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Post by coffee on Feb 28, 2018 8:21:06 GMT -6
Henry is okay with being Captain.
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Post by coffee on Feb 28, 2018 8:29:24 GMT -6
My other question is this: We have a jump cassette to our next destination, Bastinadi. What are the parameters of its use?
I'll explain. Everything in the universe is constantly moving. If we jumped today, Bastinadi would be in one location relative to us; if we left tomorrow, it would be in a different location. Calculating such things is why people want their own Generate program.
So, how flexible are the parameters of the jump cassette? Can we leave any time we want to, or do we have to wait until a certain day? A certain block of time in that day? (I.e.; a launch window)
I ask because there's a war going on here and I'd like to leave as soon as possible. (Not being a commercial ship, we don't have to spend a week in port as is traditional for a trader.) But if there are actual in-game reasons we can't leave right away, I can accept that.
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Post by ffilz on Feb 28, 2018 8:31:45 GMT -6
OOC: Um, err... Victor. Right. Let me go back and check his stats/skills before I decide (unless someone else wants Victor?). I think Henry should be the Captain though... unless he doesn't want it. As for Mother, she'll go ahead and finalize the cargo sale, then start looking for any outbound prospects. She'll contact everyone if there are any "hiccups". Someone was asking about Traveller PbP, I invited them to join here and take over Victor, we'll see if they actually are interested. Otherwise, if someone else wants to run Victor that would be fine also.
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Post by ffilz on Feb 28, 2018 9:14:16 GMT -6
My other question is this: We have a jump cassette to our next destination, Bastinadi. What are the parameters of its use? I'll explain. Everything in the universe is constantly moving. If we jumped today, Bastinadi would be in one location relative to us; if we left tomorrow, it would be in a different location. Calculating such things is why people want their own Generate program. So, how flexible are the parameters of the jump cassette? Can we leave any time we want to, or do we have to wait until a certain day? A certain block of time in that day? (I.e.; a launch window) I ask because there's a war going on here and I'd like to leave as soon as possible. (Not being a commercial ship, we don't have to spend a week in port as is traditional for a trader.) But if there are actual in-game reasons we can't leave right away, I can accept that. Yep, good question, and now I can't find my answer... Ok, so here's the answer I will put in my house rules: Jump Cassettes can be produced for up to 2*N weeks out where N is the chance out of 6 of a space lane connection for that route (so N is 7 - the number from the Space Lanes table), minimum of 2 weeks out. Note that Jump Cassettes are normally only available if a Space Lane exists, so a J-2 tape for an E to E connection would not normally be available, but if you can find someone to make one for you, it's can be made to be good for 2 weeks out (which lets you get one to go there, and then one to come back...). A jump tape has a normal window of use of +- 1 week, +- 2 weeks if a Space Lane exists. Using a jump tape outside it's window of use requires a Navigation check of 6+, with +1 DM per skill level, and -2 DM per week out of the window. Now your tapes were made in a university research lab, so they are actually better than that. They are good for any time up to 14 weeks from when they were produced (the maximum future with the +2). Frank
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Feb 28, 2018 15:59:01 GMT -6
My other question is this: We have a jump cassette to our next destination, Bastinadi. What are the parameters of its use? I'll explain. Everything in the universe is constantly moving. If we jumped today, Bastinadi would be in one location relative to us; if we left tomorrow, it would be in a different location. Calculating such things is why people want their own Generate program. So, how flexible are the parameters of the jump cassette? Can we leave any time we want to, or do we have to wait until a certain day? A certain block of time in that day? (I.e.; a launch window) I ask because there's a war going on here and I'd like to leave as soon as possible. (Not being a commercial ship, we don't have to spend a week in port as is traditional for a trader.) But if there are actual in-game reasons we can't leave right away, I can accept that. Yep, good question, and now I can't find my answer... Ok, so here's the answer I will put in my house rules: Jump Cassettes can be produced for up to 2*N weeks out where N is the chance out of 6 of a space lane connection for that route (so N is 7 - the number from the Space Lanes table), minimum of 2 weeks out. Note that Jump Cassettes are normally only available if a Space Lane exists, so a J-2 tape for an E to E connection would not normally be available, but if you can find someone to make one for you, it's can be made to be good for 2 weeks out (which lets you get one to go there, and then one to come back...). A jump tape has a normal window of use of +- 1 week, +- 2 weeks if a Space Lane exists. Using a jump tape outside it's window of use requires a Navigation check of 6+, with +1 DM per skill level, and -2 DM per week out of the window. Now your tapes were made in a university research lab, so they are actually better than that. They are good for any time up to 14 weeks from when they were produced (the maximum future with the +2). Frank My question is about coming back from Bastardi. How sure are we that we can get a jump tape to anywhere from there?
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Post by ffilz on Feb 28, 2018 16:05:23 GMT -6
Yep, good question, and now I can't find my answer... Ok, so here's the answer I will put in my house rules: Jump Cassettes can be produced for up to 2*N weeks out where N is the chance out of 6 of a space lane connection for that route (so N is 7 - the number from the Space Lanes table), minimum of 2 weeks out. Note that Jump Cassettes are normally only available if a Space Lane exists, so a J-2 tape for an E to E connection would not normally be available, but if you can find someone to make one for you, it's can be made to be good for 2 weeks out (which lets you get one to go there, and then one to come back...). A jump tape has a normal window of use of +- 1 week, +- 2 weeks if a Space Lane exists. Using a jump tape outside it's window of use requires a Navigation check of 6+, with +1 DM per skill level, and -2 DM per week out of the window. Now your tapes were made in a university research lab, so they are actually better than that. They are good for any time up to 14 weeks from when they were produced (the maximum future with the +2). Frank My question is about coming back from Bastardi. How sure are we that we can get a jump tape to anywhere from there? The university provided a Jump Cassette for Bastinadi->Cheapside and Cheapside->Ludgates. If you decide to go elsewhere of course things are more limited. They also provided one for Bastinadi->Ludgates in case you acquire the Jump-2 program. If there was somewhere else you really wanted a Jump Cassette for, ask and let's see if that's reasonable.
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Post by foxroe on Mar 3, 2018 0:37:56 GMT -6
OOC: I'm good with wrapping things up here and proceeding on to Bastinadi. What are the cargo prospects? I'm also good with sticking around if that's what everyone else is wanting to do.
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Post by tkdco2 on Mar 3, 2018 4:46:58 GMT -6
If Zeb doesn't find anything that interests him, he'll head back to the ship.
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Post by ffilz on Mar 6, 2018 13:06:23 GMT -6
[OOC: There's a possibility of something like a patron encounter, I'm just waiting to have intent for the bar visit and such before proceeding anymore with action - maybe I'll interject something later today]
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Post by ffilz on Mar 6, 2018 14:35:46 GMT -6
OOC: Um, err... Victor. Right. Let me go back and check his stats/skills before I decide (unless someone else wants Victor?). I think Henry should be the Captain though... unless he doesn't want it. As for Mother, she'll go ahead and finalize the cargo sale, then start looking for any outbound prospects. She'll contact everyone if there are any "hiccups". Someone was asking about Traveller PbP, I invited them to join here and take over Victor, we'll see if they actually are interested. Otherwise, if someone else wants to run Victor that would be fine also. It looks like Piper will be taking over Victor.
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Post by makofan on Mar 8, 2018 12:21:31 GMT -6
Sounds like a good deal, let's take it. "You mind if I join you at the Brass Candle for a beersi or two?" Logan asks. On the way over he asks if she's had any luck finding a new cargo for the ship? OOC: Personal concealed weapons are regulated and restricted here. Does that mean "open carry" of a pistol or blade is okay? OOC: The description for Law Level 5 is "Personal concealable firearms (such as pistols and revolvers) prohibited." So not even open carry. Blades are ok, concealed or not. Note however that the law level of the world doesn't apply to the star port, at least not for Imperial star ports. In this case, with an active war zone developing on world, and this being a Class C starport, I'm going to rule that the law level in the starport is also effectively 5, however, registered crew and booked passengers on imperial ships may carry any personal weapons (any Book 1 weapon, but no heavy weapons).Would it look strange if Jack had his SMG slung over his back? Of course he would have his blade on his hip
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Post by makofan on Mar 8, 2018 12:25:20 GMT -6
Jack will be at the bar and order a non-intoxicating drink. He will endeavor to look like a bodyguard, so that people may think Sharron is an Important Person, unless she tells him to stand down, in which case he will wander off a bit, pretend he is not with the other two
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Post by ffilz on Mar 8, 2018 16:01:47 GMT -6
OOC: The description for Law Level 5 is "Personal concealable firearms (such as pistols and revolvers) prohibited." So not even open carry. Blades are ok, concealed or not. Note however that the law level of the world doesn't apply to the star port, at least not for Imperial star ports. In this case, with an active war zone developing on world, and this being a Class C starport, I'm going to rule that the law level in the starport is also effectively 5, however, registered crew and booked passengers on imperial ships may carry any personal weapons (any Book 1 weapon, but no heavy weapons). Would it look strange if Jack had his SMG slung over his back? Of course he would have his blade on his hip Absolutely not, you're in an Imperial Star Port on a world with a war going on, you're Imperial citizens...
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Post by ffilz on Mar 12, 2018 15:28:45 GMT -6
I will post here tomorrow. In the meantime, those enjoying drinks continue to do so. The crew from the Astoria are rude and belligerent but no one seems to take them up on their bate and they leave.
As things calm down, the bartender shares some news with Logan... (to be continued tomorrow when I have a chance to gen up a juicy rumor or patron...)
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Post by tkdco2 on Mar 13, 2018 2:58:52 GMT -6
Not having seen anything interesting, Zeb heads back to the ship and takes a nap.
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Post by ffilz on Mar 13, 2018 23:36:15 GMT -6
The bartender introduces you to Hermenia Sergiones. Her husband apparently went to Bastinadi over a year ago in search of an alien artifact, possibly psionic related. When the bartender picked up that you were going to Bastinadi, he called her and referred her to you. She would like you to contact her husband and either bring him home, or bring news of what he is up to. She offers Cr10,000 for information, and an additional Cr75,000 if you are able to convince him to return home.
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Post by makofan on Mar 14, 2018 10:40:52 GMT -6
The bartender introduces you to Hermenia Sergiones. Her husband apparently went to Bastinadi over a year ago in search of an alien artifact, possibly psionic related. When the bartender picked up that you were going to Bastinadi, he called her and referred her to you. She would like you to contact her husband and either bring him home, or bring news of what he is up to. She offers Cr10,000 for information, and an additional Cr75,000 if you are able to convince him to return home. This is what Logan hears?
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Post by ffilz on Mar 14, 2018 10:58:21 GMT -6
The bartender introduces you to Hermenia Sergiones. Her husband apparently went to Bastinadi over a year ago in search of an alien artifact, possibly psionic related. When the bartender picked up that you were going to Bastinadi, he called her and referred her to you. She would like you to contact her husband and either bring him home, or bring news of what he is up to. She offers Cr10,000 for information, and an additional Cr75,000 if you are able to convince him to return home. This is what Logan hears? Yes, Logan, and anyone else at the bar.
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Post by makofan on Mar 14, 2018 11:33:04 GMT -6
Jack attempts to wave Sharron over to the bar. "Boss, something I think you might want to hear"
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Post by ffilz on Mar 14, 2018 11:43:54 GMT -6
I'll assume Logan prompts the bar tender to repeat once Sharron and Victor come over.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Mar 14, 2018 11:58:48 GMT -6
The bartender introduces you to Hermenia Sergiones. Her husband apparently went to Bastinadi over a year ago in search of an alien artifact, possibly psionic related. When the bartender picked up that you were going to Bastinadi, he called her and referred her to you. She would like you to contact her husband and either bring him home, or bring news of what he is up to. She offers Cr10,000 for information, and an additional Cr75,000 if you are able to convince him to return home. "Some sort of alien artifact, eh?" Logan asks then adds, "Hum, well, I don't see a problem with trying to find out what happened to your husband, try to contact him and pass along your concerns." He turns to the others who have come over, "I'm for helping Mrs. Sergiones out with this. What do y'all think?" OOC: If the others agree to it, Logan will ask Sergiones for more information about her husband: his name and where he worked, where on Bastinadi he was going, anything she knows about contacts he may have had on Bastinadi, and what she knows about the artifact her husband was looking for.
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Post by makofan on Mar 14, 2018 13:16:00 GMT -6
Jack says "It would be the decent thing to do to help this lady out."
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Post by tkdco2 on Mar 15, 2018 3:12:26 GMT -6
I'll assume Zebulon prompts the bar tender to repeat once Sharron and Victor come over. Do you mean Logan? Zebulon isn't at the bar.
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Post by ffilz on Mar 15, 2018 7:35:02 GMT -6
I'll assume Zebulon prompts the bar tender to repeat once Sharron and Victor come over. Do you mean Logan? Zebulon isn't at the bar. Yea, Logan, sorry, somehow I keep getting confused... Post above fixed...
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Mar 15, 2018 15:41:35 GMT -6
Do you mean Logan? Zebulon isn't at the bar. Yea, Logan, sorry, somehow I keep getting confused... Post above fixed... OOC: If you think *YOU'RE* confused. I STAY confused: 2 Winedark games, Exploring Mantan, In the Marches, Akus Moby, Silverband and Hinterlands...and there are others that are on (more or less eternal) hiatus that could start back up at any time. BTW, that's 5 Traveller and 2 Fantasy active where I'm Reffing 3 Traveller and 1 Fantasy...yes, I stay confused. IC: Logan gets the lady to repeat her request/offer when the others come over.
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Post by makofan on Mar 18, 2018 16:41:31 GMT -6
Let's assume this:
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Post by ffilz on Mar 18, 2018 21:12:50 GMT -6
The husband's name is Pablo hault-Sergiones. He left for Bastinadi about a year ago. He shared nothing about the artifact, though his interest in psionics make her think the artifact might have something to do with psionics. He was going to contact the native population there and seek information leading to the artifact. He had been sending monthly letters to her, but she has not received one now for over two months. That is about the extent of the information she has. She will share the letters in case they are of any help in locating him.
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Post by makofan on Mar 20, 2018 8:41:18 GMT -6
ffilz Where are we with cargo sale/cargo spec for Bastinadi?
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Post by ffilz on Mar 20, 2018 11:12:56 GMT -6
You high passenger with the 10 ton ATV cargo will book a ticket to Bastinadi, he also books two more high passage tickets (these will come out at some point during your search for cargo and passengers, I just don't want to forget them, so indicating them now...).
Bastinadi is Ni. Cargo and passenger rolls:
Cargoes: 20 ton, 20 ton, 25 ton, 30 ton plus the 10 ton ATV mentioned above No incidental cargoes
You can carry 27 tons of cargo in the bays, plus an additional 10 in the shuttle if desired.
Speculative cargo: 40 tons of Fruit offer price 1100 cr per ton (44000 cr total, not a good price... I rolled 11 - 3 for Ag...) 1111 cr per ton if you don't take the whole lot. Obviously the war is affecting trade...
1 high passenger (plus those mentioned above) 4 middle passengers 16 low passengers (you could carry 1)
Your life support costs are 20,100 cr (2 kcr per stateroom equivalent, plus 100 for the autodoc which counts as a low berth for life support).
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Mar 20, 2018 15:38:14 GMT -6
You high passenger with the 10 ton ATV cargo will book a ticket to Bastinadi, he also books two more high passage tickets (these will come out at some point during your search for cargo and passengers, I just don't want to forget them, so indicating them now...). Bastinadi is Ni. Cargo and passenger rolls: Cargoes: 20 ton, 20 ton, 25 ton, 30 ton plus the 10 ton ATV mentioned above No incidental cargoes You can carry 27 tons of cargo in the bays, plus an additional 10 in the shuttle if desired. Speculative cargo: 40 tons of Fruit offer price 1100 cr per ton (44000 cr total, not a good price... I rolled 11 - 3 for Ag...) 1111 cr per ton if you don't take the whole lot. Obviously the war is affecting trade... 1 high passenger (plus those mentioned above) 4 middle passengers 16 low passengers (you could carry 1) Your life support costs are 20,100 cr (2 kcr per stateroom equivalent, plus 100 for the autodoc which counts as a low berth for life support). I'd say, skip the Fruit. I don't think we'd make anything on it. Let's see: 10 staterooms, 7 PC's, so 3 staterooms available; 27 tons cargo space + 10 tons more if we fill up the shuttle, 10 tons already occupied by the ATV, so 27 available...at most. My suggestion is to load up with 3 High Passengers and yes, take that 1 Low. With 27 tons available for cargo, take the 25 ton lot, the ATV, and just dead-head the other 2 tons. That would be 32 KCr + 35 KCr = 67 KCr - 20,100 KCr expenses for an income of 46,900 KCr. I think we bought some fuel, too, but can't remember how much that was. Does that look right?
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