|
Post by ehiker133 on Dec 1, 2011 9:38:10 GMT -6
I think I actually followed that!
|
|
|
Post by Mushgnome on Dec 1, 2011 9:42:54 GMT -6
I think I actually followed that! Well Shade did have the easiest job...
|
|
|
Post by crusssdaddy on Dec 1, 2011 10:54:57 GMT -6
Fated takes a quick peek around the engine room -- anything interesting looking that could be quickly pocketed?
|
|
|
Post by ehiker133 on Dec 1, 2011 10:58:58 GMT -6
I think I actually followed that! Well Shade did have the easiest job... Har har...
No, I meant just following along what was going on. It's still a bit confusing for me.
*lifts his hands to the D20 god*
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 1, 2011 14:19:17 GMT -6
Dropping the arc welder in disgust, Minion pulls his Green Axe. He will attack the previously speared worm next round.
|
|
|
Post by ehiker133 on Dec 1, 2011 14:39:17 GMT -6
If he can make it around the back of the train quickly enough, The Shade of the Evermore will launch an attack against the second worm half with his arc welder.
OOC: Sorry, thought we were going to have need for more help, but it doesn't look like that will be necessary...
|
|
kipper
Level 3 Conjurer
Posts: 57
|
Post by kipper on Dec 1, 2011 14:44:23 GMT -6
Breath of New Moon jumps out and slashes the worm which attacked the carriage.
|
|
|
Post by waysoftheearth on Dec 1, 2011 15:25:47 GMT -6
Gunnery scurries down the line, approaching to within medium range.
|
|
|
Post by Mushgnome on Dec 1, 2011 16:10:20 GMT -6
Round 1 continues...
Breath is using her readied action to attack Worm A, and Shade likewise attacks the worm butt from hiding.
Breath needs a 6 to hit Light Horse and rolls 1d6+1=4, no good!
Shade attempts a sneak-attack from under the carriage. He needs 4 to hit LF but rolls 1d6+1=3 and misses.
Meanwhile Fated courageously scavenges for some weapon that will turn the tide of battle. His eye is drawn to a first aid kit and 2 canisters of flame-retardant hardening foam.
This concludes Round 1.
For Round 2 I have Minion axe-attacking Worm A and Gunnery moving 9" to Medium bow range. What else?
|
|
|
Post by ehiker133 on Dec 1, 2011 16:46:04 GMT -6
Shade attacking the... umm... worm butt?
|
|
|
Post by crusssdaddy on Dec 1, 2011 22:10:45 GMT -6
Fated stows the first aid kit and one canister in his duffel. He peeks outside - if something wormy is in range, he'll toss the other canister at it.
|
|
|
Post by Mushgnome on Dec 2, 2011 9:25:05 GMT -6
Time for Round 2!
Initiative: Party 4, Worms 1
Breath attacks Worm A with her glaive [needs a 6: 1d6+1=5] but the blade is deflected by the worm's thick coating of mucous!
However the worm is not too bright, and Minion takes advantage of its distraction! [1d6+1=7!] He hurls the handaxe with all his might directly into the beast's gaping maw for [1d10=6; 1d8=4] 4hp, reducing it to 4hp.
Shade tries his luck against the worm tail and [needs a 4: 1d6+1=5] connects in a blaze of neon energy! [1d10=1; 2d4=3,2] The worm butt [3 hp] explodes in a shower of sparks, guts, and shiny coins! The unspent energy [2 hp] has to go somewhere, and arcs to [1=Shade, 2=Breath, 3=Engineer, 4=The Monorail, 5=Worm A, 6=Worm B; d6=6] Worm B, reducing it to 3hp!
Fated cannot resist such an obvious target and so he pulls the pin on a fire foamer and flings it at Worm B. [1d6+1=4] But the throw is off the mark and the foam discharges onto [1d6=2] Breath who rolls a 1 on her save vs. paralyzation and is immobilized!
Meanwhile Gunnery, still unseen and unknown to the strangers below, reaches Medium range and sees that he has a clear shot at Worm B. He needs a 9 [longbow vs. light horse at medium range] and rolls 2d6+2=11! [Roll for damage: d10=10! d12=12!] Worm B is pierced by the mystery arrow, reduced to -9 hit points, and instantly slain!
The [green]Engineer[/green] desperately tries to reload his crossbow in time but is swept off his feet by Worm A's agonized thrashing [2d6=3, 5] and [1d10=2, 1d4=4] crushed! Who will drive the Monorail now?
At the end of Round 2 only Worm A remains; with 4 hp it is thrashing around blindly trying to get away. Breath is held by foam and the Engineer is slain!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 2, 2011 12:24:08 GMT -6
Minion sees not only the thrashing worm trying to get away.. but his prized Green Axe!! He charges the fleeing worm with the spent arc welder!
|
|
|
Post by ehiker133 on Dec 2, 2011 12:35:12 GMT -6
Not wanting to risk hitting a friendly target with an over-zealous arc welder, The Shade changes to his flail and tries to terminate the remaining worm.
|
|
kipper
Level 3 Conjurer
Posts: 57
|
Post by kipper on Dec 2, 2011 14:34:23 GMT -6
(Assuming she still has air) Breath of New Moon remains as still as possible (not that she has much choice , hoping to not attract further attention from the worms.
|
|
|
Post by crusssdaddy on Dec 2, 2011 15:12:54 GMT -6
Fated: "Breath, I put out those invisible flames that were engulfing you! You're welcome!!!"
Fated reconsiders combat and ducks back behind the coal bin.
|
|
|
Post by Mushgnome on Dec 2, 2011 15:13:56 GMT -6
(Assuming she still has air) Breath of New Moon remains as still as possible (not that she has much choice , hoping to not attract further attention from the worms. Breath is in no danger of suffocating, but will be unable to move (deja vu?) until someone helps her out of the foam.
|
|
|
Post by ehiker133 on Dec 2, 2011 15:25:00 GMT -6
Fated: "Breath, I put out those invisible flames that were engulfing you! You're welcome!!!" Fated reconsiders combat and ducks back behind the coal bin. lol and... lol
|
|
|
Post by Mushgnome on Dec 2, 2011 15:37:01 GMT -6
Fated: "Breath, I put out those invisible flames that were engulfing you! You're welcome!!!" Fated reconsiders combat and ducks back behind the coal bin. LOL! although... coal bin is NOT where I'd want to be during an invisible fire! ps I miss pack slave....
|
|
|
Post by Mushgnome on Dec 2, 2011 17:13:56 GMT -6
Gunnery has no clear shot into the melee, therefore we shall begin
ROUND 3
Initiative is TIED at 5 so both parties will attack simultaneously!
Shade frightens the worm with his flail [needs 6: 1d6+1=5] setting up Minion's brilliant counterattack! [1d6+1=7] Will the spent arc welder do enough damage to overcome its remaining 4hp? [1d10=5; 1d8=6!]
The polearm tears into the worm's exposed belly, spilling coins like a pinata!
But the worm has one final death throe... it falls toward Shade and needs a 6 to hit... 1d6=5. It crashes to ground at his feet.
The worm battle is OVER!
The [green]Engineer[/green] was killed after himself slaying a worm head. Minion and Gunnery each killed a whole worm, and Shade fried a worm butt for the first kill of his short career! Fated assisted with artillery support from the Monorail.
And Breath is still trapped in foam!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 2, 2011 19:12:01 GMT -6
I try to help Breath get out of the foam. If I accidentally nudge any of her personal areas, it's only a coincidence.
|
|
|
Post by waysoftheearth on Dec 2, 2011 22:36:01 GMT -6
Gunnery complete the trek along the rail to where the combat ensued, slinging his bow over his shoulder before he approaches the group.
"Is anyone hurt?" he asks when he is near enough.
|
|
|
Post by ehiker133 on Dec 3, 2011 0:51:07 GMT -6
The Shade starts to overlook the coins - they aren't important anymore.
Then he realizes the extra money might come in handy for buying ritual ingredients or bribing, so he starts gathering them all up.
"We'll want to split open the other worm, as well, and see if it has anything inside."
The Shade also checks inside the other two purple worms to see if any remain inside their bellies.
|
|
|
Post by Mushgnome on Dec 3, 2011 10:13:18 GMT -6
The scene is bizarre as Minion frees Breath from the foam. The two Bone People normally look like walking skeletons with transparent skin and flesh, but now they are completely covered in a layer of fluffy white foam [any Earthlings reading this might be reminded of the Marshmallow Man from Ghostbusters]. The foam is harmless but you'll be finding flecks of it in your gear for days. Meanwhile Shade splits open the dolm worms with disturbing nonchalance and examines the stomach contents. In addition to Minion's [green]green axe[/green] he finds indigestible trinkets from the many peasants and travelers consumed: thousands of copper and silver coins, too many to quickly count or easily carry! Furthermore mixed among various rocks and gravel in the gizzard are two [blue]gemstones[/blue] that interest Shade even more than the coin. Meanwhile Gunnery approaches and calls out a greeting, while Fated is up to who-knows-what aboard the Monorail. [All in all, a profitable wandering monster encounter for the party! ]
|
|
kipper
Level 3 Conjurer
Posts: 57
|
Post by kipper on Dec 3, 2011 11:36:46 GMT -6
Breath of New Moon thanks Minion, then gets to work collecting the spilled coins, focusing on the more valuable ones first. "These will no doubt come in handy when we get to Arkham."
|
|
|
Post by crusssdaddy on Dec 3, 2011 13:51:03 GMT -6
Fated examines the train controls. Is there a radio? Do such things even exist?
Fated also begins opening and examining any drawers, cabinets, closets, storage areas, etc.
[OOC: I'm getting an Airplane! vibe now. Any minute Leslie Neilsen is going walk in with Julie Haggerty and deploy the auto-pilot, which will proceed to sexually assault one of us...]
|
|
|
Post by waysoftheearth on Dec 3, 2011 18:44:30 GMT -6
Gunnery is not adverse to picking a some of the most valuable coins; but he is mindful not to pick up so many that he is encumbered by them.
What time of day/night is it?
|
|
|
Post by ehiker133 on Dec 3, 2011 20:02:45 GMT -6
The Shade picks up the two gemstones for further examination. Then he'll put as many silver coins in his sack as he can.
*We'll need a suitcase or two to carry all of it.*
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2011 12:08:24 GMT -6
Minion puts coins in his backpack, concentrating on higher denominations. "Yes, if Fated has some luggage, perhaps he could fit some of this in his baggage."
|
|
|
Post by Mushgnome on Dec 4, 2011 14:56:04 GMT -6
Fated [Int check = 14] thinks he could probably figure out the Monorail controls in an hour through trial-and error. There is a telegraph apparatus similar to the one found underground in the Tunnel maintenance room. Fated may choose morse code (or whatever it's called in Carcosa, I bet you can come up with a cool name) as one of his bonus languages if he wishes, he gets 6 (one for each point of Int over 10) and I think he already spent one on Green?
Of more immediate interest are some empty boxes as a temporary solution to transport the huge pile of coins on board the monorail. [Ways, I'll be keeping an eye on Ket for some money-changing rules I can steal!]
The final tally is: 10,000 cp 4,000 sp 1 jade 1 topaz
Meanwhile a dozen [green]green men[/green] from the Monorail arrive on the scene with torches. They form a perimeter, waving their brands to drive off any more night predators. One of them inspects the damage and determines that the carriage is rail-worthy (thanks to the party's heroics!) and his men will hook it on to the back of the Arkham-bound Monorail.
It is after midnight by the time the coins are collected and the carriage hitched to the eastbound Monorail.
|
|