escape pod fused and unable to be opened? If so, he heads up the ladder toward the torpedo deck.
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Post by crusssdaddy on May 20, 2012 18:31:09 GMT -6
Fated knocks sternly on the pod with the butt of his spear:
"Come out come out, wherever you are...!"
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Post by ehiker133 on May 20, 2012 19:23:21 GMT -6
Shade, too, wants to make sure the robed deep one does not get away.
He examines the pod to see if he can open it.
(Though he does NOT yet open it...)
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Post by waysoftheearth on May 20, 2012 20:01:29 GMT -6
Meanwhile on the deck of the Bagel, Gunnery sees the glowing "eyes" of the barrel snap shut again! [OOC: apologies for delayed response; been busy] Having observed the "fish face" within, does Gunnery think it another one of the Deep Ones, or something else? Was it in water, or air within? "It looked... confused," Gunnery informs his fellows. "Let's get it out on deck for a questioning..." If there appears to be any mechanism to open the capsule from the outside, Gunnery does so.
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Post by Mushgnome on May 20, 2012 20:42:43 GMT -6
Meanwhile on the deck of the Bagel, Gunnery sees the glowing "eyes" of the barrel snap shut again! [OOC: apologies for delayed response; been busy] Having observed the "fish face" within, does Gunnery think it another one of the Deep Ones, or something else? Was it in water, or air within? "It looked... confused," Gunnery informs his fellows. "Let's get it out on deck for a questioning..." If there appears to be any mechanism to open the capsule from the outside, Gunnery does so. Gunnery looks for the handle [1d6=3] but it will take him at least another round to figure out the mechanism. The face staring back at him is a robed deep one face, in air. It responds to Gunnery's approach by pulling a lever, which causes the barrel to rock left and right, as though some clockwork mechanism wobbles it from within!
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Post by Mushgnome on May 20, 2012 20:57:16 GMT -6
Shade, too, wants to make sure the robed deep one does not get away. He examines the pod to see if he can open it. (Though he does NOT yet open it...) The pod hatch is fused shut from the rifle blast. It's going to take men with tools to open it up again--not something that can happen in blow-by-blow combat time. Probably safe to move on, deal with this guy later? Minion considers which is the greater threat, deep ones above, or the robed one below. Is the hatch to the escape pod fused and unable to be opened? If so, he heads up the ladder toward the torpedo deck. The pod is fused shut, so Minion carefully pokes his head up the ladder. The torpedo deck is long (almost half the length of the sub but claustrophobic, with a low, arched ceiling. There's an awful stench from the giant slug aquarium! A group of 1d = 2 deep ones is loading shackled human prisoners, some of whom you recognize as your missing crew, into the big hamster balls and loading them into the torpedo tube. There goes the first batch now, whoosh! into the sea...
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Deleted
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Post by Deleted on May 20, 2012 22:21:20 GMT -6
Minion races to get into range, then blasts the sea-devils to kingdom come!
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Post by ehiker133 on May 20, 2012 22:38:19 GMT -6
Shade follows Minion and attacks after the neon frying is done.
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Post by crusssdaddy on May 20, 2012 22:55:31 GMT -6
Fated orders his men to guard the hatch with the robed Deep One.
"Look there men, within that glass -- that is the enemy. Look within its eyes, that it may know the strength of your valor and fear you."
Fated continues up to the torpedo deck to free the prisoners.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 21, 2012 12:50:54 GMT -6
Breath also heads up to the torpedo deck (if there is enough room). If it's too crowded, she'll instead go back to check on the six men she left near the exit hatch.
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Post by Mushgnome on May 22, 2012 17:54:22 GMT -6
There is just enough room for our four heroes to all get in on the torpedo deck action, if they leave their meat-shields below to guard the bridge (Fated's men) and exit hatch (Breath's men).
Minion will roll first with his boom-stick: 6, 12!, 5. He hits once for 9hp, which kills 1 of 2 deep ones.
Shade rushes into the action: 1, 1, 3, 2, 6 and strikes once for 5hp, dropping the final deep one to 1hp!
Breath follows up: 6, 11 and hits for 12hp!! instantly dropping the deep one to -11hp. (I'm not even sure what that looks like...)
Fated sets to work freeing the prisoners...
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Post by Mushgnome on May 22, 2012 17:58:41 GMT -6
Meanwhile on deck of the Bagel, Gunnery's net holds fast as the iron escape pod wobbles and... bulges? as though trying to shake itself free. Gunnery sees through the portholes that the escape pod is a two-seater; there is another passenger behind the robed deep one, but he can't see who or what it is.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 22, 2012 21:59:51 GMT -6
Breath follows up: 6, 11 and hits for 12hp!! instantly dropping the deep one to -11hp. (I'm not even sure what that looks like...) "...exploding the deep one's innards outwards to coat the contents of the room in a slimy fish sauce." Breath goes to the spheres which were about to be launched, and attempts to open them up.
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Post by Mushgnome on May 22, 2012 22:11:53 GMT -6
Breath goes to the spheres which were about to be launched, and attempts to open them up. The spheres are full of slaves and treasure!
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Post by ehiker133 on May 23, 2012 11:10:18 GMT -6
As far as we know, is the ship secured at this point?
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Post by Mushgnome on May 23, 2012 13:46:29 GMT -6
As far as we know, is the ship secured at this point? As far as you know, the submarine is secure from Deep Ones, the only two survivors are the defeated Alpha that the sailors are guarding for later hand-harvesting, and the robed deep one who is welded into the escape pod and isn't going anywhere.
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Post by ehiker133 on May 23, 2012 14:04:25 GMT -6
I wonder how long a deep one can survive in an enclosed space like that... Anyone else wondering the same thing?
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Deleted
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Post by Deleted on May 23, 2012 21:39:21 GMT -6
I wonder how long a deep one can survive in an enclosed space like that... Anyone else wondering the same thing? "There is really only one way to find out." Minion wipes fish sauce from his visage with a look of 'well done,' and heads back down. He heads for the point of ingress he took into the sub, then stops before crossing to the ship to look over and see what's been going on over there during our absence.
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Post by Mushgnome on May 24, 2012 8:42:00 GMT -6
Let's drop from combat rounds to exploration turns. Tell me how your PC will be spending the minutes in the aftermath of the battle.
Sounds like Minion wants to do a walk-through of the sub and then cross over to check on Gunnery and the Bagel.
Sorting through the hamster-balls of men and treasure is going to be a chore. There are several men stuffed into each of the metal spheres. It looks almost like the deep ones were using their prisoners as packing material to cushion the treasure!
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