(1) Much of the core of EPT was world-specific. The world of Tekumel is what makes EPT special, not the rules.
(2) What rules there are in the original EPT are very similar to OD&D. There are some variants, but overall the rules follow guidelines very much in spirit with OD&D and so a "clone" would be very similar to the many out there already.
Just two coppers from an old guy.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Post by bigjackbrass on Aug 3, 2017 4:52:55 GMT -6
Would there be any purpose to a clone? As I see it the reason for such a thing is so that people can play an out-of-print game, perhaps allowing them to produce new material too.
Empire of the Petal Throne is not out-of-print. PDFs are available at a fairly low cost, with an updated PDF apparently due shortly (subject to the Foundation's glacial pacing). Surely a clone would be little more than a way to get the game without paying for it? The rules are fundamentally early D&D after all.
As has been said, there really isn't any need for a clone. The original (and subsequent versions) are still available in print and PDF. There are alternate fan-made rules versions available (i.e. The Petal Hack), and the ex-TSR artist Jeff Dee is responsible for the latest incarnation, Béthorm.