EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 26, 2010 14:34:05 GMT -6
For various reasons, and by various means, you've made your way to the Basilisk space station. Basilisk is quite possibly the remotest outpost in all of 'known' space, right on the border between the Old Empire and uncharted space.
What you know of Starbase Basilisk: The top is known as the Command Section, consisting of Lord Gunne's great hall; the station's command center; security center, armory and brig; administration and maintenance; as well as living quarters and barracks for all of Lord Gunne's servants.
Below that is the High Quarter, consisting of luxury apartments as well as high class shops, restaurants and recreation areas. Currently, most of this section is vacant, as there simply aren't enough wealthy patrons or shops to fill it. Much of it is still being restored. In time it will fill with merchants and dignitaries, but for now it is home to only a few wealthy scoundrels who can afford the rent.
Below the High Quarter is the Promenade, a large open area of shops. Presently, only a few establishments are open for business: the Cantina, your typical hive of scum and villainy; Simon's New and Used Goods, a purveyor of overpriced goods (mostly used); and a recently opened temple of an obscure sun cult. Again, much of this area is unoccupied, but will fill with time.
Below the Promenade is the Low Quarter, housing the docking umbilicals and cargo holds, as well as housing for the station's many less-prosperous inhabitants. Compared to the other sections of the station, the Low Quarter is practically cramped.
Below the Low Quarter lies fully another half of the station (usually just called 'down below'), largely unexplored. Only the most vital station systems down below have been restored. The rest is empty and abandoned, for the time being. Rumors abound about this part of the station: ghosts and the walking dead, weird alien cults, strange predatory creatures, piles of forgotten treasure...all supposedly down below.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 26, 2010 14:34:21 GMT -6
As the only social venue on the station, you found your way to the Cantina to do a little 'networking', looking for ways to advance your various agendas and for others you could team up with in common cause.
The Cantina is filled with all manner of unsavory sorts, a most disreputable lot. The bartender is the worst of all, a scarred old Orc missing his left eye, serving drinks with a pair of barely functional cyberarms. He doesn't ask your names and doesn't give his. The drinks are expensive, but potent.
But after several hours of introductions and drinking you've managed to find a few competent-looking types with whom you could work. After a few more hours of drinking, boasting, more drinking and a little planning, you're about to raise your glasses to toast the formation of your new partnership when...
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 26, 2010 14:45:28 GMT -6
...a shrill whooping alarm peals through the station. Recognizing it, Pipsy looks up from his drink in confusion. "What the...?! Collision alarm! Brace for impact!", before diving under the table.
The rest of you manage to dive for cover just before the Cantina, and presumably the rest of the station, are quaked by an immense impact. Drinks go flying, bottles crash and bar patrons are tossed about like rag-dolls. The piercing squeal of metal tearing metal reverberates through the station, as well as your bones.
What seems like an eternity later, though was probably only a few seconds, the quake stops and you stumble to your feet. Glancing about, the Cantina is a shambles. One unfortunate fellow broke an arm; his friends quickly rush him to the infirmary.
Before you have time to gather your wits, a new klaxon blares, sounding general quarters. Over the station's intercom: "ACTION STATIONS, ACTION STATIONS! All station personal report to your duty stations. Prepare to repel boarders in the Low Quarter. This is not a drill!"
As if in confirmation, you feel the CRUMP of muted explosions through the deck plates below you.
Basilisk Starbase has been rammed and boarded. What are you doing?
(Our adventure starts here)
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Post by crusssdaddy on Jul 26, 2010 18:19:37 GMT -6
Pipsy: "Ladies, ears up! Someone just punched a hole in this shack... I'm sure even you primitives realize that's not a good thing - yeah, I'm looking at you, Willow.
"We have one priority right now, and that's get to the ship... 'cause if we're stuck here when the music stops, we're all in a lot of trouble. Not to mention the fact that we owe over a grand a month lease on The Pirate's Shame - last thing we want to do is trade fire with raiders that are more broke and desperate than us!
"Once we get to the ship, we have options. Here, we got nothin'."
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 27, 2010 0:28:40 GMT -6
"I'm with you short stuff. Lead the way, just as quick as those lil legs'll go. I'm right behind you," assures Jones, gripping his laspistol in its holster, ready to draw.
Jones mightn't be the brightest star in the nebula, but it's clearly not wise to stick around too long. A ride on an armed ship sounds a lot better than a one way trip back into olde Imperial space in an escape pod.
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Jul 27, 2010 8:14:47 GMT -6
I follow along, as queitly and as quickly as I can...
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Post by apeloverage on Jul 27, 2010 14:55:49 GMT -6
OOC: Where is the ship in relation to us, and the area that's been boarded?
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 27, 2010 15:55:57 GMT -6
OOC: Where is the ship in relation to us, and the area that's been boarded? The docking area is in the Low Quarter, so you'd likely have to fight your way to get through to the ship.
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Post by crusssdaddy on Jul 27, 2010 19:38:58 GMT -6
Pipsy: "Then I think fight our way through we must! And if you see someone with a big ol' shiny laser rifle go down... grab it and keep running!"
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Jul 27, 2010 22:53:46 GMT -6
I thumb the button on my belt to up my force sreen and pull out my laser pistol...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 27, 2010 23:08:09 GMT -6
Jones: "I hope you brought your umbrellas ladies. We could be marching through a sh*tstorm. Let's move!"
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Post by crusssdaddy on Jul 27, 2010 23:27:21 GMT -6
[OOC] Pipsy concentrates on moving all stealthy and Halfling-like.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 28, 2010 8:11:26 GMT -6
[OOC] Pipsy concentrates on moving all stealthy and Halfling-like. That'll be a little difficult in a well lit corridor, surrounded by five other people.
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Deleted
Deleted Member
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Post by Deleted on Jul 28, 2010 8:19:03 GMT -6
Jones drops back a bit to spread out the line. No point all five of us walking round a corner into a firefight, and Pipsy probably has the best chance of not being spotted.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 28, 2010 8:24:43 GMT -6
You resolve to head to Low Quarter and gain The Pirate's Shame. Exiting the Cantina, you cross the open central area of the Promenade and head down an access corridor towards the nearest turbo-lift. You know there's also a maintenance hatch nearby that leads to a narrow ladder down to Low Quarter, should a detour become necessary.
As you approach the turbo-lift, you hear the 'ding' of an arriving car. The doors open revealing about a half-dozen armed goblins, a glint of gleeful malice in their eyes. A pair of ferocious, dog-like lizard creatures accompany them, alert and straining at their leashes.
[d6 = 4; not surprised]
Upon sighting your group bearing down on them, they rush out of the turbo-lift with a yell. It looks like you have a fight on your hands.
[Initiative: Party = 6; Goblin Rocket Raiders = 3]
The party has initiative; what are your actions?
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Post by crusssdaddy on Jul 28, 2010 8:41:49 GMT -6
Pipsy: Yells out "Clear the deck!!!", pulls out his laser pistol, and jumps back toward cover, anticipating that someone is going to cut loose with a grenade/laser fire/Sleep spell/etc. If there's still time, he cracks off a shot at the nearest Goblin.
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Deleted
Deleted Member
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Post by Deleted on Jul 28, 2010 8:56:57 GMT -6
[OOC] Have we passed the maintenance hatch yet? In other words, if we turn tail and run, can we go down the hatch, or are the goblins blocking our path to the hatch?
Roughly how far away are the goblins, and what are the dimensions of the corridor? Are there any side rooms or bulkheads or other cover in the corridor?
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 28, 2010 9:45:34 GMT -6
[OOC] Have we passed the maintenance hatch yet? In other words, if we turn tail and run, can we go down the hatch, or are the goblins blocking our path to the hatch? Roughly how far away are the goblins, and what are the dimensions of the corridor? Are there any side rooms or bulkheads or other cover in the corridor? The corridor is roughly 10' wide. The goblins are about 20' away. There's plenty of cover in the corridor: support beams, crates, etc. The turbo-lift and maintenance hatch are both at the end of the corridor. The maintenance hatch is next to the turbo-lift, so the goblins are blocking your way to the hatch.
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Jul 28, 2010 16:24:51 GMT -6
I fire off a sleep spell.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 28, 2010 19:15:37 GMT -6
Jones: "Fire in the hole!"
Jones primes a plasma grenade and lobs it at the back of the group of goblins, then shelters behind a nearby beam.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 29, 2010 10:09:49 GMT -6
Ultravox incants a sleep spell, dropping all the goblins and their lizard-dog pets like marionettes with their strings cut [2d6+3 = 10].
A mere instant later, Jones hurls a plasma grenade at the group [d20 = 16; 3d6 = 11 points of damage, plus fire] incinerating the lot. Only charred corpses remain. The air reeks of burnt flesh and plastic.
Pipsy finds there's no one left to shoot at.
The way is now clear. The turbo-lift was scorched a bit by Jone's plasma grenade, but is otherwise operable. Right next to the turbo-left is the maintenance hatch giving access to a ladder that can also take you down to Low Quarter.
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Post by crusssdaddy on Jul 29, 2010 16:53:31 GMT -6
Pipsy: *pokes nearest Goblin with his knife*
[OOC: Any of their gear salvageable?]
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 29, 2010 18:53:38 GMT -6
Pipsy: *pokes nearest Goblin with his knife* [OOC: Any of their gear salvageable?] Most of their gear is ash and slag, but a quick search does yield a clump of melted gold, probably once a handful of coins in a sack. Checking the other charred husks you find each of the goblins had a similar sack of coins, now melted clumps [total of 5 clumps of gold, each weighing about a pound].
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Deleted
Deleted Member
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Post by Deleted on Jul 29, 2010 19:41:07 GMT -6
If Pipsy hasn't grabbed them all already, and they have cooled to the point they can be touched, Jones takes a pound of gold (!!!)
Jones: "So, ladder or lift?"
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Post by crusssdaddy on Jul 29, 2010 20:01:32 GMT -6
Pipsy: *chucks a lump of gold to everyone*
"I recommend the ladder. Don't want to be stuck between levels if the power goes."
*grabs smallest charred corpse, pops the hatch, and drops it down*
"All clear?"
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Deleted
Deleted Member
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Post by Deleted on Jul 29, 2010 21:54:38 GMT -6
Jones gets out a mono rope and a braking device (let me know whether that's 1 or 2 supply points). He threads the rope through the brake, anchors the end of the rope to something sturdy, clips the brake onto his belt, and throws the other end down the hatch.
Jones: "I'll rappel, facing down, and make sure there's no surprises at the bottom."
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 29, 2010 22:39:34 GMT -6
The charred corpse lands with a resounding thud on the deck at the bottom of the shaft. Taking a quick peak over the edge, you see nothing below, save some scattered goblin bits.
With laser pistol in one hand and braking grip in the other, Jones rappels down the shaft face-down commando-style, flipping to his feet just before reaching the bottom of the shaft [call the line and braking device 1 supply point].
The bottom hatch is closed tightly.
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Post by crusssdaddy on Jul 29, 2010 23:43:49 GMT -6
Pipsy: *sticks another charred body in the elevator doors to keep it from leaving*
"Is there a vacuum indicator on the hatch? Don't know where the rocket raider breach is... make sure there's an atmosphere on the other side..."
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2010 3:34:13 GMT -6
Jones: "Good point."
He looks for a pressure indicator, and tries to remember whether this hatch opens into the same chamber as the turbolift.
"Those goblins didn't have EV suits on did they?"
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Jul 30, 2010 11:36:05 GMT -6
You don't recall the goblins wearing void suits.
The pressure meter on the hatch indicates there's air pressure on the other side of the hatch. Besides, you're pretty certain the hatch won't open unless pressure is equal on both sides, though with these older Imperial models you can't be too sure.
You recall that the turbo-lift and the ladder shaft both open onto the same passageway. Turning left heads towards the service bay where The Pirate's Shame is docked. Turning right heads deeper into the station.
Pipsy, you recall that The Pirate's Shame is docked at the second umbilical down the service bay, about 100 feet from the corridor. The service bay is a large, busy area, filled with crates, machinery and robots.
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