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Post by tkdco2 on Jan 27, 2017 15:00:27 GMT -6
If Zeb recognizes anyone from the Merchant service, he'll talk to him or her.
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Post by ffilz on Jan 27, 2017 16:41:19 GMT -6
If Zeb recognizes anyone from the Merchant service, he'll talk to him or her. Mother and Logan are both from the merchant service.
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Post by foxroe on Jan 28, 2017 6:42:47 GMT -6
Do we want to split into two groups maybe? One group does trade speculation and the other investigates the disappearance of the Leftenant's friend?
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Post by tkdco2 on Jan 28, 2017 23:17:49 GMT -6
Maybe. Zeb doesn't have much going for him right now, so he'll go along with either plan. Meanwhile, he'll talk to Mother and Logan.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Jan 31, 2017 15:57:58 GMT -6
Logan welcomes Zeb.
OOC: At this point, I think it's best to stay in one overall group. If there is a missing friend, then that should be our top priority. We just need to come to an agreement on what we're going to do first: Smith, Aduni, try to do both at the same time or something else.
I vote for looking for Janet Smith. Once we've dealt with that we can look to see of Aduni still needs transport and guards.
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Post by makofan on Feb 5, 2017 18:52:18 GMT -6
Jack will do whatever the Leftenant wants to do
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Post by ffilz on Feb 9, 2017 11:18:29 GMT -6
I'd love to get some action started... Does anyone have a first step towards such they would like to propose?
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Feb 9, 2017 15:02:31 GMT -6
I'd love to get some action started... Does anyone have a first step towards such they would like to propose? OOC: Okay, in I jump again! "Sharron, what's this about a missing friend? If you think she's in trouble and needs some help then I'm in!" Logan says, "You've tried her comm, right? Are you getting a signal, any sort of answer, can her comm be traced or tracked?""Where was the last place she was, that you know of. That's where we should start looking."
"Where was she quartered? We should check there and see if anyone there has seen or heard from her."OOC: So, IMO, three lines of inquiry... - Track or trace Smyth's phone. [suggested skill: Computer/Comm]
- 2. Visit the Lombard Clinic and question the staff. [suggested skills: Liaison/Admin/Carousing/Bribery]
- 3. Visit her quarters and question the folks there. [suggested skills: Liaison/Admin/Carousing/Bribery]
I don't think any of us have any of those skills, but Henry and Victor have JOAT, so they can do the Computer trace without extra -DM's. IG: "I'll go to the Clinic and try to find out if Ms Smyth made it there. Who's going with me?"
"Oh, and everybody, let's connect our Comms so we can stay in touch with each other. Don't need anybody else going missing, right!"
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Post by ffilz on Feb 9, 2017 16:00:10 GMT -6
OOC: So communications and computer technology are one of the areas that always troubles me with SFRPG... My plan is to run Traveller with a definite pulp SF and maybe 70s lens to technology. That said, enough SF of the times assumes some degree of easy communication. Within the Imperium, I will assume reasonable cost "cell phone" technology that can be assumed to work on any Imperium world with a Class C or higher Star Port, but they may well only be usable in urban areas, or possibly even only the Star Port itself. Not everyone in the population necessarily has one, but all "Travellers" (which includes all PCs) certainly do. Janet Smyth is definitely a fellow Traveller. Outside of these situations, communication will only be possible using the communicators available in the rules and purchased by characters. Of course these "cell phones" go through a planetary cell network so may be hacked by PCs and NPCs...
Ludgates has a Class B Star Port and is TL-12 to boot, so the standard cell phone will work. Janet is not answering her device and must have been turned off since it doesn't even register as "available".
BTW, Electronics skill covers communication devices...
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Post by makofan on Feb 10, 2017 10:43:40 GMT -6
Jack proposes that he and the Leftenant visit her quarters, while Logan goes to the clinic with Zeb, and Henry and Victor do a computer trace. We pick a meeting time and place to debrief and compare notes
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Feb 10, 2017 18:27:03 GMT -6
Jack proposes that he and the Leftenant visit her quarters, while Logan goes to the clinic with Zeb, and Henry and Victor do a computer trace. We pick a meeting time and place to debrief and compare notes Logan says, "That works for me! How about the rest of you?" "How about meeting back here in, say, 3 hours to share what we found out?" Logan says.
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Post by ffilz on Feb 10, 2017 18:38:47 GMT -6
Point of procedure - eventually I want to get to the point we don't need to wait for response from everyone before proceeding, but until we've established a rhythm I'd like concurrence from everyone, at least to know you are still reading...
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Post by tkdco2 on Feb 10, 2017 23:53:45 GMT -6
"I'll go along with the plan," replies Zeb. "I guess we're taking a trip to the clinic, Logan!"
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Feb 11, 2017 15:00:00 GMT -6
"I'll go along with the plan," replies Zeb. "I guess we're taking a trip to the clinic, Logan!" "That would be the Lombard Clinic for the Indigent." says Logan, "Let's go!" By public transit or rent a vehicle, Zeb and Logan travel to the clinic. Once there, Logan looks around before entering. What does the area look like? What does the clinic's outside look like? Can he draw conclusions about the area or the clinic from looking around? Is there a cafe or diner across the street? Does it look like anyone on the street might have been standing outside and could be questioned? Can Logan see any "surveillance cameras" in the area?
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Post by tkdco2 on Feb 11, 2017 20:10:50 GMT -6
Zeb likewise observes his surroundings. What type of neighborhood is this place?
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Post by coffee on Feb 12, 2017 9:34:27 GMT -6
...Henry and Victor do a computer trace. Henry has electronics-1 (and a hand computer, btw), so he can do that. But if Victor has actual Computer skill to add to that, it would be great. We should be able to get the last known position on the phone, possibly more.
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Post by ffilz on Feb 13, 2017 12:56:34 GMT -6
...Henry and Victor do a computer trace. Henry has electronics-1 (and a hand computer, btw), so he can do that. But if Victor has actual Computer skill to add to that, it would be great. We should be able to get the last known position on the phone, possibly more. Unfortunately you don't have anyone with actual computer skill... I'd like to get some input from foxroe and Ronin84 before proceeding, however, there is one more prep thing folks can do... Here are the "experience" rules I am going to give a try: So here's my proposal: Keep the 8+ dedication roll and the 8 years to solidify. I'll allow ANY skill training where you go from level 0 to level 1 to be permanent in 4 years (bonus to those who acquire a level 0 in a non combat skill). Also, I think I'll allow any two skills, not 1 blade/1 gun OR 2 other skills... Dedication roll for weapons DM +2 if you have advantageous DEX or STR. (DM -1 if you have disadvantageous). Now lots of differentiation. Other skills I'll divide between INT, EDU, and maybe END for DM +2 if stat is 8+. And I like your course for Cr 750 per year for DM +1. One more refinement on this... If you choose to focus on a single skill improvement, DM +1 to the dedication roll (or maybe even +2, will need some thought on that). Now without course it's a 50% chance to permanently advance skill over 8 years if you have advantageous and 70% if you also take a course. And a 35% without advantageous stat but take a course. I think I would drop the dedication roll for the sabbatical. If you're going to take your character out of the game for 4 years, just grant the two skill levels, though maybe there should be a survival roll... I suppose there could still be some kind of roll to get into the program (essentially make it like a special term you can take once...). Let me know what you're shooting for for experience, and if it's not a weapon skill, I'll let you know what the stats for DM +2 are.
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Post by makofan on Feb 13, 2017 13:42:49 GMT -6
Jack would be interested in Wheeled Vehicle and Ships Boat
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Post by ffilz on Feb 13, 2017 14:04:37 GMT -6
Jack would be interested in Wheeled Vehicle and Ships Boat Note that new skills require a sabbatical, or somehow being granted a level-0 skill...
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Post by makofan on Feb 13, 2017 14:12:34 GMT -6
OK. WHat does this mean in that conext?
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Post by ffilz on Feb 13, 2017 17:01:35 GMT -6
OK. WHat does this mean in that conext? Just a bonus over the Book 3 rules that only have level 0 to level 1 rules for weapon skills. There is no standard way to get level 0 in a non-weapon skill though the rules talk about how the GM might grant level 0 skills.
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Post by foxroe on Feb 13, 2017 22:05:29 GMT -6
Sorry for the delay... real life and all that rot...
The plan looks good to me.
The Leftenant will go with Jack. She carefully conceals her revolver under her jacket in the small of her back and straps her sword to her back (wait... what's the law level here?). She has Electronics-1 as well, so she will also try to get a lock on Janet's comm device on the way. I assume there is some sort of public transportation system (rail, subway, tube, whatever)?
Mother will hang out at the watering hole for a bit. She'll use her Electronics-1 as well to see if she can get a trace, but she's also checking out the cargo prospectus... She'll use her Streetwise-1 to see if any of the locals can give any hints to any particularly juicy cargo jobs, as well as trying to dig up any gossip/rumors about the Lombard clinic beyond what we already may know.
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eris
Level 4 Theurgist
Posts: 161
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Post by eris on Feb 22, 2017 15:08:01 GMT -6
Logan heads for the front door of the Lombard Clinic, opens the door and steps inside. Then stops and looks around. What does he see?
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Post by ffilz on Feb 22, 2017 18:59:46 GMT -6
Law Level is 2, so Body Pistols, bombs and explosives, poisons, and laser weapons are prohibited. Of course you can always risk carrying your body pistols since they are designed to evade detection (looks like Victor and Mother carry body pistols, nobody else has a prohibited weapon - if either character with Body Pistol wants to change up realizing that only in Law Level 0 worlds are body pistols not outlawed, feel free to do so...). Ronin84 really need to hear from you... I will handle the other actions. The Leftenant and Jack check out Janet Smyth's quarters. She resided in a tenement in the slums. There is a hover-van parked outside the tenement. The hover-van is labeled as belonging to the University of Ludgates. Logan and Zeb seek out the Lombard Clinic, also in the slums. As they approach, a man wearing a green apron identifying him as an employee, perhaps even a manager of Kreuger's (a local grocery store chain) departs the clinic. The slums are in an older dome that is very fogged by meteorite impacts, and probably leaks a bit. The buildings are pretty run down, converted to tenements and shops from other purposes over the years. Most are 2-3 stories, with shops on the ground floor and apartments above. There certainly is a cafe with view of the Lombard Clinic. Janet's tenement is three streets over and two blocks down from the clinic and her building includes an arms dealer and an electronics shop. Trying to run a comm trace really is going to be more of a computer thing, hacking into the cell system, possibly Mother could break into a cell tower and gain some information.
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Post by foxroe on Feb 23, 2017 6:42:40 GMT -6
Law Level is 2, so Body Pistols, bombs and explosives, poisons, and laser weapons are prohibited. Of course you can always risk carrying your body pistols since they are designed to evade detection (looks like Victor and Mother carry body pistols, nobody else has a prohibited weapon - if either character with Body Pistol wants to change up realizing that only in Law Level 0 worlds are body pistols not outlawed, feel free to do so...). In that case, Mother would have left her pistol on the ship, locked in her quarters. She prefers to not (directly) break the law.
Is the U.of Ludgates in this quarter of the city (or at least nearby)?
Leftenant to Jack: "Seems like an odd place for a university vehicle to stop. Low key electronics store and a gun shop? I suppose a school employee could be residing here... wanna check it out?"
OK, Mother will try that. If she needs to return to the ship to do so, she will, skipping the Streetwise banter. If she would need to be actually at a tower, then forget it.
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Post by foxroe on Feb 23, 2017 6:46:33 GMT -6
BTW, as suggested above, we should all meet back at a central location (the bar we started in?) in about 4-6 hours barring any other ideas/outcomes. We should probably also keep in contact throughout our separate ventures.
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Post by makofan on Feb 23, 2017 9:48:46 GMT -6
Can we actually get inside her quarters, or are we looking at the building complex from the street?
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Post by ffilz on Feb 23, 2017 10:02:44 GMT -6
Can we actually get inside her quarters, or are we looking at the building complex from the street? At the moment in the street. You don't see anything preventing you from entering the building.
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Post by tkdco2 on Feb 23, 2017 14:11:17 GMT -6
Zeb will also leave his body pistol in the ship. He will try to determine the hospital's security measures as he follows Logan inside.
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Post by ffilz on Feb 23, 2017 14:49:07 GMT -6
Ok to clarify on cell hacking... Electronics skill would allow hacking into active calls, trying to conceal where a call came from, trace an active call, or other activities relating to in progress calls.
Computer skill is going to be required to hack into the system to find old call data.
Jack-of-all-Trades of course can negate the unskilled penalty.
Mother attempting to determine if Janet Smyth's phone is somehow still active and registering can definitely be done from the ship (hmm, have folks other than the two scouts actually been on board the ship or have access codes yet?). Having so far just met at the bar, I will assume Mother currently has her body pistol on her person or stashed in whatever quarters she took when she mustered out if she mustered out before today (up to each player how long you've been mustered out, from today up to a week or two previously).
Zeb has an auto pistol which is legal (unless you changed that up and I didn't update the Google doc).
The U of Ludgates is in a pretty nice section of town...
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