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Post by Mushgnome on May 25, 2012 15:41:55 GMT -6
[OOC: The rest of you players, you can tell me your actions in the aftermath of the fight, or skip ahead to the next morning and you're leveled up and almost to Fall River. It is OK for the PCs' timelines to drift a little during leveling-up limbo; everyone likes to celebrate the passage in different ways.]
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Deleted
Deleted Member
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Post by Deleted on May 25, 2012 18:02:16 GMT -6
Minion emerges from his cabin halfway through the next day, wide eyed and ecstatic. Gathering his sorcerous compatriots, he informs them: "Not only is there a ritual spell within the book.. there are three.. 1. The Accursed Pits of Sighing: imprison the Shambler of the Endless Night, 2. Accursed Sorcelling of the Poisoned One: torment the Foul Putrescence, 3. The Accursed Sounding of the Void: Invoke certain inhuman intelligences that brood in the deepest intergalactic gulfs.
"The captain of the submersible, Ruby Redwood, traveled the eleven seas from Carcosa to Frisco in search of sorcerous knowledge. The craft must have quite a history!"
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 25, 2012 20:15:58 GMT -6
((OOC: This game certainly is moving fast today!!))
Breath also takes Red language, and eagerly begins perusing the rituals once Minion hands the book over (unless Shade has dibs ahead of her).
Breath will sacrifice 400XP to raise her Bone-Man retainers to level 1 each. They will all be fighters.
Devil Maw (female): fighter (skill: bushcraft) Blasphemous Blade (female): fighter (skill: tinker) Serpent's Scion (female): fighter (skill: chirurgion?) Dream Stalker (female): fighter (skill: herbalist?)
Last two skills subject to DM approval ;D
Breath's new XP total: 6897 Also, as stated in the OOC thread, she adds +1skillpt to Languages (now 3-in-6)
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Post by ehiker133 on May 25, 2012 20:33:01 GMT -6
Nope, please go ahead, kipper! I'll have Shade learn the rituals from Minion or Breath (I think Mush said that was possible...) and we can save one more language skill for another time.
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Post by Mushgnome on May 25, 2012 20:38:47 GMT -6
((OOC: This game certainly is moving fast today!!)) Breath also takes Red language, and eagerly begins perusing the rituals once Minion hands the book over (unless Shade has dibs ahead of her). Breath will sacrifice 400XP to raise her Bone-Man retainers to level 1 each. They will all be fighters. Devil Maw (female): fighter (skill: bushcraft) Blasphemous Blade (female): fighter (skill: tinker) Serpent's Scion (female): fighter (skill: chirurgion?) Dream Stalker (female): fighter (skill: herbalist?) Last two skills subject to DM approval ;D Breath's new XP total: 6897 Also, as stated in the OOC thread, she adds +1skillpt to Languages (now 3-in-6) Yup, moving fast today... that wandering monster encounter took almost 2 months real-time, eager to keep up the pace! I love the names you've chosen for your henchwomen! Only thing is, if you want them to be skill specialists, you need to choose the Specialist class. (NPCs don't necessarily get all the cool benefits of being a PC, like bonus skill points.) You could have 3 fighting-women and 1 specialist with 1 point in each of the 4 skills, or 2-and-2, etc. Also I am house-ruling it takes 1 day of study to learn a ritual, so theoretically for all 3 of you to pass the book around and learn all 3 of the rituals will take 9 days--better work out some kind of schedule! If one of you learns the rituals and then teaches the other 2, that would cut the time to 6 days.
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Post by ehiker133 on May 26, 2012 20:42:10 GMT -6
Also I am house-ruling it takes 1 day of study to learn a ritual, so theoretically for all 3 of you to pass the book around and learn all 3 of the rituals will take 9 days--better work out some kind of schedule! If one of you learns the rituals and then teaches the other 2, that would cut the time to 6 days. I cool with the latter, if everyone else is...
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Post by Mushgnome on May 26, 2012 21:27:25 GMT -6
Captain Jack Records has a 70% system shock and rolls 11. The tough son of a gun makes it through the night, although he still hasn't regained consciousness.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 26, 2012 21:32:34 GMT -6
Also I am house-ruling it takes 1 day of study to learn a ritual, so theoretically for all 3 of you to pass the book around and learn all 3 of the rituals will take 9 days--better work out some kind of schedule! If one of you learns the rituals and then teaches the other 2, that would cut the time to 6 days. I cool with the latter, if everyone else is... OK with me too, although if Breath isn't chosen as the teacher, she'll want to go through the rituals herself (from the book) to make sure nothing was inadvertently missed by the 'teacher' ;D.
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Post by Mushgnome on May 26, 2012 21:48:05 GMT -6
ps I think "chirurgery" is a great skill selection for Breath's henchwoman, and since herbalism is an integral part of becoming a chirurgion, I'd allow you 2-for-the-price-of-1 on that skill, rather than purchase separate skills.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 26, 2012 21:57:14 GMT -6
ps I think "chirurgery" is a great skill selection for Breath's henchwoman, and since herbalism is an integral part of becoming a chirurgion, I'd allow you 2-for-the-price-of-1 on that skill, rather than purchase separate skills. Great ;D! I've posted up my final choices in the OOC thread.
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Post by Mushgnome on May 26, 2012 22:39:04 GMT -6
It is late afternoon on April 21 and the Bagel limps into Fall River with the crippled submarine in tow. Captain Jack is immediately rushed to the hospital! The shipyard quotes a price of 1,500sp to repair & refuel the sub. Miskatonic University will cover the repairs to the Bagel on their credit. At this stage of the journey, you'll be saying goodbye to the crew of the Bagel--temporarily--while they tend their wounds, repair the ship, and complete various mission tasks. Your mission is to continue into the swamp and retrieve the giant stone head with your henchmen, the green men Buck, Lance, and Rod Quarry, and 1d brontosauruses. Fall River is a reasonable size city, therefore let us assume the full equipment list is available to restock your supplies and equip your new henchmen. ( Lamentations of the Flame Princess free PDF pages 24-29) You may wish to discuss amongst yourselves some guidelines for allocating party funds. Do not worry about food, tools, and basic supplies, which are furnished by the expedition: concentrate your funds on military preparations. I do not have a map or any plot hooks for Fall River. If the players have strong interest in exploring the city for a few days, I can roll on the random city encounter tables and we'll see what happens. Otherwise let's assemble tomorrow morning 0800 hour at the dinosaur paddock, and I'll start a new thread whenever you're all ready with henchmen and shopping... Some quick prices to save you looking them up: leather 25 all prices silver pieces chain 100 plate 1,000 shield 10 weapon, great 50 (attack as Armored Foot) weapon, medium 20 (Heavy Foot) weapon, small 10 (Light Foot) longbow 75 (includes infinite arrows) shortbow 25 heavy crossbow 30 light crossbow 25 spear 5 etc. Current party wealth (1gp = 50sp = 500cp): 10,243 cp 3,125 sp 183 gp post your completed shopping lists here: odd74.proboards.com/index.cgi?board=muchgnome&action=display&thread=6832(pre-checkout chit-chat stays here or OOC thread please)
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Deleted
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Post by Deleted on May 27, 2012 16:07:35 GMT -6
After learning all three rituals, Minion will happily teach them to Shade and Breath.
"We have 13,299 silver and 3 copper to spend on repairing the sub and equipping our new followers. Do we want to agree on weapons and armour for all of them?"
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Post by Mushgnome on May 27, 2012 18:04:11 GMT -6
The matriarch of the dinosaur squad is a 9HD behemoth. On her broad back she bears a covered war howdah where a trio of sorcerers could study the mystic rituals while the brontosaurus lumbers the day's miles away. Dinosaurs are a brand new technology; they were genetically engineered on a mysterious island. None have yet stopped growing and their ultimate size potential is unknown. Breeding efforts are stymied by severe mutations in the second generation. So far a third generation has not been successfully bred. Your die roll was 7, so I'm generating seven random dinosaurs using Gary Gygax's random appearance table that Geoffrey quoted here: odd74.proboards.com/index.cgi?action=display&board=general&thread=7241&page=1Big mama brontosaurus is green, bald texture, and has a long, pointed head...
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Post by ehiker133 on May 28, 2012 0:48:42 GMT -6
After learning all three rituals, Minion will happily teach them to Shade and Breath. "We have 13,299 silver and 3 copper to spend on repairing the sub and equipping our new followers. Do we want to agree on weapons and armour for all of them?" I only have the one minion, and he comes pre-plated, so I'm good.
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Post by Mushgnome on May 28, 2012 10:37:32 GMT -6
Since nobody is screaming, "Dinosaurs suck, we want to hang out in Fall River and roll on the random harlot table! YEAH!!!" I'm going to go ahead and start a new thread with the dinosaur statistics and logistics. Maybe that will help you decide how to equip your henchmen, to inspire a certain ratio of archers/spearmen/pike/lancers. (Can you joust on a brontosaurus or are they too big/slow? Maybe if you mounted a saddle on the neck/head you could achieve a charge attack even if the body of the dinosaur was stationary??)
If any of you players doesn't feel like handling the details/math of equipping your henchmen, the simplest method is to just choose Light Foot or Heavy Foot. Light Foot is free (they can scavenge weapons from the dead) and Heavy Foot is around 150sp for chain, shield, 1 medium weapon, 1 light weapon, backpack (with bedroll and basic gear), clothes. (Distinctive uniforms for your personal minions/bodyguards/elite-troops would be nifty!). Armored Foot would be over 1,000sp (due to the price of armor) so that should be a group decision. (On a personal note, I like campaigns where plate armor is expensive. Among other storytelling benefits, costly plate armor heightens the impression when a squad of armored troops approaches--you know whoever is fielding these knights-in-shining-armor must be rich!)
Shade's deep one does indeed come pre-armored. You'll have to think of a good one-hand weapon for him. Maybe rig him up with some kind of hook or prosthesis. And you'll definitely need to figure out how to keep him out of sight while in civilized areas! If you go back and check from when you equipped Shade, you'll find the price for concealing hood, robes, and gloves. Even that would be a temporary disguise due to the strange breathing sounds and awful fish stench of your new... pet? minion? bodyguard? sidekick? apprentice?
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 28, 2012 11:19:49 GMT -6
How about:
Specialists: Light Foot (Leather armour, small weapon, plus some kind of missile weapon probably shortbow; clothes & pack)
Fighters & Sorcerers: Heavy Foot (as mushgnome has listed above)
Breath also wants to look about in town for a new Glaive or similar.
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Post by Mushgnome on May 28, 2012 11:37:24 GMT -6
How about: Specialists: Light Foot (Leather armour, small weapon, plus some kind of missile weapon probably shortbow; clothes & pack) Fighters & Sorcerers: Heavy Foot (as mushgnome has listed above) Breath also wants to look about in town for a new Glaive or similar. Glaive counts as great/awesome weapon (attack as AF) 50sp and is no problem to purchase in the city. If you want to stick with the blade-weapon theme, you could do hand-axes for the light foot and battle-axes for the heavy foot? Or glaives so they attack as armored/defend as heavy? Any thoughts which of the dinosaur(s) you would like for Breath and her henchwomen to ride?
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 28, 2012 12:07:39 GMT -6
I'll think about more specifics of weapons & dinos. I like the idea of Glaives for her two Fighters though.
Breath will want to be on Big Mama. Although I think we'll want a PC on Big Daddy to man the gun, so Breath will take that position if no one else wants it (she'd prefer to be on Big Mama though).
I like Princess for Dream Stalker. Crew of 2, so room for one more. I'll need to think more about Breath's 3 other henchwomen.
EDIT: Minion's new Stealth Specialist might be a good choice for Croc?
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Post by crusssdaddy on May 28, 2012 12:59:38 GMT -6
No level ups for Fated's men -- I'm keeping all the XP for myself. Armed/armored all as light foot, with the exceptions that each is armed with a quiver of 6 darts (as well as whatever hand weapon they scrounge) and they all wear matching yellow fezzes & yellow sashes.
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Post by Mushgnome on May 28, 2012 13:18:50 GMT -6
I'll think about more specifics of weapons & dinos. I like the idea of Glaives for her two Fighters though. Breath will want to be on Big Mama. Although I think we'll want a PC on Big Daddy to man the gun, so Breath will take that position if no one else wants it (she'd prefer to be on Big Mama though). I like Princess for Dream Stalker. Crew of 2, so room for one more. I'll need to think more about Breath's 3 other henchwomen. EDIT: Minion's new Stealth Specialist might be a good choice for Croc? I don't think you have to worry about "if no one else wants" the position of gunner. Obviously I will give PC's first dibs, then distribute the NPC's somehow that's fair to everybody. No level ups for Fated's men -- I'm keeping all the XP for myself. Armed/armored all as light foot, with the exceptions that each is armed with a quiver of 6 darts (as well as whatever hand weapon they scrounge) and they all wear matching yellow fezzes & yellow sashes. Fated's ulfire men are faceless cannon-fodder. (Do you wish to name the collective unit?) Cost for 6 darts and normal clothing is 11sp per man. Upgrade to leather armor for 25sp/man if you like. Which of the magnificent dinosaurs will Fated to Die ride into combat? Will his men ride with him, or trudge along on foot?
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 28, 2012 14:35:35 GMT -6
To keep things simple, I think I'll put Devil Maw (Fighter) on Princess alongside Dream Stalker. Then Serpent's Scion and Blasphemous Blade will join Breath on Big Mama. That way her whole crew is only on two separate beasts.
For weapons, I think I'll give the two Specialists a Sax, if that qualifies as a light weapon? (essentially it's a variety of short sword), as well as a Sax as a back-up weapon for Breath and the two fighters (who will be primarily armed with Glaives).
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Post by Mushgnome on May 28, 2012 18:04:06 GMT -6
To keep things simple, I think I'll put Devil Maw (Fighter) on Princess alongside Dream Stalker. Then Serpent's Scion and Blasphemous Blade will join Breath on Big Mama. That way her whole crew is only on two separate beasts. For weapons, I think I'll give the two Specialists a Sax, if that qualifies as a light weapon? (essentially it's a variety of short sword), as well as a Sax as a back-up weapon for Breath and the two fighters (who will be primarily armed with Glaives). I had to look Sax up, and I like it! Reminds me a little bit of a ninja tanto sword, very ladylike and deadly! There is a cool photo history of its use here: www.hurstwic.org/history/articles/manufacturing/text/viking_sax.htm
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Post by waysoftheearth on May 28, 2012 23:02:17 GMT -6
I don't think you have to worry about "if no one else wants" the position of gunner. "That'd be me," remarks A Gunnery Veiled dryly. He examines the howdah and its fixtures, checking especially the weaponry and the mount-points for such. If he deems any additional arc of fire, visibility, range, or cover could be gotten out of a redesign, he looks into the costs and time required for any such modifications. He will have to see about having a special mount point affixed for the scoped derringer.
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 29, 2012 9:52:03 GMT -6
I hate to admit it, but... the Princess seems to be the most appropriate choice for Shade and his minion (crew of 2). Plus, the insanity bazooka sounds really cool. That's fine, I'll pick another mount for Breath's two henchwomen, PCs get first dibs .
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Post by Mushgnome on May 29, 2012 10:36:39 GMT -6
I don't think you have to worry about "if no one else wants" the position of gunner. "That'd be me," remarks A Gunnery Veiled dryly. He examines the howdah and its fixtures, checking especially the weaponry and the mount-points for such. If he deems any additional arc of fire, visibility, range, or cover could be gotten out of a redesign, he looks into the costs and time required for any such modifications. He will have to see about having a special mount point affixed for the scoped derringer. Gunnery is impressed by the turret mechanism that cunningly allows for 360-degree field of fire from the back of the animal. His natural engineering curiosity takes over and he attempts a Tinker check [d6=2] to improve the design. Gunnery's biggest concern is loss of accuracy due to the lumbering motion of the dinosaur. By affixing a simple and inexpensive plumb-bob to the sights, he creates a pendulum that allows him to visualize and correct for the motion of the beast. Gunnery can now use the "split move and fire" maneuver with the help of his invention. He does realize however that the enormous radio cannon has no effective point-blank range. Therefore it cannot be used against foes in the immediate vicinity of the dinosaur (that's what the howdah pistols are for).
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kipper
Level 3 Conjurer
Posts: 57
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Post by kipper on May 30, 2012 11:30:41 GMT -6
OK, "Take 2" ... Big Mama: Serpent's Scion, Dream StalkerJunior: Devil Maw, Blasphemous BladeSpuds: Breath of New Moon
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Post by Mushgnome on May 30, 2012 20:11:39 GMT -6
We can all move to the new thread,
/closed
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